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126  TS3/TSM: The Pudding / The World Of Pudding / types of gemstones? on: 2009 June 26, 09:10:23
I searched the forums and had no luck finding out if anyone had posted about gemstones... I have a sim who tried to "collect'em all" up until the day he died of old age (and he was actually very long-lived: 227 days, using the Long Life version). Anyway, I never found two types. Let me see if I can enumerate the ones I did find:
1. blue topaz
2. yellow sapphire
3. smoky quartz
4. ruby
5. emerald
6. luminorious (?) gem
7. tanzanite
8. diamond

So based on the fact that his skill sheet reported that he'd found 80%, I'm assuming there are two more I never found. And I had the collection helper thingy... I spent ages zooming in and out and had to click on every one of the rocks and queue it to be picked up so I could see what color it was. The collection helper thingy makes collectibles shoot out so much light you can't tell if it's a gemstone of a lump of iron.

Has anyone found all ten stones? Is there some secret place you find two of them?
127  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 June 26, 08:47:56
Back to topic: Crosspollination...yeah right!! I believe that "gardening badass" rather forgot, what he planted where.

Yeah... I think he's full of fertilizer.

Quote
BTW: My level 10 gardener (with the green thumb trait plus the "super green thumb life time award" can revive Death-flowers more than once.
Not sure if that's a bug/glitch or a feature. Death flowers keep piling up in his inventory and I didn't find any appr. use for them yet
(besides working as a trade off whenever a sim dies by accident...which hasn't happen in my game yet)

-le

One of my sims who is a green thumb and has the super green thumb, but it not level 10 (he's like, 7, I think), also seems to be able to revive death plants over and over. I haven't tried after the fourth time, though, since I have no use for all these death flowers. Everyone in the fambly has two at least. So I let the plant die and tossed it.

I also have a veritable orchard of money trees. On a good harvest day I bring in $10K in money bags. It's nice. They've started dropping seeds, too.

Some plants do wilt every day. It's no big deal, just sprinkler or tend... I did have the dad of the gardening sim I mentioned upgrade the sprinklers... I don't know if I could leave them on, I guess it's hardwired in me not to waste water, even virtual water.  Undecided

Does anyone know if flame fruits have any effect other than the moodlet you get after picking them?
I was sort of hoping that my sim would burst into flames after eating one, but no, he chops them up and puts them on his pancakes.


edit: added flame fruit question

128  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 June 25, 04:17:36
"Going barren" is unavoidable, and not reversible.  It's part of the game balance.  The idea is that you get a limited amount of produce from each planting cycle before you must go through the investment of planting and waiting through the initial growth.

Telling a Sim to clean up dead plants is fine if they're an amateur gardener, but prohibitively time consuming if they're a real farmer.  Each trip goes to the lot garbage can, and won't target small trash containers.  If you have a dozen or plants finish at once, which is common if you're planting in volume, you might as well just delete them manually in Build mode.

Thanks, this is helpful.

Do you know about this cross-pollination question? It's possible supposedly, to cross two plants. I wonder if he was just fertilizing one plant with the produce of another... he claims to be a gardening badass who knows his stuff and is writing a guide (haven't seen it yet).


edit: fixed grammar
129  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 June 25, 03:57:22
Is there any way to keep plants from dying/going barren? They seem to die even when they are good quality, tended by level 10 gardeners in my game.
There's a guy on TS3 forum who claims you can cross-pollinate... anyone do anything like that?
130  TS3/TSM: The Pudding / The World Of Pudding / Re: Elder forgotten by Grim Reaper on: 2009 June 24, 20:44:49
This was before awesomemod too naturally with no life reducing stuff. 

How does awesomemod change aging? I've read over the description again... am I not seeing something?
131  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 24, 19:10:39

Don't worry about all that.  Just download the monkey installer then run that.  Everything will be all set up for you.  Then download awesomemod and double click it.  It will install it for you.  Then double click on it again and you should get an error message saying the file was already installed.  If you get that then you should be good to go. 

Thanks for the help! I'm going to dl everything and install it.   Cheesy
132  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 24, 06:56:18
This sounds... well, awesome.
So, I hope you'll explain a couple of things to a peasant (me).
What is a hack framework (it's required--what is it? is it related to ".NET Framework 3.5", which is a requirement for Install Helper Monkey? and I don't know what that is either). I know this is probably basic. I've lurked and read every post on the Awesomemod and I can't figure some of this stuff out. XML? (I see this one a lot... it's probably obvious  Embarrassed )

The Install Helper Monkey also states in its description on MTS "Please note that this overwrites any existing Resource.cfg file in the Sims 3 root folder." Should I care about this?

Sorry to ask stupid questions, but I want to learn!
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