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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Snow Leopard (mac): does upgrading fuck up the game? on: 2009 September 04, 20:39:08
I'm not asking this to imply that 10.6 doesn't really fuck up the game, since I don't have it yet and I always play under XP with Boot Camp anyway, but...after you completed your installation of Snow Leopard, did you make sure you ran Software Update repeatedly until there were no updates available? Every once in a while, they actually fix something right away. If you haven't run it, do so before you try running the game again, just in case. If it still won't launch, report it to Apple.
2  TS3/TSM: The Pudding / Pudding Factory / Re: TS2 Hair Conversions: Jeanette and Uni male ponytail on: 2009 August 29, 19:25:06
Thanks for sharing your efforts. They both look good enough to be worth a try in my game, even if you consider them less than perfect. Meanwhile, though, I must ask: what male skintone is that? The forearm is positively gorgeous in detail, and while I can't see much of the chest, it obviously has some hair as well. Please tell!
3  TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation on: 2009 August 27, 13:30:56
But her point was to make the homes pleasant (both in realism and buffs like Beautifully Decorated, I'd guess) for her actual played Sims to visit. With that goal in mind, and considering that her townies are non-played anyway (as is the style of play with many here, from what they have said), it seems more sensible to just give the townies enough bank so they can afford the homes.
4  TS3/TSM: The Pudding / Pudding Plots / Re: Three Abodes for Pudding Habitation on: 2009 August 26, 19:55:05
I like all three of these for the purpose of non-playables. Your 60s ranch home should replace the game's Bunch house--it's been forever since I've seen an episode of that (thank goodness), but it was my immediate reaction when the house scrolled into view.
5  TS3/TSM: The Pudding / Pudding Factory / Re: Hatchet Falls: Sunset Valley, Redefined on: 2009 August 26, 19:34:16
My Hans Gruber has insane, and he regularly dons a tuxedo to go swimming and sleeps in a ski jacket.

But has he been dropped from the Doo Peas tower yet?

I'm with you on the "isolating the troubleshooting problem" thing. Either "isolating the problem" OR "troubleshooting the problem" would be clear. However, a user isn't likely to isolate a troubleshooting problem without help, since if they realized what the problem was with their troubleshooting, they (theoretically) wouldn't keep doing it that way.
6  TS3/TSM: The Pudding / Pudding Plots / Re: Lot-flavored puddings from Krib on: 2009 August 25, 20:38:04
I don't download many buildings, but I definitely like the style of this. As you have demonstrated, simple doesn't have to be ugly or boring.
7  TS3/TSM: The Pudding / Pudding Plots / Re: THE Community Lot on: 2009 August 21, 15:22:26
I believe I saw something about this at MTS, but, as I recall, they were more "decorative" items, and not anything that could have an (real) impact on the goal objective.

They are (or were, when last I looked) reportedly functional in the sense that active Sims can use them in the same ways as the original versions. The question is whether they will attract other non-played Sims since they are sitting on residential lots. So, I wouldn't dismiss them with the word decorative, but if they do not function for townies, they aren't the (complete) solution.
8  TS3/TSM: The Pudding / Pudding Factory / Re: More Fun Activities For Sims 3 on: 2009 August 18, 20:23:01
So wait... you allow your dog in bed because that's not associated with sex, but your kids are a no-no... so you associate your kids with marriage and sex?

Glad I wasn't the only one who read it that way.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Random Deaths in TS3 on: 2009 August 14, 13:45:12
Population control. He's set it up in such a way that, as described by Kyna, the player can establish what kinds of households they will see develop. Refer to the various story mode threads in the AwesomeMod! section.
10  TS3/TSM: The Pudding / Pudding Factory / Re: More Fun Activities For Sims 3 on: 2009 August 14, 02:08:37
It makes not sense to me that they have lodes of fun talking on the cellphone, but talking face to face is no fun at all.

Based on what I see around me every day, it's the most realistic aspect of the game. Everyone is always attached to a goddamn phone even if there are real, live people there to interact with.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 August 12, 21:05:47
The roots are too dark (and far too long), but that's not the only problem. The plaits in the braids are oddly shadowed, and the whole thing looks like a paste-up someone cut out of a magazine and slapped over her head. It's either because it's the wrong scale, or just the wrong style (too photo-real versus the game's plastic puddings). Or both.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 August 12, 14:50:20
The texture on Ms. PeePee's hair is terrible. It reminds me of some of the early Sims (1) hairs and faces.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Hex values for favorite colors on: 2009 August 07, 16:27:52
EDIT3: Further experimentation and I discovered that if I swap the first two digits around I get E0E6DE ███, which in-game looks a lot closer to sea foam.  So I suspect there is a transcription error, although it isn't mine.  Although I have no code evidence to support the change, I am changing the list above to use this value for sea foam.

