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1  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 October 06, 09:51:51
I have been unable to find the "Renault Positive Energy Pack" (released March 2012), and was hoping some kind soul might be able to assist.

The official EA-GB page has long since been removed.
icantbebothered's upload link from 23 March is no longer valid.
It is not included in any of the updates (first two posts) from the official downloads thread.
I have even checked all of rachelstoolbox's "unofficial" updates.

I am specifically looking for an unmodified Sims3Pack. Thanks!
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 24, 02:26:11
ShowConfig in the newest version of AwesomeMod has an option I have never seen before, and can find no mention of it in any of the threads - "InformOnStoryAction: False"

Was wondering if anyone had any further information on what this option enables. My (hopeful) guess would be pop-ups informing you of the Story Mode type of actions occurring in the neighborhood, replacing the need to spend an hour reading the paper every day!
3  Darcyland / Lord Darcy Investigates / Re: OMSPs for Usable Kitchen Counter & Real End Table (Updated 2008/10/08) on: 2009 March 03, 22:08:02
Sorry to post as there has been no activity in this thread for almost five months, but I thought it was the most appropriate place. And I also apologize in advance if my question has already been addressed elsewhere, but I could find nothing with the search function.

I was in seventh heaven when I found your counter OMSP, for I love the functionality of SEP but really hate that it doesn't apply to anything but Maxis-made counters. So I downloaded and went into my game to update some smaller kitchens with functional corners, but somehow I am unable to make it work...

Yes I have all the expansion packs and stuff packs through M&G, and yes I read and understand about the discrepancies that will appear when visiting neighboring apartments, but it sounds like the basic functionality should still work. Yet when I place the counter OMSP (with move objects on), any appliances I try to put on the combined counter/OMSP still line up along the cardinal directions (no angle option seems possible). This occurs even when I manually angle the OMSP under the counter.

Please let me know if there is something I am doing wrong, especially as more likely than not it's an obvious oversight on my part.

Thanks in advance!  Smiley

- Edit - One option I just thought of... Is it possible that I need to remove Num's SEP in order for the counter OMSP to work?

- Edit - Okay, I think I finally figured it out. I'm posting it here in case someone else runs into a similar difficulty. What I found that finally worked was to place the OMSP at an angle away from any counters, then put the appliance on top, which should also appear at the same angle. Finally, move the OMSP (with the appliance still on top) into the appropriate counter corner. The OMSP itself will align once again along the cardinal directions, but the appliance itself should still remain at an angle.

And I was right, it was pretty obvious!
4  TS2: Burnination / The Podium / Re: Looking for Advice - Modifying Secret Witch Lots on: 2008 October 15, 01:31:08
Yes i have made it so but i would suggest to back up your hood before you try to do this. Just to be save.

Very awesome. Thanks for the confirmation!

Somehow I knew this was the right place to ask around!  Wink
5  TS2: Burnination / The Podium / Re: Looking for Advice - Modifying Secret Witch Lots on: 2008 October 14, 23:42:21
I have modyfied my Evil Witch lot with Spooky EAstore items and parts rebuild also and the Lot works fine. Its the same as with Secret Hobby Lots.

So Havelock - Out of curiosity, did you first go in through SimPE (subtracting 0x00000010 from the Lot Description), enter the lot and "changelotzoning community", make your changes and save, then "changelotzoning secretwitchlot" before going back into SimPE and reversing? Just wanting clarification as you have already accomplished a successful modification.

Thanks for the input!  Smiley
6  TS2: Burnination / The Podium / Re: Looking for Advice - Modifying Secret Witch Lots on: 2008 October 14, 11:24:59
Typing
Code:
help
in the cheat window would have told you that.

Hmm... Did not know that one either. Thanks again!  Smiley
7  TS2: Burnination / The Podium / Re: Looking for Advice - Modifying Secret Witch Lots on: 2008 October 14, 10:45:23
The cheat is supposedly changeLotZoning [apartmentbase/secretwitchlot], I just checked it on Snooty.

Very cool. I've never heard of that website before, but I'll most certainly have to check it out!

Thank you so very much for your input!  Smiley

I'll make sure to post if for some reason things don't work out, just to let others know.
8  TS2: Burnination / The Podium / Re: Looking for Advice - Modifying Secret Witch Lots on: 2008 October 14, 08:42:16
There are threads in the pesantry about modifying hobby lots and secret vacation lots.  I'd assume same procedure applies to witch lots.

True, but my concern is exactly what to change the "lot zoning" back to. For instance, a secret vacation lot's zoning is "secretvacationlot" and a hobby lot's is "secrethobbylot". So would the secret witch lots be "secretwitchlot" or "secretmagiclot"? Am I making sense or just needlessly worrying?

BTW - Thanks for the reply!  Smiley
9  TS2: Burnination / The Podium / Looking for Advice - Modifying Secret Witch Lots on: 2008 October 14, 00:58:58
I have scoured various websites in order to figure out how to modify all of the various "secret lots" within the Sims neigborhoods (appropriately, MATY has been the most helpful). I have figured out how to modify all but the secret witch lots. I was wondering if anyone has attempted this? Or is there a cheat command to view lot zoning within the game? (Or maybe some trick in SimPE.)

Any advice would be mot appreciated. This is NOT an urgent request.

Thanks!
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