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76  TS2: Burnination / Oops! You Broke It! / Re: Did I just do a Very Bad Thing? on: 2008 August 23, 13:05:02
It's interesting that you can summon them (which suggests their character data is intact), but their tombstones aren't respawning (which suggests borkenness). Did you try it on their respective home lots as well?

And I don't know if Pescado enabled respawning of pet tombstones.
77  TS2: Burnination / Oops! You Broke It! / Re: Did I just do a Very Bad Thing? on: 2008 August 22, 14:16:06
You can probably get the graves back, but you'll have to re-spawn them.

Here's a recent Podium thread with good info.
78  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 August 20, 13:37:22
Funny, I just noticed that end table thing last night, too.

Anyone else having trouble with the lamps? They provide a little light, but are basically worthless for lighting a room. I noticed this last night while decorating a room with the cubic collection. I'll post a picture later, if I can remember to. Pictures added. (And I do not have any lighting mods in my game, it's Maxis default lighting.)

Edit to add pics. (Click to enlarge)

Unlit room:


Cubic table lamp vs. other table lamp:
 

Cubic floor lamp vs. other floor lamp:
 

I know some lamps don't light as well, or light with colored and therefore dimmer lighting, but these just seem wrong.
79  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 19, 13:24:17
Not clear on one thing, Pesc -- does the sign have to be on the lot for this to function, or is it like the macro controller, where it functions as long as it's in the game?

I'll take the liberty of saying that yes, the sign has to be on the lot. A couple times I was playing a lot and someone went for a bag of chips or stuff face, at which point I realized that I hadn't hung the sign yet. I hung it, and then everything was hunky-dory.

Yeah, thumbs up from me, too. I have been a leftovers hoarder since Seasons, but I'm liking what I'm seeing so far. I've been moving leftovers from fridges to inventories and they're mostly just polishing them off right now. I still haven't seen how it handles hungry children if there is no inventoried food, though.
80  TS2: Burnination / Peasantry / Re: Testers Wanted: Fixed Memories on: 2008 August 17, 13:47:25
I tried it as well. I've only checked a few things here and there, but it seems to be working just fine.

One thing I noticed, since I just so happened to be playing a Pleasure sim last night: the 50 First Dates LTW is worded with "1st," which therefore matched the original wording on the date memories. Any chance the LTW can be updated as well, or is that a different ball of wax? Smiley
81  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) (work in progress) on: 2008 August 17, 13:19:01
Roux - actually, I can only let you change the lifestage lengths globally - keeping track of individual age transition times for different sims (if that's what you're asking about?) would be kind of nightmarish.  Would changing things globally help any?

Skirting the technobabble, since it's over my head. Smiley A global change wouldn't work for me, because the number of days they have as an adult is variable. As Inge said, what matters (at least in my customized game) is the life stage and the number of days they have in that stage. Age is just a number.

Well, they can already do that after the list is loaded.

One question, though - do you think this should be a full import of absolutely everyone in the neighborhood, or just playables, or a user-selected list?  I could do the first just to test it out, but for later I'm thinking some more elaborate interface where you could select just the sims you want.  At least, that's what I'd want.

I'd only want to track playables, but I could see scenarios where someone might want their townies as well. A selection interface would be ideal. What would be awesome would be to select playable/townie/NPC first (like with little checkboxes), then be presented with the list of sims, grouped by family or something. That way you wouldn't have to pick through a list of hundreds of characters to get the few dozen you want.
82  TS2: Burnination / Peasantry / Re: SimSheet (a sim-tracking program) (work in progress) on: 2008 August 16, 13:18:17
Rufio, I would love to use this; however, I have TwoJeffs' Age Duration Hack in my game. There are other age-adjusting hacks out there, like Inge's Age Group Tweak. The problem for me is that the age/life stage fields are hard-coded in your program, and I need flexibility. My sims don't always have 29 days as adults; they usually have over 30, but their elder life stage is shorter.

