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1  TS2: Burnination / Peasantry / Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing] on: 2011 March 05, 05:30:46
They should go into their inventory, just like any other OFB purchase.  Inventory is not actually accessible while your playable is on a non-owned community lot buying a novel, though, and it won't appear in their inventory at home if they didn't actually pay for it.  Just like with every other OFB purchase.
You have to actually click on the cash register to get them to pay, just like with other OFB purchases.  It's not like clothes, where they just go to the cash register by themselves.
Sorry for late reply, I had PC problems and now I still don't have access to the game. Thanx, but I still don't understand, what do you mean that you need to click on the register? You mean your sim needs to click, even though she's selling the novels? It sounds like you're talking of going to a set up community lot with your sim to buy novels of another sim instead, is that how it's supposed to work and not the other way around?

What I tried to do was to set up a business of novel-selling, but all customers ignored the register although they took the novels and they had to be restocked. So in effect they never bought them and never had them in their inventory. When I closed the business, they just headed home.
2  TS2: Burnination / Peasantry / Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing] on: 2011 February 22, 12:08:34
I used the sellablenovels hack, and found out that cloned novels don't appear in sims' inventories. I.e. a sim buys a novel, but it disappears instead of being put in her inventory. Is that intentional, is it how the hack supposed to work?

Also no sims actually pay for bought novels, they ignore the cash register, although it's not that important, but what's the point of selling novels if they don't get put into sims inventories? I hoped to have my playable sims gather cloned custom novels in their households...

P.S. Btw thanx for noPermaPlat, I was forced to cut sims' age durations to avoid them going permaplat previously, and I was forced to never ever teach toddlers to walk\talk\go potty, just to avoid the fast acquisition of LTA milestones. Finally now my sims can afford to raise their toddlers properly Smiley
3  TS2: Burnination / The Podium / Re: Lifetime wants for FreeTime? on: 2009 February 09, 23:28:32
Maybe you should check with the Sims 2 Hack Conflict Detection Utility? You might be unaware of a conflict, or some other hacks might've been smuggled in with houses and are now conflicting.
4  TS2: Burnination / The Podium / Re: beach lots on: 2009 February 09, 23:27:13
It's working, thank you guys! I installed some beach lots in Bluewater Village and added a new downtown designed for beach lots. They're huge, though Smiley

If anybody knows how to get smaller ones, it would be great! Those in the game are too all exceptionally big, I never use such big lots.
5  TS2: Burnination / The Podium / Re: beach lots on: 2009 February 07, 14:25:05
Hm okay... Now I'll ask the stupid question. If I place a beach lot, how do I make sure that all functions like sand combing are enabled? Or does it happen automatically?
6  TS2: Burnination / The Podium / beach lots on: 2009 February 07, 13:52:40
I have BV. But I'm tired of going to vacations, their load times are slowing my comp down to a crawl.

So I wonder if it's possible to install a beach lot in Pleasantview, so that my sims could go there like to any normal community lot, without bothering to go on vacation and having to live in another place. I'd like to install or create a beach lot with all vacation functions enabled, like swimming in sea, combing sand for shells, building sand castles, etc.

Placing empty beach lots doesn't work in Plesantview, though, I figure they can only be placed in a vacation subhood Sad

Is it possible to overcome this limitation?
7  TS2: Burnination / The Podium / Re: deleting townies on: 2009 February 01, 06:50:28
Thanx Smiley
8  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 February 01, 06:50:06
I see that this topic hasn't been posted in for a while, but i hope that somebody can clarify the tutorial. I'm quite new to SimPE, can only edit sims' characteristics so far and know a little about sim surgery.

Quote
Open up the instance values of the sims you have chosen to delete and note down their character file numbers, circled in red:
...
Repeat for all sims you prepped for delete earlier.
Where am I supposed to search for the instance values and after I note down their file numbers, what should be done with them, nothing? I guess nothing.

Quote
Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Is this about different versions of SimPE? Which one is old and which one newfangled? Sad I have a few, but when I try opening an older one, it says a warning that it can mess up the game.

Quote
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!
Where am I supposed to find their files?
9  TS2: Burnination / The Podium / deleting townies on: 2009 January 31, 12:24:26
Is there a way to delete (most) townies? Maybe using SimPE or something like that. I downloaded hacks that prevent townies and animals from respawning once townies get removed from townie pool, but there are too many townies already. Smiley
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