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26  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 06, 11:52:29
Tried that. Clicked on "wake up"... and the flood of BUY commands disappeared, but the corrupted "sleep" icon is still there, and new commands overlap it, and still no working SC.

My fault for using this awesome-but-experimental feature in the first place?
27  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 06, 11:47:00
It doesn't go away, sir. I can't even click the icons to cancel them.
28  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 06, 11:23:37
I'm having the same problems with SC. It's been working great until the last 2 builds. I started a new neighborhood today, and SC is completely borked.
When I click to enable Supreme Commander, I get no SC icon, and I get a flood of Bathroom Uses You queued actions that reaches clear across the screen. The odd thing, is this is after only enabling SC on 1 out of 2 sims in the house.

This sim has SC enabled.


This sim does not have SC enabled.
29  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 26, 04:50:53
New build up, patch integrated into build. If you don't have the patch, get it here:
EN_US (00001)
Worldwide (00002)/Razor1911
If you have some weird non-English-speaking version, substitute your appropriate regional numbers.

You lost me. So do we need to get the patch in order to use the latest build, or is the patch included in the latest build?
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 26, 03:19:01
Fuck this patch. Awesomemod is all the patches we need.
31  Awesomeware / AwesomeMod! / Re: IMPORTANT DESIGN POLL on: 2009 June 19, 22:19:54
I avoid using mice that don't have scrollwheels. I thought they were pretty much standard now?
32  TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa! on: 2009 June 18, 01:05:45
THe neighborhood capacity is larger than you think, really. They're using either longs or ulongs for NIDs now, meaning there's enough NIDspace to have a population of at LEAST 4 billion, and if they're using ulongs, the population can exceed the Earth's. Your computer will choke long before then, but there is certainly no obvious upper bound like in TS2.

That's a staggering thought. 4 billion babies, laying on the floor, while their not-parents play EA sports on their computer.
33  TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa! on: 2009 June 16, 21:51:32
Before I name the things I want to hate, is disabling things our only option at this point, or can those predicates be edited/expanded to add sanity to the programming? Don't get me wrong, killing by fire is better than nothing - I'm just hoping that a good game can be salvaged out of this mess.
34  TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa! on: 2009 June 16, 03:39:04
I'm most interested in the fact that "A custom predicate may be specified that excludes some candidates". Does that mean that it might be possible to come up with Story Progression that actually makes sense? Parts of Awesomemod address this, but only in a "disable x from happening" way - which I'm thankful for, it's definately a start. How much further can we take this? And why hasn't Eaxis offered you obscene amounts of money to come program for them?
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