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26  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 April 07, 19:55:23
Not to be a wet blanket, but is someone in this thread hot-linking to the MTS2 'thumbnails' server for images?
27  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 April 07, 06:51:52
So that when using Louis skins, the navel ring doesn't tear the delicate fabric...  Smiley
28  TS2: Burnination / The Podium / Re: Poll: How do you feel about accidental deaths in the Sims 2? on: 2007 April 07, 06:33:42
Having seen my very first Death by Lightning this evening, I can say things are just spiffy on the ratio.  Heck, the first girl got zapped in the hot tub, got out, and got nailed a second time, then died.  Yahoo!

The other dormie got nailed in the tub, got out, and promptly wet herself.
29  TS2: Burnination / The Podium / Re: Exporting Sims on: 2007 April 06, 20:52:19
Yes.
30  TS2: Burnination / The Podium / Re: The more I learn, the more I realize what a noob I am... on: 2007 April 06, 20:37:35
Given that each sim has facial characteristics that are considered... um... dominant, I have to wonder.  It's like me going in to edit a sim to make the elf ears more likely to pass down.

Still, I thought that given two sims having a baby, the resulting features would be a mix 'n match based on each feature, which probably results in pulling from template files.  If that is true, then sure... you'd end up with fuglies.

After all, a sim created as an adult doesn't necessarily have any data for younger ages for facial geometry, so it has to pull the data from somewhere, such as the templates.

Isn't that why a replacement file that has ONLY the adult stage in it result in bizarre changes/reversions on elder stage?
31  TS2: Burnination / The Podium / Re: The more I learn, the more I realize what a noob I am... on: 2007 April 06, 19:35:53
The thing is, I plan to use an empty terrain for my sub-hoods. Will fugly townies/NPCs still be generated?

Doesn't matter.  If you do NOT have the empty templates for the subhoods, the fugly Eaxis townies will get carried over.  Use the empty templates.

And any townie/NPC/whatever generated by the game will be fugly if you have not replaced the facial template files.
32  TS2: Burnination / The Podium / Re: I want bigger breasts.... For my sims. Perv. on: 2007 April 06, 19:10:41
I think it's a question of proportion.  And frankly, some of the clothing for the Sims makes them look pancake flat, while other stuff makes them look... *gasp* ...three dimensional.

It's like those body meshes that give females a teeeny-tiny waist.  Ewww.  They're people, not wasps.  (No offense intended to wasps, or those who like to corset themselves into said figure.)
33  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 April 06, 18:29:52
Yes, it's exactly like you said. You can create a new neighborhood and replace the Pleasantview one. Any townies and NPCs that are in the neighborhood will then be transfered to every custom neighborhood you create. I did that in my own game, because who wants to create townies over and over in every new neighborhood?

It's only been like...forever, but I did finally get around to testing this myself, and as you say, it works perfectly.  I now have a set of Potterverse townies roaming the wilds (though, it seems in this new neighborhood, it's Hermione that likes to kick people to the curb rather than Voldybear, so far).
34  TS2: Burnination / The Podium / Re: The more I learn, the more I realize what a noob I am... on: 2007 April 06, 18:14:09
I never bothered to check that specifically... I delete the Maxis neighborhoods immediately.

Same would apply, though.  Empty neighborhoods, just waiting to be filled with... something.
35  TS2: Burnination / The Podium / Re: The more I learn, the more I realize what a noob I am... on: 2007 April 06, 18:03:00
What ARE they? From reading I think they're blank templates of the existing neighborhoods - Pleasantview, Strangetown, and Veronaville, plus the pre-built sub-neighborhoods, so you can play the maxis-created stuff without having any premade townies or families. Is that right?

In that case, I think I'd rather have my own neighborhood anyway.

If you have empty templates and create a new neighborhood, you simply won't get saddled with all the Maxis garbage in the way of townies, downtownies, dormies, and residents of places like Bluewater.  The game will gen townies on its own (or you have to if you want them if you're using noregen mods).

However, I get the feeling that (with empty templates) should you rename/remove your existing game folder and let the game regen them (Pleasantview, etc.) then you'll get an empty PV, but normal Veronaville/Strangetown insofar as Maxis playables goes.

Once I've created my neighborhood, I use CAS to make a bunch of townies, move them into a lot, and use the teleporter shrub to make them all into townies and downtownies. Then I go to the university, do some create-a-student there, and when I make them "townies" they'll become dormies 'cause they're YA, right?

YA bodies removed as townies become dormies, yes.
36  TS2: Burnination / The Podium / Re: Seasons Patch on: 2007 April 06, 16:57:31
I'm having flashbacks of a sort to A Clockwork Orange.
37  TS2: Burnination / The Podium / Re: Celebrations confusion on: 2007 April 05, 05:18:32
I haven't patched Seasons, and Celebration is requiring me to run the Seasons exe.

On a related note, has anyone gotten the Celebration Stuff Bodyshop executable to run? It's not running for me. No error message or anything it just tries to run, shows up in the task manager for a split second if I try to run it, then closes out and disappears.

I don't think there's any real difference but I'm having to use the Seasons Bodyshop.

