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826  Awesomeware / AwesomeMod! / Re: Sick of my game's crashes! on: 2009 September 21, 03:55:11

If you can't patch your game because it is an illegally downloaded pirated version, then your shit out of luck.

Not true. The pirated versions, at least the Razor/Reloaded ones, are versions 1.0.631 that comes with a "retail patch" that updates it to 1.0.632.

If you just install the original pirated version, without the "retail patch", you will be able to patch it up to date to 1.3/1.4.6 no problem. It the 1.0.632 versions that you can't patch and will throw the "Invalid File" error when you try.

In that case, you'll most likely have to manually uninstall the game (delete from Program Files and registry), reinstall only the original, then patch with the official patch, and get a new cracked exe/dll to run the game.

Its not rocket science, and you're not SOL.

If you went a little higher in my post, you'll notice I also said some games will patch and some won't.  I didn't elaborate any further because I didn't have the knowledge of the game version numbers, which you do and provided.

But the OP doesn't have an original game, they have a pirated downloaded version, not just a cracked .exe/.dll file to make the game run without the disc.  If they can source an original .exe file, etc, then yes, they may be able to replace the cracked one and update properly.  If not, they will probably need to find and download the version of the game that will allow them to update.

At the end of the day, the OP's problem is/was they hadn't patched their game, and the most basic, simplest of searches would have revealed that to be their problem, which casts serious doubts (in my mind) on their claims to have spent so long searching, and done such an all exhaustive search.
827  Awesomeware / AwesomeMod! / Re: Sick of my game's crashes! on: 2009 September 21, 03:05:00
Yeah, thank you so much! Because, I have replaced the mods/packages folder, the Resource.cfg file, the bin folder, the d3dx9_31 file, etc ... even ad a "files" folder into the mod folder with a Resource.cfg file, but I think this is one of the things I did wrong.
I downloaded the TS3 Monkey, and searched for each and every possible solution. So yeah, I think when my game will be patched, it will finaly work. At least, I hope so! Smiley

Edit: I did try to patch my game again when the launcher asked me. It read "Invalid File Found" in the end of the process, and the launcher read that I should update when the problem solved, or something in that lines ...

It may be that the cracked .exe file used to negate the use of the DVD is being seen as invalid by the updater(Patch).  That's why it won't update.  Before I started using AM, I sourced a cracked .exe to run without inserting the disc all the time.  When it came time to patch, it wouldn't due to an "Invalid File Found", after replacing the cracked .exe with the original, it updated fine. 

It appears some cracked games will patch and some won't, it could well depend on how the .exe has been cracked to bypass the disc requirement.

Also, i doubt you spent all that time searching, as there are already dozens of threads and posts clearly telling you that AM will NOT work unless the game is patched.  If you really did search like you claim you would have already seen all of those instructions about patching your game to 1.3/1.4 to get the latest version of AM to work.

If you can't patch your game because it is an illegally downloaded pirated version, then your shit out of luck.
828  Awesomeware / AwesomeMod! / Re: Lifetime Rewards Glitch on: 2009 September 18, 00:13:58
I have a weird error with lifetime rewards.. Sims buy rewards and they get it for free. I mean the points don't decrease.

Try clicking on the button to buy rewards.  When you click there, the points will show correctly.  Sometimes, with some sims after buying rewards, it is slow to remove the points from the tab, but when you try to buy, they aren't there and you can't buy.  At least with my game anyway. 

I learnt to ignore it as another EAxis glitch that really doesn't affect my game.
829  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 September 18, 00:08:51
Hell, yes.  Jordi is right.  Game should not be taking up almost 2 Gigs of my 4, as is what's happening when these long pauses occur.

I have seen the game take up nearly 6GB of the 12GB I have and push 2-3 of the 8 cores to 95-100% of usage.  I have long felt that because of this, many people would experience fairly severe problems when the game tried to grab resources that weren't available, or simply pushed thei available resources to the max.

