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Pages: 1 [2]
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28
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TS3/TSM: The Pudding / Pudding Factory / Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate!
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on: 2009 May 26, 11:35:26
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LULz at the Topic name. So this meaning there is alot of YA Males at the picking yeah? Haha! I hope there are so YA-Females in the mix.
Available YA males: -Anderson Cooper -[Something] Zewet (Blue) -Wertz Hangover There are three more that, if you're a by-the-bio story player, could easily be broken out of relationships (the gay couple and Daedra Sunfellow's prey). Available YA females: -Nellie Asatan -Jessica Schooler -[Something] Bommshel -Polly Technician (Green) -Tracy Goodwin Oddly enough, there aren't any YA females I can think of that could (story-wise) be easily un-relationship'd. Goes to show what I think of each gender's integrity, I guess!
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29
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 26, 11:22:25
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Which isn't a big deal; wishes pop back up in seconds (especially big LTW-related ones) and opportunities are usually finished up in a day or two... unless you have a giant family, finishing them isn't a big deal if you want to switcharoo.
As for TS3 causing babies to pop out of sims, why yes, that is part of the game. TS3 is, believe it or not, 1.5x greater than TS2.
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31
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TS3/TSM: The Pudding / Pudding Factory / Re: Download Fresh Mountain -- Plenty of new YA Genes to pollinate!
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on: 2009 May 26, 01:31:48
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Annnd now, a semi-now 'hood is available in the first post. If it works, you'll be able to create sims with annoying and oddly-dressed CAS neighbors instead of annoying and oddly-dressed EA-made neighbors.
Features multiple hues, a creepy stalker, too much blush makeup and a bunch of new houses, including four starter homes designed by Craze (and many other inhabited houses designed from the ground up).
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32
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 25, 22:31:27
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I honestly don't care what the townies do. I care what my made sims do. Without the ability to either toggle it off for the whole 'hood, or toggle it off for certain families (which, at one point, is what it was rumored we would have), this feature completely restricts us from playing more than one household effectively. I play several different families as they evolve. I don't use a time schedule or anything; if a sim gets boring/annoying (OH MY WIFE DIED ON MY WEDDING DAY BOO HOO) I'll move to one of my other families. I'm on the fourth generation of my original CAS families now (with a few forced partners thrown in in Edit Town mode). Also, is it just me or does the game remember names and custom content that you use for your sims? It's kind of bizzare seeing sims with the same hair as a "founder" or a kid being born with the CAS'd sim's name, Jenna (which is common, yes, so I guess we'll have to see if something more exotic pops up).
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35
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TS3/TSM: The Pudding / Pudding Factory / Re: Neighborhood Sharing -- Test a Simless 'Hood
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on: 2009 May 24, 23:02:46
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Mixreality: Added your 'hood to the OP. Thanks. =D
I'm still quite stuck as to how I'm going to handle not being able to feasibly skill up sims since I can't find a cheat to do it. Like... sure, I can set their career levels, but if a player marries a high-level journalist expecting someone able to bring in royalties, they're going to be pissed.
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36
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TS3/TSM: The Pudding / Pudding Factory / Re: Neighborhood Sharing -- Test a Simless 'Hood
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on: 2009 May 24, 19:08:23
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Roux: Hey, cool! I have no desire to play the LUM family or the others, so it looks like it's purging time!
vagabondher: I have no idea. I'm guessing it won't destroy your game if you try, though.
Blaise: Awesome, thanks. Now we know that it can be done!
So, uh, testingcheatsenabled true is pretty limited. I can set traits/careers and drag relationship bars, but I can't, like, kill off sims or add skill points or anything like that (I even tried shift-clicking a book to force skills!). I am currently scouting out more cheats!
Man, I better be able to set up skill points. ;_;
EDIT: familyfunds [familyname] [number] works, but only for a static amount. You can't add $40 or take away a thousand, but if you can do simple math it really shouldn't be a big deal. I still can't find a way to add skill points besides actual skilling, which is not a option when developing an entire community!
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37
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TS3/TSM: The Pudding / Pudding Factory / Re: Neighborhood Sharing -- Test a Simless 'Hood
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on: 2009 May 24, 18:53:47
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rufio: A lot of the starter homes are in the lots tab of the library (that white box when you are in Edit Town mode).
kattenijin: When I duplicated a town inside the "Saves" folder, it registered the name of the file as the name of the town. Try it there if you want a specific name (you can also Save As the town and delete the old one). Also, "Worlds" are offical neighborhoods that you choose from the drop-down menu; that could also be why. I don't have the tools or know-how to do that without the official create-a-neighborhood tool.
