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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 16, 10:11:41
The Robotic Hand of God doesn't seem to be cleaning up dishes, ice cream containers, juice jars, old newspapers, etc. like it used to. I checked my config and it is enabled, so not sure what's up...

Seconded.  Robotic Hand of God got borked somewhere, I'm pretty sure.  Even dirty clothes (in rooms I don't have hampers) lay around until my butler gets around to picking them up.
2  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 16, 10:08:33
In addition to what White Water Wood said, is it at all possible to allow it so that you can write Articles while you have a Novel in progress without losing the novel?
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 14, 18:08:01
The 'fulfill wants without locking' doesn't interact as expected with Midlife Crisis wants.  The midlife crisis keeps a count of how many Midlife Crisis wants you've fulfilled, but it doesn't count them if you fill them without locking them first.

I don't know if that count MEANS anything, mind you, so it may not matter.
4  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 14, 11:49:41
I've noticed that sims have started to turn off the stereo before going to bed if it's a wired stereo, even if WiredStereosIgnoreBedrooms is Enabled.  Is it possible to skip that so that other Sims may enjoy the music without having to turn it back on?  It seems like I'm turning the stereo on again every 5 minutes!
5  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 11, 11:23:57
When sims eat their favourite food, they do this little silly clapping before they eat.  which is fine on it's own.  I've however begun to notice that if a sim is talking while eating, they'll chat, and then do their silly little clap dance before each bite in between conversations.

I'd love it if you could make them do their silly clapping thing ONCE only and then proceed to eat normally during dinner conversation.  (Sims chatting durring a meal is the main way I increase their relationship scores, and now that I have a live-in manslave (aka butler) who likes to cook favourite meals, this is getting annoying.)
6  Awesomeware / AwesomeMod! / Bug with household limit remover on: 2009 July 23, 23:16:15
When splitting or moving with the cell phone, the limit is not removed from the original house, you currently need to have 8 sims in the original house (the left hand panel).  The right hand panel can be any amount, however.

Household with 10 sims, trying to split or move 1 sim will not work, but moving any number from 2 to 10 does.  Changing number of beds does not fix this.
7  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2009 July 02, 20:20:25

I tried seeing if the game would boot up if I took 3booter and fpslimit files out of the root install directory and placed them in the Game/Bin folder... same thing happens I see a dos window flash for a second then nothing but when I take out the fpslimit files and the game starts up fine by way of 3booter.  

Not sure what I am doing wrong.

From your description, it sounds like you are trying to start the game by double clicking on the fpslimit file, is this correct?  I believe you are still supposed to start with the 3booter, which I believe would check for the fpslimit file and execute it.

I suspect 3booter won't work if you aren't using a nointro pack, since you have to sit through the ea games logo and hit a key to skip the movie, that will probably take longer than 30 seconds.  (I was going nuts before my no intro mod!!)
8  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 02, 19:47:14
Would the fact that females don't have a Y chromosome really have any affect in Sims 3, or are you just deciding to make it so? From what I've seen of the genetics in the game I wouldn't think it would even have a clue what a chromosome is.

He's probably making it so based on human genetics, which is realistic if you think of sims as humans.  (I prefer to think of them as a separate lifeform that's similar to humans, but only have a lifespan of 76 hours - 24minutes*190'days'/60minperhour)

(interesting fact - some birds and fish have ZW pairings where males produce ZZ and females produce ZW, meaning the female produces both the male and the female chromosome and the males only produces male chromosome.)
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 02, 19:32:51
Second that.  I've tested for certain that if you just tell both sims to Relax in Bed, once they're relaxing you can tell either of them to initiate WhooHoo. It's possible they might need to be engaged or married (only tested this on engaged sims).

I think it works with any sims regardless of relationship status (only requirement is LTR ~60, which I believe is just above good friend).  My first legacy game (just before I discovered awesomemod) my female founder was attracted to her police partner (Hank Goddard) so I moved him in.  Being new to the game I didn't know how relationship levels worked, and I wasn't sure how to break off the engagement (I could never find the fiancee when I tried to look for her)

The two sims never even fell in love (red heart), which suited Hank's commitment issues just fine, but yet he fathered two children.  Go figure.  (He cried for days when his fiancee died of old age, even though their relationship was at -100, because I testing cheats slid it, and he hadn't spoken to her since he moved in with Allegra - who btw was based off of Allegra Gorey from TS2 University)
10  TS3/TSM: The Pudding / Pudding Factory / Re: Slower eating, faster cooking. on: 2009 July 02, 01:35:02
I remember I was so thrilled to get 'TalkLessEatMoar' for TS2.  However, TS3 just went WAAY too far (EatSoFastYouAreDoneBeforeThePersonBehindYouSitsDown)
11  Awesomeware / AwesomeMod! / Re: AwesomeMod Config - Stylish on: 2009 July 01, 13:31:27
Thanks for the intro to Stylish!  I much prefer white text on dark background, and didn't know a feature was available that would allow one to change the settings in a global way like that!

Even not directly related to AwesomeMod, this will help my entire browing experience.
12  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 01, 13:23:06
Quote
Sims spend more years in High School than Elementary School, and that there is no Middle school. So where did it go I wonder? Middle School starts at 11-12... Strange coincidence, or conspiracy?

In many places (North American), Elementary goes from K-7 and High School goes from 8-12.  I know this is true in and around Vancouver BC, where I grew up, and I'm sure there are others.  Grade 8 usually starts around age 13 and grade 12 ends around age 18, hence 'teen'.  It's appropriate for the simplification in The Sims where age category=school applied.

