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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 June 03, 00:15:44
Just for fun:

Grammar and language rules that go above and beyond your everyday policing: http://www.economist.com/research/styleGuide/index.cfm?page=673903

Some of the stuff in there is pretty obvious, but some of it is amusing and fun. A lot of their rules won't necessarily be agreed upon by your modern dictionary. Of course, your 2009 dictionary probably has words like 'webinar,' 'woot,' and 'fanboy' in it.

Examples:
Quote
Epicentre means that point on the earth's surface above the centre of an earthquake. To say that Mr Putin was at the epicentre of the dispute suggests that the argument took place underground.

Testament is a will, testimony evidence. It is testimony to the poor teaching of English that journalists habitually write testament instead.

Circumstances stand around a thing, so it is in, not under, them.

Effectively means with effect; if you mean in effect, say it.The matter was effectively dealt with on Friday means it was done well on Friday. The matter was, in effect, dealt with on Friday means it was more or less attended to on Friday. Effectively leaderless would do as a description of the demonstrators in East Germany in 1989 but not those in Tiananmen Square. The devaluation of the Slovak currency in 1993, described by some as an effective 8%, turned out to be a rather ineffective 8%.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 28, 04:13:16
I'm not sure this is politically correct.




Lol. What does the moodlet say it is from?

It's from being in a dark room. I just thought it was amusing (accidental, too - robbers jacked my bathroom lamps) so I snapped a screenshot.
28  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 28, 04:06:40
I'm not sure this is politically correct.


29  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 23:23:10
I mentioned that, as far as the Music career goes, playing the guitar has several of its own perks. I forgot one of the most obvious: playing for tips in the park, aside from making money and raising your skill at the same time, also builds relationships with your tippers.

My rockstar had accidentally completely one of the charisma challenges (20-something friends) before he even had the charisma skill.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 22:02:53
No, which is disappointing. I thought at least that we'd be able to make jewelry out of them.

I've been trying to get all butterflies. It has not gone well. So far, I have:
Green Swallowtail
Monarch
Royal Purple
Mission Blue
Zephyr Metalmark
Moth
Red Admiral
Silver-Spotted Skipper

I know there's a rainbow one, but there has to be one or two more. I'm currently saving up for the collector's perk, but had to spend some points on ensuring that my sim would be a great host. I don't want to see an over-reactive party animal after a bombed party.

I'm pretty disappointed with the collection rewards. Seems like all they give you is the ability to find things you already have.

At least the collector helper also helps find seeds. That was useful.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 22:00:41
Another thing you might mention is with any job that has the option of doing extra work:
Like Law Enforcement = Special Investigation Case
Science = Independant Research Project


Sounds like these are just job-specific variations on "work extra hard"

I think every job has that in there somewhere.
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 21:53:09
is that ~2k for a small and ~4k for a large?

I assumed that the small and large paintings had appropriately different completion times and values, but I never bothered to time it.
33  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 21:17:46



Well, for instance, my evil sim has fathered 4 bastards, none of which he has ever met.

That's not illogical. It's illogical for the birth parent to leave the hospital carrying an infant and have no further relationship progress than she had with
a person she greeted two days ago.

Hell, I dunno. Maybe EA is giving sociopaths the benefit of the doubt.
34  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 21:16:42
My sim got arrested at level 9 which, yeah, doesn't make any sense.  Go EA, etc., etc.  Work out should gain athletic skill, but I don't think it actually does - I did not notice any increase in the skill bar while I was there.  It's also utterly ridiculous that exercising for a few hours straight should result in fatigue when my sim can go for much longer if she's not doing the "Quick push" option (or whatever it's actually called).  So either way, it seems to be messed up.

I've definitely seen my sim's attributes go up from drop-down menu away activities. I've gotten athletics to the next level while at work, so I presume the jail one should work as well. I would expect them all to use the same routine. Maybe jail is just less effective than other methods.
35  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 21:05:51
I'm trying to keep up with the thread, but I've most likely skipped some pages, so the following may have been addressed.

What is up with the lack of relationships between family and/or household members? I've so far witnessed two sprog birthings with zero relationship for mother/child, which
is retarded. I wouldn't mind working them up to friendship status, but they should start with at least some relationship points.

Also, the first of the families the game moved into town without my permission(this is also retarded) consists of two adult women and a toddler. Neither of the
women has any relationship status with the other, or with the child. What the hell?

The regular feed / snuggle / play routine you have to go through with infants, as well as toddler training, should give you some reasonable level of relationship with the kid before it will ever matter.

No idea on the second one. That's bizarre.

