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76  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2008 November 09, 15:18:36
I'm using a  no-CD for Pets, because SecuROM came with Sims 2 Deluxe (base game/NL). I have Uni and Pets now. I'm about to install Seasons and OFB EPs. Should I do anything other than installing the new EPs? I'm guessing that this will make Seasons my latest EP, meaning I should be using a no-CD for that one, rather than for Pets; so I guess that means changing the Pets no-CD back to the regular file, right?
77  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2008 August 29, 05:27:51
Maybe I should pick another college grad for this... I haven't even scoped out the townies yet...

Nah, I'll mess it up the first time anyway. Finally got some time to myself (I'm helping a friend move, so NO free time, basically), so I'll start this one through the challenge today.

BTW, is it normal for slower computers not to be able to handle 8 Sims in a small lot with only a few items? I did fine with Asylum (8 sims on a simple lot) only because I was never able to turn the speed up past the slowest--watching for fires will do that. Uni loading times are murderous on my computer... I almost never play uni.

I might have to add an additional limitation to my own challenge--no more than 4 Sims on the lot at any given time--so I don't have to play the entire time on slow... Is that an 'unfair advantage'?

Expansion packs available: Nightlife, Pets, University. So no snapdragons or cheesecake... At least I have experience with uncontrolled sim elders. Thank you, Asylum.
78  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2008 August 29, 01:23:01
Yeah, kind of figured that. It's all "you can't buy or use", so bringing it home to keep but not use would be legal. I thought fire alarm because I had such trouble with unskilled cooking in the Asylum challenge; but realistically, a founder with maxed Cooking skill shouldn't have a lot of trouble with fires, and by the time the founder dies, somebody else will have the skill you need.

I just wish I'd gotten a Founder with a max 7 skills LTW; that would have her in permaplatinum by now. She wants to reach the top of the medical career.... bleh.

Any way to tell the aspiration of somebody before you move them in or marry them? I guess you could ask them "what do you want" and deduce it from that; anything more direct?
79  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2008 August 29, 00:45:40
Yeah, you're right, I didn't even think of how pregnancy would affect an uncontrolled Sim. They were barely keeping themselves alive as it was--the third day would kill them if the first two didn't.
80  TS2: Burnination / Planet K 20X6 / Re: Pinstar's new Apocalypse challenge on: 2008 August 29, 00:43:04
Am just starting this challenge. I've got a college graduate Sim to torture... wish me luck! Smiley (Gonna need it.)

Question: I am bringing a couple of aspiration rewards home in my inventory, which you're allowed to do. What are the rules on bringing home things prohibited by the restrictions--say I wanted to bring home a fire alarm, for example? Keep, but not use, right?
81  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2008 August 28, 21:41:18
I chose the telescope as my logic-building item. There was no chess table.

So I suppose you either have to have all female sims or not have an expensive telescope, or else have a rule that you have to let the social worker take the baby.

Second time around I used the chess table... I got a higher score (193), but I also cheated on the personalities to make them all randomly extreme rather than random star signs... So I don't know whether it was the extreme personalities, the difference in equipment, or my having learned how-to that made the difference in the score. Or just luck. Probably just luck.

Do you have to use the easel to build creativity? I used instruments both times; but they have high Fun ratings and I'm not sure if that's allowed, whether the Fun>7 just applies to the TV or not.

Another observation: I think it's theoretically possible to complete this challenge without any aspiration failures because of how the aspiration bar stops dropping automatically when it hits that last line before deep red. You would have to prevent fires, sickness, and anything else that a Sim could possibly fear, plus have a healthy dose of luck.
82  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2008 August 26, 08:57:06
Finished the challenge again. I could have had no aspiration failures, but I let two happen by letting a wolf in and not paying bills.

Total score, 193. Don't think I can do better, so that's the end of that.

Snapshots.
83  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2008 August 23, 23:56:48
Well, I just completed this challenge. I found it fairly easy; I lost one Sim to a fire while my controllable sim was at work, though.

My controllable sim was Knowledge with a LTW of becoming chief of staff. That was fairly easy. I ended up romancing a co-worker and getting him to give me promotions.

It did take 31 days, though.

I had six fires.
One patient kept beating up on two girls. The girls ended up being best friends... shared misery, one supposes.
Every patient but one--a Popularity sim--was in constant aspiration failure. I've never seen the flour baby before this. Kind of cute, actually.
Four out of six surviving patients actually maxed out their Creativity.

My controllable sim actually got abducted by aliens! She was female, so no babies. (Thankfully. What's the rule on alien pregnancy in this challenge? Do you have to let the social worker take the baby, or can you try to raise it?)

There was one big hurdle. Because I used the money cheat to build a nice, roomy asylum (it worked wonders--the sims almost never got stuck in traffic jams), I also had the rule, "You may not buy anything else during the game except to replace stolen or repossessed items." There was nothing mentioning replacing destroyed items--and wouldn't you know it, somebody let in a stray dog on the first day who promptly ate one of my beds! And during the third week, just after my fatal fire (after which I removed one bed and one chair), it happened again!

I ended up spending nearly two weeks with two beds and seven Sims. Surprisingly, there were only six collapses.

The ghost of the dead Sim wasn't very troublesome.

I got my last promotion on Tuesday of the fourth week, making 31 days total. Afterwards, I passed out while the kitchen caught on fire and two patients had nervous breakdowns.

Scoring:
20,  never used influence
138 total skill points on surviving patients
33 for 33,000 aspiration points (most of them from the aforesaid Popularity sim--three of the surviving patients had zero!)
6 friends of the household. I had eight, at one point, but had a habit of keeping them just above friend relationship.
-31 days institutionalized
-20 for one death

Total score: 138

Oh, and this is my first post, so hi, everybody.  Grin

Edit: Hmm, this would have been easier with the modified rules. Being allowed to lock pets out would have saved my beds...
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