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426  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 Released - CAW Out on: 2009 December 16, 22:05:03
I had some issues with riverview last patch and ended up removing it and reinstalling from the store, which fixed the issue. The file sizes were different, so possibly there were some changes. Also this time I tried to update it told me files were different than expected and wouldnt patch. I had to reinstall Sims 3 (twice) and repatch from the base game with the full 130 Mb patch.  However, I havent gone into game with the latest patch yet, as 1. AM hasnt been updated. 2. The DVD is way over there -----> on the shelf...
427  Awesomeware / AwesomeMod! / Re: deconstructing the 1am freeze on: 2009 December 01, 03:46:33
As I've just switched to the Awesome Driver, is there some more detail somewhere with comparative documentation on the Awesome story mode driver? I had a look in the RTFM and the Wiki, but there's not a lot of info on it's features.
428  TS3/TSM: The Pudding / Pudding Factory / Re: Absimiliard's Realistic Aging Mod on: 2009 September 09, 03:52:10
Looks good.
429  TS3/TSM: The Pudding / Pudding Factory / Re: Tuning mods - in testing on: 2009 August 18, 17:58:17
Potty training is definitely harder in TS3 because toddlers' bladders also seem to decay MUCH faster. I had a toddler with about 1/3 of a bladder bar, I clicked the toddler and went to potty train them, they'd soiled themselves before I'd had a chance to have my sim pick the toddler up.

You can still potty train them even if you dont make it in time. They will still learn from it. I dont see what is so difficult about it. I simply sat mine on the potty 4 times and they were trained. After that they have much better bladder control.
430  TS3/TSM: The Pudding / The World Of Pudding / Re: Someone want to write a Stereo music fix? on: 2009 August 17, 06:42:40
When I exported my main house and sims and placed them in a clean neighbourhood, all my missing audio was restored. So it does seem that it's a neighbourhood bug. I was glad to get my stereo back, but cant say im fond of the build/buy music.
431  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 30, 02:21:32
Can anyone give me a better description on what Job scaling settings do. As the current setting title and setting description say exactly the same thing, just in reverse.

"Scale Job Difficulty To Aging Scale" versus "Job difficulty is scaled up to age lengths if this is enabled".

Does this mean that you cant get level 10 until near death? Or does it mean that promotions are harder to obtain as you get older?

I don't know what the standard life of a sim is... so adjust the numbers to the actual ones.

If the standard lifespan of a sim is 100 days.... and you have their ages set to "long" (which is 190 days) then it will take 90% longer to get your promotion.  If on top of that you have the 10 times scale it would be 190% *10-100%... so it would be 1800% harder to get a promotion. So... let's say it would normally take your sim 2 days to get a promotion (to raise his bar from 0 to 100% filled)... it would now take 19*2 =38 days to get that promotion.

If you set age scaling off... then adjusting your sims life spans won't affect the promotion times.  So playing a long lifespan (190 days) would only make it take 10 times as long to get promoted... So it would take 20 days.

Got it. Thanks!

In that case, i'll be turning it on, asI feel  it's currently far too easy to obtain promotions.
432  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 30, 01:18:53
Can anyone give me a better description on what Job scaling settings do. As the current setting title and setting description say exactly the same thing, just in reverse.

"Scale Job Difficulty To Aging Scale" versus "Job difficulty is scaled up to age lengths if this is enabled".

Does this mean that you cant get level 10 until near death? Or does it mean that promotions are harder to obtain as you get older?
433  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 29, 02:23:36
The library sims thing is utter bollocks. I intentionally tested a patch without them, it works. They just did something stupid.

For me it was the videocamera.ini. I had forgotten I had edited that file, but i Managed to find the .log file from the patch within my temp files and discovered the problem. For other people its the shader package for the outdated blur remover, or the gameplay package that the teenwhoohoo mod replaces.

In most cases it seems to have been that people replaced something in their sims3 folder and had forgotten they had done so (like me).
434  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 20, 19:05:43
Thank you for "purgewantquest", this works for me!

