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540270 Posts in 18066 Topics by 6513 Members
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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6 - Updated 05/25/2011) on: 2011 June 08, 12:05:11
I just wanted to say thanks for this. I was having issues with Awesomemod (I think I needed the test version) and this made it easy for me to grab it--and with FPS limiter up to date, I'm hoping my comp won't be killed by insane frame rate issues.

K
2  Awesomeware / AwesomeMod! / Re: Good versions but AM doesn't working on: 2011 February 05, 16:26:24
Grammar aside, I seem to have the same problem. I've updated using the MTS Updater to 1.19/2.14/3.10 (I currently only have WA and HELS packs), which appear to be the highest I can patch to, and AM is giving me a version mismatch error. Trying to play with the game anyway leads to bugs (well, okay, expected), but as I said, so far so patched.

I'm wondering if it's expecting a later expansion, and causing a mismatch because of that? I should be getting ambitions soon, so I'll test AM again then, but my n00bishness appears to still need whacking despite patching with the MTS utility.
3  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 March 09, 06:44:56
Currently no hack conflicts, and I just double checked them for date. I haven't pulled all my downloads yet so that seems likely. It's probably time I did a cull anyway given how long it takes my game to load! Thanks!
4  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 March 08, 10:35:19
Whee - thankies for this. I'm having a few issues with the party control thing though - I'm getting a jump bug when any of my sims try to throw a party (new neighborhood so I don't think I have too many sims just yet) - they go to call, and then hump back without the phone and the party never eventuates - but I don't get the option to nuke/fix the party controller...

Is this something the hack should cover or am I screwed in the not nice way?
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