I like the way age auto-advances in your program, but would it be possible to make it adjustable per sim? Off the top of my head (and I'm not a programmer, so bear with me), I'm thinking that the life stage and age fields could be separated. Then have each life stage default to the Eaxis default number of days left upon transition, but allow the user to change that value if needed. What do you think?
83  TS2: Burnination / The Podium / Re: *stomps on Brandi Broke's uterus* on: 2008 August 16, 12:41:47
I could understand it if, at conception, she was having twins, because that's how it's meant to go.  Number of babies decided at conception.  I'd just shrug and go with it.  But the fact that it's changing at some point after conception, and overriding the limit on the number of sims on the lot is driving me nuts!

I admit, I didn't know WTF I was doing when I happily clicked on the level 4 'perk'.  It's not happened to anyone else (then again, there haven't been any other pregnant female fambly sims lately; John Burb though has superpowered sperm and has had Jennifer give birth to 2 sets of twins in quick succession).

I read somewhere that the perk sets in at the first bump. That's when it'll change to twins. I'm avoiding it, because the last thing I need in my 'hood is even more babies.
84  TS2: Burnination / Oops! You Broke It! / Re: Error when interacting with other sims. on: 2008 August 16, 12:26:15
Do you have any custom beds?
85  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 15, 20:43:14
It's in decorative, under wall hangings (also 'all'). Look for one of the white triangular signs with a red border. It was a few pages in; I almost went right past it.
86  TS2: Burnination / The Podium / Re: Pet "Joining Household" Does't Fulfill "Get a Pet" Want on: 2008 August 15, 14:35:50
Does it not? I am sure I have seen it. I know I have seen 'want to adopt a kitten or puppy' several times, even when there are kittens and puppies in the house already.

I thought I had, too.  Huh  Or is that the wfsanity talking?
87  TS2: Burnination / The Podium / Re: How often do you 'reboot'? on: 2008 August 15, 14:28:29
I guess I reboot rarely for actual game play. The first six months or so that I played, I played Pleasantview and Veronaville heavily. Then the new merged 'hood tute came out, which then occupied my game for about a year before it crashed and burned. So then I decided to create a custom one, which is very loosely based on the Royal Kingdom Challenge. I've been playing it for 1.5 years now, and I'm very attached to the families. I have no intention to abandon it in the foreseeable future. My only other 'hood is one to house all my lots (Eaxis/mine/downloaded), which I prefer over keeping them in the lot bin.

I have occasionally started new neighborhoods with the intention of playing other challenges, but they never last and I always delete them. If the challenge takes more than a few days for me to complete, I get bored and want to get back to my regular 'hood.

Now I only play the Eaxis neighborhoods when I need to test something, or when a new expansion comes out and I'm waiting for updated hacks/bug squashing. They're in a separate 'The Sims 2' folder so I only load them when they're needed. I try to protect my precious sims from the potential destruction inherent in new EPs. Smiley
88  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 15, 13:27:35
I'll trust you on that...did you notice what I said about the juice issue?
Was this with the sign installed? Note that it only pulses once every half-a-sim-minute, so you should be taking measures to keep them from approaching the fridge too closely to begin with. Anti-autonomy blocking is good for this, so they'd otherwise collide with the door.
No. I'm a dumbass. I thought it was an invisible plug-in, not a placeable like BRY.
Got a dunce cap for me, too? I'll join you in the corner.
89  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 14, 13:59:59
Food Eats You will force the sim to use Macro-Eat in the event that it detects that the sim is attempting to get food from the fridge. This will cause it to eat the optimally efficient meal prepared using the shiny algorithm. Or grilled cheese. If for some reason your sim never autonomously eats, then it is inert.

