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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released on: 2009 December 20, 02:54:31
The two folders you are referring to would be the base game installation directory, i.e. C:\Program Files\Electronic Arts\The Sims 3 (or something similar dependent on your operating system and whether or not you chose a default installation) and the installation directory for the expansion pack if you have it, i.e. C:\Electronic Arts\The Sims 3\World Adventures.  The resource.cfg file would be moved with the actual mod file(s), but would be placed directly in the installation directory as opposed to within Mods>Packages.

I don't get what is so hard to understand.  Read the thread "How To Install The Framework & AwesomeMod". http://www.moreawesomethanyou.com/smf/index.php/topic,17454.0.html

Ok, so I have to copy the framework files into C:\Program Files\Electronic Arts\The Sims 3 too. Yes, it was hard..
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released on: 2009 December 20, 02:25:24
Yup. Looks like WA will remain uninstalled untill I can figure something out.

Thanks for your help though Smiley

EDIT - Panic over... it now fucking works!! I uninstalled WA, ran the base game, fine, re-installed WA, put the framework files into both folders, except the cfg file,  ran it again and wallah... we have an updated, working game with the expansion pack installed...

Now after all that hassle, I dont even want to play the pissing game. Im sick of the sight of it... ARGH


I have exactly same problem what you had. But I don't really understand this part: "put the framework files into both folders, except the cfg file".
What two folders? And you didn't put back the Resource.cfg file? Without the Resource.cfg file I don't have CCs in my game..

3  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 21, 17:41:19
Heh heh, at least you were able to actually play WA Lorea.

I can't even install mine.  Angry

Ok, but I suffered for it enough.. I couldn't play with the base game for 3 months!!
In the first month the game closed itself after 10-40 minutes. When I could solve that then came error 12 and 13 every time and I couldn't play at all for 2 months!
So don't envy me.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 20, 20:26:22
It seems WA solved my saving problem.. for a while.
At least I can play and save! Wow..
5  Awesomeware / AwesomeMod! / Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch! on: 2009 November 19, 12:50:30
I tried WA without AM and it works (but I'm waiting for the update), but the game has a huge mistake. Sims don't have options on each other, just on objects.
Can it be caused by uninstalling AM? Or it's another mod related?
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 18, 17:19:12

Now we have another saving error: Error 16! Yeeee!

Quote
Here's the official word regarding Error 16:

We have been made aware of an issue you may encounter while trying to save your game after installing The Sims 3 World Adventures or updating your game. The Sims 3 World Adventures and the Game Update have changed the way your save files are created, which can lead to an error during your gameplay when you save your game. If you encounter an error that says "Error Code 16," please use "Save As" to save your game instead. This will allow you to create a new save file and circumvent this error.

If you are beginning an entirely new game or starting in a new neighborhood, you will NOT encounter this issue.

We are working to address this and will update you as soon as possible.

Thanks,
-Big Guy-
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 03, 13:45:56
I haven't been played for 3 weeks with the game.. I didn't want to start the game because the error 12 makes me sad and angry.
Maybe I'll return to the Sims 2..
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 14, 23:51:39
10/15 Update:
One thing I notice before getting an error 12, is that some sims does not go to work and keep getting demoted. Even if they are already established with high positions. There also some sims that are non player user imported sims/households to the town that does not go find a job. I'm not sure if they are stuck or corrupted since changing households to these sims seemed to take 2x-4x longer to load the houses than the ones that does not have problems. Even houses that are overstuffed and very large loads faster than these problematic households. I'm going to try a work pusher mod and see if the error 12 instance would be reduced.

It's the same in my game for a while.. maybe since I get error 12 every time. I noticed that non player sims just don't go work and children don't go to school, so I have to make them active and send them to work/school. All neighborhood is about to be failed or fired.

By the way I started to correspondence with EA tech support about this and ..uhh man! They are dumb! Just said me to delete all my files from Save folder. Wow! That's the solution! After a week they couldn't say me anything but reinstall my computer..
So I called them and a guy said me they know about this problem and they're making the repair and give us a patch within a month.
I don't beleive him.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 13, 02:46:11
Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 12, 01:15:07
Something seems very wrong if your neighborhood is 89 MBs.

How many MBs would be normal?
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 11, 16:51:04
Prior to this happening, I noticed that the path finding AI of some sims are disabled. When I direct them to a door, they go straight to that direction and stop in front of a wall that is between the sim and the door. And visiting neighbors, the ring doorbell becomes inaccessible and only functional if you do it outside of the neighbor's lot. Succeeding in ringing the doorbell, the neighbor inside the house just keep doing what it has been doing ignoring the bell. I had similar experience two months before and it also ended up in an error 13 and then error 12.

Yes!! The same things happen to me since I got error 12s!