I hate to think how bad the EP is going to make things.
830  Awesomeware / AwesomeMod! / Re: Long pauses on: 2009 September 17, 02:43:58
Last time I was getting frequent freeze-ups I decided to try rebooting my computer and it really helped.   Don't know why but it's worth trying maybe.

Weren't there reports, or suggestions, that TS3 had memory leaks?

If so, that would explain why rebooting the computer helps.
831  Awesomeware / AwesomeMod! / Re: Flagrant System Error on: 2009 September 16, 09:57:42
This error is only possible if something has corrupted the service table in your neighborhood, as the only way this error could occur is if the SimsAssignedToLots dictionary is nulled. Nothing in AwesomeMod is capable of performing this feat as it occurs inside of data structure we have never attempted to edit. Either you have used a third-party mod you're not admitting you, or you've clumsily attempted to edit the neighborhood with a third-party tool. Try using "destroyallnpcs" to see if obliterating the service pool entirely clears this up, and if it doesn't, then the only way to fix it would require modifying the core code JUST to fix an apparently uniquely you, normally-impossible malfunction. Basically, you broke it somehow, it's not my fault, and you're SOL.

Oh dear. O.O No, I swear, I did not do anything. I don't trust mods, so I've only ever used IndieStone and AwesomeMod. And I never tried to edit the neighborhood in anyway. Either way, thanks for the reply. I'll give that one a try, and if it doesn't work, well, my town is overpopulated with one family's spawn anyway.

Hmm, now I'm curious, though. Is there a way custom content could have somehow been the cause of it? To my knowledge, none of it was in any way hacked, but if it were could that have caused this problem?

Have you tried a new game to see if it works? 

Even try a new game with your CC removed and just with AM and IS.  I never used IS and decided not to when I read that they stopped development of it, because if no one took over development of IS, then eventually it would become really outdated and unusable anyway.  I waited and just us the AM story mode, works pretty good from what I have seen so far.
832  Awesomeware / AwesomeMod! / Re: Crash on save on: 2009 September 07, 08:37:24

The error codes/crashes seem to ONLY occur after you don't save for a long time. When I play with autosave every 15 minutes, I haven't had a single crash or error code.

I don't agree, I often run the game over several hours (real time) without saving, and it saves fine when i do.  the longest i have gone without saving was about 8 hours playing.  When I finally saved to go to bed, it saved fine.  So I don't think the time between saving has anything to do with it.

I have only had 1 problem with saving, which threw an error 12.  I deleted the saved game, restored the back up, and haven't had any errors since.

I have only had one crash on saving, and that was after selecting quit, then telling the game to save before quitting, it crashed during the save.  Since then, I always save on it's own, then quit without saving, no problems since.
833  Awesomeware / AwesomeMod! / Re: Is this for real? on: 2009 August 14, 23:01:23
This is incorrect. The enablescripterror package was originally designed by RICK. Because it modifies a lower-level DLL, SimIFace, which AwesomeMod did not and presently does not modify, it is not intrinsically incompatible and both were used to debug issues in the past. However, the version currently in circulation is believed to be the Old Version, pre-1.3, that is reported to cause issues and malfunctions in the post-1.3 game. Because it is a third-party product, we do not support it here. It is possible to update it to 1.3, but this would serve no real purpose as it has been superceded by the Flagrant System Error, and the remaining functionality is only of interest to modders.

And yet I continue to see a large number of extremely NON technically inclined people using it in spite of Rick explicitly telling them it is meant for debugging purposes only and not for the average end user.

Which just goes to show that if you put a shiny out there tards will use it even if they don't know what the hell it does or why they are using it. They will get it and use it just because. 'Oh someone posted something. Must download! Mmmmm brains'.

What else is new?  Kind of like the million and one posts asking about the expiry dates on AM, or why the latest AM version crashes their unpatched games, etc.
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