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103
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TS3/TSM: The Pudding / The World Of Pudding / Re: Mathematical Formula For Picking Realistic Hair and Eye Colors
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on: 2010 July 06, 02:47:39
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If the skintone slider is right of center, then use random numbers between 0 and 0.5 instead of 0 and 1, for both the eyes and hair. Is that good enough?
And randomly generated townies sucks for other reasons as well - they hardly ever use the more detailed sliders, and never the custom ones. That's why you have to put more effort into tweaking them - enough effort to make using these formulas seem less tedious by comparison.
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106
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TS3/TSM: The Pudding / The World Of Pudding / Mathematical Formula For Picking Realistic Hair and Eye Colors
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on: 2010 July 03, 03:08:56
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For hair colors:
1) choose random number x from (1 to 206); Green = x+39 2) choose random number y from (0 to 100); Blue = (102 - ABS(142-Green)) * y / 100 3) choose random number z from (0 to 80); Red = (102 - ABS(142-Green)) * 0.4 + z + Green
This gives a good range of black, brown, red and blonde hair colors, without any nonsense. Red is a bit more prominent than I'd like, but that's okay. I'm hoping someone will add this function as a randomize button in CAS, but all I can do is hope....
My apologies - I made a huge mistake here with the hair colors. Here is the real formula:
1) choose random number x from (0..1); Red = x*255 2) choose random number y from (0..1); Green = (y*0.2083+0.625)*Red 3) choose random number z from (0..1); Blue = 0.88*y*z*Green
For eye colors:
1) choose random number x from (0 to 223); Blue = x 2) choose random number y from (1 to 2); 3) choose random number z from (0 to 223/y); Red = z; Green = z*y 4) Flip a coin - if tails, switch the red and green values
This gives blues, golds, and any range between brown and green.
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107
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 July 01, 16:46:40
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Is there a way with AwesomeMod to make sims that are genetically related to your existing sims, but not children? Let's say I have a sim, and I want to make a sibling or parent for them. Can it go backwards without starting over with the most ancestral sim and working your way down? I thought I read about something like this, but I don't remember where.
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111
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TS3/TSM: The Pudding / Pudding Factory / Range of realistic skincolors
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on: 2010 June 29, 19:20:23
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I made a set of 39 skintones that cover what I consider the full range of the realistic spectrum. Also attached, is an html file showing all the skintone colors at their lightest.
The sliders get dark farther to the left than the EA defaults, and some are at the very edge of realistic, but here they are, for anyone who wants them.
Note: all skintones are recolors of the EA defaults, but are NOT default replacements.
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114
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TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
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on: 2010 June 07, 21:36:14
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I am looking at the "Motives" xml, and am dreaming of the day when I can make my own custom motives that decay and give sims negative moodlets when they are neglected. I want a flirt motive that requires sims to flirt once in a while, a 'pester enemy' motive, several fun acitivities like 'watch TV', 'look through telescope', and 'play video game' motives, all of which would give sims negative moodlets when the motive is at low levels. So sims would be forced to comply to their natural instincts. Also thinking about 'spend time on particular type of lot' motives.
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117
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TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips
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on: 2010 June 06, 18:54:07
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Yes, I figured it out. I think there is something new with the latest patch that lets you edit them right in s3pe. I was able to make changes right in the gameplaydata file and save them. I changed values in the visitrabbithole and visitrabbitholewith tunings and they took. I just wonder if it now works that way in-game.
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118
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TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips
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on: 2010 June 06, 15:01:40
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I changed all my lots to "no visitors". I haven't received visitors to the graveyard since, but they do still go to the hospital. Apparently I can't stop visitors to workplace lots without deleting the workplace building. Is the .rar on this thread intended to be a mod? If so, I cannot get it to work, and I wonder if I am doing it correctly.
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119
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
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on: 2010 June 06, 03:51:53
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Here's something that keeps happening to me: sims keep dropping what they're doing, and just stand there. They keep popping out of bed several times in a row. They keep on sleeping but their energy motive is not increasing and the top left icon that says they are sleeping is missing. I can't get anyone in my neighbourhood to stay put. I have freewill turned off. I did this a little while before I updated, but I would not think the things that are happening would be related to that.
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120
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
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on: 2010 June 05, 21:53:52
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I have everything but Ambitions, with the new folder setup and all. With the new AwesomeMod, the game will not load. Without it, it will. !!!???
Never mind - I got it from the regular thread instead of the "click here" on this thread. It's working now.
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121
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TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips
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on: 2010 June 04, 03:43:07
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changing lot type to "no visitors" required me to delete the mausoleum first. The strange part is every community lot on that street was also listed as a graveyard, but those did not require me to delete anything. I am fine with deleting the mausoleum, but I am not fine with deleting the stadium, gym, theater, or whatever other things have to be deleted to stop this from happening at other times of day. I was hoping for an XML solution.
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122
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 June 04, 00:53:54
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When I load a household, the sim's panels and thumbnails don't show up. I can see wishes, the leftmost control panel, and buy and build mode. I can click on very few objects, but not sims. I can't zoom in or out. When I go to edit town and switch active households, I lose all abilities except spinning with the mouse, and I can't go back into the household because the icons don't show on the map. This is without awesomeMod. I have Twallan's supercomputer and relativity; the CAS sliders, and a few minor mods, all of which worked before. I can't figure out what's wrong here.
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125
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TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips
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on: 2010 June 02, 00:12:42
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I downloaded the venue.rar attached to this thread and altered the XML tuning. My intent was to stop my sims from going to the graveyard and other community lots by changing all the values to zero. I put the new XML file in the mods/packages folder, but there have been no changes in-game. Is there something I am doing wrong with the file, or is there something else I should be changing to get the desired results?
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