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1  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.10/2.5/3.1 on: 2010 February 16, 01:11:28
     Being a complete failtard, I am also unable to patch. I had bought the original game when it first game out. Unwilling to buy WA, I decided to A'rr both versions as trying to install WA along with my legit Base game was proving difficult.
     Everything turned out peachy, until I realized no mods were working. After reinstalling a billion times and reading every damn framework thread on this site, I got it installed right. Or so I thought, everytime I tried to use AM it would freeze at the loading screen. After wading through many more threads I determined it was not a bad installation of the framework like I first thought. I figured my WA was outdated. My SKU.txt states "GameVersion = 2.0.86.002002 " so I attempted to use the Sims3_2.5.12.004002_from_2.4.7.004002 patch, and it looked like it was working fine, the program said it was updating from 2.00.86 to 2.5.12. Then I got the same error message as nanacake (Update Error: Invalide File Found). I have not cracked either the base game or WA on this fresh install, so I have no idea what I am doing wrong.
    Do I have to increment patches from whatever updated 2.0.86 to the next level and up bit by bit? The sku.txt in the bin for the base game says (1.5.82.002002 ) and the one for WA says (2.0.86.002002). Or am I missing something else completely? Thanks to anyone for any help, I've been trying to get AM to work for two days and I have very little hair left at this point.
2  TS3/TSM: The Pudding / Pudding Factory / Re: Absimiliard's Realistic Aging Mod on: 2009 September 09, 09:22:40
I've  been using this for a few hours in my game, and it works just fine. Initially I did have a bunch of elders bite the bullet all at once, but now it seems they are dying anywhere from 80-90 days. I personally enjoy playing the YA and Adult lifespan more, so this works great for me, thanks.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 04, 20:02:59
It is 'insinuating' that there is a new build and that you must update.
I downloaded the newest one directly before playing. And yes, I replaced the old one with the newest build.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 04, 19:11:21


I'm confused as to what awesomemod is insinuating, that is the correct time/date for where I live.  Huh
5  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 September 04, 19:05:07
edit: sorry, I posted in the incorrect topic
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Party Lengths & Guests: no Facts nor Strategery, just a dumb question on: 2009 September 03, 15:56:16
I've always had this trouble too, but to test what krumpet said, I went ahead and threw a quick party. Made the party giving sim stay outside and sure enough, everyone mobbed him instead of the door.



Before everyone arrived, when I clicked a visiting sim I had the option to "Invite everyone inside" but after the last guest came the option disappeared and everyone started socializing as normal.


By the way, your name is perilously close to copyright infringement. Cease and desist please.

Tizrus has been registered since 2006, much longer than you  Wink
7  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 03, 06:44:02
All I really miss is the alien spawn. Mind you, I had replacement pollination techs and a hack that allowed both genders to achieve pregnancy from abduction, but I miss them all the same. My previous game was prosperity type, and I had many a family with a few green skinned sims running around, sigh.
8  TS2: Burnination / The Podium / Re: Gameplay: How do YOU keep track of sim lifes? on: 2008 August 25, 22:36:46
I'll sorta cross post from the other thread:

I have a program that acts like a wiki that I edit, with a page for every playable (and any townies that donate their genetic material but aren't moved in) detailing things about that sim. I have seperate pages with the pictures I took with captions for myself as I get down to generation 5 and say "hey, doesn't this sim act a lot like that one sim way back when? Let me check..." and a detailed family tree made in photoshop, along with lots of misc info on my sims. I dare say I almost have as much fun working on the "database" as playing! I get a little OCD with it I think.

 To give you an idea here are some screenshots of how I have mine set up for my current hood, though I'm constantly revamping it as I play since the hood is so young:







When I first started doing this with an old hood it was because I had tried remembering, but as the hood branched out I found I couldn't remember all these sims and stuff, even though I had tons of snapshots.

