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54
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TS2: Burnination / The Podium / Re: I object Podium
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on: 2007 June 27, 17:14:43
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The default MATY position is that sims should be operated with Free Will off, so hacks to stop this sort of behaviour are probably low priority.
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60
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TS2: Burnination / The Podium / Re: Missing Adventurer career?
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on: 2007 June 05, 00:45:41
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On the subject of sadorandomness, I notice that the three career tracks available in the newspaper seem always to be a subset of the five career tracks available on the computer for any given day. Is this just sadorandomness, or is it the way it is meant to work?
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62
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TS2: Burnination / The Podium / Re: Why can't Sims sell their homemade compost?
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on: 2007 May 19, 00:00:09
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This gives me an idea for a new business type, where you do nothing but rake leaves and sell the compost. Of course, you'd need a sub-hood where it's always autumn, and that feels a bit cheaty.
You rake leaves? No, you set a minimum neatness level on your visitor controller, and then your townies rake leaves for you. You might want to combine this with a Bandatron; that way your townies pay to rake your leaves, and then pay again for the compost. Remember, in Soviet Russia, leaves rake YOU!
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66
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TS2: Burnination / The Podium / Re: 327,670 Aspiration Points
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on: 2006 December 02, 16:17:17
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There was a somewhat curious incident in the 1999 Cricket World Cup that arose from oddities in the way the scoring system worked. In that tournament, the twelve teams were divided into two roughly-equal-strength groups of six. The top three from each group would go through to a group of six, carrying forward any points they had scored in the first group stage, and then play the top three from the other group. The top four from that group of six would then qualify for a knockout stage to determine the winner.
Going into the final group games in group B, this was the scenario:
Pakistan (eight) v Bangladesh (2) West Indies (6) v Australia (4) New Zealand (4) v Scotland (0)
So Pakistan were through. Scotland and, barring some kinds of miracles, Bangladesh, were out. On the reasonable assumption that New Zealand would win against Scotland, Australia knew that they would have to beat the West Indies to qualify. Now here's the sting in the tail: Australia wanted to beat the West Indies without eliminating them from the tournament. Because New Zealand had beaten Australia earlier in the tournament, if Aus and NZ qualified, Aus would reach the second group stage with 0 points, whereas if Aus and WI did, Aus would reach it with 2 points.
West Indies batted first against Australia and were bowled out for 109. Australia therefore needed to make 110 runs off 50 overs (for those of you who know cricket, you'll realize this is a piece of piss for a strong international side). They furthermore couldn't drag the match on longer than 47 overs, because otherwise their run rate wouldn't overtake the West Indies', and they might be eliminated anyway. However, provided they won within the 47 overs, it was to their advantage to win as slowly as possible, to maximize the chances of their opponents' joining them in the last six.
Australia eventually scored the required 110 runs in 41 overs, which is very slow indeed, but New Zealand beat Scotland so convincingly that they qualified anyway.
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67
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TS2: Burnination / The Podium / Re: 327,670 Aspiration Points
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on: 2006 December 02, 16:02:04
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If you're playing in a competition which uses tie-breakers, the number of points by which you win can be relevant.
(However, this is a stupid way to do it - if you can be confident of taking the Snitch eventually, and of outscoring your opponents over any given stretch of time, your optimal strategy is to stretch the game out forever. In most other sports with an event-based end, the optimal strategy, in terms of tie-breaks, is to win as quickly as possible.)
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70
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TS2: Burnination / Oops! You Broke It! / Pledge won't move into Greek House
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on: 2006 November 20, 09:53:38
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An annoying little bug has surfaced in my game. One of my playable Sims has completed her pledge period at a Greek House, but when her sponsor tries to get her to move in, I get an error claiming that she can't move out because there's a pregnant pet in her household.
What the...?
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71
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TS2: Burnination / The Podium / Re: no instant love more like no love EVER!
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on: 2006 November 19, 12:51:29
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I just had the "no love ever" phenomenon with a fortune sim. She wanted to invite this guy over (relationship was about 90/65), and the moment he came over they had an ACR encounter on the couch. He fell in love with her, but even when they were 100/100 and she was rolling wants to marry him, she wasn't in love. She got a crush on him after they were married, but she still isn't in love with him.
That sounds quite in-character for Fortune Sims. "Who cares about love?" they ask. "Marriage is so you can get supported by a high-income partner."
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75
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TS2: Burnination / Planet K 20X6 / Re: The Only Just Permaplat Challenge
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on: 2006 November 17, 19:19:24
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Yeah, that's a nice solution. You can probably do something pretty nice with Fifty First Dates as well.
I think this is probably an "n different challenges" thing, and the object is to minimize your APS for any given challenge. Earn $100,000, 50 First Dates and Celebrate Golden Anniversary will probably be easiest. Get a score of 0 with a CAS adult on maximizing the Business/Science/Medical careers or Maximizing All Seven Skills, and I'll be very impressed. (I'm sure His Awesomeness can do it, but I'm not sure I could.)
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