Well derr. I know how to get the relationship up, but why wouldn't they start out with one. It are stupid.

Well, for instance, my evil sim has fathered 4 bastards, none of which he has ever met.
36  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 21:00:14
As an aside, I recommend everyone keep a charisma 1 book lying around. Sims will boost charisma on their own through regular interaction once they have 1 charisma, but if they don't get their first point from the book, it will never go up.
37  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 20:57:15
I'm trying to keep up with the thread, but I've most likely skipped some pages, so the following may have been addressed.

What is up with the lack of relationships between family and/or household members? I've so far witnessed two sprog birthings with zero relationship for mother/child, which
is retarded. I wouldn't mind working them up to friendship status, but they should start with at least some relationship points.

Also, the first of the families the game moved into town without my permission(this is also retarded) consists of two adult women and a toddler. Neither of the
women has any relationship status with the other, or with the child. What the hell?

The regular feed / snuggle / play routine you have to go through with infants, as well as toddler training, should give you some reasonable level of relationship with the kid before it will ever matter.

No idea on the second one. That's bizarre.
38  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 20:53:34
Also, is it possible to be arrested at the top of the Criminal track?  It's a really annoying side-effect of that career - you randomly get summoned from work by the police and go to the law enforcement building for several hours.  Your drop-down choices while you are there are "Pass the time", "Work out" (which does not seem to have any effect except increased fun and eventual fatigue), "Make friends", and "Play dominoes".  And of course, while you're in there you're "Missing work" so you lose job performance.  Also, they don't feed you.  I had to use testingcheats so that my sim didn't die.

My criminal was only arrested twice, and very early on. He's been at the top for a really long time, so I suspect it's not possible to get arrested that high up.

I found jail to be vaguely amusing and not that annoying. Work out should build athletics.
39  TS3/TSM: The Pudding / The World Of Pudding / Career Profitability and Perks on: 2009 May 27, 19:59:49
Since there's been a good bit of discussion about how much money each career generates, including the perks, I thought I'd start a list. Obviously, each career now gets occasional bonuses, but I suspect most careers will be within a relatively small range when they first hit level 10. I have to say, the varying effects that you get from different career paths is one of the better changes from TS2.

I'll get better numbers later, but here are some ballparks for the careers I have experience with, off the top of my head. Feel free to post data below and I'll keep a running list in the first post.

Criminal (Evil) -
 - requires athletics, workplace relationships (especially the boss) and, for the very last levels, a little bit of logic.  
 - ~3200 per day
 - occasional free items, which sell for anywhere from 1k to 8k. I'd say about an 80% chance of an item on a given workday
 - the dropdown option "Do Side Jobs" nets about an extra $750 per day
 - also has dropdowns for improving athletic skill, meeting co-workers, befriending co-workers, and befriending boss.
 - will post workdays later. Have to check, but I think it was 3 days a week. Works at night.
 - Occasionally radiates a red aura in the presence of groups of sims. I think this is supposed to scare them because you're Mr. Evil, but it doesn't really appear to have any effect.
 - At lower levels, your sim can get arrested and spend a 12 hours or so in jail. Jail has dropdowns which include building athletics and your fun meter. My sim was arrested twice in his career, both times very early on.
 - Top tier ride is a black limo. Top tier costume is a black outfit with green piping, in a vaguely 1940s military shape. (tier 9 costume is Dr. Evil, to a T)

Music (Rockstar) -
 - Requires guitar skill, workplace relationships and musical performances (can be performed at work via dropdown).
 - At top tier, has no work hours. You perform shows or do an autograph session whenever you want, within certain hours.
 - Theater shows net about 1k and last about two hours,  Arena shows net 2-3k and last about four hours (time frame is a total guess. I wasn't paying attention). Money from shows seemed seriously lame, to me. There doesn't appear to be a way to get a raise, since there's no job performance bonus possible - the meter doesn't fill up anymore.
 - Sims in your household can go to the show for free and will get a nice moodlet afterwards.
 - Autograph signing sessions last four hours and net 6-7k, but it's not autonomous - you have to queue up a bunch of "sign autograph" actions (not that much work, really).
 - Getting your guitar skill up has a lot of perks of its own, including the ability to make decent money by playing for tips in the park (playing for tips still generates skill) and to serenade significant others.
 - Ride is a Rockstar bus from level 6 or so to level 9 (fully replaces the cab. The bus will take you everywhere). Level 10 is a blue limo.