I also tried an arr'd version of family tree maker, and that was ok, but I find that every genealogy program I try always tends to have some features that annoy me, or not all the features I like, so I haven't really been able to decide on one.
9  TS2: Burnination / The Podium / Re: Game Play Questions, How do YOU play? on: 2008 August 25, 02:44:12
That sounds like a pretty cool program.  Know where I can get one like that?  I keep track of my playables too, badly.  My desk is covered with scraps of paper - but only because the notebooks weren't working out.

http://notebook.wjduquette.com/svntrac.cgi/index

Just a warning, the program is pretty limited and sometimes gets on my nerves, but I've been using it so long I've gotten used to it. you could probably google something like "personal wiki" to get something better. To give you an idea here are some screenshots of how I have mine set up for my current hood, though I'm constantly revamping it as I play since the hood is so young:







though of course you can set it up however you like. For ease of editing the family tree I save the image as a psd to the main folder so I can easily manipulate the images in case I need to move them as the children marry have kids etc.

I wish I had access to my old stuff, it was crazy detailed.
10  TS2: Burnination / The Podium / Re: Game Play Questions, How do YOU play? on: 2008 August 24, 05:07:49
I just recently moved and had to leave my old hood behind, but I started playing a new one pretty much the same way I did the old one, though this time I had two founders in seperate houses instead of one.

Started off last time with empty templates, and one sim. In the end before I had to leave that hood I was about in the 7th or 8th gen with over 50 playables, all directly linked to that first sim.

I play on rotation basis, with pescados lot timer. If I play house 1 for three days before I get bored, I then play all the other ones the same. I make sure I send the kids off to uni at the appropriate times, so theres a bit of popping around sometimes with teens who are a few days apart. Usually what happens is I get attached to one sim in a house, and pretty much ignore all the others while micromanaging that one sim. I'll usually pop in once a sim day on the other sims panels and queue up a bunch of stuff, and then let them do as they will. Sometimes I'll be bored with one gen and try to get through it quickly as possible, while in another gen I'll spend a month real time on it mucking around with them. I tend to favor romance sims as I love the drama they leave in their wake. When my last hood got pretty substantial I started moving the elders all together in a group home type setting to make room for babies since I used the twikki island lot for the hood (I like small hoods) and was running out of space for houses. The college graduates had nowhere to go but back home, and in any case having more than 20 houses on rotation was proving to drive me mad! So at that time I was trying to intermarry them all to cut down on the amount of playables.

I had one sim be a farmer and supply food, using pescados money sending thing as payment, and teleporting them over to give the food (though this time around I have the packing station thing) Same thing with a pet breeder. I'm also considering making a "maid" and "repairmen" be playable sims and port them over when things need fixing/cleaning/whatever.

When kids age up I use dice to randomize them, and this time around I'm randomizing their gender preferences (even playables) to just add more drama/hilarity which it already has.

As for uni I don't even really play it. I hate it so I just cheat them through it, slap em on a lot and adjust the lot timer for however many days they were supposed to be gone, and then eventually get them into the rotation (or ask them to move into an old house when it gets on the same day the college graduate is on).

I tend to let them choose their spouses, though I have been known to intervene when I want to merge two particular households together for whatever reason.

The worst thing is that my computer I had the old hood on is in storage, and I had forgotten just how boring the first two gens can be until things really start exploding and being interesting. I started this time around with two different founders because I wanted to see which line would be more prolific down generations. But man is the nearly empty hood boring at first!

Edit: Another thing I forgot to mention. I love to keep track of the playables. I have a program that acts like a wiki that I edit, with a page for every playable (and any townies that donate their genetic material but aren't moved in) detailing things about that sim. I have seperate pages with the pictures I took with captions for myself as I get down to generation 5 and say "hey, doesn't this sim act a lot like that one sim way back when? Let me check..." and a detailed family tree made in photoshop, along with lots of misc info on my sims. I dare say I almost have as much fun working on the "database" as playing! I get a little OCD with it I think.
11  TS2: Burnination / Oops! You Broke It! / Re: Error when interacting with other sims. on: 2008 August 16, 14:53:06
edit: figured it out, there was one hack in an zip archive that I wanted that dealt with leftover food, and I extracted the entire thing to my downloads instead of pulling the one hack I wanted. The thing was so packed full of romance/jealousy mods I'm surprised my other sims didn't randomly mess up too.

