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26  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2006 September 28, 03:47:07
Very sneaky, Alvaron, very sneaky that business with the satellite, at least I lifted alien technology honestly!
That's me, Mr. Sneaky!  Grin

Did you use elixer to accelerate the aging of the first bunch of teens? (before you lifted military and could send the younger teens to college.)
I did. If memory serves, I burned three tanks of elixir force-aging the first 2nd gen heir through puberty into adulthood. Her hubby was a high-level military type (with an inventory full of pricey junk Roll Eyes) so he unlocked Military not long after they married.

I found science (combined with the ability to send kids to college) to have a really dramatic effect on the speed that restrictions were lifted.
I agree that Science is critically important. It does little good to skill like crazy as toddlers and children then whip through university to graduate summa cum laude if, upon their return, they can't find the job they need to unlock their chosen track. The computer is insanely important and the newspaper is incredibly limp in terms of job offerings.

How did your teens skill downtown?  You might need to check your downloads folder, apart from the uni lots I didn't think you could skill on a community lot without a hack. 
I probably have Pescado's comm-lot skilling hack in there. I don't play without FFS's and Two-Jeff's critical bugfixes and it's likely that some of their hacks are in my downloads too. I'll wander through that folder and yank out the hacks but leave in the fixes.
27  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2006 September 26, 02:25:58
Well, the problem with that rule is that it doesn't cover the obvious case where someone is moved in with the intent of contributing, but manages to die before making the contribution. Obviously that rule is clearly flawed and vague.

J.M. sees the same loophole in the rules that I did. I used the "intended to marry" clause to move in the dormie then proceeded to stargaze with him until he got mashed flat by falling debris (gosh, I just love that death -- it's always such a surprise. Ka-pow and it's Reaper time!  Cheesy) He wasn't her intended so if he failed "The Test", he would've suffered burnination before she graduated. Look at it this way: the guy was a Romance sim and he thought she was the bomb.  Wink

I'm very sure Pinstar didn't intend for you to bring back a satellite. What I'm really trying to do is get him to clarify the rules. Not so much that it eliminates clever strategies but so that players can understand them without hair removal. At my age, loss of more hair is something I prefer to avoid.  Smiley

In my "sneaky" attempt at the challenge (with Uni+NL, no OFB), I'm in Eclectic Energizer cruise mode on Day 34, having unlocked 8 restrictions (in order, Medical, Science, Slacker, Military, Athletics, Culiinary, Life of  Crime, Business). I could grind on but, barring disease, there's no way the founder will die (six tanks of elixir stashed in the attic) and it's literally a matter of counting days now: infant 3, child 5, teen 1 and return from college 1-3 depending on job offers for six more children. The second generation heiress will add two kids then she and her hubby will move out and the founder will have the final two children. I make it about twenty days more so 55-58 days depending on circumstances. An unfortunate birth of twins at the fifth conception slowed my overall progress as I had to wait for the first teens to finish out before the third generation heirs could be birthed. Family has 500k in the bank (and all the useless junk from the 2nd gen hubby's move-in dumped into the first move-out's inventory so no more 8k/week protection money) and there's no need for anyone to work except to unlock tracks. All chance cards get ignored so there's no chance of the level 9->10 finish out promotions getting screwed up. Rather than spending time watching my sims meditate at speed 3, I'll try the challenge again.

College life was a joke: my first two attendees each took a cell phone with them and dropped an eclectic energizer on the roof of the carport (house had no walls since no one was ever required to sleep). They owned a driveway, a car, a phone and a mirror that one of them wanted to filll a want -- okay, so I had one wall tile -- plus some stairs and posts. Their rent was 19 simoleons and the protection money for the car was around 250 per semester since they spent so much time at the LFT student union. It got boring once the Popularity sim permaplat'ed since he could grind out assignments until both students were ready for their final, then they'd mediate at warp speed until end of semester. Didn't take too long real-time but University is boring and this was exceptionally so. Rinse and repeat for the twins who followed them two days later.

One thing is certain: once you have the ability to travel downtown, your teen Sims can skill to their hearts content without time passing at home. This is handy since you need no skill items at home and once Culinary is unlocked allowing access to coffee and food, they go downtown and stay until all their required skills are in hand, then it's off to college with little or no time passing at home. Parents teach the children with unlocked career rewards then as teens they head downtown to finish skilling. It's efficient and takes little game time. Also, having teens go to college and re-appear back home on the same day feels...um... bogus ("Wow, Eric is back from college and all grown up and in less than a day!"). The lack of time synchrony between the "family" lot, downtown and college makes gameplay in the challenge feel artificial. I'd like to see some time synchrony rules added but I suppose others will not. I can play it either way.

One thing I did learn (again because I've learned this lesson before): Popularity sim with LTW "20 best friends" is a good aspiration/LTW combination. That, and Knowledge w/Max 7 are what you want for your teen sims. If you have the Orb, use it to get one of these two. I suppose you could make 100k w/a Fortune sim and permaplat in college that way but it takes too long in terms of your play time, IMO.
28  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2006 September 24, 18:20:30
Don't the rules already cover this?
"This satellite must originate from the family's lot."
I don't see how you can twist that into "this satellite can be brought from somewhere else."