Journalism -
- Skills Required: Writing from the beginning, Charisma at the higher levels. (Surprisingly, Creativity is NOT required at all. Because it no longer exists, my mistake.)
- Friends: Indirectly required to gain Charisma skill after the first few points. It is possible to get quite far (around level 7) with minimal friends (3, in my sim's case) however. The game recommends you befriend the boss, though I didn't notice much benefit.
- Other Requirements: At the higher levels, job performance is ostensibly influenced by the quality and frequency of your articles, interviews, and reviews, though my sim hasn't written anything but novels since level 6 or so with no effect.
- Perks: Under "Special" interactions, your sim gains the ability to Interview. This allows you to discover all five traits of any sim very quickly. Also, there is a special writing skill achievement ("Feature Article Writer") that increases the chances of producing hits and bestsellers. This appears to be exclusive to Journalists. The indirect perk is you're more or less required to max Writing, which makes it an ideal career if you want to concentrate on novel-writing primarily, and do a traditional career on the side.
- Salary: At level 10, Star News Anchor, I believe the starting salary was around 700 or 800 (not sure exactly.) With raises from maxing job performance, my sim is currently making 900+.
- Hours: For level 10, Star News Anchor, M W Th F : 8:00 am - noon.
- Opportunities: Interview City Councilman -- go to City Hall for a couple hours. Save your branch from being closed by the network -- write a bestselling article. A few other opportunities were similarly based on writing hit or bestselling articles. All successful opportunities result in higher job performance, money (not much, usually around 300) and sometimes, better relations with your boss, whatever that's worth.
- Job-Specific Working Technique: Practice Writing (increases writing skill) and Discuss News With Co-workers (increases relationship score with co-workers).
- Level 10 Vehicle: Margaret Vaguester - speed 10.

Athletics [from roflganger]:
 - I have to check my game for exact numbers, but at the top, they bring in a sizable sum and can also do autograph signings and advertising deals.  
 - Work schedule sucks though - 3 work days and 2 game days.  
 - Performance factors: relationship with boss, relationship with teammates, athletic skills and (after a certain point) how the team does in games.  
 - Extra perk: family members can attend games for free.

Culinary [from gyrobot]-
 - Very low maintenance Career, requiring only cooking as the only skill with good workplace relationships.
 - You get an improved Food Processor and a Fridge that boosts all food quality by 1. Leftovers also last longer in that fridge.
 - You get half price meals for the place, not that it matters since the only place worth going is the Bristo
 - Can switch between restaurants for speed/mobility.

Science -
 - Top Pay (Will update this.  At Level 8 it's currently 257/hour with MTTF workdays, 9:00-1:30)
 - Performance Factors:  Mood, Gardening, Handiness, Fishing (One of the more skill oriented careers)
 - Decent work hours - Seems to hover around 6 hours.
 - Occasionally you can get burned at work.
 - Standard Work Options: Business as Usual, Work Hard, Hang Out in Specimen Closet, Geek Out With Fellow Scientists, Help Boss, Independent Research.

Business -
 - Rank 10, Power Broker started at around $400/h.  Workdays were only 8-11AM on M,T, and T.
 - Player could choose to 'Hold Meeting' at the upper levels, which lasted an hour or two and paid $750. Good for raking in cash. They should have called this Srs Bsns.
 - The company occasionally gave out a 'Deliver the Top-Secret Package'/'Host a Work Party' opportunity, or some other tomfoolery.
 - It was a rather dull career, but such is business I suppose.  Undecided


Medicine -
 - Requires logic skill, and reading medical journals (not as a career opportunity, but as an aspect of job performance)
 - Don't remember that well, but I think it was just shy of 3k per day when I hit level 10. Someone else can probably give a better number.
 - Can sleep at work, or play golf at work (sleep meter and fun meter).
 - You sim has to carry a beeper and is often "on call." Occasionally, you'll get called back to work at odd hours.
 - My retired medical career sim makes 460 a day.

- Law Enforcement ( superspy / forensic analyst )
 - During the career your given your own police car and your own laptop.  
 - You also get the option to question sims to learn every detail about their traits and life status.



--Working From Home--

Hacking -
 - A full night hacking session currently nets my hacker around 3-4k. It has gone up noticeably since I started, probably due to logic gains (though possibly due to hacking experience). Logic is still around 8, so I'll update this later. Can only hack between 9pm and 7am, so it's not quite as flexible as other home careers.
 - Hacking requires the computer whiz trait, it does not appear to require any skills, and it does not boost any skills
 - Cybercrime division occasionally fries your computer (I assume the unbreakable upgrade will stop this, but haven't tested it)

Logic Problem Solving on the Computer -
 - I had initially assumed that every time I did this I'd get a harder problem and make more money, but it appears to be a random amount between $50 and $150, and I don't think it goes up. The failure rate is also very high. Not a viable way to make money, as far as I can tell, but works for getting your logic up.
 - does boost fun meter, as well as logic skill.