Removing it didn't help my sim with her interactions, so I killed her off after backing up just in case. All the Townies she was interacting with who were having errors are fine now, and nothing else seems wrong.

Thanks for deciphering the logs, I thought I only had the hacks I listed!
12  TS2: Burnination / Oops! You Broke It! / Re: Error when interacting with other sims. on: 2008 August 16, 06:19:01
Fiddling around a bit more I removed my hack folder and tried again with more errors. I attempted to "call - ask on date" three different sims, I got the errors on two of them (Townies) but on a third, a playable, I had no trouble. Attached log in case it helps any.
13  TS2: Burnination / Oops! You Broke It! / Error when interacting with other sims. on: 2008 August 16, 05:05:28
I just made a brand new hood, with all the clean templates. I had my female sim invite a male over for a date, and since I have ACR in they went for autonomyous woohoo. The makeout interaction worked fine, but when they went to actually woohoo they jumped, and I got error messages for both sims. Reseting them did not work, and I was forced to delete them so i had to quit to the neighborhood. I reloaded the lot and tried to invite him over again and the same thing happened. I exited, moved her out, made a new lot, and tried again, same thing. I then tried to invite a different sim out a on date, and the same thing happened . I have all expansions, none of the extra packs.

I've attached two logs, the one with the initial error and the last log I received when I attempted to ask another sim out. I have no idea how to read logs, so hopefully one of you all can help me find out how to fix this, as I really don't want to have to start the hood all over again. Thanks!

Hacks in my game:
Pescado's Director Cut, minus a one or two I didn't want.

Twojeff stuff:
ACR
AgeDurationHack
BabyWantsFix
FoodAlreadyAvailable
nosmartmilkdrag
samesexmarriage
Schoolbus-homeworkhacks
FoodAlreadyAvailableFix
Vistorsnackingfix

Inges Teleportershrub and plus

Crammyboy: Communitytime, Cboy_nudist, cboy_cock

syberpunks quietpregnancy

simwardrobe's fish and produce packing station
14  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2007 October 09, 00:14:17
Just the one that does NOT have "classes" appended to the end.

Alright thanks a ton, now I'm one more user who is securom free. I followed all the rest of the steps correctly, though I did not have the uaservice7 file (though I did have the cmdlineext one).
15  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2007 October 08, 20:33:27
Thanks Zazazu, and here's one more. I don't wanna muck about in the registry too much because I'll probably break something, so I'm gonna ask to make double sure Smiley

16  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2007 October 08, 19:55:32
Alrighty folks, so for being unawesome. Got to this step and am a little stuck.



Where can I find the Computer specific key? I tried the numbers on one of the folders, and then I clicked around in all those folders looking for something similiar to what is in the instructions, but I stumped at the moment.
17  TS2: Burnination / The Podium / Re: Hotel rooms and privacy... on: 2007 October 08, 10:03:15
I also noticed the behavior on my first BV lot I played, and I was able to lock the doors which stopped it completely. Looks like it might be a hack conflict, all I'm running is the DC and some two jeffs stuff.

Now getting the maid to clean everything in a timely manner on BV lots... that's another story  Roll Eyes
18  TS2: Burnination / Peasantry / Re: Jordan M. G.'s Hack Shack on: 2007 September 26, 13:08:35
Yikes! That trading mod seems more than a little out of my league. Ask me again in a few months, maybe I'll have changed my mind. Wink Seriously though, if I were to look at that now it'd be a recipe for banging my head into the wall from frustration. The one part I probably could do is nuke the give gift animation... that shouldn't be too hard. I'll think about it.  As for the dying pets problem, try this version.  I haven't tested it in game (because I don't own pets Roll Eyes) but I think it should work. As a result, this was taken from Seasons, so you should own that EP unless somebody wants to test it and prove otherwise.

