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1  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 04, 12:05:12
An option to paint a painting (be it a standard in-game one, or a portrait etc) without all the daft blur/filter effects that are slapped on due to traits.

Even with no artistic trait or any of the traits that supposedly affect the style, my sims always seem to paint them with the blur, making them look rubbish. Sad
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Overstuffed Neighbourhood on: 2009 August 19, 19:06:22
Yep, I'll definitely do that. Smiley

Just wanted to be sure. I hate it when you get to the point that you realise a decision you made about 67 savegames ago is why your game is messed up now.

That said, TS3 has been running pretty smooth for me so far. In hundreds of hours of play it's only crashed once (by dropping me back to the desktop) and once (by giving me a weird error message). Smiley
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Overstuffed Neighbourhood on: 2009 August 19, 17:31:27
Sure Smiley

But if I don't have or want any law enforcement sims in the current game/neighborhood, would a neighborhood carry on ok without it? Smiley
4  Awesomeware / AwesomeMod! / Re: Getting weird random demotion on: 2009 August 19, 16:50:14
It also worked because her mood (which was +3 giving her a Metrics Average rivalling my own) was now right down at -3, meaning no promotion for her. But to prevent me from having to ruin her day for the rest of her life, I may still need to kill her. Maybe I should woo her again and pretend I love her to get her to move in with me, then off the bitch, taking her money too?

I'm more curious as to how an apparently totally unplayed feral sim managed to acquire a performance bonus of +216, higher than YOURS, which is why you're being demoted.

Sorry for the late reply. To answer the question as to why, I'm not sure. I did have the lifespan set on "Epic" and Story Mode on... so I'd played that neighborhood for a LOT of sim days, and RequireValidBosses was on, and I'd played the criminal career right through with Yumi as my boss from day 1 to the end, so maybe that had PUSHED her up above me, meaning when I got promotions, she must in order to stay a valid boss? I don't know, but that's all I can think of. Other than that it was a pretty vanilla game, with only one family played and most of the time that only had one member (the criminal) and I never switched away from it or played other familys. Done with that family now but thanks for all the feedback, might be useful to know in the future. Smiley
5  TS3/TSM: The Pudding / The World Of Pudding / Overstuffed Neighbourhood on: 2009 August 19, 16:20:21
My original neighbourhood now is quite full and I don't want to delete any of my famblys, so I was thinking of bulldozing the one Community building nobody uses (the Police Station) and turning it into a residential lot, but wasn't sure if it would cause any problems in my game. To save me discovering later that it causes a problem that wasn't at first evident, does anyone know if there are any problems caused by this? Would the game maybe crash at some random point, or would burglars not get arrested or something?

Thanks Smiley
6  TS3/TSM: The Pudding / Facts & Strategery / Re: Making Playable Ghosts on: 2009 August 18, 06:36:20
I've been wanting to make a TS3 equivalent of a vampire for a while... I want it to look Ghostified, but have the normal sim voice, like it does if you use AwesomeMod's Ghostify option, but I am holding out to see if Pescado adds the suggestion I made to have a submenu on Ghostify that lets you choose the death-style graphics (like sparks for electrocution etc) in case one of these looks better on my vampire. Thought about using the chaos mod painting but the coder says he's suprised he managed to get it to work given that he hasn't done stuff like this in ages... so I was a bit wary of trusting my game to it... wouldn't want to get 10 days in and find there was an bug and have to lose valuable playing hours. But thanks for all the ideas anyway, I'll keep an eye on this thread. Smiley
7  Awesomeware / AwesomeMod! / Re: Editing Relationships on: 2009 August 17, 15:53:46
Ah no, I found it: It's CTRL+SHIFT+Click Target Sim, More.., Moar.., Geneology.

Thanks tho twoftmama - using some of your mods with AM and they're working well, thanks Smiley
8  Awesomeware / AwesomeMod! / Editing Relationships on: 2009 August 17, 15:36:43
A couple of days ago I was messing about with a test family (whilst using AwesomeMod, of course) and I found a way to assign family relationships, for example, to make one sim the "mother" of another, etc, but today I wanted to use this to add a child to my sim family, and I couldn't find it. I think it was in the CTRL+SHIFT+Click menu when you have AM and all debug options enabled, but maybe I'm wrong... anyone know where I can find this option again?

