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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 11, 19:54:51
I also really miss NL-style chemistry and dating. Right now it feels like there's no reason to have a Sim choose any other Sim in particular for a match-up, other than "My biological clock is ticking, I need a mate NOW, and you're standing in front of me." Sims are not turned on or turned off by other personality traits, they don't care about hair color; I haven't played a Snob Sim or one with a LTW related to money, but I somewhat doubt those Sims will really care much about the financial status of romantic possibilities, either. Love is simply a vending machine in TS3.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 11, 16:22:35
I have had the pregnancy book issue with other Sims as well, who were not bookworms and had other books available to them. Maybe the pregnancy books are extra-attractive?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 11, 15:45:37
I just played a pregnancy/baby/toddler for the first time last night, and I have to agree with everyone else that the ultra-larval babies are weird, at best. Pregnancy seems to have gotten some interesting changes, but babies now creep me out, instead of just being a timesuck.

This is not a missed object, but someone above mentioned objects being too attractive, like guitars--another one is the garden sprinkler. Every time a Sim is idle now, s/he wants to go play with that stupid sprinkler. This would make sense for kids or those with the Childish trait, but a Neat Sim just traipsing off to get messy in the sprinkler? I don't think so.

And I really, really miss the ability to customize lot sizes. About half the lots in Sunset Valley are far bigger than I like to build on. I want compact, dense residential areas, not sprawling McMansions and suburban horrors.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 10, 22:45:11
That's what I get for assuming that they should be where they used to be, and/or for not investigating every speck of available decor prior to thinking about building! Thanks, folks. It does make sense for shutters to be a decorative item, but I am also amused by the fact that they must have got that idea after some object modders put out shutter items for TS2.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 10, 21:54:03
All of the above, plus windows with shutters. There are some architectural looks that just cannot be achieved without shutters. Actually, I mostly hate the selection of windows in the base game, not just for the selection itself, but because they changed the size of some windows from TS2 to TS3: The mission-type rectangular windows most significantly. Whereas they used to be placeable on a wall segment and pretty much fill it side-to-side, they no longer do that. So a wall of windows is only truly achievable if one wants a more modern or high-tech look, not on a house which sports a more traditional (e.g. Victorian or Craftsman) style. They also changed the traditional-style arch (with the multiple glass panes) from two tiles wide to three, a design choice which still leaves me scratching my head.

I love that I can coordinate textures with CAST, however, the underlying architectural styles themselves still need to work together, and I don't find that the base game does that very well. As per usual with EAxis.
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