More Awesome Than You!
Welcome, Guest. Please login or register.
2024 March 28, 11:22:51

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6511 Members
Latest Member: zheng
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 7
76  TS3/TSM: The Pudding / The World Of Pudding / skilling mod on: 2010 December 23, 21:28:15
Is there a mod out there that allows you to set the amount of time a sim will take to perform a skilling action, example garden for 30 minutes; fish for 2 hours.  I know the base game allows you to choose between indefinitely or until level up, but I want my sims to spend a definite amount of time skilling.  This seems like something that people would have thought of already - I know I've seen similar mods.  But I'm wondering if this has been done before exactly how I describe?
77  TS3/TSM: The Pudding / The World Of Pudding / Re: Things NEVER done on Sims 3? on: 2010 December 13, 23:07:44
I want the bloody lighting that EA broke, fixed.

There never was lightning in the game, and there won't be until we get an expansion pack that includes weather.



HA! HA!.....I know....
78  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.18/2.13/3.9/4.6/5.4/6.1 on: 2010 December 13, 14:07:47
You see, I haet haet haet the fucking shouting vole. I see no resemblance between it and my cunt, which is fabulous, and resent the implication that there is any resemblance at all. Please check your misogyny at the door, kthxbai.
To be fair, comparison to genitalia is not really sexist, as comparison to male genitalia does not produce a positive image either.

Speak for yourself!
79  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.18/2.13/3.9/4.6/5.4/6.1 on: 2010 December 01, 02:25:26
Are those patches for a full update or from 1.17?
80  TS3/TSM: The Pudding / Facts & Strategery / Re: Building Your Own Apartments: Late Night on: 2010 November 28, 18:41:59
Snob would go with the racist trait as well.
81  TS3/TSM: The Pudding / Facts & Strategery / Re: Personalities (Traits and Labels) on: 2010 November 28, 18:41:27
Snob would go with the racist trait as well.
82  TS3/TSM: The Pudding / The World Of Pudding / Patch directly from base game on: 2010 November 27, 23:38:43
I have to re-install my game from scratch.  Does anyone know where I can get one patch that patches directly from the base game to 1.17.6 all-in-one?  I am not looking forward to downloading each one separately.  Thanks in advance.
83  TS3/TSM: The Pudding / The World Of Pudding / Re: More Awful Than You: December - Painful Patterns on: 2010 November 25, 03:09:45
I think it's really good.  You just put it in the wrong place.  It belongs on an outside wall.
84  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 18, 02:13:34
My point, in case it's not painfully obvious by now due to endless repetitiion, is that whereas a proper, well-done sequel matches its predecessor in every respect while surpassing it in many ways, TS3 did not live up to these expectations.  TS2 had story mode (the feature with pictures and captions) both in-game and online; EA found it prudent to have storytelling features online for TS3, but left it out of the actual game.  One has to exit the game, manually upload the photos, and piece it all together on the website.  This is a clear step backwards.  Then there's the universal aging.  In TS2, each family had its own game file, and remained safely tucked away (in stasis) while you played other families; in TS3, as you play one family, the AI has control over everyone else and makes them do things without your consent.  Unless you only ever play one family, this breaks the consistency of gameplay, so that you don't have full control over any of your families, and when you go back to them, they will never be in the same place you left them.  This problem gets worse the more families you are trying to control.  Some players are happy to relinquish control of some of their sims to the AI, but not everyone feels this way.  The game is sorely lacking for those of us who prefer to run multiple families AND have consistent control over them, and this violates the often repeated TS3 slogan "something for everybody."  Introducing universal aging was a bold move, and EA didn't implement it very well.  Instead of moving in a direction that reduced the variety of gameplay possible, they should have been more meticulous in their programming so as to include all forms of play that were possible in TS2.  It is like that thing about not shiitting on the pot or something like that - do it right or don't change it at all.
85  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 17, 04:45:32
That is the definition of a remake, not a sequel.

Sure, in the movies.  In the gameworld, a sequel is a game that is redone with enhanced features and improved gameplay.  A remake would be called an 'emulator'.

