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826  TS2: Burnination / Oops! You Broke It! / Re: Sims constantly resetting due to error with "Attraction Score" on: 2009 June 30, 07:42:58
Aspirationless sim bug?

...Now that I think about it, I DID use the sim modder to change a sim's aspiration, and...yeah, I never checked. Checking now, it's not there.

So I should just...kill him off and be done with it? Is it trying to detect their compatibility from aspiration and finding there's none to detect?
827  TS2: Burnination / Oops! You Broke It! / Re: Sims constantly resetting due to error with "Attraction Score" on: 2009 June 29, 23:53:52
That just tells me that it fixed/removed 0 objects. =/
828  TS2: Burnination / Oops! You Broke It! / Re: Sims constantly resetting due to error with "Attraction Score" on: 2009 June 29, 23:21:35
unfortunately it doesnt seem to work. =/

However that may be because I saved while the problem was happening. I'm moving the family anyway and will see if it changes anything now that they've reset their household.
829  TS2: Burnination / Oops! You Broke It! / Re: Sims constantly resetting due to error with "Attraction Score" on: 2009 June 29, 21:57:06
See, the idea was that in specifying that they didn't alter anything, it would get the point across that they don't alter anything.

I removed everything I've downloaded since I first got and "fixed" this problem and nothing changed.

Initially, when I got it, I removed EVERYTHING. And it was fixed. I put half of it back. Still fixed. Half of the rest back. Still fixed. Etc. Until I narrowed it down to one folder, and I simply never put that folder back.

Now, a week later, it happens again. For all I know, that folder that appeared to cause it didn't do anything, and the only reason it was seemingly "fixed" was because it isn't a constant thing.

I've removed everything downloaded since then and the problem came back. It happens after quite a long time so it isn't like I can really test it- that would require hours of play without anything installed to possibly see if it stopped. It's not a constant thing- often it is fixed just by reloading the lot. It isn't as simple as removing things and testing it. That would take days worth of gameplay.



Edit: Found this:
http://www.simbology.com/smf/index.php/topic,15.0.html

Which seems related. "fixes a very strange issue where the game would not generate an attraction score if the sim's ‘target' was sitting or laying down" However, it didn't do anything. The game was fine for a few minutes but it started acting up again.
830  TS2: Burnination / Oops! You Broke It! / Sims constantly resetting due to error with "Attraction Score" on: 2009 June 29, 21:08:32
After quite some time playing a family with two loving adults, they start to lost autonomy. They stand there complaining of their ailments, and their pose resets(as well as their portrait, and their plumbob disappears for a second).

Turning on testing cheats gives me this:



Which, from "Attraction Score" tells me the problem is with the adults in love.

Deleting one of the adults fixes this. So it definitely is a problem with attraction. But unfortunately...I have no idea what.

It is not a matter of Downloads- I got this before and "fixed it" by removing downloads. Since, I have installed NOTHING but decorative objects with no overrides or data changes, and it happened out of nowhere after at least 20 sim days and hours of play.

I've found that this happens to someone else, for seemingly no reason at all, too. Any ideas what the problem could be? I've included the error as an attachment.
831  TS2: Burnination / The Podium / Re: I am looking for help with a few basic things. on: 2009 June 23, 06:27:18
I'm not doing anything extensive with the meshes, though. I'm not taking on anything complicated whatsoever, and I'm still getting errors. I don't get it.
832  TS2: Burnination / The Podium / Re: I am looking for help with a few basic things. on: 2009 June 23, 04:46:34
Guh. I can't believe the trouble I'm having finding answers. I'm baffled that MTS2 is so useless, I'm baffled that there's no tutorials out there for replacing meshes, I don't understand these errors I'm getting and I CAN'T FIND ANYWHERE THAT CAN HELP.

.____.
833  TS2: Burnination / The Podium / Re: I am looking for help with a few basic things. on: 2009 June 23, 02:34:50
Nothing more yet?




Well I played with meshes some more, making one from scratch, and now I get a "Index was out of range" error.