Hopefully it works consistently. Time will tell. Hopefully that's two issues fixed. Which only leaves the error code 12/13 issues to resolve.
435  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 20, 14:51:30
I prefer the sound of JM's progression ideas personally and havent had much interest in Indie, but I am tempted to give this a try now that it actually works with AM.
436  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 19, 17:46:55
New Theory:

Problem occurs because awsomemod does not allow the game to randomly remove NPCs.

What if problem was seen duing beta testing and the fix was to keep a fixed data size - to do that it flushed NPCs that are not active in the game.

Just an idea since this doesn't seem to be going anywhere good.

Interesting theory, except it happens without awesome mod or in fact any mod. I've still experienced the long duration saves and save erros on a completely clean game.
437  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 19, 12:31:12
No idea. I have never encountered this in my game, perhaps because CERTAIN PEOPLE refuse to send me an afflicted file.

Currently uploading an error13 infected save to kludgemush. Should be there in about 10mins.

Upon trying to make the next save after this, I received error 13. However, the thing with error 12/13 and the "18 minute" saves, is that while they may happen after playing a while, restarting the game allows saves to return to normal. I can pretty much guarantee that Ill get a save issue after ive made changes in game, such as using CAS or editing colours of multiple items in build mode. Though it also shows up after extended play. This happens in the base game without mods and is inflicted upon people randomly (while some get it, others do not), so I doubt there is anything that can be done about it until EA fix their save routine.
438  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 19, 07:37:00
The error code 12/13 were happening since the game was released, without any additional content, so i'd say the only way that will be fixed is through an official patch. If EA fix those error codes, it may fix all our save issues, as there is definitely something up with saving.
439  TS3/TSM: The Pudding / Pudding Factory / Re: Downloaded Sims3 Skins With Links on: 2009 July 18, 18:26:44
Personally i've found that all but HP and Seph's skins seem to be lower res and/or arent as good when it comes to darker skin tones.

For male I currently prefer TZ's less muscular skins, and for female I'm using Seph's. Once some better detailed feet are released, id like to see some high detail skins made to suit the feet, nipples, penis models and assembled into one pack. Wishful thinking perhaps Smiley
440  TS3/TSM: The Pudding / Pudding Factory / Re: Downloaded Sims3 Skins With Links on: 2009 July 18, 11:36:58
As far as I can tell, the Peggy skin is only for the light skin tones. With any darker blends of skin the details dont show, which is a shame.
441  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 16, 16:46:51
Today I did some further testing and fixed a lot of existing issues.

1. Fixed crashing and other anomalies during save.
2. Fixed lack of story messages (Awesomemod feature) at 1am.
3. Fixed stuck teddy bear in child inventory.
4. Fixed issue with reward points being out of sync within the UI.
5. Fixed issue with "first kiss" buffs not showing up.
6. Fixed missing audio notifications and music.

Ok so it sounds great, but what did I do?

Well it started with some testing I did by starting a new game in Riverview. While playing my Riverview game I noticed that a lot of the problems I'd been having with the last game (listed above) were no longer present. So what I did was export my household+house and also some of the other new families I'd created around town, then placed them into a fresh game of Sunset Valley, and re-merged the households of the exported Sims. The drawback of doing so has been that I lost all my custom paintings, as well as friends and story progression of my previous Sunset Valley. However, the benefits (at least for me) outweigh any losses I have experienced.

While I had to edit a couple relationships to restore sibling status to a few of the exported sims when merging them back into households, I did try to limit myself when using debug commands. One of the main tools I avoided using was the "Select Sim" command, and instead went into edit town, then changed household the proper way. The reason for this is that I noticed after using "Select Sim", my save times increased, and also any furniture edits i made to those other households when using "select sim" could be seen permanently through the windows of the house, unlike standard furniture, which could mean they arent being saved in the correct place when trying to save.