Also, in a few days I'll be posting a fresh town with its own little stories... as long as boolprop works. =D That should help with "I don't want Sunset Valley but I do want something different!"
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41
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TS3/TSM: The Pudding / Pudding Factory / Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate!
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on: 2009 May 24, 17:00:00
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Clearwater Town No sims or houses; community lots intactCompletely Empty Neighborhood By mixreality; nada, nil, zilch, ceroFresh Mountain Four new starter homes, new genes, no non-CAS sims (although they will move in)To add this 'hood: download the file into your Electronic Arts/The Sims 3/Saves folder and load the "Fresh Mountain" save from the main menu. Duplicate it if you want to save it for later restarting!Please note that almost all of the CAS'd sims are Young Adults in this 'hood; the idea is that your sims will be able to breed with... unique... people to balance out the infamous EA-generated townies. These townies should quite willingly fill up your town with children and elders. Also, every Craze-made sim, household and lot has its own bio, and some households have some interesting things going on. Gotta catch 'em all! Hint: after playing a bit and meeting the new folks, check out Miranda Klinton's bedroom (in the Babies and Friends household). ALSOALSO note that community lots are 100% untouched. I'm saving that for the retail release, when (legal) documentation starts appearing. Sunfellow Family Dumb frat boy and aging spy wanna-be... suddenly hitchedScreenshots of Fresh Mountain:EDIT 4: I decided to screw over skilling; it just isn't going to happen until more cheats are added. For now, Fresh Mountain (now downloadable!) will just add some kooky new characters, some fresh young adult genes --------------------------------------------------------------------------------- I'm interested to see what we can do without a neighborhood creation tool. Please see what happens when you download Clearwater Town into your Electronic Arts/The Sims 3/Saves folder. I suggest immediately saving the town after loading it up so as to create the backup file (I am not going to upload two hopefully-identical 12meg files on my personal 50meg intarwebz space!). Daring simmers could try playing the game without the backup; I assume that it is simply created when you save a game so that you can not-save the town when quitting/going to Edit Town mode. Please also inform me how this goes into a slot on your main menu, or if it appears at all! My goal is to also make Fresh Mountain pre-June 2nd; a small boolprop'd-to-high-heaven 'hood for people who dislike dealing with Bella and Mortimer already, and also want a town that isn't completely infested with fatgenes. Not that I'm against having fat sims in my game, it's just that I don't need to see half the town being morbidly obese! Thanks for testing this out for me! EDIT 3: If anybody could inform me as to how to cheat/hack skill points onto sims I'd be greatly obliged. Testingcheatsenabled true allows me to set career levels, modify traits and relationships and age up characters, but I can't kill off sims to make annoying ghosts or add skill points to make those stay-at-home painter types. This is severely limiting my ability to create an interesting neighborhood. :< EDIT 2: While this will be 500% easier with the actual site working, I've uploaded a family from my game. Download the Sunfellow household into the Electronic Arts/The Sims 3/Library folder, and check to see if 1) you overwrite anything, 2) you can put the family in a lot and 3) you can read the characters' bios. EDIT 1: I just copied and renamed a save file and tried to load it... it worked without a hitch. Looks like this is going to be easy, folks!
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 24, 08:52:17
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I'm not sure if anyone else is as irritated as I am with how ridiculously complicated it is to merge fresh families. As in, making a family and then deciding later that I wanted to more in a long lost lover, relative, or what-have-you. For some reason, I also did not have the option to pack my stuff while combing the households, do I have to buy moving boxes or something? In TS2, I moved out and merged sims left and right, trying to keep my households fresh and enjoyable. This is an irritating step back for me.
Also, I'm a little concerned about the "Copy To Town" option. It seems to be available for sims I already have placed down. Would this create a highly unwanted townie clone of that sim? It smells like a VBT.
To pack your items, go into Buy mode and click the third button in the Choose by Room/Choose by Type/Family Inventory (the box) column. That is your fambly inventory; if your entire fambly moves, that goes with it. Just use the Hand tool to pick up object and drop them in! To merge/split households, you have to enter Edit Town mode. Click on a household and there should be a button with two people separated by a line; that's how you split them up. I believe that you merge by taking sims off of the clipboard (on the left of the screen on transparent white boxes when you split/move famblies) or out of your "custom household box" (where CAS sims go) and dragging them into whatever household. You still can't put in more than eight sims, though (why a person want to, I have no idea!).
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