You are stupid.

Give Jeromycraig a break.  He thought he was being helpful.
86  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 17, 00:56:49
That is the definition of a remake, not a sequel.

Sure, in the movies.  In the gameworld, a sequel is a game that is redone with enhanced features and improved gameplay.  A remake would be called an 'emulator'.

I was of the impression EAxis considered Sims 3 a prequel for Sims 2, so how does that fit into your thinking?
.

If the term 'prequel' in this case extends beyond that of just the back story, then that would explain a lot, however, I question the logic of EA releasing the prequel of a game after the game it is prequeling.  It seems pretty shady and cash-grabbing to me.
87  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 16, 19:58:57
In my opinion, if you're going to call a game a sequel, it has to be a streamlined version of the same game, not "a different game".  My complaint is that some of the things they considered extraneous and left out were integral parts of gameplay, and that is something unbecoming of a sequel, in my opinion.
88  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 15, 02:57:48
Or, if you hate TS4-beta so much and think it should be like TS2, you could, you know, play TS2.

This is the single most annoying statement I've encountered on any sims forum.  I see it over and over again.  It drives me nuts.  Here's another way of looking at it:  TS4-beta has made vast improvements over every aspect of TS2, from CAS to careers to graphics to a lot of other things, but the problem is, despite all of this, I am unable to play TS4-beta in the way that I am accustomed to.  I am looking through the store window at this new and improved version of TS2 that I really want to try out, but it's for display purposes only.  Even so, I would be playing TS2 right now if I hadn't lost all my game data shortly after I installed TS4-beta.  I had 21 weeks worth of neighborhood story, and I am not about to start all over again from scratch. 
89  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 14, 19:21:52
Quote
Joyriding with your sims? I only spend about 5% or less of my sims time driving around, and I usually switch to another sim while they head to their destination anyways. I don't even buy a car if I don't have to, and let them taxi instead.

Exactly.

Quote
Unless you're one of those people who actually got a kick out of playing TS2 with a strict rotation pattern and heavy micro-management due to a lack of universal aging, TS3 is clearly better for those of us to want to play the game rather than work at the game.

I never did understand this need for playing households in rotation except for storytelling purposes. The moment you start micromanaging everything is the moment it stops being a game, and becomes more like a chore.

But micromanagement and storytelling are the key features that make the sims what it is.  TS3 claims to "have something for everyone" , but they are neglecting those players (a large percentage) who enjoy the original micromanagement-style game, and storytelling.  Anyone who doesn't care for those things would not be missing anything were they to be included, but those of us who do are missing out.  Part of the problem is that chosen sims are not distinguished from NPCs(townies) in any way.  If you enjoy having the AI take over the lives of your neighbors to avoid the chore of micromanagement, you could set all sims to "townie" and only control your one family, but TS3 is not giving us that option.

While it's true that awesomeMod and other mods can weed out some of the annoyances, it is far from perfect.  No matter what you do to eliminate the problems, there always seems to be one more thing.  You can turn off story progression to prevent unwanted move-outs, but then your sims grow old and die without having any children. You can use TS2 aging for rotation play, but families will still progress on their own, even if you don't want that.  You can use Twallan's Relativity to slow down time so you can contorl many families at once, but you end up spending all your time switching households instead of watching your sims.  I tell you, the whole game is flawed.  You should be able to focus on one family at a time AND have universal aging, and there are ways to make that possible.
90  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 14, 06:24:07
I agree that TS3 is better in many ways - like graphics, features, and sim customisation - but the playability just isn't there.  TS2 took everything that was great about the original sims, and added so much - the life progression, genetics, etc., and the awesome storytelling feature.  In spite of all the great features that TS3 added to the game, it messed up in some major areas. 