I'm inclined to use the "wrong" code, anyway, if that's the one that's stored by the game in save files. They probably meant to use the lighter one, which better befits the description of seafoam, and somehow after they'd saved their little swatch-graphics they fucked it up. So, my guess is that the game (if it ever does so) will look for the code you found, rather than the one that matches the swatch.

Of course, it's all probably moot as they'll likely never enable the effects of favorite colors, anyway. But I do try to use them, even if only to identify objects intended to belong to specific Sims in a household.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Hex values for favorite colors on: 2009 August 07, 14:07:14
Are you saying that the color next to her code looks nothing like the sea foam in the game, or that when you use the hex code given in the game, it isn't the right color? Because the game may be rendering the color according to some unique EAxian standard. Unless there was a typo in Kyna's post, though, the code doesn't lie.

Thanks for the effort, Kyna. I'm not inclined to mess with NW because of my fear of borkage, and I did want this info just in case the colors become relevant at a later date. I can see how close my guesses were for some of them, too!
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Animation Smoothing? on: 2009 August 05, 23:20:38
Not true, not true. I just didn't want to clutter up yet another thread with my typical meta-response.

In this case, it was gonna be:

Quote
Say it again!
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Crash, crash and crash, again on: 2009 August 05, 23:11:19
Yes, it sounds like one (or more) of the hairs is the culprit. I recommend removing them all, starting up, seeing if you can play for an extended amount of time, then add a few back, try playing for a while again, and if it seems stable, add a few more, lather, rinse, repeat, until you get the current behavior again. Then you'll know which group of hairs has the culprit and can eliminate it/them. When you experience a crash, try to see if the same Sim is always in view, or different Sims with the same hair; maybe that will be a clue, too.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: Shopping for Groceries Borked? on: 2009 August 05, 11:38:11
The one time it doesn't work is if the giver and recipient aren't on the same lot.

Yet another oddity, as I know for a fact I have swapped over bait items and fruits for quick hunger boosts while one Sim was fishing away at the cemetery or some pond, and the other, home reading or even at work in a rabbit hole. But this was from Sim inventory, to Sim inventory, not Family inventory.

Maybe what you're referring to is the inability to move or sell Sim inventory while the Sim is in transit? I can't do anything with their rocks/fruits/fish while they're on a bike/in a car/running like maniacs to some destination, but as soon as they become "available" again, the dragging works.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Shopping for Groceries Borked? on: 2009 August 05, 03:01:22
Huh, I could swear I tried dragging them directly to the Sim, both his active self and his icon on the left, with no luck (same "international NO" symbol). I was rather annoyed, as the new spouse had rolled the "Perfect Aquarium" LTW and I was trying to figure out if any stuck in the box were suitable. It's possible I misremember, though, as it has been several weeks now since I played that household. I should try this next time I fire up the game just to be sure.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: Bugged pond on home lot on: 2009 August 04, 13:17:51
Sounds like a random corruption, if you really haven't changed anything. If others have suggestions which all fail to work, I'd say run the bulldozer over the pond area and rebuild. Instead of restocking yourself, use the fish spawners from MTS. Unless, of course, that was what you did the first time and it somehow was the source of the problem. In that case, I guess you'll have to move the pond and see if that works.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Shopping for Groceries Borked? on: 2009 August 04, 13:12:52
Good grief, that's annoying. I can confirm that the grocery store is still a 24-hour business in my un-patched 'hoods, and that purchases go into Sim inventory, not family inventory.

I had a case of "grounded fish" when I married up two Sims and moved the previously non-played one into the current household: he was an angler, and apparently the fish from his refrigerator or something got stuck in family inventory along with all his old furniture. I couldn't sell them because I couldn't figure out how to switch tabs with something in the pointer-hand, and I couldn't put them down anywhere. They've just got a box full of permanent, useless fish.