Writing -
 - Very slow starting, but a high ceiling. I've read one person claim they currently make 24k per week in royalties. Royalties come in every Sunday for 6 weeks from when the book is published, and you can be receiving royalties from numerous books at once. If you're not playing on Epic lifespan, getting paid once a week pretty much sucks. Especially early on, when your big payday is 2k.
 - You receive a free copy of each book you publish
 - Different types of books become available as you increase in skill. Different types have different lengths and different payouts.
 - fun meter drain and stress moodlet generator (contrast to painting, which is a fun generator).

Painting [from VeilSethekk] -
 - Seems to be in the same boat as Writing, a slow start, but a high celing. And the lack of 5-digit number earnings on painting (Compared to writing royalties) is offset by the increased frequency in terms of the time it takes to finish a painting.
 - Chance to receive a "Paint X amount of paintings" opportunity, which can rake in 5-digit earnings. I've yet to see a Sim get that more than once though, so it maybe just a one-time thing.
 - Paintings made can contribute to the "Decorated rooms" moodlets should you decide to keep them.

Gardening -
 - Time-consuming for your sim, but easy for the player thanks to EA adopting an auto-garden script that some brilliant person had for Sims2.  Wink
 - Not very profitable from what I can tell. A stack of 200 low-grade veggies will net about 2k. I haven't tried selling high grade veggies yet. Plants grow very slowly, can be harvested 2-3 times, and then go barren and die.
 - There is a money tree that you can grow. Produces bags of cashable money that increase steadily. Does produce seeds occasionally. Lives much longer than other plants. Most cash seen so far is $700.
 - Sims can eat most of the foods harvested, providing quick hunger relief. The only things that I've seen harvested that are unedible were the Death Flowers and the Money Tree cash bags. This is really useful if you're off on a fishing or hiking trip and get hungry.
 - Massive hygiene drain (about equivalent to working out).

Fishing -
 - As with TS2, it's possibly to reel in objects. Guitars seem common.
 - Perfect quality deathfish look to sell for about $900-$1k. Fishing for deathfish looks like it could be pretty lucrative. Too bad they're only available from midnight to 2 am.
 - Other than the deathfish, no real money to be made.

40  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 18:07:30
Has anyone else moved in Jane March?  She appeared to be a normal Sim, with her job listed as "Lab Technician" (or Assistant, or something), and status: single.  However, when I had my Sim "Try for Baby" with her, it was greyed out, claiming her household was too full.  I figured she must have belonged to the Roomie household or Single Moms or something, so I had her move in.  The move in screen showed no other inhabitants of her so-called household, and upon moving in, she was short 2 traits and unemployed. 

I would love the ability to ask a Sim "Where do you live?" so I can easily peg people on the map regardless of relationship status, especially since half the time even friends' homes don't get pegged until I restart the game.  And even when it does work, you can only see who is home at the moment, making it a mission to track down someone whose last name doesn't match their household name when they're not home.

Same as the maids. I think this is what happens when you have sims that don't actually live in the town.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 17:49:45

LoL, I can see a child support mod in the future or maybe EA will release it in an expansion hahahaha.

Or an STD mod.   Tongue
42  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 17:38:56
I actually had to reload at one point because the brothers would fight any time I left them alone. Recovering from -100% relationship appears to be almost impossible. Any friendly action they took would just piss the other one off.

Well, this, at least, sounds a bit more promising.

I have noticed that, what with the almost total lack of fugly sims in my game, it is near impossible to find a suitable mate for a single sim.  I have been reduced to latching onto the first reasonable thing that came along, rather than being able to pick.  Apparently since townies now have relationships, families, and houses of their own, there are almost no single sims around.  I was thinking I might have to make Jesus a homewrecker.

Jump to a townie home and throw a birthday party for a teenager.
43  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 17:35:36
It gets quite boring waiting for work to be over or them sleeping if you don't have another sim to mess around with.

Yes, when they're sleeping or at work is the best time to mess around with another Sim. Smiley  Just make sure you're done before they wake up or get home from work. Cheesy

Hook


I had a set of sim brothers going, and one of them nailed every girl in town with impunity. The other, however, would get chewed out by his polyamorous brother any time he so much as glanced sideways at another female sim. Turns out I had tried out the "lets go steady" romance option while playing the second brother, and the philanderer-in-chief was good buddies with the 'girlfriend'.