So far I've been able to regain my ability to save continuously without issue. Only time will tell whether or not my save issues get worse as the story progresses, as right now my saves are around 27Mb, rather than the 40-50Mb of my previous game. A lot of the problems could be from my last game being a pre-awesomemod game and having so many different mods installed and removed, so hopefully I will have less issues now my active mod list has stabilised somewhat.

442  Awesomeware / AwesomeMod! / Re: Supreme Commander on: 2009 July 15, 08:26:55
I have been playing with AwesomeMod installed for some time now and really like it.  In the past couple of days, I decided to enable the Supreme Commander function, and I love it for the ability to track my Sims.  I am playing a legacy style family which has now branched off into five separate households.  I had been experiencing the missing school/work syndrome, and enabling Supreme Commander did indeed help with that issue since I was able to see where they were at all times.  

However, enabling this option also caused some Error 12 save failures, extremely long save times when successful; and now I find that when I am playing I will get stuck often (inability to switch from the active Sim, or perform any action at all, and this has caused me to have to shut down the game via Task Manager).  I really find Supreme Commander valuable in tracking all of the Sims involved in this family, but obviously it is maddening to have to quit the game in this manner, thereby losing all play leading up to it.

Has anyone else been experiencing this issue?  Any help you can give would be most appreciated.

Thanks to Pescado for all the work and effort he is putting into this, to make the game more enjoyable for all of us.  Thanks to all of you who are "more awesome than me" ... I've been lurking and learning.



Check the thread below this one in regard to save game issues.

Error 12 is completely random and you get it without AM or SupComm and has been reported since the game was leaked, before AM was around.  For me it usually starts when the save games start getting bigger, such as having a large household with lots of objects. Once you start getting it, it seems to keep showing up unfortunately.
443  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 14, 04:14:37
I've had three crashes while saving today. Had to go back to the .backup every time.
My save times are not particularly bad, about two minutes.

Aging off. Story off. Save is 62.1 mb.

Good idea to create a series of saves, such as "save 1", "save 2", "save 3", and use them over and over. That way you should never need to use the .backup, as you are never overwriting the current save. I do this in every game I play. One save file is asking for trouble.
444  Awesomeware / AwesomeMod! / Re: AwesomeMod Config - Stylish on: 2009 July 12, 14:38:25
I hope all this discussion remain on personal taste only. Besides people that are stylish, there are people that has problem with colors, like me. Nothing against colors but just that I simply cannot read or even see some color combinations. Many times I lost completely the texts just because I couldn't see it. I prefer simply the old typewriter style - black over white.

Stylish is a plugin for firefox that allows one to change a website style to suit their own tastes. It would be especially helpful for you, as you could change many sites (all those hard to read sites) to suit your colour preferences. This is all I have done. I have changed the awesomeconfig page to suit my own tastes on colour and brightness to make it easier to read for me. Each person prefers different colours, and with stylish you can do it.
445  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 12, 07:17:34
Ive been doing some testing this past couple days, and this is what i've found so far.

1. If I save twice per sim day, I can usually only make 2 saves before it fails with either error or CTD at the end of saving (bad save.)
2. If I wait longer before saving (2 days) I have higher chance of getting error code 12 the first time I try to save.
3. After the second successful save, I often end up with graphical glitches, such as missing textures (black bodies, or black UI objects.)
4. If I reload a game after getting the missing textures from saving, I still have black objects. I need to clear the cache files to fix the missing texture issues.
5. Error code 12 can usually be bypassed by removing all saves from my save directory and attempting to save again.

