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276  TS2: Burnination / The Podium / Re: Random lot questions, Maxis made and imported on: 2006 April 16, 18:30:34
I am fairly new to downloading lots and have some questions that I cannot find answers to, so any help will be appreciated.
 1. In my lots catalog I have some "persons", a professor (?), the gypsy, and a few baristas. I don't know if they got imported or if they were generated when I put some community lot stuff on on of my residental lots. In any event can I safely delete them?
 2. Is it safe to delete from the lot catalog the fugly maxis made houses that aren't being used? (And just out of curiousity what WOULD happen if a file were removed for a house that WAS being used? Shocked )
3. This is the problem I find most annoying and would like to fix. I have multiple thumbnails of some of the same CC floors. Clean installer indicates no duplicate files in the download folder. This has only happened since I started downloading lots so I'm guessing it's related somehow?
 I've tried deleting the duplicate floor thumbnails, but when I try to build using the one thumbnail that is left all I get is what looks like the plywood underflooring instead of the carpet or tile or whatever I'm trying to put there. 
 Any suggestions?

I know for sure that it's safe to delete the maxis made houses in the catalog. After you place a lot you can delete it from the catalog too. I'm not 100% sure about the other stuff though.
277  TS2: Burnination / The Podium / Re: Alright, 'fess up! on: 2006 April 09, 21:01:39
My downloads folder is 526 MB with 2,166 files. I'm far too lazy to seperate them all into subfolders.
278  TS2: Burnination / The Podium / Re: Transparent sims - a doubleheader! on: 2006 April 06, 23:46:46
*feel free to ignore me if I'm not making sense*

Someone at MTS2 (I don't know who, and I can't check from work) has been making a LOT of transparent objects...Perhaps their method might be used to CAS a transparent sim and SimPE work could do it for already-existing sims?

The person you're talking about is Pfish. http://www.modthesims2.com/member.php?u=22093

At least I hope that's who you're talking about. I used to be able to make translucent/transparent objects in SimPE and he showed me how, but I'm afraid I don't remember everything exactly.
279  TS2: Burnination / The Podium / Re: Mirror Mirror (Female Toddler edition) on: 2006 April 02, 03:05:50
I had to go Marj, since her expression made me laugh out loud. Thrice.

Anybody else have the problem of their toddler's teeth poking out through his chin? Scared the crap out of me.

I've had that once or twice before. It was like their teeth were below their faces. I've had other disturbing things happen with my toddlers too, like the time I had a toddler whose nose and mouth were so close it looked like she had a mustache. It fixed itself when she became a teen though, even though she still wasn't exactly the prettiest thing.
280  TS2: Burnination / The Podium / Re: Customers losing a star immediately upon grabbing something off the shelf on: 2006 March 29, 03:12:44
I have run out of reasons why this would be happening then, unless you may have not noticed it before and the game is programmed so that they gain customer loyalty whenever buying something, but lose it when paying too much. Although, if you set custom prices to your baked goods and everything else as well, foods would be worth much less than everything else, except for something incredibly cheap, like a lawn flamingo.
281  TS2: Burnination / The Podium / Re: Customers losing a star immediately upon grabbing something off the shelf on: 2006 March 29, 02:45:22
I wonder too, if it's because I jack the prices up so much. Maybe at the very second they snatch up the item, they're realizing they're being swindled. I'm selling platters of baked goods at $1000-$3000 a pop. If that's the case, I don't really care. I'll take the killer profit over the high business rank. It's at level 6 right now anyway, and it's only been running about 4 or 5 sim days.

Well, that's definately the problem. I remember hearing somewhere that when deciding whether or not to buy something the Sim would supposedly check the value of the item against it's cost. Whenever my customers would buy items, they would always gain customer loyalty, more than likely because I set the prices to the cheap area.
282  TS2: Burnination / The Podium / Re: Customers losing a star immediately upon grabbing something off the shelf on: 2006 March 29, 02:30:39
According to the guide, customer loyalty is lowered by seeing an out-of-stock sign - amongst other things.  Could be that your particular grump was affected by any number of the factors listed and the out-of-stock sign tipped him/her over the edge.

I've had customers who must have major PMS given their negative attitudes, no matter how hard the owner works to make them happy.

It isn't a hack thing - just the way the game runs.

 

I've found that using the Rally Forth action will make customers much more agreeable, along with giving them a slight boost in customer loyalty. That should help resolve any problems with Sims' dispositions. You could try using Perk Up on a Sim if their relationship is high enough too.

As for your problem, Buddha, I've had Sims in my game buy an item and end up just staring at the sign that was produced, all the while losing customer loyalty. At that time though, the business was very small and had very little else to look at. Could that be your problem? They stopped acknowledging the signs after I enlarged the room and placed more items for sale.
283  TS2: Burnination / The Podium / Re: Who's got some good names for Servos? on: 2006 March 27, 22:04:06
I've only had two...  the male I called servo, the female I called servette   Roll Eyes

Ness


I did the exact same thing. Although if I was ever to make another Servo, I would probably end up calling it something terribly creative, like Robot.
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