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1  TS3/TSM: The Pudding / Pudding Factory / Re: Nude Replacement Skin for Sims 3 on: 2009 June 23, 04:28:52
And whatever you do, don't marry a wax-crazed esthetician, like I did.  *cringes and tries to hide any body hair.

My life seems just a tiny bit better than before I read this.

(Notice I had the decency not to say "...just a hair better...")
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Maternity wear request on: 2009 June 22, 12:36:18
That's one hell of a diet.

On a more serious note it could be a while before anyone can do modeling.  We're only now just getting clothing going.

SexySims already has an adjusted mesh for perky breasts.
3  TS3/TSM: The Pudding / Pudding Factory / Re: Nude Replacement Skin for Sims 3 on: 2009 June 22, 11:56:01
LFox, that upload appears to be HP's skins.

Anyway you can provide falconkinight's?
4  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - The Thong Bikini by Me on: 2009 June 21, 03:54:35
Is it possible to get this enabled for the other catagories?   A bikini top with one of the short skirts would be nice for on the way to the beach.
Won't be necessary. The next AwesomeMod, coming real soon, will include an option to simply defuse the category sort entirely, allowing you to plan anything anywhere.

Man, when you name a mod, you name it RIGHT.
5  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing Tutorial - Quick and Dirty Guide to the CAS Unitool on: 2009 June 21, 02:07:28
Thanks a ton! Works like a charm!
6  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 20, 12:56:16
Then stop trying to make it sound glamorous.  Or balance the glamorous movie-star imagery in your posts with some imagery of the ugly side of smoking.

I suspect there was a bit of tongue-in-cheek going on in that first post. I and all of my friends are smokers, and I cannot imagine any of us describing any "rich, smooth satisfaction" and all that silliness. I think he was being at least mildly sarcastic.
7  TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - No Clothes At All! on: 2009 June 20, 01:53:40
First up, thanks a million, HR! Well done at being the first to crack that barrier!

Request time ... Any chance at seeing these for all age groups and all clothing categories? I like the idea of townies reacting for full lulz, but it would be nice to have the option for simple basic nude clothing as well.
8  TS3/TSM: The Pudding / Facts & Strategery / Re: Making Playable Ghosts on: 2009 June 18, 12:47:29
I just had a ghost hang around until almost 1 PM. I suspect it's related to their relationship with residents of the house.

Oh, and thanks guys. It worked. I built up my relationship with the ghost to Best Friend, and within 3 days, I got the call to bring him back. Thanks!
9  TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa! on: 2009 June 17, 18:35:48
I am very confused about the ENTIRETY of the Story Progression thing.

The randomness of it all is absolutely maddening! I understand the need for randomness, on a general level. Life is unpredictable sometimes. But in more or less predictable ways. A male Flirt with Fear of Commitment may get beat up by a jealous boyfriend, or he may be successful with a woman, or he may strike out, or he may die in a fire in his home. These are all acceptable outcomes.

But I left Flirt to his own devices for only TWELVE HOURS of game time, and came back to find he had a baby. Either he knocked up some Sim with the shortest gestation period in all of the animal kingdom, or he adopted. NEITHER ONE makes any sense. Also, he could have at least bought a crib? Something? It was creepy to visit his home to find him puttering on the computer while the baby was lying on the floor of the kitchen, unattended.

When you turn your back on these Sims, all reason is replaced with madness. It's driving me nuts.
10  TS3/TSM: The Pudding / Facts & Strategery / Making Playable Ghosts on: 2009 June 17, 17:19:58
Ok, I get the basic steps:

1. Have a Sim die while there is at least one other living Sim on the lot.
2. One of the live Sims will at some point get an Opportunity to bring the Urn/Gravestone to the Science Lab to resurrect them.
3. Complete the Opportunity.
4. Future ghost Sims on that lot can be made playable by paying at the Science Lab for it.

My problem is Step 2.

What can be done to increase the odds of this opportunity arising? I have a Sim living on a lot with 5 gravestones. I keep a few in her inventory, and a few scattered about at all times. It's been about a week of in-game time, and the opportunity has not arisen. Is there a way to force it to occur, or at least increase the odds? What are the conditions here?
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