It seems to me that the saving issues arent a game problem, but more of the save manager itself. It does seem that saving the game somehow causes cache corruption and often has an issue with the overwriting of existing saves. It is also possible that saving expedites the issue of the memory leak. So most likely there is nothing we can do to fix it and have to wait for another patch.
446  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 10, 08:36:36
Hi,
I just have been reading this threat and first of all I want to say that I experienced just the same problems that have been mentioned here: endless saving, save crash to Desktop on every second or third save... and so on. Maybe it's useful for you to know that I am playing the Game on a Win 64 system (WIN XP 64 prof) and that I have seen these things now for quite a while. I can not remember whether it was right away from the day where I bought the game, but I am 100% sure that the first time I watched this happening ( or should I say: not happening) was BEFORE I had installed any MODs. So I come to the same conclusion as somebody before here in this thread, I guess it is a problem with the original EA software.
In order to find out a little bit more about what is going on, I have watched the Windows Task Manager (on a second monitor) while playing the game. After a while I discovered that the save-error always seemed to happen when the memory used by the game increased to 2Gb + ! That in mind I had a look into the INI-files in the Game/Bin folder and - bingo - I found the following in a file called "Sims3.ini":
A few lines down from the top there is a paragraph called "[ResourceSystem]" where it says: "MemoryUsageLimit  20000000".
So I changed that into: " MemoryUsageLimit 40000000" ! (Since I have 8Gb of Ram in my Computer and the game runs on a 64 bit system where you should be able to use the whole 8Gb of memory even if a software is coded in 32-bit machine code.)
And voila! For the next 5 to 6 game saves everything was fine. But then the error occurred again (of course it had to).
So now my conclusion was, that the problem had to be something memory-related and probably happens because the memory management of the program seem to be buggy or at least doesn't handle every situation as smoothly as it would be considered.
In another file called "default.ini" I found some entries that are restricting the harddisk-based cache files such as "SimCompositor-cache" etc. to a certain length or size. This is interesting 'cause I think I have seen, that the save-crashes only appear when the limit size of those files wasn't fully reached yet. However I m not quite sure about that. Anyway this would explain that it can "cure" your game temporarily when you erase the cache files (until the have grown to maximum size again)

Hope that was helpful for some of you.
Thanks for reading.


I am running x64 Windows 7, with 8gig RAM. I have heard rumour of this problem being more prevalent on X64 versions of windows, but not limited to x64. If it's caused by memory leaks, then there is probably nothing we can do about it. Increasing the memory may extend the play time, but not much else. I've yet to see Sims3 use more than about 1.6gig of RAM.

I did notice that the time I can play and successfully save for is reduced if using the plan outfit or change appearance options. It seems loading those interfaces can not only be prone to crashes themselves, but often when returning to game I will experience missing textures and other anomalies, whcih again seems to look like a ferocious memory leak problem.


Im interested in whether your game has a large number of controlled sims? Most the issues with saving seem to be from people who have progressed in the game quite some way. Myself I have about 7 sims in my household. Surprisingly my GF hasnt had a save issue for some time now, and she has edited a lot more objects than me. Her house is bigger, her town has more custom buildings, but she only has 3 sims compared to my 7. However, she is also using 32bit XP with 4gig RAM.
447  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 09, 13:38:19
Oh that might be handy. What command would that be. I didn't see anything like that under help.
Should be "nukeimpostors". Will wipe out any fambly containing an impostor of any sm in the current fambly.

Cool thanks. Ill try it out tonight after the movie.
448  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - The Thong Bikini by Me on: 2009 July 08, 18:19:03
Or a micro-bikini.
449  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 08, 17:52:06
There's a command to wipe out clones of your sims, too, if they somehow snuck in from the library before you could install them.

Oh that might be handy. What command would that be. I didn't see anything like that under help.
450  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 08, 17:26:18
They're coming from your sims' careers. Since there is a minimum coworker/boss requirement, every time the game wishes to generate some coworkers or bosses, it will spawn a fambly and select someone from it.

So it can be expected that number will fluctuate. At least I got rid of the named homeless duplicates that I had. Oddly most of them seem to be copies of new Single Sims i had moved into town. Yet those particular sims are still in town, but their duplicates are no longer listed.

However, from the looks of it, I can pretty much eliminate this as the cause of my save issues.
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