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151  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 October 15, 03:11:10
What about rabbitholes?  What effect to they have on community lot traffic?  My sims are driving me crazy with going to Central Park, which has 6-8 rabbitholes and about 20-40 sims at a time; the police station with a cafe, internet cafe, gym, and hotel, has about 6-7 at a time; and my eating place/gym/pool/library only ever gets two people, and always for the gym.  I am adding a diner right now to the eating area, just to see if that improves traffic to the lot.
152  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 14, 13:59:13
Also, I would like number boxes added for the sliders in CAS.  Thank you!
153  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 14, 13:55:02
Here are some additional traits for you to consider:

Overeater: gets a positive moodlet in place of "stuffed"; perhaps a stronger negative for hungry
Anorexic: positive moodlet for hungry, very hungry; perhaps negative moodlet for "satisfying meal"
Night Owl: positive moodlet for being awake from 11pm to 4am; negative moodlet for being asleep during this time
Morning Bird: positive moodlet for being awake from 5am to 10am; negative moodlet for being asleep during this time
Violent: can hit people without being their enemy, and gets a positive moodlet for doing so
Fashionable: positive moodlet for changing outfits (ie selecting brand new ones); perhaps positive moodlet for simply switching outfits
Beauty Obsessed: positive moodlet for wearing makeup and accessories, and beauty treatments at the spa
Clingy: negative moodlet for being alone in room
Gossip: positive moodlet for gossiping; always knows when partners are cheating, and can instigate jealous reaction by telling sim about their cheating partner
Chronically Sore: often gets sore, sometimes for no reason
Compulsive shopper: positive moodlet for buying things, especially non-buy mode
Morbid: positive moodlet when acquaintance dies; positive moodlet while in graveyard
154  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 06, 03:59:48
I know you added something to do with party pushing, so I'm not sure if this isn't in there already:  i would like a party "pusher" that forces sims to go to a party if they were going to go already.  In other words, once they make a decision to attend, they are going to go, no matter what.  I've had parties where 1 sim out of 8 showed up, even though every one of them was best friends with the inviter.
155  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 October 05, 22:17:38
Is there a way to make sims of different life stages siblings in CAS?
Already possible.

How? It won't give me the option when I try to make a young adult sibling to a teenager.

Does the teenager already have an adult parent?  I don't think adults can be parents to young adults
156  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 29, 20:05:40
I noticed you added the stupid trait to awesomeMod.  I was looking at the trait XMLs and they all seem to have what is called "setNumber".  Can you tell me where to find the setNumbers so I can try to alter them?
157  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 September 26, 17:27:56
If you use Supreme Commander on a sim, and they work out, they will go from being very fat to being very thin.  This solves the problem but causes another one.  I haven't noticed any of my sims getting buff from working out.
158  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 06, 19:10:32
This post is directed to everyone who uses Supreme Commander on large numbers of sims:  Are you able to play the game without a lot of lag?  I tried turning SC on for all 91 of my sims, and the game lagged (sims taking 2 hours to get from bathroom to work) and then crashed; when I cut it down to 30 sims, there was choppiness and lagging; at 20 sims, it ran smoothly.  But when I tried it on 30 sims once again, it seemed to be working okay.  Maybe it just has to warm up?  I think I am going to try it on 91 sims again to test my theory, but does anyone here have any SC experience to add?
159  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 31, 18:34:46
I need help!  I seem to have lost my Supreme Commander functioning.  The sims I am currently using it on still have it, but once I remove Supreme Commander from a sim, it is no longer available to that sim.  Isn't it normally under Ctrl-click?  All I'm getting now with Ctrl-click is "change outfit".  Is there a known solution to this?
160  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 31, 05:06:26
I cancelled the Supreme commander action for a few of my sims, and now I can't get it back.  What do I do? Huh  (After I found out I couldn't use it on too many sims at once, I decided to cut back, but it's not going so well.)
161  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 30, 05:25:55
I am now using Supreme Commander for all 89 sims in my neighbourhood, and I am getting serious lagging.  Sims will stop in mid-stride, and stay frozen for 10 minutes; then walk for 10, and freeze again for 10.  Nick Alto was standing at his front door. Vita was with him.  This was 7:01 am.  Nick had to pee, while Vita made herself some juice to drink.  Nick finished using the toilet at 8:30.  So I sent him to work (for 8:00), and it was Vita's turn to pee.  Eventually my game crashed - just as Nick's car stopped in front of Doo Peas.  My game has never ever crashed on me before - this must be some serious lag.

I suppose it's not meant to be used on 89 sims?  Is there a way around this, or do I have to accept that it can only be used on a small fraction of my neighbourhood at a time.
162  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 30, 00:10:39
I've been thinking about using Supreme Commander, but have a few questions:

1) Does the "Random Crap" option give you EA autonomy after "Power Idle" OR "Critical Only"?

2) Do the "Work & School" and other skill options take effect immediately OR after "Power Idle/Critical Only" tasks are done?

Edit:

3) Also, if I choose a skill option, does that mean that the sim will not do anything other than work on that one skill?  Same for Work and School?
163  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 07, 23:28:30
Is the Awesome pregnancy debug working properly?  Is there a way to make my sim have her baby that I have not yet thought of?  She's been pregnant for five days!!
164  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 06, 01:51:44
HELP!  I was playing around with some of the cheats, and now Justine Keaton will not have her baby. I accidently lost all my game data after eight days of gameplay, but the story was still intact.  So I decided to induce labor right away for Justine and Claire Ursine, so they would not look their babies went back in.  Claire had hers in a timely fashion, but Justine has gone on almost five days without.  She is not supposed to be pregnant right now; the story forbids it.  How do I induce labor as quickly as possible?

Thanks in advance!
165  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 03, 00:47:11
In AwesomeConfig, the feature "scale job performance gain to age lengths":  what will happen if aging is off?  Will the sims just never gain work performance, or will they continue to gain based on the age length they would have if aging was on?
166  TS3/TSM: The Pudding / The World Of Pudding / Re: I CANNOT install the new patch (1.3) on: 2009 August 01, 15:39:51
I can't even find the patch on the sims3 website!  But I'm still experiencing the same problem as everyone else.
167  Awesomeware / AwesomeMod! / Re: A new kind of crash! on: 2009 August 01, 02:16:00
The patch downloads automatically, I think.  This bug happened to me too.  When I remove awesomeMod from the Mods/Packages folder, the game works fine, but if I put it back in, it crashes again.  Obviously, there is something in the patch that conflicts directly with something in awesomeMod.  But what is it?  How should I configure my AwesomeMod to avoid the conflict?
168  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 24, 00:06:51
I was forced to restart my game, and for the sake of story continuity, I want my sim to have her baby immediately.  I tried Ctrl-Shift-Click, and selected the "Have Baby" option, but that doesn't seem to be working.  I get a pop-up that says "Hours to goal" or something, with 72 as the default number.  What should I do to get my desired result?
169  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 12, 23:58:40
I have a problem:  all my military sims have turned into astronauts virtually overnight.  I have a version of AwesomeMod after all the tweaks were done to make valid bosses, and I am unsure if this is what caused the problem.  I have also made all my sims sacred.  I don't know if they were all promoted before or after I made them sacred, but I would like to be assured that no more of my sims will end up with level 1 to level 10 promotions.  It is wreaking havoc with my game.

If anyone could suggest a way to manually demote my sims to a more appropriate career level, that would be appreciated - and if that sim happens to be someone's boss, how will that affect the outcome?
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