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226  TS3/TSM: The Pudding / The World Of Pudding / Re: Razor1911 release vs. Reloaded release on: 2009 May 27, 21:58:57
There is no individual roof pitch slider, and no cheat (under CTRL-C "help") to change roof heights individually, in the razor/patched version I'm running.

However, this picture of Riverview shows a gambrel roof with two individual pitches, so it's either possible through a later patch/final game release, or they've cheated in another way that we don't get to do.


I read somewhere that the farm in Riverview isn't a playable lot, so I imagine it's created in the same mythical way that the rabbithole buildings are.  Unless there is a way to build a glass dome like the Science building has that I don't know about.
227  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 21:19:48
Science Career:

Top Pay (Will update this.  At Level 8 it's currently 257/hour with MTTF workdays, 9:00-1:30)

Performance Factors:  Mood, Gardening, Handiness, Fishing (One of the more skill oriented careers)
Decent work hours - Seems to hover around 6 hours.
Occasionally you can get burned at work.
Standard Work Options: Business as Usual, Work Hard, Hang Out in Specimen Closet, Geek Out With Fellow Scientists, Help Boss, Independent Research.
228  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 20:14:04
I'm just going to throw in some random notes for you - hopefully it's helpful:

Notes for Fishing:

Randomly collected junk can occasionally be quite valuable.  I reeled in a laptop that way.  Also picked up a birthday cake. 

Athletics:

I have to check my game for exact numbers, but at the top, they bring in a sizable sum and can also do autograph signings and advertising deals.  Work schedule sucks though - 3 work days and 2 game days.  Performance factors: relationship with boss, relationship with teammates, athletic skills and (after a certain point) how the team does in games.  Extra perk: family members can attend games for free.

229  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 18:05:01
Has anyone else moved in Jane March?  She appeared to be a normal Sim, with her job listed as "Lab Technician" (or Assistant, or something), and status: single.  However, when I had my Sim "Try for Baby" with her, it was greyed out, claiming her household was too full.  I figured she must have belonged to the Roomie household or Single Moms or something, so I had her move in.  The move in screen showed no other inhabitants of her so-called household, and upon moving in, she was short 2 traits and unemployed. 

I would love the ability to ask a Sim "Where do you live?" so I can easily peg people on the map regardless of relationship status, especially since half the time even friends' homes don't get pegged until I restart the game.  And even when it does work, you can only see who is home at the moment, making it a mission to track down someone whose last name doesn't match their household name when they're not home.
230  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 15:55:38
Yes, there are autonomously gay Sims, and actual (and autonomous) gay marriage (as opposed to joined unions or whatever they are called in TS2).
231  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 21:15:01
Can't get page 58 to load to save my life, so hopefully I'm not IMMEDIATELY repeating a prior topic--

Is the romantic interaction really as arbitrary as it seems?

<snip>

 But once I stopped intervening, they have ZERO affectionate interaction of their own free will. Now, is this a thing where I have used ACR for too long, or was this also true in TS2?



From what I can tell, interaction availability is entirely determined by the other Sim's current perception.  You can't woohoo your girlfriend if she currently only thinks you're "okay", can't ask someone to move in with you if they think you're extremely irresistible (because apparently it's just a friendly action, not a romantic one).  In other words, each interaction is sitting somewhere on a tree, and you have to move up that tree EVERY TIME in order to get to it.  Spectacularly annoying.

I may very well be wrong but after deciding that this was how it worked, I've had much more success in shaping relationships the way I want them to go.  There does not seem to be any inherent compatibility system, though, so if you decide a Sim is The One for your Sim, all you have to do is start climbing.
232  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 19:25:25
The reward for changing Lifetime Wish is called ... Change Lifetime Wish Wink Cost = 10,000 points.
233  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 16:53:50
(though that wouldn't explain the lack of gay sex?... or does it?)

I can't speak to gay sex, but there is apparently autonomous gay marriage; two male Sims in my game are apparently very happily betrothed to each other.
234  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 15:57:49
Mildly interesting tidbit that I picked up by accident - clicking on some negative moodlets will automatically queue up an appropriate action.  For instance, clicking on a hungry moodlet queued up a "prepare pancakes" action, while clicking on the grungy one added "take a bath". 
235  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 12:49:15
Having a CAS sim up and disappear can't be an intended thing.  I just don't buy that even EA is that oblivious to what its players want. 

It seems to me that having a CAS sim "up and disappear" (assuming you mean "move out of town") is exactly an intentional potential consequence of Story Progression.  The only borkedness there is not being able to actually turn it off by disabling Story Progression.
236  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 10:52:55
Are there better gem cuts that you can get at certain points?

I can't remember what the second cut option was, but eventually there was something available in addition to the emerald cut.  I also can't find anything to do with smelted ores other than sticking them in a room to raise environment score.  I was hoping they'd lead to some sort of craftable, but apparently not.  
237  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 08:55:19
And that newspaper lies, it said some new fambly named McGreggor? I think... moved in but I can't find them. L&P!

Are you sure they didn't move in?  I have found it's extremely hard to find the homes of people you don't know yet.  Hell, it's hard to find the homes of people you DO know if they aren't home, or if their household name isn't their last name.  Some sort of text directory is really, really needed. 

I have found the paper to be fairly accurate in reporting births and deaths. I do wonder what the cut off time is for an event to make it in the next day's paper.  I had a couple marry on a Tuesday evening and it only made it into Thursday's paper, so I'm guessing it's not midnight.

At any rate, does anyone know whether it's necessary to read the newspaper every single day to keep up, or will it save up events you don't know about? 
238  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 25, 16:16:43
[Deleted redundant answer]

And why make the designable
items in more than one color in the catalog? Seems redundant.




My best guess is that it makes it appear that there are more items than they actually are.  Or to give lazy people who couldn't care less about CASt a few options to choose from.  I tend to believe the former.
239  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 25, 11:15:47
Appreciate: That you can customize a face and then choose feature archetypes without totally fuglifying the Sim.  In TS2, once you'd made adjustments, picking a nose archetype would put the nose in all kinds of hideous positions, seemingly relative to whatever face archetype you originally chose.  

Hate: Crappy textures.  All clothing looks like it's made of leather, and against-the-skin clothing like wifebeaters look absolutely hideous.  The latter might be due to my less than awesome card (7600) but blah, the textures are not very winful.

240  TS3/TSM: The Pudding / The World Of Pudding / Re: What would you call a Sims3Pack editor? on: 2009 May 25, 10:35:42
(Sims) 3View.  

Jfadetool.  It's been decreed.
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