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26  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 27, 07:21:32
I had tons of them--destroyalltownies killed over four hundred homeless sims.  I've found a solution that works for me. I've turned off immigration.  Now I only have four homeless families.  So far I haven't had any problems with the neighborhood stagnating. I occasionally befriend a homeless sim so that I can ask him or her to move in--and bring the family--and then move that entire family into a home of their own.  The game seems to keep a steady supply of these families, replacing them as needed so that there are always at least three homeless families. If that supply of new sims isn't enough, I suppose I can turn immigration on temporarily, let several families move in, turn immigration back off, and destroy the homeless. 

The bonus is that I've found that I enjoy playing the neighborhood more now that I can pretty much recognize every sim that lives there.  I'm pretty much playing the entire neighborhood, and with immigration on, families moved in so fast that there were just too many sims, and I couldn't remember who was who--and didn't care. Now that there are fewer of them, they are more memorable, and I like them--or dislike them in some cases--much more.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Creat a style drop-down menu spazzing.. on: 2009 July 26, 17:27:00
Mine does this, or something very like it. When I start up CAST, it wants to load EVERY pattern swatch in the loaded category before I'm allowed to choose another category--and in some categories I have quite a few pattern swatches, so this takes a while.  My way of getting around it is to try and load up CAST with something in the "miscellaneous" category (plain solid white) selected, since I only have about five swatches there, so they load fast and I can move to another category pretty quickly. I'm slowly but surely creating plain white recolors of EVERYTHING just to avoid having to wait for other categories to load fully.   Undecided
28  TS3/TSM: The Pudding / The World Of Pudding / Re: File that decides Maxis "townies"' names on: 2009 July 24, 04:18:19
I've had several "Brains" but not one "Brian," so I think you're probably right.
29  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 21, 05:20:45
I'm very happy now, no more switching a mod in, switching a mod out, and trying to remember what I've just done, or why.  I could wish that it was possible to set all my Indie options via the Awesome configuration page, or something like it,  but that would just be wishing for way too much. It's close enough to perfect as it is.
30  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 17, 19:04:55
I have no idea. It seems arbitrary though. I'm sure whatever means they use would not be Kosher with Pescado and his stringent demands for realism. Wink

It's funny how often those arbitrary pairings are either just perfect (Bella and Mortimer,) or are so wrong that they are funny (Agnes Crumplebottom to Iqbal Alvi.)  Interestingly, Indie seems to like to pair VJ Alvi with Lisa Bunch, which is exactly what I always did when I was doing my own matching.  But, it also annoys me by pairing a lot of adult and YA men with elder women.  I don't mind so much when it's the other way around, but the whole point of matching them up (for me) is for breeding.
31  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 17, 16:10:18
If you're really only interested in playing one family, you're better off with Indie, or with AwesomeMod with parthogenesis allowed, or with no mod at all.
32  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 16, 18:46:56
Even when the sims almost create a story on their own, the game stops them in their tracks.
I had a male sim who was happily married to his second wife. They had three children of their own, and his daughter from his first marriage.
He worked with his ex-wife, so despite their divorce, their relationship bar was in very good shape. Then he rolled up the wish to move in with his ex-wife.  My thought was "oh, that could be interesting," so I decided to indulge him, and invited her over. I had them talk and joke around a bit, but there was no option to ask her to move in.  Then I saw an option for him to ask her to "just be friends." I'd never seen that option before, so I gave it a try. The "ex-wife" icon in their relationship disappeared and was replaced with "best friend," and THEN the option to ask her to move in appeared. I had him ask her to move in, she accepted and the entire family lived in perfect harmony. How boring is that?
33  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 16, 05:00:42
  I believe it was Story Progression and not marketing which is why they pushed back the date.  EA I think did a rush job on story progression.  And, it will take hackers like Indie and Pescado to completely fix it. 

That's about what I've been thinking. I think they threw in "story progression" at the last minute to try and cover the fact that their living, breathing town full of sims who lived their own lives was actually full of zombie sims who did nothing but sit on park benches and read about Raymundo all day.  So they changed the release date and threw together a random event generator--calling it "story progression" to make it sound better.  When they realized that their random event generator didn't do anything worthwhile, and the new release date was fast approaching, they said "screw it, our customers are stupid anyway," and threw in the ability for sims to clone themselves.

