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540270 Posts in 18066 Topics by 6513 Members
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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Fast Lane Stuff Torrent on: 2010 November 08, 05:52:48
Is there a download with the updates stripped off it like markjs' Late Night download?
2  TS3/TSM: The Pudding / The World Of Pudding / SavedSims not showing up in CAS on: 2009 August 10, 21:04:30
When I go into CAS and check the premade sims it only comes up with 9 or so then it stops, I checked my SavedSim directory and the ones I saved are there, does anyone have any ideas as to why this might be happening?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Hidden Items on: 2009 June 20, 23:48:53
With items like the Thief fox statue and the Culinary food processor I never received them with promotions, is there some kind of trick to getting them, do you have to go to work as soon as I got a promotion to Level 10 culinary it gave me a prompt and placed the fridge in the family inventory. It didn't for the rest...
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Issue with Grave Markers? on: 2009 June 13, 22:00:07
I did, I tested another premade dead sim (Victor Goth) with the oppurtunity then with my awesomemod game switched active families and came back then fed him ambrosia and he resurrected properly so I thats proof its the missing grave markers fault, are there any ways to respawn it?
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Issue with Grave Markers? on: 2009 June 10, 06:53:01
I would really like an answer on this...
6  TS3/TSM: The Pudding / The World Of Pudding / Issue with Grave Markers? on: 2009 June 08, 00:18:52
A couple of days ago I resurrected Erik Darling on the Crumplebottom lot, he came up as a ghost fine and I could play as him, When I switched active families the Inventory destruction vanished his grave marker. Later I found out about the ghost healing qualities of Ambrosia and fed some to him. He went through the whole shiny resurrection sequence but when he came out he was still a ghost!, I suspect the destroyed grave marker to be the issue but I might be wrong.
Do you people have any Ideas?,

Vincent
 
7  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 09, 04:32:03
Just a quick note and i'm not sure if this has been mentioned before but have you noticed that the megahood lacks those little popup bubbles that appear at the very beginning of a premade sims story eg. The game suggesting Tank Grunt should get a military job when you go into the grunt house for the first time
Its a non issue and I just wanted to point it out

Vincent
8  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 02, 19:24:38
My problem is that I resurrected these sims in the basegame neighbourhoods. but I can't in the megahood
There are heaps with this problem
all the EP neighborhoods after basegame their isn't a problem.
Any ideas?,
Vincent
9  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED! on: 2009 April 02, 09:33:24
Don't know if this has already been  said but I have been trying to resurrect people like Nestor Caliente and Nicolo Lothario and although their family tree is still intact their entry in the neighbourhood isn't showing up?.
Is this intentional?

Vincent
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