Edit:
I used s3rc, deleted derelict car, deleted duplicate sims, and the same happened as yesterday. I could save for the first time and I got error 12 during the second save so I had to quit without saving.. again..
I recognized that after first saving the size of the save file became as big as was before I compressed it with s3rc. I mean my saved file was 89MB, then I used s3rc and it became 70 MB. I started to play and after the first successful saving the save file became 89 MB again.. And the second saving gave me the error 12..
What more can I do? My game is unplayable in this way..
Please answer to my previous comment too.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 10, 17:39:42
Have you tried removing all the hacks / mods and Custom Contents as well as store items and just play the game vanilla? A patched game would be okay. Sometimes playing it without hacks will reveal what problem is causing the error 12s. Though in my case removing the hacks the game started going weird seemed like a nightmare. But that experience showed me what's really causing my game to bug.

Also, could you recall any mods that you removed before having this error problem? I tried Kolipoki's Plant roasts and links mod when I removed them days after, my sims started getting bugs. Do you have any similar incidents?

If you do have any hacks removed, maybe it is better to reinstall the game and only apply the patch and re-load your old save and play normally.

Another suggestion, if you have the time try going into every lot in the game and see if there are immovable graves inside or any weird stuff that you'll consider a bug. Try deleting those you deem irrelevant and problematic. It will not only reduce possible / potential error 12s but also help in error 13s. I mentioned immovable graves because some sims die inside the lot and the game failed to transfer it to the mausoleum, it will register to the game as default graves like Eric Darling's (crumplebottom) grave or the ones at the cemetery. For my game, the tombs at the Jones and Goth houses are movable but Eric Darling's isn't.

Yes, I tried the game without any CCs and nothing changed, I got error 12 during save too.. This error 12 problem started 1,5 week ago and I can't find the reason why. I put NoFootTappingOnWaitForClearRoute, AskIfSingleIsFriendly, NoStupidIdleFaces and OpportunityControl mods in my game last. And I deleted Makeyourselfathome, Morelifetimehappiness, Woohooer, LessHygienefromWatering, LessHygienefromWeeding, LessHygieneDecayandMorefunWeeding/Harvestin/Watering mods, but I can't remember exactly when.
And in the last days NoStupidIdleFaces and NoAutonomousGuitar mods stopped working for me.
Nowadays I made one more change, I play with FPS limiter, can it cause any trouble?
I didn't know about immovable graves If I find one I have to delete it?
If I can't solve this problem I reinstall the game, but maybe that won't help anything.

Have you tried using s3rc to ensmallen and debloatify your saves? It's possible that there is sufficient retained cruft to overload the save process.
I'll try that!
Edit: I made it and it compressed my save file from 89 MB to 70. What is the "good" size of a save file?

Are you selecting the same sim all those time you use the Simselector before the error 12 appear?

No, I use this mod instead od switch families in Town Editor. So I selected almost all sims, not the same always. But I use to play longer only with four families.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 10, 02:29:08
I tried those with no luck. Those things help me if I get error 13 but not for error 12..

I edited my previous comment.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 09, 18:44:31
O, it was you! But with an other name.. If I knew you wrote it I didn't write it here.

For a week I get error 12 every day. I don't know what causes that. I don't use cheats (just very rarely) and testingcheatsenabled.
And I have no bugs or weird things in my game.. It's strange but true. I have only one problem, the error 12.
And error 13, but I can solve that.

I noticed too that moveobjects on cheat has problems that's why I don't use that either. I don't have problem with ghosts but I see them rarely, I don't play with them.

Only thing what I've done is forcing opportunities.. I wanted to complete Guitar Star challenge. Yesterday finally I could complete (with NRaas OpportunityControl) and after that I couldn't save because of the error 12.

What I noticed relates with AM. I use autosave option. It saves my game in every hour. I set 2 saves to keep. I noticed that the first two savings are unproblematic but I get error 12 during the third save. Maybe that would happened if I don't use AM just save myself for three times, I don't know.

Edit: I played again and now I got error 12 message during the second save. But the first save is always succesful. I know you said the four cache files don't relate to this error, but I delete them before every play and I can save for the first time.
I forgot that I have a bug. Most of my sims who go to sleep after 3AM always wake up at 7AM or 10AM (most of the time is 10AM) no matter if they're still really tired. Once I set alarm clock for a sim to 7 and 10AM but I don't know if it can be the problem because all hosuehold wake up not just that one and I already switched it off but the sims  still wake up tired at 7 or 10 AM.
And one more thing I noticed. If I use NRaas' SimSelector I always get error 12 during the next save.
15  TS3/TSM: The Pudding / The World Of Pudding / Error code 12 is insolvable! on: 2009 October 09, 07:09:22
Error 12 just drives me crazy! I get this error every day. I hate it!
I  was looking over the net about this problem, tried everything what I could find but nothing worked.
Sometimes I get error 13, but I can solve it with nuekimpostors or Clean up all Vagrants.
But error 12 is insolvable for me.

I found these about error 12 and 13, maybe somebody can find the solution:

Quote
Error 12s are game corruptions that unfortunately writes into the cache.

