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26  TS3/TSM: The Pudding / The World Of Pudding / Re: I'll have some a what Yumi Sekemoto's smoking on: 2009 July 05, 08:14:49
In my Legacy, my sim had a boombox outside, which is where he would entertain his party guests since his shack was too small to fit all those people. His house was onyl one room anyway and I always forgot to turn the radio off before he went to sleep, so outside was the best place to keep it. In any event, he would get the Enjoying Music Moodlet while he was inside too. Even while he slept.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 05, 07:45:30
I would like to see them get rid of the stupid rabbit holes...  Talk about irritating...

I actually like the rabbit hole thing. That means I can be lazy about 'a night on the town' without having to actually cater to my sims and their fun and hunger and social all at the same time. Plus the shopping is nice and simple; Go in, select what you need from the little popup menu, and you're done. No need to go over to this thing to grab cologne, and that thing to get a magazine, and that rack for video games or whatever the case may be.

Granted, it would be nice to have the option of micromanaging and such, but I really like that you can invite a few friends over and send them off to the diner or bistro together and they will all automatically go and eat, fill their hunger, raise their fun, and get a decent relationship boost without any micromanaging from me; and that's a few hours I have to tend to other sims' needs/wants. It would be nice, however, to have a few more options of places to go and meet new sims. Something like a night club or a shopping mall, or even  a seedy dive bar (though I suppose there is something like that in Riverview).
28  TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices? on: 2009 July 05, 07:21:57
... but the whole ethics thing doesn't appeal to me because I see no ethics when it comes to mistreating food.

Then I declare you food, tasty braincarrier. Your screaming and flailing and begging for mercy might be a little distressing, but... t's too much trouble to knock you out beforehand, anyway, so who cares?

Now c'mere. I'm hungry.

That's fine. Unfortunately for hungry you, I have the mental capacity to GTFO or otherwise defend myself when something that is hungry and wants to eat me is coming after me. That's why we don't eat things like tigers and bears.. they can defend themselves. I actually watched a show once about how tigers eat people in these little villages in India or somewhere in that area. I actually took great pleasure in finding out that some humans are still on the food chain.

Cows and chickens on the other hand are apparently too dumb to know better than to defend themselves. Granted, the cruel treatment of these poor dumb beasts is a little saddening, I suppose. Snot like they did anything to deserve such treatment that some industrial farmers put them through, but it doesn't tear me up enough to make me want to boycott meat. After all, it's just food.

ETA: Now I'm not saying I condone the mistreatment of foody animals, because I don't. They just taste too damn good for me to care whether their previous owner treated them properly or not. In a hypothetical situation where I had a cow and raised it for the sole purpose of killing and eating it, I would treat it properly, and make sure it was healthy and well fed, partly because I'm just not the type of person to needlessly mistreat an animal, and partly because I want my investment in this cow to have the best payoff in terms of good meat. Since I do not have the means to grow my own food, however, I must simply accept the fact that the industrial farmers out there are mistreating their harvestables. They taste good whether you mistreat them or not.
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices? on: 2009 July 04, 07:50:36
I had tofu a couple times in Okinawa without knowing what it was. all I can remember was that it was "a little gummy, kinda funny, and pink" it wasn't until years later that I realized what I'd been eating was tofu. I think I finally figured it out when we ordered some pad thai from this pace near my old job in Virginia. It had little strips of stuff with the same texture as the pink stuff from Okinawa but it was brown instead of pink. One of my coworkers informed me it was tofu.

As for the whole vegetarian thing, I like meat. I probably don't have the stomach to actually kill my food, but I did learn how to kill a chicken while i was in the Marines Corps. Doesn't seem all that bad. Someone once showed me this video about how animals are mistreated in industrial farms and I said "Yeah, so? they're food. Mistreating a cow or pig or chicken that you're going to eat is equivalent to mistreating an apple that you are going to eat." The only reason I would ever become a vegetarian is if I somehow lost the taste for meat. There are certain meats I don't like.. mostly fish because of the texture, but the whole ethics thing doesn't appeal to me because I see no ethics when it comes to mistreating food.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Where are all the townies? on: 2009 July 04, 07:14:35
Cribs are not necessary. I used Zaza's method of family funding a bunch of my homeless sims and they moved into houses that had enough beds to fit them all, that they could afford, and had no cribs, even though several families had toddlers.

