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1  Awesomeware / TS4 Stuff / Re: No Stupid Preload Actions on: 2020 May 18, 08:44:06
Oh wow, awesomeware for TS4. Glad for this fix, I'd often find Sims using computers that they shouldn't be via the security settings they added in University.
2  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 November 13, 01:38:48
I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.

If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
This was the first world I made that I actually released and the more I've played it myself the more I've realised things that are wrong with it. Sorry about that whole thing with the lack of soever but I think I've lost the world files so even if I wanted to I'm sure I'd be able to.  Undecided
3  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2013 March 17, 23:47:13
Why are all newly created sims getting a WA camera, if there is perfectly good camera included in the new smartphone?
Without WA installed, this is the only way to get a proper camera (it would have made more sense to just sell it at the supermarket though).

The consignment stores sometimes sell them, but that's just it sometimes.
4  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2013 February 23, 23:19:21
I honestly thought they would have had it travel along the roads knowing EA.

That would still be better than teleporting.
5  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2013 February 21, 17:53:05

Aurora Skies is out.

http://store.thesims3.com/auroraskies.html

Gold Edition appears to cost 10,000 simpoints!
They fixed it. 4,350 simpoints is the real price.
6  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 January 27, 01:07:10
I'm glad you're excited. I do hope that there aren't any major issues!
7  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 January 27, 00:16:18
Released a version that is what I call 'finished'. OP edited.
8  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2013 January 24, 21:39:54
Just bought Ragtime in the Big Easy. Will upload soon and update this post.

Update here y'all go : http://www.mediafire.com/?mt5ma5c3z5d816m
Untouched.
9  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - BETA on: 2013 January 20, 01:32:32
Good to hear. Will update the file over the next few days after adding more housing and spawners.
10  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - BETA on: 2013 January 19, 13:16:59
Thanks jesslla. I guess it helps that the town is flat. My main concern with the routing was the sides of the river, I did leave a section under the bridge to allow for Sims to get down there and swim/fish once I place the spawners.
11  TS3/TSM: The Pudding / Pudding Factory / TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 January 18, 17:46:20
Hello! I, along with many of you, loved Makin' Magic for TS1. One of my favorite parts was Magic Town and that is what I am here to present to you today; Magic Town made into a Sims 3 world!




"Recently, there's been talk of strange happenings at the edge of town. Word on the street is that merchants and carnivals have arrived, bringing with them a menagerie of strange, spooky and even magical things. There's also a new cab company advertising family rides to Magic Town, Maybe you should give them a call."

I have taken the existing world and expanded it to incorporate elements for TS3. I have taken the time to try and make 1:1 recreations of the original lots.

I have ALL EPs and a few SPs. This world is deigned for all EPs so I don't recommend trying to use it without them. But there is NO CC or Store content used Smiley (Not even Riverview)

NOT setup for Awesome Story (not every house has a crib/cot)

  • 30 Empty houses (a mix of my own buildings and edited bin lots)
  • 10 Empty Lots (1 20x20, 2 30x30, 6 30x20s, 1 64x64)
  • A Working Festival lot
  • The Supernatural Hangout is by neuroticrobotic
    • The House "Cozy Craftsman" is by SimmyRN

    UPDATE 21-01-12
    Added more houses and few more empty lots. Add the rest of the non rabbit hole comm lots. Some terrain sculpting and spawners.

    UPDATE 26-01-12
    The world is basically finished; things will only be changed if I or you find an issue. I think I included all spawners (at least one of each). Un-populated but I may make a populated version if I want to.


    DOWNLOAD

    This post will be updated when I update the world.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.42 on: 2012 October 31, 18:22:34
I tried to go on the EA site yesterday and today, and I'm getting an "oops" page. I was under the impression EA's Sims business was in the Bay Area, therefore unaffected by Sandy. Am I wrong? Or has the site been permanently changed to the Origin site? Where will I go to ask my truly stupid questions without the forums there?

I was having that problem and had to wipe cookies for thesims3.com.
13  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: No Fullmoon Freakout + Extremely low Chance of Zombies on: 2012 September 09, 23:45:52
"40% every 90 seconds" No wonder my game kept spawning zombies when it got stuck thinking it was a full moon. Had to abandon that save until there's a way of fixing it.
14  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 July 01, 00:08:47
They haven't made any "Unleash Animale" animations for children so they do the creepy stretchy thing.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter L on: 2011 June 06, 11:23:10
Accept no Kewian-based substitutes! Aren't you happy that AwesomeMod tells you the REAL ratings?

In terms of the ratings that AwesomeMod tells you what does Kewian-based mean? I'm not sure how it relates to the whale.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.18/2.13/3.9/4.6/5.4/6.1 on: 2010 November 30, 22:53:24
Made the remaining High Rise buildings and the Trash Chute available in the Misc Debug section of Build/Buy mode for advanced users.

Didn't someone made a mod for that already?


Well yes they did make a mod for it, but they shouldn't have to, they should have been in there from the start.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: More Awful Than You: December - Painful Patterns on: 2010 November 24, 18:09:53

It look like all they did was do a Google image search for a picture of tiling stones.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 14, 19:43:12
Awesome for making an ice palace for a truly evil sim.
19  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 12, 19:15:22
How about if sims has the ability to sneak (through being child of burglar or high up in the criminal track), they could have an interaction on all houses where they could sneak inside and steal stuff (with the kleptomaniac trait of course). If they were to enter a room with resident sim in they would call the police and your sim could get arrested and put in the slammer for a bit.
20  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 08, 14:18:04
I don't know if this has been suggested but, Sims with the can't stand art trait still the "Decorated" moodlets when the room is full of decorations. They should be getting a negative one.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 October 07, 20:31:52

My most favorite sim ever

Playing tag with her son in her robe.

Hers sons wedding

Once she had died her ghost would nap next to her husband  Sad
http://s79.photobucket.com/albums/j137/chazzhay/The%20Sims%203/
^More in this album^
22  Awesomeware / AwesomeMod! / Re: OH NOES BFBVFS on: 2009 September 27, 17:51:16
By any chance did you enable the "ExplodeInBFBVFS" in the configuration tool?
23  Awesomeware / AwesomeMod! / Re: Weird Crash --- can't find any sort of solution. on: 2009 August 21, 15:27:43
Okay so apparently I also am having the CTD problem when selecting a save to load. The only thing is it wasn't doing it yesterday, and I haven't changed anything. The only thing I may have done is update Awesomemod! I am patched up to 1.4. Angry
24  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 19, 23:24:47
I have the latest AM, and I have the 'more than 8 sims in a household' option enabled.  I had exactly 8 sims in my household, and today one of them delivered a baby girl.  There are now 9 sims in the house (including the infant), but only eight of the portraits are showing.  The very top portrait (belonging to the eldest sim in the household) was knocked off the 'list' and since I can't select her portrait, I can't control her actions.  Is there anything I can do about that?  I swear I don't see any sort of arrow or scroll bar or anything that would allow me to cycle through portraits...thanks for any help guys.
Try using the space bar.
25  TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You December (New) on: 2008 December 09, 22:07:41
How exactly would you describe anatomy glitches, exploded meshes, misplaced body parts and things like that?
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