So, fish not removable from family inventory = old problem.
Purchases going straight into family inventory, including fish = apparently new problem.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Creating a Prison System to explore Sim Inequality! on: 2009 July 31, 17:02:40
I'm not sure whether I should be giggling or gagging at the idea of a Snake Plissken pudding. The good news is that with a minimum of tweaking, he could double as a Jack Burton pudding.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: BREAKING NEWS: TSR INSTALLS SPYWARE! on: 2009 July 31, 01:02:25
Users of TSR are not stupid (as so many of the fanboys here seem to think).

I might agree that not all TSRers are stupid, but that also is moderately dependent upon one's definition of stupidity.

Quote
There IS such a thing as not wanting to spend hours at a time making, obtaining or installing additional content for a videogame. Hence, they're willing to use a Paysite ("Time is Money, Friends"). It has nothing to do with "stupid" so much as "just don't care to spend gross amounts of time".

In this case, I'd lean more toward "ignorant" than "stupid," as in, those who have half a brain and haven't discovered alternative sources for these materials are simply ignorant. Those who have, and still prefer to pay for something that the creators and distributors are legally not permitted to profit from, would be classified as stupid.

I happen to agree that the issue with this purported "spyware/malware" was completely exaggerated here, but so what? MATY seems to be all about drama. And I'm not convinced of TSR's innocence as I, too, tend to consider history a good indicator of probable intent. They've done nefarious things with user info before; I have no reason to believe it is beyond them to do it again.

But, please do keep on insulting me for no reason at all, even though all I've done was said that people are overreacting. I haven't been insulting anyone (even though I'm being attacked).

If you find rohina's reaction surprising or offensive, take this advice: Pretend you never found this forum. It is not a place for you.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Creating a Prison System to explore Sim Inequality! on: 2009 July 30, 14:08:06
I hate to burst your bubble, stescouse, but what you describe is not an experiment in Sim behavior. It's an entertaining scenario devised by you to explore your values and judgments, with Sims as the actors. Sims being made klepto by you, for example, are being manipulated according to some personal concept of human (or Sim) behavior.

It was fascinating observing the effect of incarceration on his mood, first of all I shaved his head, put him in orange prison clothes, and then had his rich wife  cut him off totally both financially and demand a divorce.

Manipulated, not Sim-autonomous behavior. You made the assumption that a human wife would do this, so you did it for the Sim.

Quote
In exploring the possibilities of crime with ultimate consequences I explored the nature of crime's effect on the victims.  As in the real world the boys  exploited by the pedo are from poor backgrounds and are in the care system

Are you saying this is how your pedobear autonomously selected victims, or did you select them for him, too?

Quote
Now I have a sim society where the implications of poverty, homelessness have a direct consequence on the lives of the rich and middle class sims (all with the Snob trait) as they get robbed, murdered, and have their teenagers get into drugs (pending new mods) and be seduced by perves.

More judgment, morality and presumption imposed by you. Not all rich humans are snobs. Not all offspring of the rich (nor of snobs, nor even of rich snobs) are drug users, and not all drug users are victims.

Please understand, I'm not saying that what you've chosen to do here isn't a fun and interesting scenario, and I'm not judging your choices for these Sims. I'm trying to point out that your description implies this is a social experiment, but it is nothing of the sort. It's a style of gameplay, like a challenge.
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Death at a Birthday Party on: 2009 July 30, 13:49:11
I see the people thanking EA as serving a useful function.  Yes, these things should have been fixed before release.  But at least the positive feedback encourages them to continue to work on much-needed patches.

Well, I see it as further evidence to the EAxoids that the public will eagerly, gratefully accept any piece of shit and pay for it, then be even more grateful if a few bugs are acknowledged and supposedly fixed. If people are kissing their virtual feet for fixing things that are major deal-breakers, what is their incentive to get things right?
25  TS3/TSM: The Pudding / Facts & Strategery / Re: Stuff I would have noticed earlier if I weren't so stupid. on: 2009 July 30, 13:33:33
I've yet to patch. Bathe until tranquil existed pre-patch.

Confirmed. My Sim has used this option a couple of times, after working hard until she was completely stressed out. I have not patched to 1.3 yet (and considering the list of new bugs introduced, probably won't ever). I can't remember if she ever queued it that way herself; I know I've expanded the icon via drag-bar for her at least once.

ETA:

  • You can click on portraits in the Relationships panel, and queue Call to Chat or Invite actions without going through the phone interface.  This simplifies queued actions that are well in the future; before, I used to queue a phone call, switch to someone else, and then forget whom the original sim intended to call.

I've used this to contact a Sim who was not, for whatever reason, available in the phone book at a given time. Makes no sense, but there you go.
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