I also went ahead and took that empty alley up by the military base and made some homeless shelters; Basic houses that had a room with 8 beds, a kitchen, and a dining room, all for about $11k on the smallest lot.. maybe 14k for the biggest lot. I haven't had a chance to test this yet and see if a family will actually move in, but it's only been one sim night since I made them and one family has spawned, but not moved in yet. I'll give them a few sim nights to see how things go. In any event, moving in those families completely got rid of my 1am lag. There was a split-second hiccup and I otherwise wouldn't have even noticed its passing.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Where are all the townies? on: 2009 July 04, 06:04:07
Using Awesomemod? Pes is trying to make it more intelligent in placing families, but that is resulting in it just failing to do so because all the families generate with $20k and they almost never get jobs, so they won't earn enough to afford appropriate housing.

1. Cheat console, type "listhomeless"
2. Write down the last names you see.
3. Family fund them some money. I start with $40k for everyone.
4. Cheat console, type "runstoryaction Move In Household"
5. Repeat until you get a message that it failed.
6. Family fund remainders higher amounts of money.
7. Repeat steps 4-6 until all are moved in.

If you have families with around 6-8 members, you may find that they simply can't be placed because none of the lots have enough beds. That can be fixed by shoving beds on lots.

Thank you so much for that minitutaorial. I now only have 37 homeless bums in my town, but they are all in one Household listed as NPC. Hopefully this should mostly do away with my 1am laginess as well. Of course, I had built some houses specifically to house some new families, but even they were more than $20k and of course none of these homeless bums get jobs. Plus it turned out that a lot of these families had 5 or 6 members in them, which isn't exactly conducive to moving in to any house with only $20k available. I think I might end up making a Homeless bum alley, where the houses are just big shacks with 8 beds and a fridge in them so at least the families can move in, and then I can grant them a proper house afterwards.
32  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 04, 02:34:13
editsim is no longer working in my game. It was working the other day, but it isn't now. I don't recall if I've updated since the last time I knew it was working, but I was wondering if anyone has had this command stop working for them.

I am stupid. I should have looked in the buggednesses thread first, which I did after posting here >_>[
33  TS3/TSM: The Pudding / Facts & Strategery / Re: Sharing inventory on: 2009 July 04, 02:26:59
It took me a long time to figure out that you could drag a stack of stuff by clicking the little corner thing. Loading the fridge with harvested or bough items was a chore and a half before I figured that little tidbit out. It was such a chore, actually, that I didn't bother evr loading it, so only one sim could cook. of course I usually end up with only one cook in the house anyway, but at least i'm not forced to do it that way.
34  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 30, 04:38:55
Yeah, I started a new game and instead of using Destroyallhumans, I manually moved every single family out of their houses and destroyed them individually.

A few days into the game, that Bakshi family that always seems to spawn moved into a little itty bitty tiny house worth 14k or so, when they would usually move into a nice big house that can actually fit all their fat asses into it. In any event, not using DestroyallHumans seemed to help the lag issue, as I didn't even notice 0:59 passing for quite a few days. I guess the next step would be to make a bunch of little houses that these vagrants can afford to move into and then manually place them into a house in which they fit later on. Not a big problem, just a slight annoyance, so long as I can continue to avoid the horrilag from before.
35  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 26, 03:08:18
I'm 26 and I've been smoking since I was 12 or so. The only times I've ever quit was when I simply had no choice. such as when I went to Marine Corps Boot Camp. Not allowed to smoke there of course, but the day I got home I bought some cigarettes immediately after having gone without even a fiending for one in 3 months.

Of course I had to quit again for a month a month later because of MCT. I've simply never really had a want to quit. The only thing making me consider it now is because of the ridiculous prices.
36  TS3/TSM: The Pudding / The World Of Pudding / Re: Playing Tag Bug on: 2009 June 25, 18:41:05
Roflganger: Yes, i did resetsim on both the teen in question and her friend, but they were still unable to become romantic interests. I suppose I'll have to just give them time for the playing tag or dancing or whatever the case may be to reset itself. Thanks for your input though. I have noticed that TV skilling bug before too, but my sims actually stopped skilling once they stopped watching their family member play video games... or so I think they did.
37  TS3/TSM: The Pudding / The World Of Pudding / Re: Life Extension? on: 2009 June 24, 13:41:24
I guess that explains why Flo Broke was around for three generations in one of my Riverview games. She only had a 6% chance to die per day. I guess she was just lucky.
38  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 24, 13:38:01
I was thinking about this mod earlier and got an idea for how to keep track of the moodlets one would get from smoking.

I'm not sure how difficult it would be to add a new skill to the game, but having a smoking "skill" which would really serve as an addiction instead, would be a way to keep track of how severely the need for a cigarette would affect the sim in question.