Well, duh, yeah, the moved-in dormie was killed on her lot (I even erected a monument to the poor guy Grin). The fact that it happened while she was at University is irrelevant. Now maybe you think that this restriction applies to the so-called "legacy" lot and, if so, that's okay by me, but that's not what Pinstar said. I take this restriction to mean that if you find a crashed satellite elsewhere than where the family is living, you can't use that one.
29  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2006 September 24, 11:53:36
Question for Pinstar: is it legitimate for the founder to bring back a crashed satellite from college? I sure hope so because otherwise poor Stephan Lawson's sacrifice will have been in vain. Cheesy
I'm sure it is. The Satellite isn't exactly a USEFUL item, so why you'd be bringing back that useless thing is unknown to me, though.

It is when your female founder's intended hubby is a downtownie who's a mad scientist. Since I don't have OFB with all its uberl33t coolness, I have to slog my way through and, if I hafta slog, then I'd rather have the bunny inside.
30  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2006 September 24, 02:56:37
Question for Pinstar: is it legitimate for the founder to bring back a crashed satellite from college? I sure hope so because otherwise poor Stephan Lawson's sacrifice will have been in vain. Cheesy
31  TS2: Burnination / The War Room / Question on chance card offers on: 2006 September 22, 08:23:37
Question for all you chance card gurus: let's say your permaplat sim is late to work (because they skipped the carpool and drove their car). Will you be offered a chance card that day? I've never had it happen and I wonder if anyone else has.

Thanks in advance.
32  TS2: Burnination / The Podium / Re: Shades of Greek house bug on: 2006 February 25, 04:21:33
House has 29 friends.

moveinall hack is installed.

To expand a little on the initial problem report, I am unable to pledge anyone nor is "propose/move in" available when it should be. I double checked the patch status and the EP2 patch is installed (installer announces "game is up to date" when I run it).

A work around was simple enough so I guess it's no big deal. I changed the lot back to residence and moved the sim. I decided not to re-establish the Greek house as it's more trouble than it's worth. So much for the Nightlife patch fixing all the problems with Greek houses.
33  TS2: Burnination / The Podium / Shades of Greek house bug on: 2006 February 24, 17:38:38
Same problem as it happened pre-fratfix: level 6 Greek house, 3 members, can't "propose/move-in" a new member but proposer's LR > 80 with the new sim. Game is patched with NL patch and most of JMP's fixes and mods are installed. I can work around the problem but it's annoying. Hints, theories, suggestions?
34  TS2: Burnination / The Podium / Re: HUZZAH! Banned from Rentech.com! on: 2005 August 04, 16:35:24
The post in question is a link to this site. This business grows tiresome. Move on.
35  TS2: Burnination / Planet K 20X6 / Re: The Email Challenge...Because Those Other Challenges Are Boring And For Wuss on: 2005 July 17, 19:08:50
There are several ways to avoid it.

1. Keep them in gold or platinum and Energize as needed.
2. Get them to at least 3 Logic points so they can meditate. This works well to have them hold off until work. *Especially helpful during pregnancy!
3. Have them change jobs a lot so they go to work every day.
4. If they are sloppy enough, they'll pee in the shower. Buy the expensive shower and have them workout first to get hygiene as low as possible.
5. Acquire a ghost. Be careful, though. That's how I accidentally killed my last one.

What, Reggikko, no dumpster diving? That's pretty dirty business and my female child does that instead of running the obstacle course if her fun bar is full.
36  TS2: Burnination / The War Room / Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded on: 2005 July 17, 08:54:06
Myth or the real deal, J. M.: the pregnancy modifier token adjusts the percentage chance for a couple to have twins. You are, Oh Fishing Fiend of Farspeaking, more awesome than me!  Grin
37  TS2: Burnination / The Podium / Re: Time-sync and aging on: 2005 July 16, 11:45:10
In a challenge 'hood such as the Prosperity Challenge where time sync is mandatory, I do it in half-simweeks. I play 3 days Monday to Thursday a.m. then save and exit, then on to the next house in the playlist. After that half-cycle is done, rinse and repeat for the second half of the sim week Thursday to Monday a.m.

With respect to university neighborhoods, the time scale for the YA stage is terribly off compared to the other life stages and university takes far too long unless you use J. M.'s college clock or Twojeffs's college adjuster. When I cannot use those, I generally equate one semester at university to one sim day in the regular neighborhood which gives an entire college career in about a sim week. That feels about right to me and seems to work ok. Within a university neighborhood, I sim each lot in turn doing about one semester at a time so my brain doesn't leak out through my eyeballs.  Grin Sometimes, to break up the monotony, I'll sim a day or two at each university lot between houses in the regular neighborhood.

In J.M.'s Email Challenge, it's spelled out: one sim day in the regular hood, then one year at university so your YAs will finish up in four sim days of regular 'hood time.
38  TS2: Burnination / The War Room / Re: Chance Cards: A Quick Gambler's Guide on: 2005 July 15, 14:03:10
Yo, miscreant! You blew it on the Level 9 chance card for NatSci.

Keyword is AMBER and payout is 50 large. Couple that with 31k for 7 hrs off the promo bonus and this career kicks butt.
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