Ya know, I thought I was kidding when I wrote this, but it actually seems more reasonable than if they actually meant for it all to work the way it does. 





34  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 15, 21:59:56
However even if you do they really do a piss poor job of interacting with each other when you are not interacting with them, if you ask me.

And I too also kind of miss the various feuds and slap fest dramas from TS2.  Grin

They are awful at socializing. Most times if I take two or more members of the same family to the park they wind up socializing with one another and ignore all the new people at the park. Occasionally a single sim will spend hours sitting on a picnic blanket alone.  

I also miss the feuds, and I still really hate the fact that sim relationships are automatically mutual. The "I love you, you love me" situation isn't nearly as much fun as "You love me, I can't stand the sight of you" that happened frequently in my TS2 neighborhoods.
35  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 15, 06:28:24
After reading in the other thread about what Pescado has in mind, I'm pretty optimistic. I can't do anything this week, but if testers are still needed after this coming Sunday, I can most likely help out, and would definitely like to.  #grah is alright with me; I go in there about once or twice a year, and no one ever remembers that I was ever there before, which I find kind of cool for some reason. 
36  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 14, 20:24:50


Well the next thing I'd be curious about then, is the relation between save file size, and time to save that file.  Combine that with the number of sims/households controlled in-game, and we might find out something. 


My current neighorhood is 55 megabytes and takes less than 30 seconds to save.  The last slow-saving neighborhood that I deleted was around 60 megabytes and took around 5 minutes to save.  Today I've spent time with a household with eight sims, and a household with only one sim.  There was no noticeable difference in save times--less than 30 seconds, either way
37  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims finding new routes for walking stand still for hours. on: 2009 July 14, 06:34:21
Yeah, and I especially love it when two sims actually merge with one another and THEN both stop and give the "why are you blocking my way" expression--and just stand there like a two-headed four-armed monster for the next few moments.  They've already walked halfway through one another, why not just keep on going? Honestly, rather than the way it is NOW, I'd prefer it if sims did just walk through one another without hesitation.  Cars and bicycles can do it, why not sims?
38  TS3/TSM: The Pudding / The World Of Pudding / Re: File that decides Maxis "townies"' names on: 2009 July 14, 02:45:56
My game gave me a Shannon Shannon.  Also, in my Indie neighborhood, the Landgraabs decided to have another son after Malcolm:  Bubba Landgraab.  I loved that sim, and was quite sorry when he died.  For a little while there was a Misty Rains running around town, making me wish there was a Porn Star career I could put her into.  She did the next best thing though, and went into politics.
39  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 13, 22:37:45
I had one hood that I used destroyallhumans on, and added about 20 families of varying sizes.  I didn't play it long because it started saving slow on the very first night.  Otherwise, all my hoods have been Sunset Valley with the normal EA sims plus one or two CAS sims that I made to play myself.  I have Riverview, but have only used it for testing and have never saved it.
40  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 13, 19:14:16
I play like a dozen famblys, so that isn't it. I think it's purely dependent on whether or not you have a dangling pile of garbage somewhere. Error 12 seems to resolve itself if you just wait for it and keep playing a bit, and try to save later. If not, you can see how big your save files are getting. Try using "purgereactions" or somesuch.

I don't have a slow-saving neighborhood currently, because I got aggravated and deleted them, but if someone were to give you a copy of a neighborhood that takes forever to save, would you be able to look into it and tell if there was something fixable that's causing it, or if it's an EA thing that we're just going to have to learn to live with?
41  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 13, 03:07:27
Moondance, my game with Awesome mod installed, takes 25 minutes to save.  So I would like to try Indie mod--do you uninstall Awesome when you want to play the Indie neighborhood?  If so, can I do that when I have Supreme Commander enabled?  I've checked out the Indie mod, and though it looks good, would rather use Awesome, but if Indie will reduce my save times I may soon have no choice.
Well, you have to uninstall Awesomemod to use Indie, so yes, though to "uninstall" one mod to temporarily use the other, what I actually do is rename it by changing the filename extension.  I also do that with my neighborhoods, and the neighborhoods themselves are named after whichever mod they are associated with.  So when I load up Indie, the only neighborhood(s) that show up as available to play are Indie neighborhoods, and ditto for Awesome. 

It may not matter though. This hasn't happened to me yet, but I've seen a few reports now of people using Indie also complaining about their games taking a while to save, so mine will probably become slow soon too, since my Indie 'hood is beginning the 4th generation. 