TS1 and TS2 had each family in its own save, so if you wanted to play a different family, you could do so without interrupting your other saved families.  In TS3, you can no longer do that, and this is a very big deal.  You can only control one family ever, while the other families are dragged along through time, either forced into AI-directed lifestyles (often unwanted) or ignored until they whither and die.  When I think back on how much fun I had in TS2 playing the different families and having them age together and picking out who would end up marrying each other, it just isn't the same anymore, because I don't get the time in with the other families, and I don't really feel connected with them.  And of course, the storytelling feature is gone (Online doesn't count, because you have to quit the game, and you don't get the fancy music while you're writing the story).

This problem was caused by the open neghborhood.  I had to listen to glowing reports of this wonderful feature of the game, and I knew all along that it sucked.  I love my sims having their workplaces right there in town, and I love having my sims visiit other sims, but I hate having the sims in my household scattered all about town so I have to zoom back and forth to find them.  It is very time-consuming in what is basically supposed to be a time-management game.  The open neighborhood was not necessary for the workplaces to be in town, nor was it necessary for visiting other sims.  Do you know what it was necessary for?  So you can go joyriding with your sim as they drive around town.  That's right.  We lost our precious Sims game so some racing fanatics could come and see how cool the cars were, and then leave again.  TS3 could easily have been programmed with separate lots, and it would have been a way better game. They could've had a Universal Time Scale for the neighborhood, and different time zones for each lot, so you could play out the lives of all your chosen sims without losing touch with your sims on other lots.  One lot at a time people.  You'll have plenty of time to see what's going on in the rest of your town; just focus on one lot at a time.
91  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 14, 01:25:13
EA wouldn't dare make TS4 an online game, lest they suffer my wrath.  The online storytelling is bad enough.  No more neighborhood stories Cry  Anyway, I imagine EA would learn from their mistakes and make an excellent game next time around.  The lousy TS3 is hopefully just a overconfident backlash from the perfection of TS2.
92  TS3/TSM: The Pudding / The World Of Pudding / Re: Motive Decay rates on: 2010 November 13, 03:30:49
In TS3, social motive decay almost never happens, at least in my game; and anyway, I'm starting to think it might be better to wait for sims 4 than to bother trying to fix all the crap that EA threw at us.
93  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 November 10, 22:51:40
As the first non-argumentative poster on page 113, I have a question.  What are these new skills that have been added to Supreme Commander?  And maybe if we didn't fill up the forum with these ridiculous arguments, a search for the answers might be more effective.
94  TS3/TSM: The Pudding / Pudding Factory / Re: Slave Bots on: 2010 August 03, 12:03:04
But I'm not aware of this "plugin" you're referring to?
95  TS3/TSM: The Pudding / Pudding Factory / Re: Slave Bots on: 2010 August 03, 03:33:09
What was that?  How do I add traits and moodlets using AwesomeMod?
96  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 29, 19:13:06
Why do they necessarily have to be siblings?
97  Awesomeware / AwesomeMod! / Re: Flagrant System Error on: 2010 July 28, 04:10:36
Here's another one for you.  I suspect Twallan's MasterController, because the game recently crashed while using some of it's features, but it does say awesomemod in the error report.  I get this error when I scroll over any sim's maptag in neighbourhood view.

98  TS3/TSM: The Pudding / Pudding Factory / Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK on: 2010 July 23, 00:01:58
Patch 4.2 is out...and I think you have to download 1.14 also to get CAW to work.
99  TS3/TSM: The Pudding / Pudding Factory / Re: The new Sim 3 non-borked Create-A-World tool DIRECT LINK on: 2010 July 11, 19:16:45
Yes I messed with the file a while back, but I only changed a few things in VisitRabbitHole and possibly Venues.  Anyway, my changes were somehow undone by the game and returned to their original state, so I don't see how it could be messing up the patch, and I don't know exactly what part of the file is wrong either.  This is not good.
100  TS3/TSM: The Pudding / Pudding Factory / Re: The new Sim 3 non-borked Create-A-World tool DIRECT LINK on: 2010 July 11, 18:56:54
Well, the invalid file is the gameplaydata.package, so now what do I do?  Does anyone have a copy of that file for patch 1.12?  The game still works, but I can't get CAW up and running.
Pages: 1 2 3 [4] 5 6 7
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.345 seconds with 18 queries.