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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 July 14, 00:35:43
with awesomemod only in my game, all other mods removed, I am unable to build/buy on docks and houseboats. The option is greyed out.  I have awesomemod with the date stamp July 6.

ETA: I did disable the build/buy on any lot in config , as suggested in a previous post, and that did fix the problem.
2  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2012 October 10, 17:54:59
I noticed the last post was of a world with a small map size. Can anyone else suggest a world using a small map size?
http://www.mysimrealty.com/Sims3_Worlds.html
3  TS3/TSM: The Pudding / Pudding Factory / Re: Being Supernatural on: 2012 September 22, 17:45:00
I use both Moryies store packages, and the ones provided by Icantbebothered in my mods folder.
4  TS3/TSM: The Pudding / Pudding Factory / Re: Being Supernatural on: 2012 September 21, 04:52:57
I dropped the Being Supernatural package into my library folder, and it is playing just fine.  I did have to move the bookcase door over 1 space before my vampire could use it, but everything else is working.  Very nice digs! My supernatural sims are quite comfy.  BAA!
5  TS3/TSM: The Pudding / Pudding Factory / Re: Awesome Mod and Store Stuff on: 2012 June 12, 16:19:19
Is awesome mod required to use the store packages?  My computer crashed 3 months ago and I can't seem to get awesome to work now. 
no
6  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 13, 17:34:44
"Hmmm...  a suburban community construction game.  I KNOW!  I'LL MAKE A SPACE STATION!!!!!

...

PESCADO!!!  WRY MY ANTIGRAVITY NO WERK!?!?!?!?!!?"
Nothing constructive to add?? NO?? Then go play on the freeway or something.
eta:sp
7  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 13, 17:27:11
I did not try adjusting the population cap.  I have given up. 
8  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 13, 01:46:53
The core nature of the game is not designed to suit your weirdo urges to build strange neighborhoods. However, if you want to minimize the number of NPCs that appear in your game, remove things that cause them to appear: No rabbitholes, no registers, don't call for any services, type "unsubscribe" into the console in AwesomeMod to prevent the annoying newspaper kid from showing up, etc.
I have already done all the things that you have suggested, and indeed those actions do prevent service sims of anykind from showing up.  I had hoped to accomplish my goal and have at least one community lot on the island.  If there is any lot that does not have a playable sim living on it, the lot spawns NPC's.  Even empty lots.  It is not possible to have a community lot or a residential lot in the world, that doesn't spawn townies.
I wanted to build a castaway Island, and watch it grow to a village.  No weirdo urge, just wanted to be GOD!

ETA:  I was also playing on a inadaquate system, and have since the 1st post updated to a better computer.  I am now able to play bigger and better worlds.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 08, 18:08:03
I have decided since it doesn't seem possible to get rid of them altogether, to go with the  t.v show LOST set up as a work- around.  They will be former members of the Llama (Dharma) Initiative.   I actually think that might work out , since it will give me the oppourtunity to indroduce a few more items into their lives.
Would still love to get rid of them, but oh well...
10  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 08, 00:12:10
Yes that would work for any of the sims that man the registers, but I do not have any stores or hangouts.  Just a park with a community garden, and maybe a small lot with a hut, where a sim could move to if they would like to live  alone.  If there is a community lot or a uninhabited lot of anykind, service sims, repairmen, maids, any of the sims that would normally live in the hidden apts appear and wander around.  Even if it is a vacant lot.  If there is no other lot except the one with sims that are playable, then they do not appear unless my sims calls one on the phone.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: removing service/NPC sims on: 2012 February 07, 21:56:58
I do have Story Progression and most of Twallan's mods including Register and was not able to find a setting or any info in NRAAS Wiki, on how to stop all service sims from spawning and wandering around my "deserted island" . 
12  TS3/TSM: The Pudding / The World Of Pudding / removing service/NPC sims on: 2012 February 07, 18:40:54
Does anyone know how to prevent service sims from spawning in the game.? I have Twoftmamas less service sims mod but it allows for 1 each of the service sims to be present in the game. Everything is fine on my castaway island, and there are no sims present except my castaways, until I place an empty or commercial lot of any kind on the Island. Then the service sims appear and start wandering about. Seems they need a lot that is not occcupied to spawn from and dissapear into.. If I use Awesomemod "destroy all NPCs." All the wildlife and wildhorses disappear. Which would be okay except my castaways are trying to befriend the wildlife.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Creating Food for the Sims 3 on: 2012 February 02, 18:20:28
I found some using GOOGLE.  Took less than 5 minutes.
14  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 November 23, 18:01:15
I'm looking for a working no wild animals mod. I tried the one over at MTS, but it doesn't seem to work properly. I have done a google search and checked the finds blog with no luck.
Twallen has one. The Register Mod at Nrass Industries. It has tuning to completely omit or regulate the number of wild animals to spawn.
15  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 17th July 2011 on: 2011 August 22, 18:04:02
I've just noticed that the pregnancy tweaks make the bump disappear. So I tried others, and it was the same thing. Do you have any idea what they could conflict with? Dashboard didn't come up with anything.
I had the problem of the baby bump not showing, and found it was CC Clothing not having pregnancy morph.   When I dressed sim in appropriate clothing the bump appeared.
16  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 17th July 2011 on: 2011 August 17, 16:46:36
I have Buzzler's moar interactions and a number of Anachs mods in my game,  I am updated to the latest patch and all the expansions,  I haven't experienced any problems.   
17  TS3/TSM: The Pudding / Pudding Factory / vending machine? on: 2011 August 04, 17:18:17
Does anyone know where to find a functioning vending machine?
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2011 January 20, 06:30:20


Thank you for the links. With the LAA,can anything bad result from me making the Sims 3 address more than 2GB of RAM?
[/quote]
It is not advised to use this application if you have less than 3 GiB of RAM.

19  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2011 January 18, 05:19:24
2. Second, we have our dear old friend "Error Code 12." I originally made my entire game vanilla by restarting my user files because this was a big problem in my old game. I can play for fifteen minutes, attempt to save, and this message would show up instead. Then, it began to crash randomly. So I decided to start fresh.

 
  I was having Error code 12 crashes, and found these to be helpful.
http://www.simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware
http://www.modthesims.info/download.php?t=416883
http://game-booster.en.softonic.com/download
20  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.18/2.13/3.9/4.6/5.4/6.1 on: 2010 December 30, 16:15:29
A few patches back, I had problems updating when I did not remove the d3dx9_31.dll file from my game bin folder. 
21  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 December 29, 19:27:28
I am looking for a mod to prevent my sims from autonomously playing any of the musical instruments.  I have found one to prevent autonomous guitar playing, but it does not seem to exclude any of the other instruments.

ETA: I found one from twoftmama at CRAZYTOWN.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Purely technical question about lag. on: 2010 October 12, 19:17:48

http://www.moreawesomethanyou.com/smf/index.php?topic=15623.120;wap2
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Red World on: 2010 September 16, 01:12:12
In Soviet Russia, red game plays you?
Boy that is the truth.  This red game has sure been playin' me.   I have found the patch updater at MTS, and will be using that for my reinstalls.  I don't know what I was thinking.
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Red World on: 2010 September 15, 22:46:12
I did have problems when I was patching HEL.  The dreaded "invalid file". There does not seem to be a quick fix for the red neighborhood problem.  Later on today I will do a complete uninstall and reinstall.   I was sure hoping to avoid that.   
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Red World on: 2010 September 15, 21:39:35
dude, fucking hell

REINSTALL means "uninstall everything and RE-INSTALL"

Not "Uninstall fast lane".
I know what you meant, bootlicker! 
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