Thanks. Smiley
9  TS3/TSM: The Pudding / The World Of Pudding / Re: How fast is your TS3? on: 2009 August 16, 10:04:03
Fair enough, sounds like my speeds aren't too bad then considering I'm running it on a pretty much silent machine despite it only being air-cooled - which is what I wanted when I built it. Have built and owned overclocked rigs in the past but since I sometimes leave them on for arr-quiring stuff I thought I'd best save on the old electric - what with the AC needed to cool my kit down our bill is already about £60 (that's about $100 US) a week so yeah, I'll learn to be happy with what I got for now. Smiley

Thanks for the all the help and information tho, much appreciated. I'll leave the PC as it is for now and concentrate on getting a laptop that can play TS3 so that I don't have to leave my game behind when I travel or have to go into the office.

I suppose it'll be even tougher to get a laptop to play TS3 well than a PC, but I guess it can't hurt to try. Cheesy
10  Awesomeware / AwesomeMod! / Re: UseRabbitHoleEntrySystem on: 2009 August 15, 19:56:22
Perfect, thanks again Jordi. Smiley
11  Awesomeware / AwesomeMod! / UseRabbitHoleEntrySystem on: 2009 August 15, 11:19:03
Hi there, just wondering what this little option does in the AweConf?

I know it says "Uses Token Ring-style RabbitHole entry instead of CSMA/CD" and I know a fair bit about computers but I never did put much time into networking stuff like Token-ring etc, so I'm afraid I don't know what this means. I did a boardwide search for "UseRabbitHoleEntrySystem" but no luck, so if someone could clue me in as to what this option does, that'd be cool, thanks Smiley

-Lu
12  TS3/TSM: The Pudding / The World Of Pudding / Re: How fast is your TS3? on: 2009 August 15, 09:40:22
Sweet, thanks for the info guys. And yeah I'm on XP 32bit so Windoze only sees 3GB for now.

The reason I was asking is because I'm wondering if an easy upgrade (like processor or RAM speed) might improve my TS3 experience... I initially built the PC for TS3 to be low noise and energy efficient but didn't realise how much of a hog modern games can be having not played any others since TS2. Cheesy

I could either upgrade

A) Processor from AMD Athlon 4850e Dual Core to Phenom II X4 Quad Core 920 2.8GHz (AM2+)

B) RAM FROM 4GB PC2-6400 (800MHz) to 4GB PC2-9600 (1100MHz+ ish)

Anyone know which of these would give me the most noticeable speed increase in the TS3 operations I listed (like loading, saving etc)?

Thanks Smiley
13  TS3/TSM: The Pudding / The World Of Pudding / How fast is your TS3? on: 2009 August 14, 22:43:26
Just wondering if the speed my game runs at sounds about right to other players considering the hardware...

This is how long it takes TS3 (with latest EAxis patches and Awesomeware) to do the following actions after a clean boot into WinXP SP3:

46 secs: Boot TS3 with 3booter, fpslimter, nointro, and AwesomeMod. This is from clicking the desktop icon to the point where I'm at the main ts3 menu.
26 secs: Create new sunset valley game.
21 secs: Load standard game Glover family into Myrtle Bungalow.
23 secs: Save the game.
14 secs: Quit without save.

The machine I'm running this on is a rig I built a couple of months ago to be a good lo-energy machine and TS3 is installed on the Velociraptor (fast system drive).

Gigabyte GA-M720-US3 AMD Nvidia 720D Socket AM2+
Antec 300 Three Hundred Black Case
Antec EarthWatts 650W 80Plus PSU
AMD Athlon 64 X2 4850e 2.5GHz Socket AM2 Energy Efficient 1MB L2 Cache
OCZ 4GB (2x2GB) DDR2 800Mhz/PC2-6400 GOLD XTC Memory Kit CL5(5-5-5-18)
PowerColor HD 4670 PCS Edition 512MB GDDR3 Dual DVI HDTV Out PCI-E
Western Digital VelociRaptor 150GB 10000RPM SATA-II 16MB Cache - OEM (WD1500HLFS)
Western Digital 640GB Hard Drive SATAII 7200rpm 16MB Cache - OEM Green Power
Western Digital WD5000AAKS 500GB SATA II 7200RPM 16MB Cache - OEM

Given those specs, what do people reckon to the posted times - does anyone know if they sound about right for TS3?