Just wanted to let you know I had the same problem with the first version of this mod, where I would get an error popping up for grimmy. I installed the newer version and the cat was able to pass on fine, and I have all eps installed. Thanks for the mod Smiley
19  TS2: Burnination / The Podium / Stopping Ghosts in Seasons on: 2007 June 01, 22:08:24
let me start off first by saying I have all expansion packs. I have a 7 generation family with several human and pet ghosts. I want to keep the ghosts on lot, because I plan to enventually ressurect some, and have neat underground cemetary for them. That said, how do I build the cemetary to keep them from waking my sims up constantly? I would prefer to stop the ghost abuse without a hack, but if it is not possible I'll gladly install a hack. I read somewhere a while ago that if you built the masolem/cemetary underground the ghosts wouldn't be able to get out, but mine have definately been able too, even though I build it deeper and deeper every night. I searched the forum but didn't find an answer, so please help!
20  TS2: Burnination / The Podium / Re: Poll: How do you feel about accidental deaths in the Sims 2? on: 2007 March 30, 07:39:32
I am 21, and I want more random deaths. Especially for the elder age, whom I typically find boring since they're plat and just putting around. I've probably had a few random deaths since I've been playing, only one seems to come to mind right now. My most favorite sim ever got struck by lighting on my first day of playing seasons... twice! He was in the hottub during a storm, got struck, and when he climbed out of the tub he got struck again, I was pretty horrified. Thankfully his wife was hanging around, and saved him.

I only really feel attachment to this one sim, so I would really enjoy increases in death. I haven't experienced anyone freezing or spontaneously combusting yet, but just in case I have my fav sim's daughter going into the paranormal career so we can get the phone to revive him, just in case.

You have to be pretty negligent to let your sims die in a lot of cases, and for the ones that are really just "whoops" it makes the game more interesting in my opinion. I also make it a habit of ignoring sims I don't really want anymore and focus on the rest of the family (I can't bring myself to engineer their deaths) hoping they'll off themselves in some way, but they still live on!
21  TS2: Burnination / The Podium / Re: Paypal Robbery on: 2007 January 26, 12:06:39
I've been to many different sites over the years that used paypal for donations, and almost 70% of them had paypal lock down their accounts (with donations still pending) for either no reason or completely bogus ones. As the others did, finding an alternative is your best bet. They never did see a penny of what was withheld from them, which is also why I stopped using paypal a long while ago.
22  TS2: Burnination / The Podium / Re: My pets don't die soon enough. (Age duration hack?) on: 2007 January 04, 18:17:03
Alternatively I have created an isolated "agecons" BCON that you can edit with your prefered life stage durations.

Look on http://simlogical.com/dinnerbell/index.php

Excellent! Thanks a ton Inge, both for the link and your hard work. Now I can finally get all those strays off the streets without waiting half a sim's life.
23  TS2: Burnination / The Podium / Re: My pets don't die soon enough. (Age duration hack?) on: 2007 January 04, 18:03:08
I want the same hack. Pets seem to live way too long in game for my tastes. My oldest sim in a household now is 60 days old, and has had pets since his birth, and he's only gone through two sets of pets (one dog, one cat then two dogs). Theres one dog left from the previous set (a litter of puppies) whose bound to die in my game today. Dogs live the max of what, 16 years in real life? By my count he should be on the 3rd or 4th pet at this point.

I want to start adopting strays to get the population down as well (I have pescados No Stray Respawns) and shorter lifespans would be a great help at culling them.
24  TS2: Burnination / The Podium / Re: Pet Peeves: No water bowl, no brushing, no paper shredding? etc. on: 2006 November 05, 22:18:58
Little dogs should never win dog fights with big dogs. Thats not real. Butt kicking every time I say.

I'm going with everyone else with this one, we have a cocker mix and toy poodle, and a few years ago we also had a black labrador. The toy poodle had them both under her paw ever since she entered the household, and still has the cocker mix deferring to her. While we had the lab, he was absolutely terrified of her!  Cheesy
25  TS2: Burnination / The Podium / Re: Who's got some good names for Servos? on: 2006 March 26, 19:47:23
Of course, there's always Martin.

Hmm...is it Martin or Marvin?

If we're talking about the robot from the hitchhiker's guide to the galaxy, then it's Marvin.
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