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1  Awesomeware / AwesomeMod! / Re: Coreless AwesomeMod? on: 2010 August 09, 16:16:03
I'd say that he is the best person to answer. Probably nobody in the world has a better understanding of Sims 3. Certainly not the people who made it...
Awesomemod is a core mod because the stuff in it requires it to be a core mod. You can't ask for functionality that Sims 3 doesn't allow as a tuning without core changes, some in direct conflict with each other if you happen to be using that other mod.
2  TS3/TSM: The Pudding / Pudding Plots / Re: Secret Research Lab on: 2009 July 25, 21:09:59
Wow, I've been experimenting with building walls around my rabbit holes but never would have thought to put them underground! Frackin' brilliant. I would love to download it to check it out in-game, but the link appears to be broken.

So what's up with the super secret door? I am not awesome enough to figure out how that was done or even what it is.
I believe it is a carpet moved there with moveobjectson cheat, and then painted the same pattern as the floor.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 18, 22:16:25
She has a pay one already  Roll Eyes Well that didn't take long.

I wonder what tool she used to make it considered the WesH one explicitly states as part of the agreement to us it that anything made with it is NOT supposed to be sold.
Get a PI, find out. A few Cease and desist letters directed at paysites might be interesting.
4  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 16, 03:15:11
IndieStone mod was designed to counter the retirement community situation. Massive births was a deliberate decision. It will be toned down as things are balanced better. Of course the speed at those changes cannot be compared to what Pescado does. As has been pointed out several times, Pescado is just quicker by too much of a factor to really compare.

Life uses a bottom-up simulation.  There are a few elegant rules that spawn great complexity, and the interest is in the chaos that arises from the simple beginnings.  Unfortunately, chaos, although interesting, is the typical (even desired) result of A-life simulations.  But a village simulation like TS3 requires some kind negative feedback mechanism to prevent chaos.  (Like, too big, too small, too old, too unemployed populations).  And that is best instituted from the top-down level. 

So top-down and bottom-up are BOTH REQUIRED.
Actually, no. The goal of A-life generally is to create emergent patterns, and not be chaotic. Chaos is desired because from chaos comes new order. If it was unpatterned chaos, it would quickly be pushed aside as having no ultimate value to the development of A-life.

Bottom up works just fine alone. It's just a matter of finding the perfect set of simple rules to ensure that things stabilize in a believable state that is required. I believe Awesomemod is taking that approach, and I believe that it will be accomplished.
5  Awesomeware / AwesomeMod! / Re: "Old Car Syndrome" crash FIX!!!! on: 2009 July 12, 17:25:06
I always loved the "I tried a billion different things to solve that problem and none of them worked, I finally <insert supposed fix here> and that solved the problem" solutions people claimed to have found.  The only problem with them is that it was probably a combination of all billion steps to fix the problem, if it was really fixed at all and not just biding its time waiting to strike when the user was resting on their laurels.
Sometimes people who try a billion solutions are capable of resetting their setup back to something fresh, and duplicating the solution independent of any other processes.

My solution seems to work, although to date only I have attempted it. I would like to know if anyone has tried it and had it not work.
Here is the solution that works for me anytime I get the old car syndrome.
Step 1) Open the awesome.package file with s3pe
step 2) Sort by Compressed
Step 3) Select a file with 0xFFFF in the compressed field
Step 4) Go to the resource pull down menu and unselect compressed
Step 5) Repeat for the remaining files.

The most recent package doesn't have the XMLs compressed, so if I am right on the cause there probably will be fewer incidences of the Old Car Syndrome crash in the version for 2009 July 12, 20:44:34
Furthermore, uncompressing all the files should resolve it for anyone else. This has been my solution for any "Old Car Syndrome" crash I have had recently. I haven't deleted a *Cache.package file since I started doing this, and also haven't played with adding/removing enablescripterror.package either (I don't have it and won't be getting it again)
While I HAVE been modding the awesome.package socialization XML (I don't get the problem unless I do that) I have only ever changed simple values, like expanding the range of social interactions or making certain actions autonomous. Such actions shouldn't be the "cure" for the problem since the problem exists after I mod them. Like I said, it needs further testing, but right now it has had a 100% success rate for me.
6  Awesomeware / AwesomeMod! / Re: "Old Car Syndrome" crash FIX!!!! on: 2009 July 11, 04:40:33
I've been having some rather stunning success with my voodoo of uncompressing the files found in the package. It balloons the final file size to over 8 megabytes, but it seems to eliminate the old car syndrome problem. It makes me wonder if this problem is somewhere in how the game handles compressions in the .package file.
7  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 09, 21:40:58
Okay, for the third update in a row, my Voodoo management method has worked. I am starting to get a little suspicious that it may not be Voodoo...

I open the .package file with s3pe and remove compression from every file.
The game then runs like magic.

Just to be sure, I went back and redid the compression, and like magic the voodoo crash comes back.
So, this warrants a wider scale testing I think.
8  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 01, 03:56:32
There's no 15 or 16. That is 12. What part of the Rule of 6 do you not understand?
I am not good with math. I keep trying to multiply by 5.62175 and round up, since my numpad 6 is too close to the 9 for me to trust it...

