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Pages: 1 [2] 3
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27
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Awesomeware / AwesomeMod! / Re: Keep body weight..?
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on: 2010 February 10, 05:26:31
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Bodyshape should not be adjusted using Editsim if you want it to stick: If you want those values to keep, use "setfitness and setfatness" to adjust them to numeric values.
Those cheat codes doesn't exist for me.
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29
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Awesomeware / AwesomeMod! / Re: Crash to desktop
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on: 2009 November 29, 01:52:46
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I just installed AM with base game, patched to 1.7.9, but everytime I try to load, the game crashes to desktop as soon as the green loading bar is full. I have other mods (no core mods) game works fine with those, but not AM. If I take AM out, it works fine.
I reinstalled the framework after patching.
Any ideas anyone? It's driving me nuts, I really want to play.
I get the same problem, it crash as soon as the green loading bar is full. Does anyone has solution for this?
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36
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TS3/TSM: The Pudding / Pudding Factory / Re: UltraLounge Full Set
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on: 2009 July 31, 05:59:38
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Extract it using S3Pack or Multi Sims3Pack.......you will lose the Sims3Store icon.
You may be have been download the corrupted version of UltraLounge. It remind me with the Riverview case in the past.
I download UtraLounge from the torrent, a rar file with all the updated Sims3Store files. It work for me.
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37
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TS3/TSM: The Pudding / The World Of Pudding / Re: Moodlets + Six Bars vs. Eight Bars
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on: 2009 July 10, 06:48:25
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The setting sometime is not right, I need to fix that. Or I accidentally write a wrong value that I haven't notice or fix it.
Everything else in your description sounds logical, and it might be something I'd want to try after a while when I too am completely bored with perma-happy Sims. But this statement would definitely make me unlikely to try your mod in my game--it's vague and sounds like a potential for gameplay borkage. What is it that you say is not set right and still needs to be fixed? If you're talking about the levels at which you set one or more buffs/debuffs, that would hardly be catastrophic. However, if the "wrong value" is something else in the file, how wrong is it? What makes you say that, what is it that you see happening in your modded gameplay? You don't need to worry. It work great and I satisfy with it. You can delete or modify the value by yourself if you find there's something not right or suitable. It's still in alpha or beta stage anyway. That's why I haven't publish it to any sites. Since I just make it in this couple of days, I still haven't figure it out the right balance or standard of value. That's the hardest part, I need to play for a long time to find the right balance and make a standard for it. So far I use my own calculation in my head to find the right value, but I satisfy with the result so far. Just a little minor thing that may be I write the wrong value that it should be and make the game a little unbalance for some moodlet. I'm still in research. You can change that manually if you found it. May be you can give a suggestion, we can share the value, test it together to find the perfect and realistic value. So far I divine the moodlet into several groups: Good moodlet: Minor Condition: like environment, decorated, squeaky clean, mint teeth, etc. Have Fun: entertained, having a blast, evilness delighted Big Have Fun: Party, watch a concert, watch a movie, etc. Social/mental condition: flattered, inspired, etc Achievement: fulfilled, honor student, etc. Big Achievement: marry, first romance, first kiss, etc. Bad moodlet: Minor Condition: bad/dirty environment, sleepy, need to pee, grungy, etc. Major Condition: tired (very sleepy), must have a pee, smelly, etc. Social/mental condition: offended, embarrassed, upset, etc. Disaster: lost a friend, etc. Big Disaster: Fired, divorced, mourned, etc. I just haven't find a standard of value and connection between all of them. What I do so far is find the problem why my sims always feel very happy and elated, which major moodlet influence it. And I found 3 kind moodlet: Decoration: Decorated, Nicely Decorated and Beautifully Decorated (value 40) Entertained: Entertained, Having a Blast (value 40) Sleep: Well Rested (value 40) Each of three of them has 40 value, total you always get 120 positive mood. The timer is also importance too, since three of them has a long timer. That makes my sims always very happy almost entire day and almost everyday too. I cut all of them into half of the original value. Well rested to 10. Like Mira Krisma said too, the bad moodlet don't have a great impact. I notice this too. There's 2 stage of bad moodlet of sleepy: Sleepy and Tired. I notice that Sleepy has no negative moodlet, so I increase it to -10. Tired to -30 or -40 (I forget). Just like want to pee, hungry and low hygiene too. -40 will make a yellow mood, 2x~3x -40 will make a orange~red mood. I also modify another bad moodlet like upset to -40, caught after curfew to -40, etc. The rest I forget, since I directly edit the xml file and I don't know which one I change at that tme, how many the value I type, etc. But so far I satisfy with the result, there's no major issue. Just need to find the right balance between all, make a standard and applied to all. Just download and try it. It's very worthy and won't destroy the entire gameplay, just a little modification like another mod too. I hope you like it.