For example, if you only had one smoking skill point, you might get a positive moodlet from smoking a cigarette, that actually increases your mood a bit, but by the time you have 8 or 9 skill points, you get a -50 moodlet if you haven't had a cigarette in the last hour or so.

And then of course when you master the "Death Stick Skill" You die.

The only problem with this method is that a sim could never quit smoking without dire consequences because of a permanent -50 moodlet. But what's worse.. that moodlet, or dying by maximizing the skill?
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Playing Tag Bug on: 2009 June 24, 13:22:02
Thanks for your input. I'm going to do some more testing regarding Playing Tag, because I'm certain that is what's causing the borkedness.

In one such case, the 6 turned 12 and invited her only friend over, with whom she had max relationship score, due to playing tag, and she was mean to him, dragging their relationship back down to a point where they were no longer friends. Immediately after such actions she asked him to leave and that night, while sleeping, she got happiness points from becoming his friend again. No matter how many times she flirted, complimented, amorously hugged, or flirtatiously joked, with positive results, she never got him to think she was even being flirty.

The one time she did get up to flirty with him was because she managed to get enough charisma to unlock flirtatious greets, which she did the next time she invited him over, but immediately upon doing a successful flirt they reverted to merely being okay. Now that I think of it, I'm going to see if this apparent bug affects being funny as well with the sims in question.
40  TS3/TSM: The Pudding / Facts & Strategery / Re: Work Performance Facts on: 2009 June 23, 17:21:38
Do performance metric improvements stack with eachother?

Like if I had a Schmoozer sim with the Office Hero perk, would he recieve even more office relationship boosts?

Or say, Ambitious, Professional Slacker, Evil, and Multitasker? If a sim had all four of those traits/perks would he receive the bonuses granted by all of them while slacking off in the criminal career?
41  TS3/TSM: The Pudding / The World Of Pudding / Playing Tag Bug on: 2009 June 23, 00:58:21
I have noticed in a few of my sims that if they play tag with someone while they are a child (or I suppose if they have the Childish trait) that after they stop Playing Tag, they continue to gain LTR with the sim they are no longer Playing Tag with.

In at least one of these scenarios, the sims in question, upon becoming teenagers, were unable to advance in romantic relations because even after several romantic interactions, the other sim would think they are "Being Okay"

Has anyone else noticed this bug?
42  TS3/TSM: The Pudding / The World Of Pudding / Re: Elder forgotten by Grim Reaper on: 2009 June 23, 00:27:32
In one of my games in Riverview, I started a Legacy of sorts. The third generation is almost ready to become teens, but Flo Broke is still alive and kicking, and she's been alive as an elder since the beginning of the game.

In a recent Sunset Valley game, Cornelia goth lived to be quite old. I'm certain Mortimer is close to becoming an elder himself and she only recently kicked the bucket. She was definitely getting senile in her old age though. I swear I saw her at the library in her PJs.
43  TS3/TSM: The Pudding / Facts & Strategery / Re: Making Playable Ghosts on: 2009 June 18, 04:45:33
Actually, I believe ghosts are simply out for five hours and can come out at any time during the late night. I had one ghost who didn't show up til 4am and he stayed until 9am.

He sat and ate breakfast with the family and everything. He disappeared after clearing the breakfast dishes.
44  TS3/TSM: The Pudding / Facts & Strategery / Re: Object upgrades - the real list on: 2009 June 16, 23:06:55
Fortunately (or maybe unfortunately?) the house had a fire alarm - it was my first day's play and I hadn't been checking to see if the houses had the basics such as fire or burglar alarms.

I believe every premade house now has a fire alarm, and they're consideredf part of the unfurnished cost of a house, so as long as a fire alarm is ever installed in a house, it will be there forever unless you delete it. (Which i did in order to kill my second gen's first husband when he moved in to her house with a day left before becoming an elder >_<)
45  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress on: 2009 June 13, 18:48:55
Trait: Unlucky
CAS Description:
Features (Benefits and drawbacks): More likely to be robbed, break things, start fires, and have bad things happen in general.
Associated Interactions: none?
Other Notes: the Grim reaper takes great pleasure in watching misfortune fall upon your sim, and when they kill themselves trying to repair the electronic devices they break, he will probably let them stay alive (the same could possibly be said if they die in a fire they started, but I have insufficient testing for that). Poor Susie Broke has almost died about 9 times and she joined my family with 7 handiness skill points. She breaks everything she touches, but we have yet to be robbed since she joined the family or have any fires though.
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