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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Game/Bin sub-directory structure missing in Generations? on: 2011 June 03, 03:23:47
Phew! For a minute I thought they thwarted all core modding.

So that 1.22 update was VERY important... heh heh bleh.
2  TS3/TSM: The Pudding / The World Of Pudding / Game/Bin sub-directory structure missing in Generations? on: 2011 June 03, 02:55:37
No gameplay.package, etc...

bin, gameplay, jazz sub-directories missing.

Is it that I purchased the digital download? Probably not since I purchased all the EPs by way of dd.

Help!
3  Awesomeware / AwesomeMod! / Re: Fight Skills on: 2011 March 30, 18:25:44
Lots of code for it. Oh well...

thanks
4  Awesomeware / AwesomeMod! / Fight Skills on: 2011 March 30, 18:00:54
How does this work?

I've started a new sim, marched straight to town and gotten beaten up a couple of times.

I see no fight skill in the journal.

5  Awesomeware / AwesomeMod! / Re: What am I missing here? Calling private fncs... on: 2010 November 03, 18:17:58
I just loaded Reflexil 1.1.

It allows changing constants as well as functions to public.

So I'll just go that route until the game throws up on it. Hopefully it won't.
6  Awesomeware / AwesomeMod! / Re: What am I missing here? Calling private fncs... on: 2010 November 03, 16:32:31
Driving home this morning I was wondering if I were to make my calls and references to the private stuff from Reflector, instead of C# studio, if I might circumvent the problem, being just the Microsoft compiler complaining at me.

Sounds like it from what you're saying.

Thank you Mr. Awesome. I'll give that a shot.

edit: on second thought, once I make the call using Reflector, I won't ever be able to compile in C# studio again without commenting stuff out.  hmm...
7  Awesomeware / AwesomeMod! / What am I missing here? Calling private fncs... on: 2010 November 03, 14:24:23
I've been reviewing the code for the awesome.dll. I've noticed a number of calls to 'private' functions within the gameplay.systems dll.

When I try accessing a private function in my own dll, I get a 'does not contain a definition for'.

Short of setting those fncs to public, how are these private members accessed? Is it a C# Studio setting I'm missing. I'm using the 3.5 platform.

For instance,  MartialArts.GetScoreForMartialArtist. This is a privately declared fnc. I can't compile if I try calling it.

Any help?

Thanks.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Longer Pregnancy Mod & Teen Woohoo on: 2009 June 18, 16:31:38
Jase's mod for Sims 2 turns the teen into an adult for the entire pregnancy. Therefore, it was never teen pregnancy.

The only mod coming close to true teen pregnancy is on sims2living.com.

Teen woohoo / pregnancy / marriage for Sims 3 is in the works.
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