I, like, literally have no idea what is going on. I followed a damn tutorial for this and did it absolutely step by step.
834  TS2: Burnination / The Podium / Re: I am looking for help with a few basic things. on: 2009 June 22, 02:43:11
Ugh. Nevermind. I thought I managed it but it was just a coincidence that "Fun" started raising while he was sleeping. =/

frankly, changing the meshes is something I care more about.
835  TS2: Burnination / The Podium / Re: I am looking for help with a few basic things. on: 2009 June 22, 02:08:35
Holy hell a response. More information in 10 minutes than I've gotten in 48 hours.

As for the BCONs and BHAVs, I tried looking at the BHAVs to see where it edits motives, but the BHAVs for something like a bed are "INIT" and "MAIN", neither of which have obvious things like "Expression: Comfort", and instead only have 3 strings each. Other objects, like a crib, DO list constants in their BHAVs and I could probably simply add another one and it'd work. This isn't true for beds, though.

ALthough I THINK that if I click one one of their strings, it lets you click the "View BHAV" thing, and it shows a big string(Probably the wrong term, I mean the sequence of true/false/if x then go to y things), and that information might be in there. I'll have to check and try again...

I dont really know what more ifnormation I can give. The methods I've tried are as follows, assuming I am trying to use the mesh for "Object X" with "Object Y".

-Export the mesh for object X and import it in to replace the mesh for object Y. This is what gave me an invisible object.

-Export the mesh for object X AND object Y. Load up both in blender, delete object Y, and save the file, importing it for object Y. This usually gives the faces/vertices problem that I don't know anything about.

-Export the WHOLE GMDC file for object X, and replace the GMDC for object Y with it.

I figured there'd be some sort of tutorial out there for replacing meshes with others, but all I can find is stuff for making a mesh entirely from scratch and simply importing it. I don't really understand how that's any different from taking an existing mesh and importing it, though. So this one is confusing me pretty badly.








Edit: Looking at the bed BHAVs, INIT has, under "Function Init", "My Attribute 0x0006 := Const" and the same but with a 3 instead of 6. These are clearly what I'm looking for! Cheesy I "import to file" 'd it, added a new line, and then checked out the BCON. I didnt really understand it, but I noticed teh 0x000A from this list matched the 0x000A from the bhavs, and added a new one to match my new one. I don't expect this to work because I was quite frankly pulling htis out of my ass, but we'll see.
836  TS2: Burnination / The Podium / I am looking for help with a few basic things. on: 2009 June 22, 01:48:50
Mod The Sims 2, despite its name, is apparently worthless. 3000 new users today alone, 40,000 individuals signed on today alone, and I've got 44 views on my topic and no response.

These are basic things. I was told to post here with thick skin because its likely you'll call me an idiot before helping.

I'm only just starting to try and "mod" or just play with basic meshing, but I've come across 3 things that I absolutely cannot find any tutorials or info about.

1. I'm trying to change constant motives for items that raise them during use. I want to, for example, change a bed to also increase your social as well as energy and comfort. Is there a tutorial for this anywhere? Because I cannot find one. The closest thing I can find is someone saying "BCONs do nothing if there's no BHAV to use them" which, frankly, doesn't help for shit.

2. I'm trying to figure out how to replace object meshes/textures with those of another object. I started by attempting to replacethe Instant Meal drink with something else, like a wine glass or baby bottle or just a glass.

I managed to do it, but only partially. I opened one of these up and extracted the GDC file. Then I replaced the Instant Milk drink with it. It did not replace the texture, though, and when I look in game all I have is something invisible. I tried exporting and replacing the texture(same as the mesh, but with the texture) but that did not work either.

So I'm clearly missing a step here, but I'm having trouble finding what exactly it is I'm missing. I can't find anything about this, either. I'm assuming it's possible to just swap meshes of unanimated objects somehow. But I cannot get it to work. I don't know what I'm missing.

3. In regards to 2, I've tried exporting BOTH meshes, going to the mesh for the object I want to change, importing the new one, either replacing the old one or making the old one invisible or just deleting it, and saving it. But when I import it says it has too many faces or vertices, and won't let me import it. Yet again, I can find nothing about this.





I'm prepared to be berated for being an idiot. But I'm just starting and I absolutely cannot find information on these things. They're basic and all I want to do, so knowing how to do them would be great.
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