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1  TS3/TSM: The Pudding / The World Of Pudding / Re: I don't want your goddam crappy macaroni and cheese! on: 2009 July 20, 16:49:39
My only question: Is there a way to increase the guest limit, like there was in TS2?
See the mod here: http://www.modthesims.info/download.php?t=352086
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Showering is Inappropriate Behavior! on: 2009 July 17, 02:15:55
The same thing happened to me, I can harvest any garden except the fenced ones. The owner would rush out and kick my sim out. Apparently harvesting a fenced garden is inappropriate, whereas non fenced ones are 'free for all'.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 June 25, 00:16:48
For a special death by Simbacco a spontaneous combustion would be awesome. The sim would just burst into flames, scream a bit then curl up.

Maybe a coffee clone could do it as it already has a good moodlet when immediatly drunk (the energy one), then a bad one a couple of hours after (the grumpy one). Adding some moddlets ideas for that: a bad breath moodlet that would only go away by brushing your teeth and a bad smell one that would annoy non-smoker sims whereas smoker sims would immediately have an urge for a death stick if they smell that odor.
EDIT: typo
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Party guest abducts baby on: 2009 June 14, 07:02:27
resetsim FIRSTNAME LASTNAME should bring the baby back.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: REAL Final Version on: 2009 June 03, 01:22:40
?! But the Razor with the patch installed is 1.0.632.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 June 01, 00:17:21
So for people that didn't have crashing or overheating issues it may look identical.
I'm in that case, no crashing, no lag. Not a single difference in fact.

Whylorinda: one of the help lessons mentions the social worker taking away neglected childs. It also has a pic of the SW doing it.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 June 01, 00:01:07
I don't know if plates of food would trigger death by flies in TS2. I was only able to get it with trash piles.
I confirm it. I was checking if it worked... It did. Cheesy
8  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 31, 20:52:37
Has anyone else noticed that when you zoom in on a rabbit hole quickly, you can sort of see inside before it disappears? For instance, if you zoom in quickly on the  supermarket, you can see some shelves with boxes on them.
It also works on the neighbours' houses.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 31, 17:17:33
Tasha, here's a preggy random townie at the pool:

Well, EA could have done the naked pregnant. This is too awful and lazy.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 31, 16:13:08
One problem with going to another floor to eat... I seem to remember that distances were counted as if everything was on the same floor.  If you wanted to put a table on another floor, it had to be far away from the others or it could get chosen in preference to a table on the same floor with the Sim.
That's why I said the distance part didn't always work: kitchen/eating cantina was on the far left side of the building, but the tiny table downstairs was on the right side (serving platters on the left of the cantina tables). Logically, even considering everything on the same floor, he never should have done that. And my two cleaning sims don't have time to go get that plate, too much to do already. Annoying. Well I generally don't mind for that but on communities and home shops there's no time for such things and the fail must be stomped quickly.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 31, 01:43:23
This is the house layout I published on the BBS:
http://s43.photobucket.com/albums/e375/lhookins/SimsPics/Kitchenlayout.jpg
[snip]
Nice of them to fix the beds in TS3.  Will they still relax on the closest bed, or do they use their own?
Wow, saw that years ago and already tried doing it but only ended with a headache and sims eating at the wrong place. I got fed up being forced to redo the kitchen and dining area like 5 times. Do you have a working layout picture with counter islands for breakfast + dining table? Really curious to see if that one is doable wituout a controller. But the problem is there in sims 3, and it's there since sims 2; i.e. if you don't watchout for the layout or don't use a controller, you'll have sims eating almost anywhere. A example: i had a huge home shop lot where the distance layout scheme didn't work at all: a huge room with 3 or 4 tables and yet the sims grabs his plate, turn around to cross the big room, walk toward the lower floor to eat on a tiny table that i've put down for the coffee & smoke break. And that only due to the first table nearest him when he grabbed the plate was filled with sims. GAH! Whan i saw that i went to Simlogical and grabbed the controller.

