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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 Pets- Whats borked thread on: 2011 November 24, 20:53:00
Bridgeport is lagging, with sims dropping actions or getting stuck frequently since installing Pets. Has anyone else experienced this?
2  Awesomeware / AwesomeMod! / Re: EXPERIMENTAL: Foreignia Removal and Reset Procedure w/ AwesomeMod on: 2011 November 06, 20:11:09
Will this delete any vacation home ownership, and should we just sell the vacation homes before attempting this?
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 17, 14:30:42
Is anyone else noticing that when they buy large items on vacation those items don't go into the family inventory as before? I'm missing nectar makers, treasure chests, etc.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: SUPPORT THE MUNICIPALITY! on: 2010 January 27, 01:32:13
Contributed $15 . . . forgot to put name in comment field.
5  TS2: Burnination / The Podium / The Art Nouveaulicious Bed (TS2 Store) & Pescado's Sleep Clock on: 2009 November 23, 14:19:05
Hi all! When I use the art nouveaulicious bed from the TS2 Store (downloaded from here), there is no option to program a bed class on the sleep clock, as if it does not recognize the bed. Because of this, the sleep clock does not function as intended with this particular bed. Can this be corrected easily, and if so how?
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Can you delete households from the library? on: 2009 June 08, 20:18:18
So, deleting households from the library is okay, but if you don't want them in your neighborhood, you should start a new game ... is that correct?
7  TS3/TSM: The Pudding / The World Of Pudding / Can you delete households from the library? on: 2009 June 08, 16:42:25
I f-ed up a household and want to recreate it. Since we cannot edit households in the library, can we delete them or is this a VBT? Also, can I regenerate the neighborhoods a la Sims 2 (not just start new game, but clean out library this way by restoring neighborhood to its original "pristine" way). Thanks in advance!
8  TS2: Burnination / Peasantry / Re: Creating new townies, dormies, etc. on: 2009 March 06, 20:52:34
AFAIK the dormie gender controller and Pes' nodormieregen conflict with each other. I didn't have dormies at my dorm until I removed the former.
9  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Teen Enabled Adult Wants and Woohoo Wants (Updated 9/10/2007) on: 2009 March 01, 15:38:12
Syberspunk, I am wondering, will the want trees need to be updated for M&G?
10  TS2: Burnination / Peasantry / Re: Creating new townies, dormies, etc. on: 2009 February 27, 00:48:32
Thanks for the info . . . I think I will try to edit their majors in SimPE and see what happens . . .
11  TS2: Burnination / Peasantry / Creating new townies, dormies, etc. on: 2009 February 26, 19:04:29
I have a few questions regarding Jordi's tutorial and since the topic hasn't been posted in in a while I thought I would make a new thread . . .

1) When making townies and editing them in SimPE, I know I can give them new jobs, etc., but can I also make them college grads, etc.?

2) When making new dormies  and editing them in SimPE, can I give them majors, etc.?

Thanks!
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