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26  TS2: Burnination / The Podium / Re: Offspring personality points on: 2008 September 03, 16:59:23
It almost makes me wonder... could one's playstyle be thrown into the mix of a child's genetics?  I know it sounds like crazy voodoo nonsense, but what if? 

It's crazy voodoo nonsense.  We know (at least I think we know if I understand Pescado correctly) that off-spring personalities are determined by an algorhythm in the code and the set of personalities produced by it, which can be applied to potential off-spring, are always the same.  It makes no difference how you play.

Pescado reading the code is crazy voodoo.  Isn't it in a friggin binary file? 

I mean.... code, I get.  Code and I are friends.  But I'm a web programmer -- I don't get along with Binary.
27  TS2: Burnination / The Podium / Re: Offspring personality points on: 2008 September 02, 16:08:19
I definitely don't see higher point totals as "better", either -- I typically find Active sims to be a bit too high maintenance, and Outgoing can be a liability if a sim doesn't have enough Nice & Playful to compensate -- they end up just being jerks and getting pissy.
Active sims are far less maintenance than lazy ones, simply because they can actually *GET* to where you need them to be in a timely manner. ALSO, active sims have noticeably reduced energy decay! Sleep is the devil! Outgoing is largely a liability because it increases social decay while not providing any concrete bonii, although Outgoing >= 5 prevents fleeing from fighting. Playfulness increases Fun decay, but Fun is easy to repair, unlike Social, so high playfulness is not as troublesome as high Outgoing. With Niceness, moderate values produce the most stable, albeit boring, sims. Extreme Nice values (high or low) combined with high-outgoingness will antagonize other sims: Excessively mean outgoing sims antagonize other sims by poking them, but excessively nice ones are no better, as their constant attempts to hug are equally antagonizing, but far less funny!

I find it very interesting how different we feel about our sims' personalities. You make some interesting points -- maybe I'll start letting a few active sims grow to adulthood without giving them the boot, and see how they do. 
28  TS2: Burnination / The Podium / Re: Offspring personality points on: 2008 September 02, 15:57:11
Have a sample size of 88.  Every born-in sim in my legacy hood that's on Generation 11.  The "Played" column indicates whether or not I played through the pregnancy or just basically spawned some kids for the parents.  Special parentage (alien abduction, grim reaper) is noted, as well as which sims were born as multiples and which were singles (plus who they shared the womb with).  Lucky you, catching me when I decided to input all my sims into a geneology program, mainly to keep track of custom genetics.  I had all the info collected pretty much already.

I'd say my quads with totals of 35, 35, 28, and 25 are pretty good indicators of general trends, however, at least for total points.  I seem to have an excessive amount of sims with 10 neat points on the dot.  I've often wondered if birth traits are influenced by their parents.  But then again, I've had instances like a sim with 2 outgoing points born to parents with 10 and 7 outgoing points, which makes it seem more likely to be random.  To have THAT many maxed Neat sims, though...

That is... amazing, impressive, and.... wow. 

It almost makes me wonder... could one's playstyle be thrown into the mix of a child's genetics?  I know it sounds like crazy voodoo nonsense, but what if?  For instance, I tend to have kids with very high (but not 10) active and outgoing, low everything else, which I am not a fan of -- I never *make* sims that way.  So maybe a kid whose mother was always in a high environment area would have high neat, or something like that.

I do believe I am going to have to spend some time torturing sim mamas-to-be.   Creepy, but I gotta know.
29  TS2: Burnination / The Podium / Re: Offspring personality points on: 2008 September 01, 07:10:36
I don't necessarily see more points as "more better,"

I definitely don't see higher point totals as "better", either -- I typically find Active sims to be a bit too high maintenance, and Outgoing can be a liability if a sim doesn't have enough Nice & Playful to compensate -- they end up just being jerks and getting pissy. 

But back on the subject -- has it been proven that for the personalities of sim offspring, random is random?  No inheritance, no parental influence other than "Encourage"?  How... dull.
30  TS2: Burnination / The Podium / Re: Offspring personality points on: 2008 August 31, 22:08:27
Wunderkind.

Hmmm.... is that a comment, or an answer?  I could read that to mean "The idea of a superior child amuses me", or I could read it to mean "The game was just weird at that particular moment, do not expect to see this again".

If it was the latter... I've seen high-point-total children many many times, but it definitely doesn't always happen, and rarely happens with a first child (for me).
31  TS2: Burnination / The Podium / Offspring personality points on: 2008 August 31, 21:00:46
I have had offspring in the game with as many as 32 personality points, a stark contrast from the 25 alotted for CAS sims.  Based on anecdotal evidence (i.e. I haven't tested enough to be sure), this seems to be based on the mood of the mother during pregnancy.  A mother who spends her entire pregnancy in a platinum mood seems to have higher-point-total sproglings. 

So, for example, a family sim mama gets knocked up.  Pregnancy is spent largely in a green mood, because the family is new and poor and focused on scraping together a living.  Child is born with 26 points, mother is ecstatic.  Gets knocked up again ASAP, same papa. 

Second pregnancy is spent in a platinum mood, energizer used freely to keep the mom happy, free time is available to do things she *wants* to do, meaning that platinum mood stays platinum throughout pregnancy.  Remembering to roll the pacifier before the baby is born -- the kid comes out with 31 personality points.  I have noticed similar trends in other families, but this was the most clear.

Soooo.... am I on crack here?  Anyone else notice this?  Could it simply be a side effect of the energizer?  Could it be an effect of sparkly Seasons EP food?  I do tend to use both of them often during pregnancies.
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