Yes beds are totally fixed, even when they just relax/read they'll always take their own bed. And it works after they've only slept once in it.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 23:50:50
Druscylla, you can 'remake' your 3 outifts whenever you want by clicking 'plan an outfit' on the closet. Just like when you've done them the first time, small numbered tabs will be on the upper left of the CAS screen; these are your outfits numbers for each category. Click on the number tab that you want to edit and make all the changes. Exit the mini CAS normally, your outfits will be updated.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 30, 22:42:05
GayJohnScarritt, it does seem we have a bug here. Their movement shouldn't logically rely on newspaperboys' kicks, but i'll check anyway. You never know with EA. Too bad as it's the creepiest and funniest thing i ever saw in any game.

I too had a funny thing with the mailman: i forgot to pay the old bills and they were left in the mailbox. He pulled them out of the mailbox, throwed them angrily on the lawn, pointed at them with a raging finger and shouted something like 'Nananana!". Grin He then put the new ones in the mailbox and went his merry way.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 22:18:29
When we first had gyms, Sims would use all the exercise equipment and even take showers.  At some point that was broken, and Sims only used certain exercise stuff and never showered.  I forget exactly when that happened, but it annoyed me considerably.
Community showers being autonomously used were broken by an EP, can't remember which one, and never repaired.

Sims would go to the fridge and fix food if they were hungry.  There were no leftovers at the time.
Leftovers were introduced in Seasons, but EA in all their failness forgot to code the 'autonomous take leftovers when hungry'. You had to put a mod to solve that. At least in Sims 3 base game they've put the leftovers options and it really works: they'll randomly take one if they're hungry. Knowing EA that still do amaze me.

If i get it correctly to make your houses have different dining parts without mods you have to build the house differently, like create two kitchens and two dining areas? 'cause otherwise it won't work as they'll always sit at the closest chair from where you've put the meal - counter or table, sims don't care. No i never tried this because there's not a single house in the whole world that have a double kitchen and i rarely ever use a grill, so i have to use Inge's table/counter controller. If it's not that, i really want to know. Huh

Hook, beds indeed never worked for me in Sims 2, neither sleep nor relax. However i did not always called it a day when they were exausted. For example a tired or even just bored sim will go relax in a random bed, yet he always end up in the wrong bed. I always had that, from the base 'til now. My latest example: family living for more than a year in the same house, same beds, aging off. For a year i guide them to sleep in their 'own' beds. Yet a year after the kid will go relax on parents' bed because parents' bed is closer than kid's room, preventing daddy to sleep. Arg. I read a lot of stuff about that concern & it seems that the bed auto-assign is indeed coded in the game but it's totally broken. At least for single bed as the only left feature more or less working thing is the bedside memory (so only for a double bed), but even that was screwed, repaired and broken again several times with the EPs and anyway won't prevent a third sim to actually use that bed, may it be sleeping or relaxing.
Now when i'm in sims 3, a tired sims autonomously goes to his own bed, regardless of his bedroom location in the house (tested in a big house with 3 bedrooms and 4 sims). And if you control sim A and click on sim B bed the pie menu will clearly say "Sleep in sim B bed", i.e. the bed owner's name appears to warn you you've clicked on the wrong bed. So i'm darn reliefed to have that working in Sims 3 since it highly annoyed me in Sims 2.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 30, 21:17:34
Maybe someone outside you/your family has to kick them over...?
Ah crap, haven't thought of that one. Good idea, 'will try. Thanks Smiley
Since i changed for a bigger house they're locked in the back yard and haven't had the newspaper boys' daily greeting. I'll move them to the front yard.
16  TS3/TSM: The Pudding / Facts & Strategery / Re: Choosing Sex of Babies on: 2009 May 30, 20:57:23
That means you can't eat fruit parfait, french toast, or eggs machiavellian. It's also possible that either or could be in pancakes or PB&J.
I confirm the pancakes, one of my sims has it as his favorite food and he keeps cooking apple pancakes.

