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1  TS3/TSM: The Pudding / Pudding Factory / Re: No food spoiling for WA/AMB on: 2011 June 07, 12:55:54
You may or may not need the updated version of this in the OP. Probably not, but I repackaged it and uploaded it anyway. The tuning hasn't changed, but it's possible generations has issues with older package files saved with earlier versions of S3PE.
2  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 12th January 2011 on: 2011 April 24, 00:33:20
I know you probably set the Lifefruit value to 1000 in the allbuyable mod as way to balance them being buyable, but that also changes the base sell and reward price. Meaning high quality harvested lifefruits will sell for several thousand each, and opportunities that require lifefruits like the simbot one will reward hundreds of thousands of simoleans. Same for anything else you changed the value of. Easy enough to tweak myself, but just thought I'd give you a heads up in case you (or anyone who installs it) ever decide to garden or build a simbot in your game.
3  TS3/TSM: The Pudding / Pudding Factory / Re: No food spoiling for WA/AMB on: 2011 January 18, 19:05:17
It doesn't need to be updated, and probably never will. The XML it modifies is very specific and deals with game mechanics that will probably never be changed by a patch or expansion.
4  TS3/TSM: The Pudding / Pudding Factory / Re: No Mosaic on: 2010 September 11, 18:21:55
I keep hoping someone will make a mod like there was for TS2, which makes the sims naked whenever they use the toilet, then puts their clothes back on when they finish, it made it look so much better.

BaXiM's EGC mod has that I think, or does that not redress them after? I never tried that option. I think he's also working on a way to make it so sims only drop their pants when using the toilet, instead of going totally nude.

Of course it's a core mod and doesn't work with awesome, so I guess it's moot.

Oh and thanks for the decensor, this is the mod I usually wait for before installing a new EP/SP. I can play without the other crap for a while, but the big censor mosaics just irritate me too much. 4th wall and all that I guess.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: N00b here asking for some help. on: 2010 September 10, 19:16:29
Now when I play it I can be on for like 30 minutes tops then it crashes.  Then have a wonderful blue screen comes on to tell there was a boo boo and that I am going to have to restart.  Could it be it was talking to EA and telling the Mothership of my tom-foolery?

The fact that you got the game to run at all means you successfully installed it and the crack. The game doesn't secretly connect to EA while you are playing and check your install for legitimacy.

BSOD usually means it's a PC/OS issue, not a game issue. Best I can give you with the information provided is the typical support response of "Update your drivers and try again."
6  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.15/2.10/3.6/4.3 on: 2010 September 09, 21:29:28
Seriously? What do they do? Download 24/7?

I can download 250GBs in 34 hours total.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause on: 2010 June 24, 21:42:23
The suggestion has been that the routing is causing the problems so it's probably worth giving any related code a once over as glaring bugs can often be spotted without running the code. If routing is failing and the piece of code calling it doesn't handle that within a loop then you would end up with what appears to be an endless pause.

If it was a routing problem then everyone would be having the issue. I've never once had the game freeze like is mentioned here in my hundreds of hours of play. I don't see how one sim getting stuck would cause the whole game to freeze either. The amount of processing the game devotes to a single sim's pathfinding is ridiculously minor (it's often moving hundreds of sims around at once). If one sim got stuck on a ledge or something it's much more likely that sim would simply stand there in it's own loop while the game moved on without them until the system reset them or they died. I mean I've seen this happen before when a sim tries to route to something inaccessible, eventually their motives change and they pick something else to route to, I don't see there being a difference in the process when the obstacle is terrain instead of a fence or wall.

To debunk a few other possible causes of the issue, I play off a normal SATA 7200rpm HDD (500gb with less then 2gb free), I play on both EA and custom worlds, I have both EPs and the SP and all store content (except the soccer jerseys because they spammed the hell out of my clothing section), and my PC isn't that great (Vista, AMD Athlon 7750 2x 2.71ghz, 4gb RAM, GeForce 9500 GT 1gb).

Hope that helps you narrow down possible causes. Only thing I can think of (other than bad custom content) would be compatibility issues, maybe an ATI problem, or an issue with specific drivers.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Tag Disabler on: 2010 June 22, 09:12:56
Good to know. I remembered there was a locomotion setting in that the last time I used it, like to make a normal sim walk like a ghost or mummy, but I figured if resetsim wasn't working to fix the issue than neither would that. That should make things a lot easier for people already struck by the bug.
9  TS3/TSM: The Pudding / Pudding Factory / Tag Disabler on: 2010 June 17, 12:22:57
I was starting to get tired of the tag bug (had a sim sprint across a lot holding a baby) so I made this real quick. It simply disables both autonomous and manually directed tag. To fix the sims already effected with the bug you need to evict them and then move them back in.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 09, 13:50:28
It's not so much "queue dropping" as it is that you need to have the sim selected for it to work. The moment you unselect the sim it cancels, instantly, and 100% of the time from what I could tell. You don't need to have the camera on them though, just select them and click the button and then watch your house or whatever, 95% of the time they will complete it, the other 5% it might drop because their route was blocked by another sim or something. It's just the steps that require you to talk to other sims that work like that. They can do the other stuff on their own.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 23:09:06
About the running bug. I started playing last night again, but now the running bug have infected my whole hood.
No one is standing still. If I direct my sims to a community lot she runs there, then lots of townies come running into the lot, only to turn around and leave running again.
The streets are filled with running sims, and when I do home decorations as a part of my job, the clients run around to do the checkups and then promptly run away.

Gawd it is frustrating.

