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1  TS2: Burnination / The Podium / Re: *stomps on Brandi Broke's uterus* on: 2008 August 18, 08:55:03
Well, that's neglect...odd that it would be that low in a big family like that. I generally don't have to watch social at all. Where the quads still babies?

Three of them had just transitioned into children and the last was still a toddler. I ended up having the Oldies raise them, thanks to Inge's teleporter shrub. Probably just as well since there really wasn't enough room in Brandi's trailer.
2  TS2: Burnination / The Podium / Re: *stomps on Brandi Broke's uterus* on: 2008 August 17, 07:44:42
This Free Time "perk" of increased chances of twins is driving me insane!

I restarted Pleasantview with the new computer (read: couldn't be bothered pulling ALL my files across from the old one) and when I went into the Broke house, set up the sims various perks.  Brandi, of course, is already pregnant (with ONE baby) at the start of things.  The next time I go into the house, Brandi has suddenly decided that in fact, she is having twins.  Twins Brady and Bobby were duly born.  Because they're both Brandi clones, they're the closest thing we can get to identical twins.

Anyway, days go by, she finally meets a nice single father by the name of Matt Riffraff, and his two daughters, Kayla and Layla.  After some effort Brandi and Matt tie the knot, and wouldn't you know it are off to the bedroom to conceive the next little Riffraff.

I checked the number of babies after hearing the lullabye.  One baby.

This made sense, because there's Brandi, Matt, teens Beau, Bobby, and Brady Broke, and Kayla and Layla Riffraff.  According to the world of the sims, there's only room for one more sim (and I don't have any hacks to change this).

Oh, no.  I went into the Broke-Riffraff house today and found that Brandi is once again expecting twins.

I SWEAR, on Brandi's grandmother's grave, there has been no cheesecake consumed or use of forcetwins.  I've never ever seen the number of babies change from one playsession to the next.

It's chaotic enough with 5 teens in the house who are nowhere near ready to go to college yet, this is just going to send my blood pressure through the roof!

Ugh.  I can't wait till that woman hits menopause.

You think that's bad. In my game, Brandi decided to have quads. Granted, I did inflict it upon myself with TJ's Triplets and Quads hack, but having 4 babies plus Beau and Dustin living in that tiny trailer was no walk in the park. Brandi was absolutely miserable; low fun, hunger, social, energy etc. Money was tight as Dustin was the only one working. In the end, the kids got taken away by the social worker while I was in the middle of age-transitioning them from toddler to child. Why? Because Beau's social was too low!
3  TS2: Burnination / The Podium / Re: mondo bizzaro - relationship boost with no interaction? on: 2006 December 22, 11:23:36
I've recently uninstalled/reinstalled my game and have started fresh with 2 CAS families I've placed in Veronaville - the Marlowes and Somersets. I've put in a ton of custom content and quite a few hacks, and so far everything seems to be coexisting nicely. I have noticed one bit of oddness though with my Somerset family, which consists of Pixie and Dexter. Sometime within the first 10 days on their lot, Pixie and Dexter were burglarized by Grayson Temnyck. He didn't actually steal anything before being collared, but of course the Somersets were furious with him (rightly so!), and their relationship score with him was deep in the negatives. Now I'm on day 20 on their lot, and they both have 100/100 relationship points with Grayson, though neither Pixie nor Dexter has had any contact with him since the burglary. They are not "friends", so clearly this relationship gain isn't mutual on Grayson's end of things. I had noticed the score rising steadily over the last few days played, but didn't note how much it was going up daily or when exactly the change was taking place. I know that over time their relationship with Grayson should have swung back towards 0/0 from the negatives, but go no higher without making contact with him. Right now I'm still in-game so I can't list all the hacks I have installed, but I know the last things I installed today before starting my session were TwoJeffs Smart Beds, Social Sanity & ACR Beta. I also have a Monique hack off MTS2 that slows down relationship decay rates, but I've never had it cause something like this before. Has anybody else experienced this kind of weirdness?

Actually, this has happened to me too. I don't use TwoJeffs Social Sanity or Monique's relationship decay hack though. Very odd  Undecided
Also, I don't own Pets, if that makes a difference.
4  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project on: 2006 May 16, 06:20:40
Great job, SaraMK. Any chance of a non-OFB version? Or at least a simple tutorial for the OFB-deprived?
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