Five meals that are effectively banned from pregnant women if you don't want sex determined, leaving only cereal (quick meal) or waffles for breakfast. That seems...terribly restrictive.
Add also deserts. Haven't seen them all but there's cookies and lime pie. These won't have any apple or watermelon added.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: Razor1911 release vs. Reloaded release on: 2009 May 30, 16:57:01
As erry, The launcher works for me. I even signed up. However it's totally useless because you can't download anything, even free exchange items or the free neighbourhood if you didn't enter a valid serial. Haven't tried a keygen serial as it'll surely not work. Wait for the items to be corrected and shared here, that's the only way.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 16:45:00
Sims will stop Doing That before they finish tending / harvesting / watering / weeding the WHOLE GARDEN. I said DO IT. That doesn't mean do HALF of it. There is also no "fertilize many" option, which is a pain in the ass.
They'll only stop tending the garden to take care of a red need and then continue with the gardening. You haz a bug. Your first memory leak is here though: Sims 2 didn't have a macro/tend garden, you had to add to the queue water/tend/harvest, which they do automatically now. But yes a macro/fertilizing is needed.

Let's say you get ambitious and decide to play with more than 1-2 Sims in a household. Juggling their needs is more frustrating than challenging.
I currently have a house of four and it's actually easier than in Sims 2. They take care of their needs themselves. Example: kid is tired, kid goes automatically to his assigned bed. Btw no one seemed to notice that finally beds are really assignables. In Sims 2, kid would have fainted on the floor, or if you're lucky would have gone to sleep in his parents/bros/sisters bed because the wrong bed comes closer than his one. No need to lock doors or put in a lot of mods to avoid that now. Sims A is hungry. He'll automotically go grab a leftover in the fridge, thing they never did in Sims 2 unless you had a mod. Btw, leftovers only came with Seasons.

Getting two Sims to sit at the same table, sleep in the same bed, sit on the same sofa, etc., is an exercise in frustration. More than likely Sim A will sit in the diningroom, 25 tiles away from Sim B, who made and served a meal, who is sitting at a counter.
Yet another memory leak you haz. We had the same problem in Sims 2, otherwise why would you think Inge made the table and counter controller? Why do you think i have her handy controller in every room of every lot? About the beds see my previous answer. No more problems with that.

Sims can spam up wants / wishes to Woohoo and be offering menu options to allow it, but the "you're in my way" bed dance often cancels the action out of queue. Fine.
Why do you even bother using that option, use the old way: couple relax on bed, couple woohoo. Because yes the relations drops damn fast and non-bed woohoo menu seems to always be unavailable. However their 'go to bed to woohoo' never dropped for me even when the 'oh, you're in my way' happened.

Sometimes they will accidentally wind up on the same couch, but it has not happened by design very often.
Agree, they seem to have broken the seat choice, in Sims 2 they valued comfort, now it seems totally random. I'm sure El Presidente will correct that. On the other hand in Sims 2 you did often ended up with sims going for the higher confort, even if that meant a porch couch in the middle of the night when it's raining.

Visiting other Sims is also broken, at least from my perspective, as you can't take care of most of your needs while visiting.
Just like in RL when visiting, you're not supposed to be a mooch. That is logical and realistic. But indeed the 'Stay the night' is borked, you or the visitor should be able to take a shower.

I miss being able to buy clothes at a store, or sit in a restaurant, or go to a club / pub, or work out at a gym, or shop inside a supermarket, or....etc. Honestly, I was not aware you could go inside the library, as I got so tired of running up against  empty buildings I couldn't go inside, I stopped even trying to enter most of the others.
And you also seem not aware that you can enter the gym, it's not a rabbit hole. And there'll always be sims working out with you in that fully equipped gym, ain't that cool? You can choose to sit outside at the restaurant to see your sim. Just like in Sims 2 he'll be automated to seat/eat/speak with the other customers. I do want a real opened movie theatre though, it's the only rabbit hole that indeed annoys me to hell.

There are hardly ANY content items included in the game, and it fills me with rage that EA apparently decided beforehand to strip them out and sell them individually to make a bigger buck, thus crippling the already grossly limited hair / clothing / object selections. Why are all accessories only worn on one arm / hand?
Ditto for the lack of items and the store. And i still can't understand the left-arm-only accessories. Fail.

One glaring omission, since they decided to add this "collecting" aspect to the game, is a place to PUT all the crap you collect.
Yes, shelves are badly needed. But do you remember that the first Sims 2 usable shelves only came with BV and the more handy ones came with Apartments? It's not optimistic at all to forsee the shelves being shipped with an EP.