Same here.  After a half dozen tries I deleted the shortcut I'd made and went back to the Seasons one.  But then, not long after that I realized I needed to use the Seasons exe for the game, too.
38  TS2: Burnination / The Podium / Re: Holiday Cabin on: 2007 April 01, 02:23:06
Well, it sounds as if something is certainly borked if the season failed to tick over to the next.  If i recall correctly, moving a property built in a Uni hood to a different one can result in aging off, but... I don't think they age in an owned business, either, or any community lot, really.
39  TS2: Burnination / The Podium / Re: The scarecrow on: 2007 March 28, 18:35:13
It's a damn shame.  I keep having visions of a vengeful Great Pumpkin stalking around the lot causing 'Death by Pumpkin Implosion' or something equally silly.  Now that'd be animation... er, NPCification, actually.  Right, whatever.

ETA: Ew, just had a transmogrification thought, where the GP makes a sim's head into an actual pumpkin, then practices a form of cannibalistic murder by making pumpkin pie.
40  TS2: Burnination / The Podium / Re: Tata Young Hair & Dress on: 2007 March 26, 01:03:16
Edit: Here is the dress too.

Goodness gracious... that dress looks almost... nice?  Not fugly?
41  TS2: Burnination / The Podium / Re: I'm sure everyone but me knew about this Maxis Hair for Male Sims. on: 2007 March 25, 06:21:16
Yes, I see what you mean.  Thanks for that other link... more archetypes means more fun, and I'd not heard of that one previously.
42  TS2: Burnination / Taster's Choice / Re: REPOST - No Empty & No Mid-stream Stop Hacks on: 2007 March 25, 05:43:56
Yes, I know Necromancy is bad, but since VS is beyond resurrection...has anybody confirmed whether NoMidStreamStop works with Seasons?

I've had it in up until earlier today when I switched over to TJ's version of potty hacks, and it's never given me a problem in Seasons.  Granted, I wasn't specifically checking to make sure they finished up, but nothing struck me as being out of the ordinary, such as a tired toddler spazzing out on me while piddling.

The only thing odd that happened was finally seeing toddlers refusing to be potty trained, but bumping up their fun fixed that issue, and didn't seem to have anything to do with the mod.

So, a qualified yes?
43  TS2: Burnination / The Podium / Re: Kicking flamingo removes furious-ness? on: 2007 March 25, 05:35:23
I'm sure that in Fury's perfect little existence, it's a feature, not a bug.

Other than that, I have nothing of substance to add.   Tongue
44  TS2: Burnination / The Podium / Re: I'm sure everyone but me knew about this Maxis Hair for Male Sims. on: 2007 March 25, 05:22:05
I've been meaning to try that with these two and with Jeanette and Hillary Duff, who are also archetypes. It would probably work, and hey, more townie variety is good!

Honestly, I keep meaning to do it myself, but keep forgetting.  But, now I have four extras to play with, so... 
45  TS2: Burnination / The Podium / Re: I'm sure everyone but me knew about this Maxis Hair for Male Sims. on: 2007 March 25, 00:06:25
And if you SimPE in different facial geometries...?
46  TS2: Burnination / The Podium / Re: Lot Value on: 2007 March 24, 03:15:33
I shall virtually mash the Thanks button repeatedly in your honor.

Okay, fantabulous. I'll just make a note of that for when I wander back into the game.
47  TS2: Burnination / The Podium / Lot Value on: 2007 March 24, 02:52:28
I seem to recall  (and maybe I'm just insane and having hallucinatory memory episodes) that there was a way to make the lot value display while building, so you could tell if you just went over the starter $20k funds, without having to exit to the neighborhood, check, then go back in and meddle.

I've searched (maybe not every nook and cranny of the net, but...) and I cannot find this.  I've looked at cheat code lists, done searches at several sites, become distracted and gone on another downloading spree...  Ahem.

Anyway, am I just remembering wrongly?  Does a code or 'something' for this exist?
48  TS2: Burnination / The Podium / Re: Private School Bill Fix on: 2007 March 19, 15:28:54
You really think those snobby private schools are going to give the money back just because your kid didn't go to school? They still have to pay the teachers, and the janitor, and pay for the upkeep on the buildings, you know. And the headmaster's port habit doesn't come cheap.

That would be why it was a question.  Tongue

Seriously, though, it did cross my mind that I doubt real life private schools refund for snow days, but Sims 2 isn't real life.  Oh... hang on, I see.  So that's where the snow day funds go... straight to support the lush of a headmaster?  And is the staff having Wesson parties in the gym once everyone is properly tanked?

A perfectly stated Ugly Butted statement. Tongue Saves me that much bother. I approve.

Bah, humbug!  Right, I suppose I can just yank the silly thing.
49  TS2: Burnination / The Podium / Re: Get Over It, Already! on: 2007 March 19, 13:21:38
"A person who is allergic to consuming shellfish is also likely to have an allergy to eating cockroaches."

One of the fine bits of knowledge brought to us by Fear Factor Tongue


For the love of pixies... who the...?  I always knew Fear Factor was a whacked show.  What happened... some poor schmuck on the show had to eat some, and as a result they learned about this oh so obscure yet frighteningly clear connection between the two critters in terms of food allergies?
50  TS2: Burnination / The Podium / Private School Bill Fix on: 2007 March 19, 13:11:37
Did a search, everything is so old as to be necromancy, so...

Using this mod, a household gets charged at approx. 6am for 200.  Kewl.  However, one doesn't get a snow day notification until around 7am from what I've seen.  My question would be, is it in any way likely that the mod could be altered to either change the time the household gets charged to avoid paying for a snow day (since the kids aren't going in anyway), or refund the tuition if a snow day pops up?
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