To me the game seems a little slow sometimes, especially since I like to save often in a crash causes me to lose valuable playing hours. I'm wondering what h/w upgrade might give the best extra speed for my money when it comes to TS3 - whether it be going up to a Phenom II, or faster RAM, etc?

And I'm wondering what speeds other people get for doing the same basic actions I listed above, or how I might speed up my game software wise? Only thing I can't change is my OS: need it for work sadly.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: XML trait listing query on: 2009 August 14, 21:03:14
Yeah I exported that list from the game using the worldbuilderoutput command. Wonder if anyone's written a full listing somewhere online of what all the doodah's are. Smiley
15  TS3/TSM: The Pudding / The World Of Pudding / Re: XML trait listing query on: 2009 August 14, 20:49:06
Nah, he's not a lucky sim, although I can see why you'd think that. His other traits are:

  <Trait>FastLearner</Trait>
  <Trait>Attractive</Trait>
  <Trait>MultiTasker</Trait>
  <Trait>ProfessionalSlacker</Trait>
  <Trait>Charismatic</Trait>
  <Trait>Childish</Trait>
  <Trait>FamilyOriented</Trait>
16  TS3/TSM: The Pudding / The World Of Pudding / XML trait listing query on: 2009 August 14, 20:03:00
So I was just browsing the XML lisiting of the traits for my sim:

  <Trait>Evil</Trait>
  <Trait>LongDistanceFriend</Trait>
  <Trait>Genius</Trait>
  <Trait>HighRoller</Trait>

Wondering what the last trait shown above is, I don't recognise it?

Ta. Smiley
17  Awesomeware / AwesomeMod! / Re: The Wrath of Pescado? on: 2009 August 13, 18:25:27
I love awesome mod and have been using it ever since I first found and joined this forum, but since that was quite recent I never knew about these extra traits. Can someone who knows the place better drop me a link (if there is one) to where all the extra features of awesome mod (like these new traits) are explained? It might save me downloading other mods unnecessarily.

And do the above mentioned traits ever get assigned to sims under given circumstances, or can they only be given by Addtrait ?

Thanks Smiley
18  Awesomeware / AwesomeMod! / Re: Getting weird random demotion on: 2009 July 28, 10:06:18
So I tried the trashing the relationship thing: went round her house, stole candy from her baby to bag some happiness points, and gave the old lady a good roughing up too... it worked, although if I view her job info from my household it shows her boss as "null"



But If I switch to her household, sure enough it shows me as her boss, with a new terrible relationship.

It also worked because her mood (which was +3 giving her a Metrics Average rivalling my own) was now right down at -3, meaning no promotion for her. But to prevent me from having to ruin her day for the rest of her life, I may still need to kill her. Maybe I should woo her again and pretend I love her to get her to move in with me, then off the bitch, taking her money too?
19  Awesomeware / AwesomeMod! / Re: Getting weird random demotion on: 2009 July 27, 16:59:13
From the stats posted above, it looks like the +3 'boss' bonus will have you both switching back and forth until you assassinate her.
Mmm, assassination sounds good. I wonder what's the best way to go about that. Smiley
20  Awesomeware / AwesomeMod! / Re: Getting weird random demotion on: 2009 July 27, 16:29:37
The only reason I can think of is that someone else managed to displace him from his job. . . Who's the new Emperor of Evil?
You might be onto something there. The new Emperor is the same woman it was before I took the job (Yumi Sekemoto). And I have been using the "Professional Slacker" Lifetime Happiness Reward that (in theory) lets you use the "Take It Easy" at work with (supposedly) no downside. I'm guessing she was working hard and therefore got promoted to being above me again, since I think these stats show that I've done everything else right.