Are they going to make us pay for card tables [...]
I hope not but anyway don't care since any store item will be shared after being corrected by awesome modders.

(Why can't Sims set up as caricature artists in the park and make some bucks like that, if they allow buskers?)
That would have been nice. The problem is that making a painting takes more or less three days as in Sims 2. So you'ld have two dead sims when the portrait is finished. Roll Eyes But yes a mere fast drawing caricature has always been needed, even in Sims 2.

Another fantasy would be an auction house to get rid of the surplus of rocks, gems, paintings, etc. Sims struggling with poverty could sell off household goods, perhaps. You stand a chance of earning more or less than the default selling price or catalogue price if you auction your goods, or of the goods not selling because of a glut on the market of a particular item.
Oooow i totally love that idea. But that would ask too much work from EA's monkeys. Think about the monkeys damnit!

Why can't Sims sell fruits / veg / fish at home in a stand? Where did the kid lemonade stands go? Why aren't there any lemon trees? I suppose some of the things I miss will be added in an EP.)
If no OFB like EP is made, you can be sure that it's a sign of close apocalypse Grin EA will redo all the previous sims EPs *sigh*
I didn't even notice the missing lemon tree. Too bad.

How is the second 'hood supposed to work? Will it be a destination tacked onto the current 'hood, so you don't have to ditch your playables to explore it, since they were asshats and practically force us to play The One Fambly, or will it be a matter of "play THIS 'hood OR THAT 'hood, you can't play both with your One Fambly Sims"?
I guess the second hood will work like the Sims 2 different neighbourhoods: different universe bubbles. Pescado said he's working on the borked story progression. For the time being only play one family or do different saves if you want the second family to appear in your hood. Put family #1, go to Edit Hood option, add family #2 to a lot, return to family #1, save your game using the family #1 name, go to Edit hood and change the active family, select family #2, save the game using their own family name. You now have 2 saves with 2 different families that are neighbours and can socialize and whatever. It'll only be artificial: each family/save will bear its own different bublle universe. But it works and you can in fact put in this way as much families as you want. Each one will have its own save you'll select by going back to the main menu. *short of breath*
19  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 30, 03:49:56
Just noticed, that after my paperboy kicked my non-working gnome, and I stood him back up, the gnome started his hijinks later on that night.  So obviously the old saying "He needs a kick in the pants to get him moving" really is true.
I already Kicked all of them several times and stood them back up, they're still stiff frozen. Thanks for the suggestion though Smiley I will kick them like 5 times in a row each just to be sure. Since you had that non-moving glitch too i wonder if they're just borked. Or maybe the RLD version is the culprit since they already had stopped moving before changing it for the Razor one. I will have to get new gnomes to test anew.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 28, 21:43:53
And magical gnomes can be acquired by your Sims when they masquerade as bits of metal or gems (you have to send it away to be smelted or cut to get them back as gnomes) or through the criminal career somehow, I think (not sure how, I just heard that from Nec).
My three non-moving-anymore gnomes were brought back by my thief from her work. She also brought back a truckload of paintings and statues. Apparently these extras are supposed to be her share of the night's booty.
Too bad these damn gnomes stopped moving after a week. Arg i hate this bug.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 28, 16:37:56
My sim brought back three 'special' unbuyable gnomes from her work. It's creepy how they move, i even found one of them watching the television! Totally love 'em. However they stopped 'moving' after a sim week. Is it a bug? Do they still move for you after a week? When i got them it was with the RLD version, if that matters. Too bad there's no more testingcheats' reset option, that'ld have solved the matter.

Have you noticed that when you call a sim on the phone, his pic in the relations panel isn't moved to the far left as in Sims 2? You have to scroll though the panel to see if the relation is at the maximum to stop the phonecall. Autoyack is highely needed because of that. Why did they remove that feature?!

I love the cravings! As soon as my sim got the bump and the stupid music all she wanted to eat was cookies! That's funny since she's the athletic type (10 in body). When she's not preggy all she usually wants is fruits & yogurt, despite the fact that her favorite food is lime pie. In fact the more sport she practiced and the less lime pie she wanted, favoring the yogurt.
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