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38
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TS3/TSM: The Pudding / The World Of Pudding / Re: Moodlets + Six Bars vs. Eight Bars
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on: 2009 July 09, 19:47:27
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What do you think of the moodlet hybrid system in TS3, compared to the old need bars from previous games?
After a week of playing with TS3's moodlets + bars, I have to say I hate it. The moodlets are extremely overpowered, IMO. Joe Sim here can be smelly and socially neglected, but still be happy as a clam because he ate a tasty breakfast! There also seems to be a huge amount of good moodlets vs. bad moodlets ( or perhaps I'm not seeing them ), which throws off the balance even more. Perhaps my biggest rant is the absolutely retarded art style in the moodlet thumbnails. Any moodlets involving the emoticon-esque face are cheesy ( the "It's Dark" moodlet takes the cake ), and there's a few more that make me shudder.
I'm not saying that moodlets themselves are horrible, I would just like to see a facelift of points-weighting and perhaps some replacement thumbnails.
I think I'm really understand what your meaning. My sims just like yours, always in very happy and elated mood. Guys, did you notice this too? I think it's abnormal too. The normal should be in fair mood. Very Happy and Elated mood only for special event or special condition, not almost every time. Our sims is just a normal human, not a Buddha. I do something with the moodlet value. I notice there's 3 moodlets that have a huge influence with our sims mood. The well rested, decorated (nicely/beautifully decorated) and entertained/having a blast. This always make my sims mood high, since three of them has a high value and long timer. I reduce the value into half of the original. Like having a blast moodlet, I lowering to 20. Entertained to 10. well rested to 10. Decorated to 5, nicely deco to 10 and beauty deco to 20. I also increase the value of achievement moodlet, like fulfilled to 40. I think fulfilled moodlet will makes sims very happy and elated like in the real life, so I increase it to 40. Watching a movie, concert, etc, I also increased to 40. Married, first kiss, first romance, etc, more than 40, maybe 50 to 70. I also double the strength of bad moodlet. Like very hunger to -30, must have a pee to -40, rude awakening to -40, etc. This make the bad moodlet has a strong influence and makes the mood hit yellow, orange even red. Like if you really must have a pee in the real world, your mind is so distracted, you can't think another, so urgent, your mood is bad too, that's why I make really must have a pee to -40. I do the same with rude awakening, like in the real world, when you in deep sleep and suddenly being awaken by something, you must be very angry, right? -40 will make the mood into yellow to red. I do a lot of changes, and I don't remember all of them. There's too many, almost all may be. I'm very satisfy with the result, although psychological, it's makes the game a bit harder, may be in my head only, since I saw a lot of yellow mood in my sims picture. But most of the time my sims has a fair mood, they are so happy when fulfilled/achieved something, just happy in good condition and uncomfortable for urgent matter. I'm still in research to achieve the best value of moodlet, so I haven't publish it to any sites. The setting sometime is not right, I need to fix that. Or I accidentally write a wrong value that I haven't notice or fix it. You can download and put the moodlet.package to the usual place. And see the different. May be you should delete the scriptchange.package too. It's still not perfect but I hope you like it. You can anything with it, like change the value and fix the mess I left. I also do change to the bed setting, that I don't included in the zip file, since it still in testing. and It look like it didn't work, I should play a lot to see if it work to all bed I applied. I make all bed to have a bed sleep change of possibility. I think sims sometime can has a nightmare, sleep in wrong position, etc. That the meaning of bad sleep I think, that's why I applied to all bed.