Before....................................................After


Does that sound like it could be the problem?
21  Awesomeware / AwesomeMod! / Getting weird random demotion on: 2009 July 27, 15:15:58
I have a sim who's a lvl 10 criminal (evil branch) and he's been doing well at his job for ages, filling the performance meter and getting raises once every two times he goes to work. He's best friends with all his co-workers etc, and goes to work in an excellent mood, yet no matter what, when he leaves work, he gets demoted to career lvl 9. I've tried all the work-tones, for some reason he just gets fired when he leaves work. I've even got the latest Awesomeware and configured it to have 'No Random Bus Firings' etc, but this is still hapenning. Any idea how to fix this? I've already tried deleting all my *cache.package files. I'm stumped. Sad

Thanks in advance,
Lu.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Making custom skins and clothes on: 2009 July 10, 12:40:28
You might want to inquire over at the Mod the Sims community, since that seems to be where many of the new, non-paysite creations are being offered.  MATY is generally more for game fixes (because EAxis always breaks their own shit) and hacks.

http://www.modthesims.info
Aye, I like MTS. Glad I found this place too though because when I get time I'd like to learn more about the inner workings of TS3 - I'm lucky enough to have been blessed with a good brain, so I know if I put my mind to it I could learn, and this looks like the right place for that. Smiley

Anyway I don't think that skins and clothing in TS3 will reach the level of TS2. Most of it will be just replacements and the player will have the option to use only one of each.
Sucks, yeah I won't be content with just replacements... I'll need to be able to make my own stuff for the game and not just recolors or the game probably won't get played. Then again, my problem with TS2 was that I never did actually spend much time actually "playing" within the game: I'd go on it with the intention of playing, see something I didn't like, and end up spending the next few days or weeks learning how to change it to the way I wanted it.  I'm never happy unless I'm tinkering with something. Grin

The recolor system of TS3 is "drag and drop" type, what means that you can recolor just one item and use this design tool to just drag the color and drop over other items to match. It includes from rugs to beds, curtains or any piece of surface.
The same to clothing.
Yeah, it's great that we can do minor changes like recolors from within the game, but obviously that is pretty limited - If I'm gonna play I'll need to be able to make my own skins and clothes to be happy, so I can properly add little details like tattoo's and different shapes of clothing. If I'm honest I guess I must enjoy that more than the actual playing or I suppose I'd play with it more and fiddle less. LOL, I just realised I'd better rephrase that - I sound like such a dirty girl. Grin
23  TS3/TSM: The Pudding / The World Of Pudding / Making custom skins and clothes on: 2009 July 10, 07:41:59
I used to make skins and clothes for TS2 (rip them out with bodyshop etc, fiddle with the images and alpha channels, and import them back in).

So far, TS3 editing wise, I've just got the CAS unitool and the guide, but I'm working long hours at the mo so I haven't had a chance to hack the game as much as I'd like, but was just wondering what tools I'll need to make clothes and skins for TS3?

24  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing Tutorial - Quick and Dirty Guide to the CAS Unitool on: 2009 July 09, 11:45:54
Back when I used to hack TS2 I made some things like personalised skins and clothes for my sims. So now I've got a chance to get TS3 out of the box, I downloaded the above guide and the CAS Unitool, but haven't had a chance to fiddle with it yet since I've been stuck at work all week. So I was just wondering if someone could help end my suffering and tell me two things I'm keen to know:

1) Combining the CAS unitool with a standard raster image editor, have I now got the right tools to import the custom clothes I made for TS2 into TS3.

2) Have I got the right stuff I'll need to make/import my own custom skins?

Thanks.
25  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - No Clothes At All! on: 2009 July 09, 00:59:47
Request time ... Any chance at seeing these for all age groups and all clothing categories? I like the idea of townies reacting for full lulz, but it would be nice to have the option for simple basic nude clothing as well.
I second that. Would be interesting to be able to make a proper naturist family - not for perving, just because in many places in the world nudity (even of children) isn't seen with the same view that it is in some western countries. Nudity is after all, a natural state we all have. Of course EA will never release this because they'll get all the hysterics claiming it's pornography, but if plain nudity is pornography that would mean victorian cherubs, or even (heaven forbid) Michaelangelo's David was pornography, which is just ridiculous. So yeah, if anyone of a less prudish nature knows how to make releastic nudes and no clothes work for all ages that would be appreciated. Smiley
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