More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 26, 03:24:23

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 February 16, 14:09:32
I just want to clarify before I attempt this.
Once I use the batbox to prep a sim for deletion, the only files that should be left is the Sim Description (SDSC) and the SimDNA (SDNA).
And the SDNA is to be left alone, while the SDSC (and possibly the SWAF if it hasn't been purged with the batbox) is to be deleted manually through SimPE.
I've backed up my hood just in case I screw something up, just to be on the safe side.
2  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 February 12, 00:31:32
Ok well, I might just play it safe and not skip any steps.
3  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 February 11, 14:32:51
Thanks for the info, I might check out Theo's tool.
4  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 February 11, 06:01:12
Is it possible to skip this step safely if the character file number is already known?

Now convert the red circled DEC numbers above into HEX:


Back to Craptastic SimPE.
Open up the instance values of the sims you have chosen to delete and note down their character file numbers, circled in red:

Repeat for all sims you prepped for delete earlier.
5  TS2: Burnination / Peasantry / Re: Base hood University: Lion's Uni-GoldRecord and Unitest (Based on Argon's) on: 2008 September 24, 14:59:01
I'm curious to know what happens to sims if they're accepted into the secret society when they live in a dorm in the main hood. Does it work like normal or should it be avoided?

Also, it seems to be working for AL. I haven't thoroughly tested it yet, but teens successfully age into YAs onced moved into the dorm with this installed and dormies spawn like they supposed to (or not with nodormieregen Wink ). Haven't yet had the chance to send a sim off to class yet, but will test that out soon and report back.
6  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 September 24, 14:23:26
I followed these directions. Checked thrice for good measure, and I'm still getting the two dumb pets families: Kitty condo and forgotTheName. What have I forgotten, overlooked and/or missed.

Quote
EMPTY PETS TEMPLATE

Pets gives you several occupied houses. To get rid of them, delete the files in C:\Program Files\EA GAMES\The Sims 2 Pets\TSData\Res\UserData\LotCatalog

The rest of the Pets sims come with the neighborhood.

Download: http://www.box.net/public/0g2fvth4pb

    * Open C:\Program Files\EA GAMES\The Sims 2 Pets\TSData\Res\NeighborhoodTemplate\
    * Make a backup of the P001 folder
    * Open the P001 folder. Delete everything inside the Characters folder and delete the file P001_Neighborhood.package
    * Unzip the downloaded file, which is P001_Neighborhood.package. Place this into the P001 folder.

You need to delete the contents of the lot catalog in P001 to get rid of them.


Just curious but is this supposed to include the Kim family in the "Nuclear Nest" house (which is flagged as Pets)? Because I have cleared out the C:\...\Pets\...\LotCatalog folder but this household still appears in the occupied houses bins.
It's entirely possible I've missed something, but I just thought I'd ask about it first.
7  TS2: Burnination / Peasantry / Re: Base hood University: Lion's Uni-GoldRecord and Unitest (Based on Argon's) on: 2008 September 15, 11:06:54
Has anyone with AL installed experienced any problems with this installed?
8  TS2: Burnination / Peasantry / Re: Prospect University: Modular College on: 2008 March 31, 10:19:03
Just a question: I have free-time and I've had trouble with other lots I've downloaded which resulted in crashing. And so I was wondering if anyone else who also has FT and has been able to download/play with these lots?

Ps. Love your work. Smiley
9  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 March 26, 11:55:59
Note: Do NOT, I repeat, do NOT delete the lots in the neighbourhood folder.

This is an empty template, maybe has some garbage files in it. It might be able to be cleaned better than I can do this.

And again, do NOT delete the lots. I can't stress this enough

Go ahead and delete all the characters, the thumbnails.

You may think that you need to delete the lots folder, but those are needed by the game. The game will use those lots for the special hobby lots that you need a membership card to get into. The game most likely cannot create them on it's own, much unlike the secret society lots.

Both attachments are exactly the same. Just a bug in the forum makes it show two of the same.

You mentioned that there might be some "garbage files" in the empty template, I was just wondering if you still thought that it needed more cleaning or if it was completely cleaned?
10  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 14, 11:19:23
Sorry about that, I tried to edit my post. I had actually copied the instructions to notepad but I didn't realize that I hadn't copied all of it, so I didn't have the part about replacing with the backup. My mistake.
In the thread with creating a clean neighbourhood, it tells you to replace the templates in the C: drive folder. I've done that before and nothing bad as happed, definitely didn't experience any barfage.
11  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2007 September 14, 08:45:17
There is a workaround that I have tested to remove all of the unwanted character files that the Bon Voyage stealth hood puts into your game. Pescado taught me this in chat the other day, so he gets full credit for this. I am merely the messenger. I have tested this and everything seems to be working fine so far.
1. Back up N0XX folder. Pay attention to how many suburbs you have attached (suburb01, suburb02)
2. Go into the game and enter the hood. The stealth vacation hood will be created. You'll see somewhere around 60 new character files appear (ZOMG!)
3. Exit the game
4. Go into N0XX folder and delete everything except for Suburb0X (the newest, in my case this was suburb03.package). Replace everything with the backup.

When you add an actual vacation subhood it will add another 14 or so characters. I have NOT TESTED this, but in theory it should work. The only changes that you would make would be to NOT replace the LOTS folder from your backup and to NOT delete the vacation0X.package. I am going to test this a bit today, but I cannot guarentee that it won't break your hood. You might want to do the second part on a test hood before actually attempting it on a hood you care about.

Do you actually mean for us to delete everything in our N0XX folder besides Suburb0X? Or just the newest created suburb? Because I was thinking if we delete everything in the N0XX folder (I'm guessing that is the N0XX folder in our "user" folder not C: Drive?) then wouldn't all the Sims, lots, etc also be deleted?
Yes, I admit that I am non-awesome and don't quite understand.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.066 seconds with 19 queries.