What gets me about it though is that, at least in my game, the long save times occur suddenly, rather than getting progressively longer as the neighborhood gets older and larger. I played one neighborhood for at least two weeks--long enough for my original family to be on its 6th generation, all saves were quick, and then all of a sudden, it happened. I saved once and it was quick and painless, saved again maybe fifteen minutes later and it took around five minutes. And after that, that neighborhood always took a long time to save, so I gave up and deleted it.  I've started new neighborhoods that became slow to save on the 2nd save, and others that took two or three days to become slow savers. It's just weird.
42  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 12, 16:23:15
Strangely, my Indie Mod neighborhood still saves quickly.  Maybe when they killed EA's version of story progression they also inadvertently killed whatever caused saves to take forever on older neighborhoods.
43  TS3/TSM: The Pudding / The World Of Pudding / Re: I don't want your goddam crappy macaroni and cheese! on: 2009 July 12, 06:49:14
  Who at EAxis thought this was a good idea? 

I don't know, but he/she apparently designed the entire game.
44  Awesomeware / AwesomeMod! / Re: Any information on core mod compatability? on: 2009 July 11, 04:53:14
While it would be great if the two mods could be made to work together, now that you've mentioned the possibility of another solution, I honestly think that your time might be better spent working out your own version of it.  I can already guess which things you'd do differently, and which things you wouldn't bother to do at all.  Not that there is anything wrong with how the creators chose to do the thing, but I think their approach to the game itself is somewhat different from yours, and Story Progression can certainly reflect that in a big way.
45  Awesomeware / AwesomeMod! / Re: Any information on core mod compatability? on: 2009 July 11, 03:22:33
I hope it'll work out in the end.  Indie Mod is actually a lot of fun to play with, and it does keep the town moving along without clone-babies, and without it needing me to run around from house to house marrying people off. That's a huge plus.  Playing without the features from AwesomeMod that I'm accustomed to is a huge minus.  So for now, I play with one mod for a while, and then with the other--with two separate neighborhoods.  Undecided



46  TS3/TSM: The Pudding / The World Of Pudding / Re: What did you do with the Wolff family? on: 2009 July 10, 20:08:10
I've enjoyed watching him attempt to make up for lost time with his daughters once they became teens. Once they aren't children anymore he chases them down with the "Get to know" interaction at every opportunity.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: What did you do with the Wolff family? on: 2009 July 10, 16:45:55
I always make sure they have at least a couple of kids, if nothing else, because they often have really pretty daughters. They are a fairly interesting couple to really play, though, too.  I've found that I like the pre-made sims more in TS3 than I have in previous games. There are really only a few of them that I don't like at all.
48  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 08, 07:33:12
Otherwise it'll cause big problems for sims with the lifetime want to be top in a field.  I don't really want to have to go make another sim retire to get my sim their lifetime want.

Or just have them read Browning and be philosophical about it:
"What I aspired to be,
And was not, comforts me."
 Tongue
49  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 08, 04:30:52
No tabbing out, in my case.

My AwesomeMod neighborhood takes forever to save--or almost five minutes, anyway--and causes my computer to sound like it should be cleared for takeoff, what with all the fans kicking up to high speed.  The amount of time between saves seems to make no difference at all.  It takes forever to save even if I've JUST saved and haven't even done anything else.

My Indie Stone Mod neighborhood saves quickly, and the computer stays quiet about it.

Differences in the the two neighborhoods besides the mods:

The AwesomeMod neighborhood is older by about one generation of Sims.
In the AwesomeMod neighborhood I'm essentially playing the entire town, while with the Indie Mod Neighborhood only one household has been played thus far.
The AwesomeMod neighorhood has six or seven lots I've created in it (actually only four, but one--"cheap housing"--is plopped several times.)

I'll plop some of my custom lots into my Indie Mod neighborhood and see if that causes that one to take forever to save.

ETA: I plopped all my custom lots, and moved to another household, following the oldest child of the original household.  The game still saves quickly and without computer fuss.
 
50  TS3/TSM: The Pudding / The World Of Pudding / Re: Need Sims 3 Gaming with Sims 2 Content & Custom Content Capability on: 2009 July 04, 03:35:13
I don't really need another pony, and sparklies make my eyes hurt, but TS2 with an open neighborhood and CAST truly would have been awesome. 
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