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1  TS2: Burnination / The Podium / Re: Stupidity that needs an answer. on: 2010 August 22, 02:11:29
jesslla probably refers to the Compressorizer
2  Awesomeware / AwesomeMod! / Re: Work/school zergswarms and game performance on: 2009 August 07, 19:09:05
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Is this AM forcing the issue for the sake of realism though or default game behavior? I've never noticed such things on the default EAxis story mode, they just sort of go and I never see them actually walk in.
I never noticed it before AM, but back then my hood only had the premade townies and one or two playables- possibly not enough to cause the issue.
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I believe having them selected amounts to the same thing as looking in that case -- they're being run on high detail simulation. In my game it's the same with sims who still have stuff in their queue when unselected -- as long as they do what is queued up, they're on high res.
Sure, but now we're talking about Schroedinger's students. If I'm not watching them, are they in school or not? When I click on them, anytime before noonish anyway, it shows that they're definitely not. Perhaps if I just ignored them from 9AM until 2-3PM their progress bars would fill just fine. If that's the case, then Heisenberg provides a more appropriate metaphor, because the very act of seeing if they're in school must boot them out. But in order to be booted out, they must have been in school to begin with and the progress bar shows they clearly are not. However, that's exactly what you would expect and I know that, so the poison must definitely be in the glass in front of me!

I guess I'm off to make more observations (and perhaps get involved in a land war in Asia).
3  Awesomeware / AwesomeMod! / Re: Work/school zergswarms and game performance on: 2009 August 07, 16:36:21
I have never actually looked at the school to see if they're getting stuck. If you don't actually look, you don't have problems. The game was not designed to have an entire neigborhood of kids get in the school building in a short time frame. It will all happen "off camera" as long as you don't peek!
I have to disagree on this point.
I am experiencing school zergswarm clusterfucking and intentionally avoid viewing the school while it's happening.
When I click the portraits of my school-age sims, the dropdown progress bar advances normally once 9AM hits.
Their actual performance bar(in the "job" tab) doesn't actually start moving until around noon, when it finally shows them as "Learning!" instead of "going to school." (They take no school performance hits as long as they make it onto the bus and into the crowd at the gates).
Even though the game should just teleport them into the building if you're not looking - hell, even if you are, I mean, what an arbitrary place to suddenly demand realism- I think it still insists on stuffing them in there one by one.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 16:14:29
I'd like to know how (if at all) Awesome story mode allocates traits. I'm asking because until now it seems to me that traits aren't even assigned on a random basis. Some sim weeks ago I made a couple of families, made them try for baby directly after moving them in and then left them on their own (not blessed/sacred or anything). Now my hood is almost overflowing with anti-social freaks, not one of them turned out to be without a bad trait.

That's an EA feature, not AM's fault.
5  TS3/TSM: The Pudding / Facts & Strategery / Re: Stuff I would have noticed earlier if I weren't so stupid. on: 2009 July 30, 16:51:50
The only one I did know about was the one pertaining to the relationship panel.

Do sims ever take a tranquil bath on their own?  My sims have had a tub since they moved in and I've never seen that moodlet.
I've had a Neurotic Sim autonomously "Bathe until Tranquil." It was the expensive shower/tub with bubble bath and the candle.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Jump Bug on: 2009 June 24, 22:02:06
I have an experience similar to that of chaos.
If I choose "chat" as an option at the picnic table, they'll chat for a bit while seated, then everybody resets to standing positions around the table and all food and plates vanish.
It probably is normal game behavior, but I doubt that's how it was intended.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Wishes for Book Reading: Which books are which? on: 2009 June 19, 00:25:39
@ Grumblesnort
Is it possible that there are books in the Library that aren't available at the Bookstore?
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Family moved in by game..... on: 2009 June 15, 13:44:10
You can delete families from your Library (neighborhood bin), otherwise the game considers them as an option to move in as a "new" family.
If for some reason, you want to keep a copy, backup your Documents\Electronic Arts\Sims3 \Library folder and then delete the contents.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 June 02, 03:15:41
Interestingly enough, the game had no issue at all letting me drop a family on an empty lot, motherlode them and then move them to a better house.

Use "freeRealEstate" in the cheatbox. It allows a family to move into any lot, regardless of price. It has to be re-entered every time you go back to the "edit" screen, though.
10  TS2: Burnination / The Podium / Re: Restoring the pre-Seasons sky on: 2009 April 21, 14:24:22
It didn't.

What I don't understand is where to find the TXMTs that go with the overcast envcubes. The TXMTs from the base game don't reference envcubes, so those would have to have been overwritten somewhere.
11  TS2: Burnination / The Podium / Re: Restoring the pre-Seasons sky (Need info about sky box) on: 2009 April 20, 21:25:57
In seasons ->3D -> textures, there are 3 TXTRs called skysphere-overcast-(name)-envcube . Envcubes control reflectivity, so that might have something to do with it.
Also, weather BHAVs and BCONs are in group 0x7F232BABA in Seasons' objects.package. Of particular interest (to me anyway) is the BCON Sky Clarity which lists the chances of cloudiness with no precipitation. They are all pretty low.
I don't know if bumping these numbers up would produce actual clouds as in your "before" screenshots, or if it would produce a blurry haze as seems to be the case with the Seasons sky.
In any event, it's a few more things to check out. I intend to play with those BCON values later tonight.
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