I only wish the high school were a different building than the elementary.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Genetics questions on: 2009 June 14, 00:22:25
I too experienced this 'asspull' and was just about to post about it (glad I checked for related threads).  I have a blue-haired male sim and a green-haired female sim and they gave birth to a sim with dark orange hair (it almost looks red, but going into CAS shows that it's actually a dark orange).  It's not one of the default haircolours either.

Was completely off the wall random.  (No grandparents)

Out of a pool of ~20 or so children from 4 fathers and 2 mothers, this was the first time this happened that was this noticeably off (of course, three of the fathers and one of the mothers use a default haircolour, so it may have happened before.  The remaining two mothers I have yet to introduce to the genepool have custom hair - I'm doing a post-apocalyptic style thing where they have to repopulate with a limited genepool, I'm curious to see how the various genetic features I gave them progress through the generations.  I was worried this freak orange hair was going to throw off my results, but I'm glad to see that it's accounted for in the code and not completely wacked.)
14  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 12, 17:48:22
Don't put anything in the recycle bin. Just delete it. REALLY delete it. I never use the recycle bin, what's the point? I actually don't even use the windows explorer, I prefer file manager. When it deletes, it actually deletes. End of story. Makes life easier.

On windows (up to XP, I don't know about Vista), deleting a file puts it in the recycle bin.  Doesn't matter if you hit the 'delete' key or right click and selecting 'delete', it will go into the recycle bin.  You then have to empty the recycle bin to really get rid of them and free up hard disk space.
15  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 12, 13:41:32
Okay I've discovered something really strange.  And it's happened twice so I know I'm not imagining it.

Deleting the cache files is not enough.  I also have to empty the recycle bin.  Normally I empty the bin automatically, but sometimes I'm eager to play so I forget, and the game CTD's but when I empty the bin it works fine.

The bin shouldn't effect how a program operates, but it does.  *shrugs*.

I would think it would do something like that with a full drive, but my drive is only half full (though I have remapped my documents to exist on the D: drive, if that makes a difference.  My Sims is installed on drive F:)

EDIT:  Or maybe not - becuase I also had to delete my AweConfig as mentioned in this thread.  It's weird because it worked fine last night with the newest version and AweConfig, but now I have to delete it.  Fortunatly the only thing I use from default was the slider range, and I only wanted it for one sim (wanted to give her a long wichlike nose) so I'm good without it as long as her children can inherit that trait without it.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Kids and Toddlers on: 2009 June 10, 04:06:06
I've only been able to get them to interact while watching TV, and like you have experienced the weird animation glitch (I think the game tries to play the 'chatting' animation using the baby's model, which causes it to distort.  Really creepy)
17  TS3/TSM: The Pudding / Facts & Strategery / Re: Neurotics - easist to keep happy? on: 2009 June 10, 03:45:28
Been playing a new family, and I do see now that excitable does get a moodlet for parties, having friends over and promotion.  Because my neurotic was a loner and stay-at home writer, I never noticed.

I also see that neurotics get a debuff if you don't check an object enough.  I got in the habit of only checking the stove when I needed a moodlet and he got paranoid after his roomate fixed the sink.  I could see that being an issue if he was at work or something.

The reason my sim was so easy to keep happy, I learned after posting, is that the over-emotional trait enhances all moodlets.  Because I was able to get a lot of moodlets by a combination of loner, brush teeth, gussy up, freak out, check stove and having music playing, that kept him pretty much full even with a few negatives, when it wouldn't for a non over-emotional sim (they'd need a few more)
18  TS3/TSM: The Pudding / World of Puddings / Re: Goopy MkII on: 2009 June 05, 12:02:02
I concur with BastDawn, but he needs the Inappropriate trait.  My Goopy was always walking in to houses uninvited (of course he had to be friends with the sim first.  My sims made friends with him before I realized how anonying he was)

I think I'll go with these:

Slob
Loser
Kleptomaniac
Clumsy
Inappropriate

Unless I make him a child, in which case I'd go with Inappropriate, Kleptomaniac and Loser and let the game pick his other traits as he ages.

Thanks for sharing.
19  TS3/TSM: The Pudding / Facts & Strategery / Neurotics - easist to keep happy? on: 2009 June 05, 11:44:24
I've been playing around with several sims I've created and pre-built sims, and it seems to me that a lot of the traits do the opposite of what I would expect them to do.  The most obvious is Neurotic.

I haven't done rigourous testing on this, other traits may have had influence, but the sim I've noticed this on is an Excitable, Neurotic, Insane, Loser, Loner.  Career=Self Empoyed Writer

You can give them an instant buff just for checking to make sure the stove isn't on and an additional bonus at any time just by selecting the 'Freak Out' option on themselves.  If a chore is left undone, they get wishes to get the chore done - making the bed and washing the dishes come up a lot. (compare that to a Neat sim who will just do it and not get Lifetime Happiness or the mood buff for wish fulfillment).

These bonuses combined make this sim the easiest to play of all that I've tried (and Insane is hilarious to boot).  He is always in 'platinum' mood (By that I mean, white flashing indicating bonus Lifetime Happiness).  (Loner also helps since he has a separate room so always gets that buff)

His 'roomate with benefits' is an Athleric, Evil, Lucky, Hopeless Romantic, Hot-Headed (Career=Military) .  I've completed all wishes for each of them and the Neurotic sim has double the Lifetime Happiness and is almost always 'platinum'.

I would think Neurotic would be hard to play since they are described to always freak out (I would interpreat that as negative debuffs, but that dosn't seem to be the case).  I would rather see them becoming stressed when they think the stove is on and having it removed when they finally check it.  

Excitable, on the other hand, seems to affect mood not at all.  I've only seen it trigger once (when they first moved into their new home he did the campy giddy happy clap) but didn't seem to get a mood buff for it.


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