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540128 Posts in 18049 Topics by 8031 Members
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1  TS2: Burnination / Peasantry / Re: TS2 Store Stuff Collections on: 2009 March 15, 10:10:03
Havelock's new, very useful I might add, meshes: http://img5.imageshack.us/my.php?image=snapshot0000000e76c9072o.jpg
2  TS2: Burnination / The Podium / Re: Meaning of spinning suitcase over lot in Neighborhood view? on: 2009 February 14, 18:43:25
Been awhile since I took my Sims on vacation but don't they get that symbol when they're away?
3  TS2: Burnination / The Podium / Re: Store Castle Kit Columns and recolours on: 2009 January 27, 17:40:20
I think the castle kit uses the repository technique. Try using the file called "The Complete Castle By Castle Kits, Inc. Repeat" I get textures and everything when I open that in the object workshop, but I haven't finished a recolour yet, but I was thinking of making one using the ziggu wall from BV.
4  TS2: Burnination / Peasantry / Re: Bonus item of M&G? on: 2008 December 24, 14:14:25
I can also fonfirm that the bench from Simsky works, I installed with Clean Installer so I wouldn't get the lot, will you be decustomizing this one too SiuPang? Does anyone want me to upload the file so you don't need to get the lot?
5  TS2: Burnination / Peasantry / Re: TS2 Store Asian Fusion Collection on: 2008 December 06, 15:26:56
Mmmmm the post on he first page does not mention the child outfits, but I don't think anyone has included them yet?

They're uploaded in post 67 by bzrburns.
6  TS2: Burnination / The Podium / Re: M&G carpet failure on: 2008 November 25, 17:38:20
The "setquartertileplacement" cheat doesn't apply to the in game rugs, they're always moved a full tile. Havelock says: "Rug texinfo Mesh and texinfo UV map is borked." in the L&P: Mansion and Garden Stuffeths thread so I'm betting someone awesome will be fixing or telling us to fix it soon.
7  TS2: Burnination / Peasantry / Re: Store Stuff on: 2008 November 24, 19:23:02
The EA store edition annoyed me, because it's a pointless, useless folder that's just there to remind me I was dumb enough not to go here and download the stuff in the first place instead of trying (and failing because I wasn't from the right side of the pond) to throw money at EA so they could magnanimously throw broken shit at me, so I got rid of it fast as I possibly could.  Grin Everything works perfectly fine for me without it.
8  TS2: Burnination / The Podium / Re: Neighborhood Object Gone Missing with AL Patch 2!!! on: 2008 November 22, 09:21:33
This pissed me the heck off too, and I'd been looking for the Nightlife building as a clone, Neighbourhood99 had it and they've put up the AL building now too: http://n99forumpaks.djssims.com/index.php?category=4&subcat=11 Furthest down the page.
  "If you want that new building back I've extracted it and you can now find it in My MediaFire folder (CTN_Maxis_NbhdBuildingAL.zip)"
9  TS2: Burnination / Peasantry / Re: PS Dog Show Sign for TS2 on: 2008 October 11, 08:51:53
Seriously, use the search, this place has a great search tool. Havelock made those objects available, check the Pet Stories threads there are several.
10  TS2: Burnination / Peasantry / Re: Shiftable signs, paintings and photos (AL) on: 2008 September 08, 16:16:01
How about the wall mirrors, would this kind of thing be possible for those too?
11  TS2: Burnination / The Podium / Re: AL gameplay questions and help on: 2008 September 01, 14:28:37
Maybe you have a non-US-keyboard? I do, and to use the BV hood cheat for example, I had to check what keys those were at my Swedish keyboard. Here is a link to a map of a US-keyboard: http://www.penticoff.com/nb/images/USKeyboard.jpg
You can also try other keys outside the letter ones. I don't think it works with alt gr -keys.

Hm, for me (Swedish keyboard) I have to type the and (stress-mark) keys to get objects to move up and down, not exactly the same as in this picture, I've had problems with the FT cheat to change NH terrain though, I'll try this pic out to see if I get anywhere with that.

I know Pescado can't be serious, but for anyone else who doubts programming abilities on non-US keyboards [ ] are (for us Swedes anyway) written by pressing ALT GR + 8 or 9.
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