 I actually had to reload at one point because the brothers would fight any time I left them alone. Recovering from -100% relationship appears to be almost impossible. Any friendly action they took would just piss the other one off.



Yes, takes a long time to get the -100 up. I broke up a husband wife and the wife is still pissed after about three weeks of game time. Though she is only at -50 or so now Tongue, i just made sure they didn't interact. A bit harder in your game though.

Something I wanted to know, can you now get females in the hood pregnant even if they don't live with you?

Oh, easily. Oddly enough, "Try For Baby" appears to have exactly the same reaction as "WooHoo," regardless of the circumstances (e.g. married sim at a house party with another person), so it's no more difficult to get a sim knocked up than it is to get them in bed.

If you impregnate a female townie, you get a message 3 days later that you're the father of a new child. The game names the kid automatically - you don't get to pick. You get a positive moodlet and some initial 'cuddle kid' desires, but other than that, there are no effects other than seeing your progeny reflected in your family tree.

I had my evil sim make a run at all of the married townies, just for the lols.

Also, infant aging appears to be permanently set to Normal. My life length is on epic, but all of my sims bastards have turned into toddlers within a few days.

44  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 17:22:38
Has anyone else seen the rubber ducky yet?

I didn't notice it anywhere in the buy menus, but one of my sims hooked it while fishing. If you set it on the edge of the tub, the sims will float it in the bath while taking a bath and get a lasting positive moodlet from it.

Maybe it's in the buy menu and I missed it, but I think it's more likely that there are a few household objects that you can't buy. My criminal sim has brought home a bunch of lawn gnomes which are different from the buyable lawn gnome and resell for $1k a piece.
45  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 17:19:16
It gets quite boring waiting for work to be over or them sleeping if you don't have another sim to mess around with.

Yes, when they're sleeping or at work is the best time to mess around with another Sim. Smiley  Just make sure you're done before they wake up or get home from work. Cheesy

Hook


I had a set of sim brothers going, and one of them nailed every girl in town with impunity. The other, however, would get chewed out by his polyamorous brother any time he so much as glanced sideways at another female sim. Turns out I had tried out the "lets go steady" romance option while playing the second brother, and the philanderer-in-chief was good buddies with the 'girlfriend'.

 I actually had to reload at one point because the brothers would fight any time I left them alone. Recovering from -100% relationship appears to be almost impossible. Any friendly action they took would just piss the other one off.

46  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 15:51:04
I did definitely see a crossed out 'evil' thought bubble above Holly's head when he started hitting on her. Queue up enough romance actions, though, and you can overcome anything (having the charisma trait, the attractive reward, and 10 in charisma probably helped). The only sims I couldn't impregnate were the maids, who had the "this sim has too many sims in her household to become pregnant" excuse. The maids didn't appear to be townies, though. I guess they commuted from somewhere where everyone has 10 roommates.  Roll Eyes

I can't say I've tried to poke the maid [or even hired one for that matter], but that's silly... Can you marry a maid, etc?

Yeah. They're fully-funcational sims, they just, apparently, don't live in Pleasant Valley, and hence can't have families. When my sim married her it forcibly moved her into the house and changed her last name - there was no option to move to her place, because she didn't have one.

She also had no skills of any kind, and despite the fact that the social mouseover drop-down lists her career as maid, was unemployed.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 15:01:16
I dunno, I found it a little bit harder to get Holly Alto (a "good" sim) to agree to have my evil sim's bastard child. Maybe she was just disturbed about the fact that we had to kick her Dad out of his bed before we could use it.

My sim had no problems convincing her Child-hating boss to impregnate her. Then he formed a friendship witih said child... Traits so far seem to be no more than glorified 'perks' to make each playable sim different from the next.

Ick.

I did definitely see a crossed out 'evil' thought bubble above Holly's head when he started hitting on her. Queue up enough romance actions, though, and you can overcome anything (having the charisma trait, the attractive reward, and 10 in charisma probably helped). The only sims I couldn't impregnate were the maids, who had the "this sim has too many sims in her household to become pregnant" excuse. The maids didn't appear to be townies, though. I guess they commuted from somewhere where everyone has 10 roommates.  Roll Eyes
48  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 14:44:30

 There does not seem to be any inherent compatibility system, though, so if you decide a Sim is The One for your Sim, all you have to do is start climbing.

I dunno, I found it a little bit harder to get Holly Alto (a "good" sim) to agree to have my evil sim's bastard child. Maybe she was just disturbed about the fact that we had to kick her Dad out of his bed before we could use it.
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