And Macro-Eat now seems to favor inventoried food over cooking, if my play session yesterday is any indication. Previously, inventoried food was only accessed by people not capable of cooking, or if the sim was very low in hunger and the time needed for food preparation would take too long. Yesterday they were always going into inventory to get food, even if hunger wasn't dangerously low.

I haven't added FEY (new acronym!) yet, so I'll have to try it out. What happens if the sim's hunger bar is still pretty high, like 75%? Does the action cancel?
90  TS2: Burnination / The Podium / Re: Body snatchers on: 2008 August 14, 13:38:06
Make-Selectable works. However, DON'T give the tombstone as a gift. This WILL fuck up your game.

Damn, I was looking forward to that. What about taking a sim to an owned community lot that is not owned by his family and placing gravestones there? Will their ghosts still be wrong?
91  TS2: Burnination / The Podium / Re: Making friends freezage. on: 2008 August 14, 13:19:28
Oh, btw how do you get the loadlot cheat to work? I really am quite unsuccessful with my game at the moment. Boohoo.

Never used that one myself.  Here's what I've found (and you may have seen it already):
I believe the proper format is:  loadlot "lot name" If there are spaces in the lot name, they need to be included, I think...the cheat still worked on a regular community lot, and it also worked on a hidden secret hobby lot.

My extremely cursory research suggests that a number of people seem to have had some trouble with this cheat.

I couldn't get it to load secret hobby lots or lots in a different subhood from which I was actually in at the time. Otherwise, no issues.

Yeah, it's a little tricky. You have to be in the proper 'hood or subhood in which the lot is located. To loadlot the Bigfoot lot, you first have to load Three Lakes. For the hobby lots, you have to first make that hood available as a Downtown using SimPE, and then load the Hobby subhood in the game.

I am slowly completing the tedious process of swapping out my old LS build stuff for Argon's new extractions, so I loadlotted my owned business lots to get them transferred to the new textures. Doesn't seem fair to make the owners pay for it, when it's a 1:1 swap. Smiley
92  TS2: Burnination / Oops! You Broke It! / Re: House freezes when I take off pause since FT. on: 2008 August 14, 13:03:59
since I haven't played the family since installing the new EP is it okay to assume they will all be unoccupied, because I think they probably are occupied unless they have been reset as usually happens with a new EP.

I missed that before... you're right, they'll probably be reset already. Question for the more awesome people, is there a scenario where a new EP installation could screw up a lot? Other than the saving-while-talking-on-a-cell-phone bug or the having-outdated-CC/hacks thing.

Speaking of CC: simsfreq, have you tried removing CC and loading the lot?

I still think the lot just got corrupted... it happens sometimes. I had one lot that kept registering there was a hot tub (for ACR), but there wasn't one on the lot. No amount of forcing errors, deleting things, etc. made any difference. Once they were moved to a new lot, all was well.
93  TS2: Burnination / Oops! You Broke It! / Re: House freezes when I take off pause since FT. on: 2008 August 12, 12:42:32
If it's just that one lot, maybe it's borked. You can try forcing errors on the lot using the debugger (make sure you're not in debug mode and also that all residents are present on the lot and unoccupied) and nuking everything available to nuke. If that doesn't work, I'd just move them out, bulldoze the lot, and put 'em somewhere else.
94  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 11, 14:49:17
Yeah, sounds like binary search time. Smiley
95  TS2: Burnination / The Podium / Re: Hack for canceling out of automated prepare food from fridge? on: 2008 August 11, 14:23:31
I have Dizzy's "have-a-leftover1c-serve" in my game. It replaces all autonomous food preparation with "get leftovers," as long as there are leftovers in the fridge. Then it'll automatically pick either the first or last leftover available. If there are no leftovers, then it changes the queue to 'serve' the meal instead of only preparing one portion.