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39
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TS3/TSM: The Pudding / Pudding Factory / Re: Faster Eating & Cooking
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on: 2009 June 24, 04:45:13
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This mod is awesome, the faster cooking is what I waiting for. I'm downloading it now.
Can you make faster cooking only on stove? I found that preparing food is not that long, but cook on stove is like forever.
And also longer eating? So there's a change to make a whole household members have dinner together. No eating alone.
Can you make it separated package file?
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41
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TS3/TSM: The Pudding / Pudding Factory / Re: TS3 Pregnancy Length Pack FINAL - 12hrs to 9mos!
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on: 2009 June 23, 19:02:06
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Thank for accepting my idea, not only me, many people ask for it too. I found that already committed relationship sims (like having boy/girlfriend or partner) won't accept any woohoo interaction (I use no jealousy mod). Can you also make to lowering the woohoo recruitment?
Back to pregnancy mods. Is this conflict or sharing the same xml file with Teen Woohoo and No Jealousy mod? I found Teen Woohoo and Jealousy mod sharing the same xml file, and I must choose one of them.
I love the real nine month of pregnancy, it's like suspend the pregnancy. Nine days is also great.
Thank you for your pregnancy mod.
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43
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TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing Tutorial - Quick and Dirty Guide to the CAS Unitool
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on: 2009 June 21, 04:30:35
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Hanlon Razor is awesome. I ask for tutorial and he give me this, a very detail + picture too. Thank you so much. I'm try to convert some of TS2 CC undies, and see if it work. The DDS Thumbnail Viewer from Nvidia that is linked to in the tutorial will not work with Windows Vista or Windows 7 but I have found another viewer that will. nVidia DDS Thumbnail Viewer work from me, I'm using Windows 7 Build 7100. May be it's because I already install DX9, since I want to play TS3 and other games.
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44
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TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - The Thong Bikini by Me
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on: 2009 June 21, 04:02:22
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Is it possible to get this enabled for the other catagories? A bikini top with one of the short skirts would be nice for on the way to the beach. You can download and use Delphy CTU at MTS. It's still in BETA testing, so it's put in the modding forum. CTU can change cloth categories. And I succeed make bikini top available in everyday, PJ and athletic.
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46
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TS3/TSM: The Pudding / The World Of Pudding / Re: Poor Body Textures Outside of CAS
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on: 2009 June 20, 14:46:08
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Do you think the poor quality of skin texture is because of video card RAM?
Mine has 512MB of RAM, and the skin texture look bad in dark skin. There's an artifact on the skintone, something like skin disease, or import/exported multiple times from TS2 bodyshop.
Does anyone here has 1GB of video card RAM, do you still get artifact on the dark skintone?
I also download custom skintone and the quality is one step lower than EA original. I get artifact in bright skintone that I never get when using TS3 original skintone.
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47
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TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - Two Tone Sheer Tie Bikini - NWS
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on: 2009 June 20, 14:37:12
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A very wonderful and sexy bikini! Thanks.
I thought we can't make a transparent undies or bikini, or even modify the CAST texture zone. But you proof it can.
Delphy release the CTU, but I'm still fail to import some of my favorites undies and bikini from TS2. I stuck at the alpha and CAST.
Can you share a tutorial how you make a 2 tone sheer bikini to us?
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48
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TS3/TSM: The Pudding / The World Of Pudding / Re: I patch the game to 1.0.632.00002 but nothing happen
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on: 2009 June 16, 10:45:09
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I though it was me only.
I don't have problem wiith overheating since I use FPS limiter. But I'm still get random crash, it has something to do with memory load and graphic rendering. If I move around my camera so fast in Sunset Valley, suddenly it crash when it fail to load or render some an item from RAM. Crash and back to desktop, not crash and restarting the computer like overheating problem.
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49
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TS3/TSM: The Pudding / The World Of Pudding / Re: Poor Body Textures Outside of CAS
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on: 2009 June 16, 10:02:49
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Just to make certain - I had all graphics turned up when I began my game but I still had to manually turn up the "Sims Quality" so that may be a factor as while my sims have some weird texture to a degree, they are not nearly as blotchy as the pic above. What do you mean with manually turn up the "Sims Quality"? Do you mean we still can tune up the graphic setting of Sims model beyond EA setting? Can you share us a trick for it?
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