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76  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 30, 15:45:27
I used to do exactly this on my old machine and I found it worked fine. My files then were around 250MB each. With the new machine the dbc files are about 1.2GB which tends to bear out my theory that the quality of the hardware has a significant effect on the process.

It also pays to link to the latest launcher. I don't use the launcher to start my game and it can be easy to leave a link to the old launcher on the desktop. Lately I have remembered to point the shortcut to the most recent launcher and have found it increases stability.

If you install the store content without the game running, they will be limited to 250Mb each (in my experience) or if you install via launcher with the game running (quicker this way) the files will end up larger, as the game tends to try to put everything into a single .dbc, but maybe the install process is more reliable this way? No idea why there is a difference in each process.
77  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 30, 13:26:34
That's impossible to do, the launcher quickly become unstable if there's too many files. I dread to imagine installing the whole store like that, it would be a nightmare - and take days! Plus you won't be able to fix the categories of the stuff easily and if you want to remove an item you're good for a one hour search in the looooong list the launcher spouts. It's a fucking piece of shit, I use it only to install stuff that really needs it.

It's not impossible at all. It's exactly how I have my store stuff installed, and all of it works perfectly. It is actually easier to create overrides for store content using this method, as the mods folder is already higher priority than dccache, so fixing categories (Which I have done extensively with s3sr) is quite simple. I don't have any stability issues, and as I never uninstall store stuff (why would you remove it?), I don't care if it displays in the launcher or is difficult to find. I just find my game is healthier when I do things this way, and there is less screwing about with priorities and duplicates in the mods folder.

There's a great deal of legitimate criticism regarding the Launcher, but I wholeheartedly disagree that the method described by Anach is "impossible" or that it would "take days" to set up. I've used extracted/merged store packages in the past and found it perfectly acceptable at the time (except for the misbehaving counters and sectionals), but chose to switch back to decrapified Sims3Packs as a method of keeping EA content and third party CC apart. I recently did a ground-up install of all the EP's/SP's and store content and although it took the better part of an afternoon, the vast majority of that was installing the game itself. The Store stuff only took about an hour. I did find that the Launcher started "skipping" files when I installed too many at a time (because, as you noted, it is a fucking piece of shit); when I started installing things in 200mb chunks, a number I chose rather arbitrarily because it's just a bit smaller than the average file in my DCCache, it was smooth sailing.

Great tip! I do the same thing to install Store content.
78  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 30, 10:23:10
Best and cleanest way to install content is to decrapify all store content and install through the launcher, and install all CC through merged packages in your mods folder (after extracting from sims3pack if needed). That keeps everything organised for easy reinstall, allows easy removal of CC and ensures everything works as intended.

79  TS3/TSM: The Pudding / Pudding Plots / Re: Remodeled Colonial for Rich Puddings on: 2012 June 29, 06:42:14
Top picture is what I want Sims 4 to look like.
80  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 11th June 2012 (1.34) on: 2012 June 11, 01:01:16
All mods updated for 1.34. Haven't had a chance to test yet, so let me know of any issues.
81  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th May 2012 on: 2012 June 10, 11:32:31
I have my Daughter for school break.

Oh, Look. You named your daughter, Daughter. How convenient. I knew a guy who named his dog, Dammit. This was also convenient.

*This ends Eeyore's Steven Wright impression.*

Very. I also named my ginger cat "Ginger Cat". We like to keep things simple were I live.

This site needs a counter ".. hours since last grammar or spelling mistake spotted" I doubt the timer would make it far.
82  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th May 2012 on: 2012 June 10, 05:58:01
oh, I see. It's better to wait then, I just really can play without these mods.
I hope I'm not rushing you.

I wouldn't call it a rush Tongue

Just happened the patch came out on the week I have my Daughter for school break. This coupled with my 8 year old file server died this week, so am waiting for parts and having to do everything from backups. Very inconvenient of EA as usual!
83  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th May 2012 on: 2012 June 10, 05:41:56
Yes, I took it out as I was having issues. Although I had fixed the issue I was having, it's safer to use the tool on MTS to create your own. That file needs updating every patch, or you may end up missing effects from objects and Sims.\


hello, first I wanna say thanks for these awesome mods!.
and, to my problem then...

my game seems to crash a few times after updating to 1.34 patch and I thought maybe some of your mods need updating.
would you mind telling me which mods need updating? I will not use them until you update... I am not asking you to, but i will wait because I don't have the knowledge to do it myself.

and again... thanks! (excuse my english)

  

I haven't updated for 1.34 yet. Started working on it today, but some family decided to visit, and then had to convince my daughter back to her own PC. I'll try get some done this evening.
84  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th May 2012 on: 2012 June 09, 23:28:48
Anach, did you take out the Effects Removal or have I gone blind? Should the old one still work?

Yes, I took it out as I was having issues. Although I had fixed the issue I was having, it's safer to use the tool on MTS to create your own. That file needs updating every patch, or you may end up missing effects from objects and Sims.\
85  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th May 2012 on: 2012 May 25, 05:40:46
Some additions.
86  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 21, 06:21:26
Why would you want your Sims to be able to get that fat?! There are enough clipping issues with the existing size as it is.

Well I didn't say I wanted the ability to make extra fat Sims, but the ability to set those settings can allow us to fix those clipping issues as we could adjust max-weight, and also adjust the min-weight, and min/max muscle to suit our personal tastes and have the Sims actually adjust to those settings unlike the current available slider adjustments.
87  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 20, 09:06:55
I always have them do it via the shower and they have never refused (as long as they are in love or married), even without any romantic interactions first.
I'm looking to create a pregnancy without any real relationship at all.
Like a visit the science facility and produce offspring type interaction, which costs money and can be used by same sex as well.