Deleting the world cache files will result to a slow game start up as a new cache is being written. The game will lag and freeze as the cache is being re-written. But deleting it will only temporarily resolve Error 13s not Error 12.

It's not very clear what sort of game corruption results to Error 12. My guesses are bad sim descriptions, bugged interactions, mod incompatibilities and missing sims, bugged aging states and there are some more unidentified ones. One solution is just to continue playing and pray hard that the corruption gets overwritten. Awesomemod has an exprimental debug command that helped a player resolve the error, but personally, I have not yet tried it so I cannot recommend it for now. Quitting the game and reloading a previous save game is the most safest way right now, just save frequently every 15 minutes.

For those experiencing Error 13s it is caused by the cache being over stuffed with textures and game objects loaded. The more sims, textures and objects in your game world the more faster the cache gets overloaded and resulting to Error 13s. Turning off reflections, reducing graphics quality and removing wants on the current household or deleting unneeded lots/objects can help resolve Error 13s.

For Sunset Valley: It is located in the main folder under caches filename: Sunset Valley.objectCache (Do not delete unless you really know what to do, this cache does not regenerate once deleted. You'll have to re-install the whole game if you do)

For Riverview: It is in the save folder, World Cache, Riverview_sim.package & Riverview_object.package (Deleting this will result to game slow downs and lagging while it is being re-written back, Do not freak out when textures are all dark gray, it will eventually return to normal depending on your computer's specs.)

Error 13 is a memory problem. The game limits the cache to 1GB. So far whatever settings you do with the game it will still be at maximum of 1GB. However, if you are using Riverview, there are some reports that it can go a little bit over 1GB but not much maybe a few Mb at the most.

If your neighborhood is overpopulated with sims, very high graphics settings or lots of overstuffed, over decorated houses error 13 will not be far behind.

Every actions of sims are written in the world cache. Every texture, every object as well is written there.

Guessing by the description of Error 13 = Post Save Callback failure, it may probably mean that after saving, the game rechecks stability of the save and fails due to insufficient cache space to load the save or it's a bad save.

If you do multiple save games, you'll notice that if you have error 12 the *.bad save file will be around 40-60% of the good save file size, but if you have error 13 you'll have around 90-95% of the size of a good save file.


16  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 07, 19:02:02
Is it possible to make autosave to pause the game before saving?
We are actively looking into that, yes. In fact, I wrote something to ostensibly pause the game, do the save, and then unpause, but apparently it doesn't always stick in the autosave.

And can you make a 80 minutes autosave interval too? My game's saving takes forever and 60 minutes play is a little short for me until the next long saving.
17  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 06, 04:15:20

Is it possible to make autosave to pause the game before saving?

And I would like to have 80-90 minutes autosave interval too.
18  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 27, 19:54:50
Extract the text files from Awesomemod, edit them to your language, import in a new package. Place this package in a folder with higher priority than AM.

Thanks!
One more question. Nowadays I can't find the AM's traits in my game and I can't select them in CAS. What may be the problem?
19  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 27, 17:06:46
How can I translate new trait's names and definitions (not to be different from others)?
Maybe with S3Pe?

Any suggestion?
20  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 September 27, 02:35:40
Would it be possible for inactive sims who are currently working out to actually lose weight or get buffer.

I also thought it was already happening. 

I know many of my inactive sims have gotten fitter/buffer looking over time.  Not all, but a good number have.  I think it depends on how often the game sends them to workout.

All my inactive sims are fit and thin because they're always at the gym and working out. No fat sims left.:-/
And if I make them active I see their wishes are going to the gym and become fitter.. Every single sim has these wishes. I really don't like this..
21  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 September 26, 19:54:34
Sethour cheat.
22  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 24, 02:32:23
How can I translate new trait's names and definitions (not to be different from others)?
Maybe with S3Pe?
23  Awesomeware / AwesomeMod! / Re: Indy Stone Mod development stops - News at 9 on: 2009 September 19, 21:10:02

Don't you have problems with "Tweaks"->"Genetically modify Active Sim" option?
I can set everything perfect except sims's weight and muscle. I set a fatty sim to maximum fat and maximum muscle and in the game after a minute the sim looked like exactly before I changed her look.
I changed her look 4 times, she changed back in game 4 times.. This happened with other sims too.

Edit:
I tried editsim with Supercomputer too and the same happened as with Indie Stone.
I made a sim max fat and max muscle, saved, but in the game after few seconds sim looked like exactly the same like before editing.
I think my game has problem but I don't know what. Any idea?
What can cause this strange thing?
24  Awesomeware / AwesomeMod! / Re: Lifetime Rewards Glitch on: 2009 September 17, 20:17:05
I have a weird error with lifetime rewards.. Sims buy rewards and they get it for free. I mean the points don't decrease.
25  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 17, 16:10:34
How can I change an existing sim's fatness and fitness?
I use Indie Stone, but only that one option seems to don't work anymore.
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