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52
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TS3/TSM: The Pudding / The World Of Pudding / Re: No steak plants for me?!
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on: 2009 July 09, 09:33:47
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The omni plant can grow all sorts of random crap, not just fruit, meat and cheese either, it can grow fish or even teddy bears! Don't forget books - it can be quite lucrative if you buy some of the more expensive books and start cloning them.
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54
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released.
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on: 2009 July 07, 13:27:17
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In the interest of fairness, I will point out that in South Africa, downloading the game is actually not a less expensive alternative to buying it outright, since the price for 5.5 gigs worth of bandwidth exceeds the actual price of the game, and even the fastest DSL connection is slow. Paying someone the equivalent of about $8 USD for their pirated version does make financial sense here.
Paying money for a pirated version of the NON-RETAIL version, however, is stupid.
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55
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released.
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on: 2009 July 07, 09:41:55
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The point is, if you have version .615, you either did not buy it but are too much of an idiot to admit it, or you are an idiot and bought it from a flea market that happily took your money for the non-retail version.
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59
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released.
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on: 2009 July 03, 17:27:02
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Heh, she probably bought it at a flea market where people will very happily sell you ARRed goods. Every flea market in SA has at least 10 vendors hawking poorly burned CDs with badly photocopied covers.
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63
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 01, 19:37:43
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I'm with Pes, I have never seen this option in game, and I've had my sims stand there for hours romancing each other.
It seems to take more social foreplay to pop up compared to when it appears in bed, but it's definitely there - if you can get the other Sim to think the active Sim is "extremely irresistible", the options to woo hoo and try for baby should appear shortly afterwards.
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65
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 01, 15:32:35
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Would they not be fed once hunger gets really low? In the careers they do occasionally get fed but only when hunger is really low, and even then not always, and the jail seems to behave the same as a work shift only without any performance or money gain.
Nope, I've had to cheat hunger levels up before. As for careers, hunger motive usually gets boosted at the same time each day (whatever that job's lunch hours are), not based on hunger motive.
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66
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 01, 13:55:24
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Now to just make the jail time longer. Perhaps a a few days instead of the half day or quarter day that it does which is more an inconvenience then a punishment.
Unless the issue of Sims apparently not getting fed in jail is also fixed, this could be a pain in the ass. Not that I actually care, since I don't have the pedobear option enabled; just pointing it out for those who do.
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69
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TS3/TSM: The Pudding / Facts & Strategery / Re: Making Playable Ghosts
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on: 2009 June 30, 18:34:25
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Nah, they have the autonomous Scare action. I brought one back and he keeps scaring his daughter.
Yes, but that's autonomous. When actually playing them, they have the same options as fleshbound Sims. From a gameplay point of view, they're no different.
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72
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 June 29, 22:30:52
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Yes - for example, runstoryaction MoveInHousehold. When that didn't work, I tried adding in family names, lot names, using single quotes, double quotes, <>, etc. When I tried runstoryaction Create and Move In, it did not work - the error message said it could not be validated.
I have almost everything enabled in my Awesomemod config. The only things not enabled are robotic hand of God, censors, TS2 aging, 12 woohoo, and the CAS slider scale. Any ideas? I can load the game later and take some screenshots, if that would be helpful.
Based on Pescado's actual post, it's possible that only "Create Household" works - that one works fine for me, while none of the others do. Alternatively, it could be that the action generates a random potential event, and the "Failed!" means the action actually just failed - for instance, GetJob may have grabbed a Sim that already had a job, thus the action would fail. I tried testing this by running GetJob over and over, but it failed every time, so this is sheer speculation. My hunch is that only Create Household works.
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74
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TS3/TSM: The Pudding / Pudding Factory / Re: Wash your @#$%ing hands! No toilet geniuses! Some Toilet Mods
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on: 2009 June 29, 07:53:19
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Yeah, that's why I use my sleeve. It cracks me up when I see someone take so much care to wash their hands thoroughly, then touch a towel dispenser knob that's been around the block and back, then grasp a door handle with their hands that a bunch of dirty-handed kids and adults have just touched.
I used to worry about that, then I realized that 2 minutes later, I'm going to go back to my table, pull out a chair that has been touched by god knows how many people (many of whom used the door handle in the restroom) and I'm going to look at the menu that's been handled by countless strangers, and so on.
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75
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TS3/TSM: The Pudding / Facts & Strategery / Re: Work Performance Facts
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on: 2009 June 28, 22:25:09
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Can you switch tones while at work and have both (or more) of them do any good? For example, I had a businessman who had pouty faces in both the "hold meetings" area and the "co-workers" area. I started him off holding meetings but then switched to hanging out by the water cooler. Hanging out at the water cooler didn't seem to help at all. Maybe I switched too late?
Switching works fine - I frequently have Sims switch tones at school and at work. It is entirely possible that you switched too late in the day for enough benefit to build up.
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