In case it hasn't been requested before, how about an option to set the min/max weight and muscle similar to this.
88  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 15th May 2012 on: 2012 May 15, 11:32:20
Updated Sunset Valley Expanded.
89  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 8th May 2012 on: 2012 May 08, 06:34:46
Another update: Separated toilet/bath sit interactions into its own package with a fix for uber-toilet missing translation. Added NoAutoHypnotizer to remove the autonomous use of the hypnotizer (Visiting sims would spend the entire time self-hypnotized). Altered the Potion price mod, and removed the OBJD edits for sale prices, as I intend to include those with another mod I'll be releasing soon.
90  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.03.2012) on: 2012 May 08, 00:37:26
Well seems I could be an idiot, as I didn't realise tabcasts were essentially skill books, so you wont see tabcast entries if your Sim is fully skilled up.
91  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 05.03.2012) on: 2012 May 07, 10:19:00
All was fine for me with the deep frier for a couple days, but then once again Sims started resetting, which is odd. I can't see why it would work fine for a while, then suddenly stop.  Also, after troubleshooting some issues with the spellbook resets after I updated my fixes, I reset all Sims in town to -1 in spellcasting using twallan's Master Controller, and now all is fine. I have the same issue with the tablet not showing any tabcasts, but otherwise works well.
92  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 5th May 2012 on: 2012 May 06, 00:58:27
I am using your world and I love it as I have placed all the Showtime lots but I do have a few routing issues.  I have a big legacy going on in this world but I downloaded your updated world with the routing issues fixed.  If I install this will my saves continue to work and everything I have done in the town still be there?  I've never replaced a world before.



Yes everything will continue as normal. Just be sure to backup your saves before uninstalling the world, so the game doesn't delete them. If you have any routing issues, please let me know where, and if possible, include some screenshots of the affected area.
93  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 1st May 2012 on: 2012 May 05, 07:04:17
Updated mods again. Removed genie pregnancy restrictions for genieTweaks, and added DiaperToNappy name change.
94  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th April 2012 on: 2012 April 30, 23:12:38
Much appreciated, Anach.

If you can't find anything perhaps you can point me in the direction of what and where the routing mods you use are?

I had a good look around the stadium and couldn't find anything obvious. I had to rebuild the routing data anyway after I fixed some other routing issues outside the town area, and also fixed a rogue tree that somehow made its way into the street. My Sims still have no issues with the Stadium area either. Try the new version and see how you go. I have my Sports Bar and Dog Park in those two new lots.

As for the routing tweaks, I'm using Twoftmama Route Fix Flavor 2 v4. One other tweak people often use is the sims3.ini in the Game\Bin folder. However, mine is currently default.

Code:
[Config]
DynamicAvoidance_FieldRadius = 0.15
DynamicAvoidance_InactiveFieldLength = 3.0
DynamicAvoidance_MinNonIntersectingDistance = 0.24
DynamicAvoidance_FieldLengthPad = 0.6
DynamicAvoidance_StopDistanceMultiplier = 1.85
Stroller_MinimumPathLength = 5.5
Stroller_MaxIncline = 0.05

If you continue to have problems, please try to get a screenshot of the area giving you issues, that way I can be more specific when looking in the editor.

PS. For everyone else. Updated mods also uploaded.
95  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th April 2012 on: 2012 April 26, 22:50:58
I downloaded and installed your tweaked Sunset Valley. I then placed various business/venues and houses in the new lots you had placed about. Other than switching a couple of the lots from community to residential, I didn't change a thing.

Shortly after starting a new game I noticed my Sim was having difficulty going to the stadium for athletic training, then later getting to her job (the warehouse). She would get the route fail thought bubble whenever I requeued the action. I could send her close to the stadium then do a few "go here" actions until she was close enough to send her in. As far as the warehouse, she got into the car to go to work then it dumped her right before the warehouse and again I had to do a couple "go here" actions to finally get her inside. The following Sim day I also noticed that other families were just standing around when they should be at work.

I'm not sure what's going on, and would really like to play your tweaked version as Sunset Valley has always been one of my favorites too.



I can't say I've noticed any routing issues those locations, and have been sending Sims there frequently, but I do have some routing tweaks installed which might be making a difference. I'll have a look at the routing around those areas and do some testing of those areas over the weekend.
96  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 6th April 2012 on: 2012 April 06, 04:33:01
Updated to remove the reduced memories files (was causing issues) and add Showtime lots to the purchasable businesses.
97  TS3/TSM: The Pudding / Pudding Factory / Re: TS3 Store Content Fixes on: 2012 April 06, 00:23:56
Did EA ever fix the Antique clock from the Storybook set so it could be placed on the fireplace mantlepieces? If not, that might be another fix for this thread.
98  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 30th March 2012 on: 2012 March 30, 00:51:37
Updated to include a world I've been working on. Screenshots will happen when I work out why mine are coming out black.
99  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th March 2012 on: 2012 March 25, 18:42:22
Uh-oh, more thank you posts.

Just wondering, did you decide to abandon Anach_CASSkins6x4?

I haven't used it myself for a while, and I don't like updating things I don't use. cmar has something similar over at MTS for those that don't like scrolling the skin panel.
100  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 25th March 2012 on: 2012 March 25, 09:11:40
Updated finally.
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