I haven't noticed anyone perma-handcuffed yet. What did you do to trigger that? They SHOULD simply head off to jail.
I don't know. It seems to be something that happens when they get out of jail. I only had one go to jail so far. Woohooing doesn't change it. I can provide screenshots or movies if you like. She's walking around with her hands behind her back, not doing anything else.

Speaking of which, the conviction came from Autonomous reactions. I hope THAT can be fixed. (still haven't watched one get hauled off to jail. That's my next task!)
Elaborate? Which conviction, which autonomous reaction?
I assume, then, that this was a bug.
I started a new town. I had 1 elder male, 1 adult female, 1 ya male, 1 m&f teen, and 1 child. All unrelated. Only Awesome mod and the config file, plus a no fade ini change. I had the teens romance each other a little bit. I then went and had the female teen flirt with the young adult. Suddenly the female teen cancels her interaction with the male YA to go yell at the other teen. I go look and sure enough the female adult is creeped out. I shrug it off, and go back to increasing the relationship between the young adult and female teen. Nightfall comes and I check to see why the adult is in a bad mood and find her "passing time" in the jail. My only conclusion is that either the male teen flirting with her autonomously caused her to get thrown in jail, or she autonomously flirted with the male teen. My attention was elsewhere so I missed the whole thing. I will create a family where I don't do anything but observe and see if It happens again. Like I said before, the traits involved were Flirty, Hopeless romantic, Great Kisser, Inappropriate, and evil for the adult, and all but evil for the child. It is possible that I did a interaction from the start labeling her as a pedo right off the bat since I do recall messing around with the inappropriate "kiss" trait, but I am not sure if even that should have triggered an Autonomous reaction. I'll report back soon after a blank slate test.

Though I also found that if they are in the same household then the adult doesn't get arrested regardless of how many times they attempt to interact romantically in private or in front of a crowd.
Mine had to all be in the same household. Although I didn't see it, mine ended up in jail. There were no other teens around.


(Edit 1)
I tested with a blank slate copy of the family. It is not a fresh neighborhood, just a removal of the old family and the placement of a copy of the family at the point of creation. The elder came up to the teenage female and "Complimented Appearance" There have been exactly 3 forced interactions prior to this. The Adult female kissed the YA the Elder, and the Teen Male kissed the teen female. I am creating a "fresh neighborhood and doing the same thing again. Every Autonomous reaction of this that I have witnessed so far has always been "complement appearance".

I have also had another sim go to jail and come back in handcuffs. This may be related to something in Awesomemod that allows me to cancel the "go to jail" action, since I have discovered I am capable of canceling it, resulting in the cop running off.

(Edit 2)
A Fresh Neighborhood results in the same thing. This time the interaction from the elder sim was "Compliment Personality"
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 01, 02:53:13
I've begun my testing with this new option. I find it quite amusing. The Pedobear with the rope is rich. The Handcuffs on the flirt interactions elsewhere are pretty self explanatory.
Is it a bug or a feature that the perma-handcuffed sims as convicted pedophiles gross out the elders when flirting with them? It doesn't seem to work in reverse. It makes sense in a way though. I wouldn't want some pedophile coming and hitting on me!
I also know that the proper pedobait isn't what I think it is, since the game equivalent of whores reject pedophile advances (Flirty, Hopeless romantic, Great Kisser, Inappropriate, evil), and vice versa. I haven't attempted to proposition the convicted pedophile yet. Perhaps I should try that with one of my Pedophile tests.

Speaking of which, the conviction came from Autonomous reactions. I hope THAT can be fixed. (still haven't watched one get hauled off to jail. That's my next task!)

This option still doesn't allow 12 woohoo. A seperate mod is still required for teen on teen. Not sure if that is intentional or not.
I'd still like to see my Young Adult sims grossed out by the elders hitting on them.

As for the 12 debate, you COULD argue that "High School" tag in the USA means 15-16. You COULD, but you'd be neglecting the fact that Sims spend more years in High School than Elementary School, and that there is no Middle school. So where did it go I wonder? Middle School starts at 11-12... Strange coincidence, or conspiracy?
10  TS3/TSM: The Pudding / Pudding Factory / Re: No money for you! Higher bills in three flavours! on: 2009 June 27, 16:11:28
You could use the 10% one and pretend that you're living in the evil clutches of a country that has socialised medicine, or something.
Or one run by EA's CEO.

11  TS3/TSM: The Pudding / The World Of Pudding / Re: Evil resource devourer and texture bug on: 2009 June 26, 01:33:34
When my computer runs out of ram, everything just crashes. No clue as to why yours runs.
12  TS3/TSM: The Pudding / Pudding Factory / Re: No censor hack for TS3 on: 2009 June 25, 20:57:48
If you happen to have the CD available, \Game\Bin happens to have a copy.

If you misplaced your CD somewhere, I am sure it will be uploaded soon by someone somewhere.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 25, 20:01:50
The patch doesn't work if you have certain mods, like the Nudity mod, installed.

The sims likes to censor me on their official forums. Too many of my statements end up critical to EA, so I have a question for anyone who can figure it out regarding the patch...
Can anyone tell me which of the 8 items required the changing of the file to a degree that I am unable to patch because I installed the nudity mod?
Did they at least fix the performance issue not having the nudity mod caused?

I have this paranoid suspicion that this took so long in coming because they spent so much of their effort closing loopholes in modding. Do I have some random insights coming here, or is it pure paranoia?
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