I finally had enough and created a new hood, with a new incarnation of the same sim. Got her a regulare non-profession job so I could play on high speed, and after 5 days she also started running out of the blue.
After that I gave up, and rebooted the game and started building instead.
To me, this is as much of a game stopping bug as the jump bug was in TS2.

I think it has to do with playing tag. I just had two sims play tag and both of them are on perma run now. TBH I like it.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Gigantic meteorites on: 2010 June 08, 18:01:41
Well if it fits in your pocket....
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 18:01:07
Ran into a glitch with my sculptor sim - he would start making some sculptures in ice/stone, and there would be a red, flashing cube instead of the sculpture. As if the model itself is somehow missing... Huh
weapons of choice - NRAAS super computer/story progression/no cd hack, slider hack, non default skintone hack, unlocked WA items, registered items hack. Wow, now that I wrote it all here, sems quite a lot, actually (even though they are all latest versions). Well, off to testing I go. Yay. Not.

You need to get the latest version of the registered items hack.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 07, 17:11:24
It certainly doesn't look like a hat/headgaear. It looks like the Simbot head, clipping inside this guy's head.

Ya ya, I apologize for my brain fart, we don't need everyone in the thread pointing that out.

Actually, come to think of it there is one other difference between a regular sim and a sim bot. It seems sim bots can't be killed.  I had one relaxing in a bed that caught fire and it didn't phase him.  I've restarted the game since then, but I am going to test to see if I can kill one by starvation or by drowning once I make another.

Well they probably "die" when they age too much. Before that they just break and stop working and then a sim can repair and or reprogram them.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 07, 04:44:06
I actually just deleted all my custom hair styles. I've stopped using them, might as well speed up load times.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 07, 04:35:49
I put back the other mods I added today except No CD and it was still OK. So now I'm wondering if EA has made it more difficult to bypass the CD check. Is anyone else having this trouble with the No CD package from Twallan, or whatever you're using?

Just get a mini-image and mount it with DAEMON/PowerISO. Works flawlessly.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 07, 04:29:00
I'm also sure it is the Simbot's head.  I used test AM on a test hood, to make androids, and it worked!  But my point is that when making the androids, I had to change my simbots into adults.  Before I changed the hair they looked like the picture above.

Dunno why I didn't see that. EA did say somewhere that you could get futuristic body mods by using the time machine though, that's what I assumed it was.

Wait, what? Simbots PEE?

They pee, and it's censored. Can also give them the Steel Bladder trait IIRC. Totally ridiculous.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 06, 19:21:51
I'm pretty sure that headgear is from the time machine. There's a chance your sim will come back with special new clothes or accessories.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 06, 15:28:24
They rust as they get older, so it sort of makes sense. When you first make them they are clean, the pic in this thread is an older one with rust spots all over it. I don't know how bad it gets because I play with aging off, I assume before they "die" they are completely covered in rust.

The fact that they have to go to the bathroom and sleep in beds really pissed me off, so I got rid of them. It's like EA didn't feel like adding any new programming to make them actually function differently. It's just a sim wearing a robot suit.

I'm pretty sure "smash" is just their version of "detonate." All simbots start with like 4 or 5 points in inventing, they smash things for scrap. They eat scrap, so that's why they need it right away.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 06, 15:19:48
Regarding the running, I have the same thing. I checked the traits and there is nothing there to cause her to run IMO. She runs all the time, but her husband does not. As soon as the toddler son ages I will see what he does. Also, she is PG and should have a girl, so will watch her.

I only had one sim do that, and it was in base game, he had the clumsy trait so I assumed it was that (as in it's not a good idea to run around in a house and he would probably run into things). If that's not it then I'm pretty sure it's a hidden attribute. After playing a lot I noticed some sims behave differently even on levels not linked to traits. For example some sims without the Neat trait will still be obsessive about cleaning and washing while others will never ever clean up even without the Slob trait. The running most be something like that, though more rare.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 06, 01:44:45
The smash is for the crib in that pic. Tongue Holding a baby and clicking on a crib.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 06, 01:42:17
After my family moved into their new house, the wife and daughter seem to want to run everywhere. There's nothing going on that constitutes the need to run. Though if I click "Go Here" and select the tone to "Walk" they walk.

There's a trait that makes sims run everywhere, I think it's clumsy.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 05, 18:25:40
I've definitely seen yellow ghosts raiding the fridge.

Well IIRC the way it works is a ghost spawns with the same motives it had when it died, every time. Purple ghosts starved to death so they spawn starving. Yellow ghosts died of electrocution, and when a sim is electrocuted all their motives plummet right(?), so there's a good chance they will spawn hungry as well.

It's definitely a flaw, but I don't think it's a bug, and it's been like that since the base game.
24  TS3/TSM: The Pudding / Pudding Factory / Re: Product Registration Mod, Updated June 5th on: 2010 June 05, 18:20:32
I installed the Sims3Pack through the launcher after decrapifying it, same as Crysill. I'm installing the updated mod now, I'll see if that works.
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 05, 15:15:33
The social "dance with" only raises the social motive for the sim who initiates it. I don't remember if that was an old bug or not.

On ghost hunting missions where you have to detect and then evict ghosts, I've noticed that the majority of ghosts are in "starving" status when they appear and head straight for the fridge to start preparing a meal.

Purple ghosts always go straight for the fridge, same with base game if you were haunted by one. They died of starvation, so it makes sense that as a ghost they head straight for food. I have noticed most of the ghosts were purple or white, so maybe that itself is the bug. I only ever saw a single yellow ghost as a ghost hunter, and zero blue, red or gray ghosts. I got bored of the profession around rank 6 though, so maybe you see different ghosts at higher ranks.
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