So, it's the expected result that they aren't cooking when there are leftovers in the fridge. You might have something conflicting with it that is not allowing them to get those leftovers, and/or cook when there aren't available leftovers. Have you already run HCDU and checked to make sure you have the current version of the hack?
96  TS2: Burnination / Oops! You Broke It! / Re: Flower arranging borked? on: 2008 August 11, 14:01:08
They don't get memories for bronze/silver badges, just for gold.  (Unless you were referring to your memory? Smiley )The little badge appears over the head when they earn it, and I think the game also gives a little message in the top right corner.
97  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: August on: 2008 August 08, 16:29:01
@SalixTree: I find that my picture-heavy posts, such as this one, take a few minutes for the preview to fetch. Maybe it's the same for you?

Since I wasn't all that happy with my first entry, I decided I'd try another. I'm a lot happier with this one. Smiley

Roux's Nowhere v.2

Price: 72,721 (will drop to 44,497 with use of Magic Wand)
Bedrooms: 3
Baths: 3
EPs/SPs: All
Flat lot used, clean package.
Lot NOT playtested, but I realized just now that I forgot to add a phone and fire protection.  Undecided




This house is more traditional and family-friendly than my first entry, with warmer decoration and furnishings. I converted the narrow passageway in the original version into a stairwell up to the primary, second floor entry. However, there is a family entrance on the first floor where the bedrooms, One Desk and study area reside. Lock the outside gate and door to Household Only, as well as the gated stairwell (second floor) to keep visitors from invading this space. The house is not AwesomeSpec due to multiple viewing decks and non-locked kitchen, but should still be functional. To lock the kitchen, either add fencing & gate or use full walls & door.

Layout pics: roof; second floor; first floor; basement






I attempted to fully furnish this while keeping the cost down without using Magic Wand, so you will find some less expensive furnishings and build elements, cheap lighting, very few items from the "decorative" category, and light landscaping. But I think the colors and style still work pretty well together, and without all the extra decor it'll be easier on redecoration. There are a few luxuries, though, such as the pool and hot tub.

Outdoor pics: second floor entry way; first floor family entrance; first floor hot tub; rear balcony and stairs leading down to basement pool and pond.
 
 


Second floor pics: TV area; chess table; kitchen & bar seating; dining area; bath
       

 
First floor pics: study area; family entrance/One Desk; master bedroom; master bath; second bath; child's room
         


Not featured in pictures: nursery, pond and pool.

Download Roux's Nowhere v.2
98  TS2: Burnination / Oops! You Broke It! / Re: Flooded basement on: 2008 August 08, 13:27:24
The neighborhood terrain cheats that came with FT have been a godsend for me. I've altered most of my 'hood terrains with it. In Bluewater, I flattened the beach lots, yet maintained higher elevations that are flat and suitable for lots with ponds/basements. I'd be willing to share it, if there is a way turn a neighborhood terrain into a .sc4 file.
99  TS2: Burnination / Oops! You Broke It! / Re: Bon Voyage goes Buh-Bye on: 2008 August 08, 13:15:22
Maybe there's a registry error?
100  TS2: Burnination / Oops! You Broke It! / Re: Bon Voyage Patch and Anti-Redundancy Hack Not Working on: 2008 August 06, 12:40:33
The OP already indicated that after calling manually for the shuttle, it didn't come and pick the sim up. For that lot, did you changelotzoning from residential to hotel? If so, load the lot, add a Community phone, and then try again. But you should also test on an original unmodified Eaxis-built lot.

I've had a couple buggy vacations that I don't think were related to bad CC, just Eaxis bugginess. But whatever the original problem was, I think it was made worse by deleting a vacation 'hood when sims were vacationing there. I'm far from awesome, but that just sounds like a VBT. Do you have a backup from a point before all this mess that you could restore?

Btw, the method I've seen suggested to recover MIA vacationing sims when you're locked out of their regular home is to load a different family, use Inge's teleporter to summon and move in the MIA sims, then move them out using newspaper/computer. At some point, this usually clears their regular home and they can move back into it, though you might need to familyfunds the money.
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