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76  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 23:20:33
I guess this is why my sim could no longer plant cheese after moving Sad I hate when the glitch is EA and not AM, at least with AM we know it will get fixed but with EA not so much.

But AM fixed special plant opportunities. Is it broken again? Come on...
77  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 22:22:23
ETA: Many people are also reporting that the number of custom career assignments they have completed is getting reset when they move their sims to a new lot. Jeesh.

Moving has been borked for a long time anyway, with sims getting into never-ending moving scenario and being unable to do anything at the new home upon arrival. Although, it doesn't happen each and every time you move.
78  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 20:58:44
Many people are reporting that the dig sites located anywhere off your lot are borked. It appears that EA broke them, not AM.

Which doesn't change the fact that everyone is expecting AwesomeMod to fix them faster than an official patch.
79  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 20:15:56
Still says it will expire tomorrow, what happens then?
It's going to tell you to get a new one and shut down Tongue
80  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 13:50:40
I "fixed" it by never going on a trip and eventually starting a new family.
Oh, well, obviously. I meant fixing it when it's already broken:P
81  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 13:46:27
Family Tree breakage is not new and AM does not fix it.  I had a WA family that got a corrupted family tree just by going to a vacation world.
It happened to me, too. Is there a way to fix it?

The issue will be revisited if someone can produce a save where this headbanging behavior can be reliably reproduced.
You don't need a special save. Just send a family to Egypt.
82  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 08:57:29
Another SC route fail occurs when sending sims to fish. They have natural talent to find spots where they can't access place where they want to cast.They will keep getting and dropping the action for hours until they're tired and decide to come back home.
83  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 10, 19:49:01
If error 12 is a memory corruption issue, like the previous poster mentioned, than having your game save every hour or so should solve your problem. You said it only did this when you played for a long time without saving right? So don't do that anymore. Smiley

Might this be caused by insufficient amount of disk space for cache?
84  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 10, 10:26:43
I'm having a problem with a cursed sim. I read that the Blessed Sarcophagus (the golden one) was supposed to cure the curse, but it doesn't. I only have AwesomeMod - so I'm either doing something wrong or the Mod causes it.
I tested it with 3 different sims and none of them could be cured by the sarcophagus, the statue from the Sphinx works just fine.
85  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 09, 21:55:00
Anyway, on the Fireman career thing, just went back into the vanilla game and it just generated coworkers so that is not an EAxis issue after all. I played for several sim days through working at the firehouse with Awesomemod and it never generated or assigned coworkers.

AwesomeMod has a feature of not generating co-workers unless you choose to socialize with them or the game needs them for eg. opportunities, so it was actually quite predictible that it didn't generate co-workers for firemen either.
86  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 09, 16:26:20
It looks as though the car attempted to turn in the driveway but did not get in for some reason so just abandoned the attempt and was left in the road. I am finding multiple instances of this all over town too. Homes with driveways and workplaces with parking spaces are not having the cars go into them but instead they get left in the road nearby.

I wrote about this issue earlier and somebody told me parking on driveways works fine and is not what's borked. I'm confused now - do we have one problem or two different ones here?
87  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 14:50:32
The car problem might be caused by cars being unable to be parked on parking slots. There are 3 next to the fire station and yet my sim still chooses to leave his car on the street. No such problems with bikes.
88  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 11:59:51
Yeah, every time I come back from a vacation the option to upgrade my fire extinguisher is available, and I upgrade it again. But as I said I have not yet installed AM, so if this is a bug, it's not AM related. Sorry for digressing from the purpose of the thread.

I didn't send that sim on vacation, but this sounds like it might be a bug, too.

Also - how many times are you supposed to be able to upgrade the truck's engine? I upgraded it to Horsepower 3 and sometime Horsepower 4 flashed, but I couldn't click it (the engine needed maintenance and after performing it the option disappeared).
89  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 07, 09:01:46
There is a blank line on the Supreme Commander pulldown when in vacation world.
In the Collection section, there are lines for Bugs, Rocks, Seeds, then a blank line followed by Everything.  The line is blank, as is the popup help.
It is the one that auto excavates.

It's been missing proper text since translation options were added to AwesomeMod. You say that now it's blank?
90  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 20:32:51
Tell me, folks - how does the redecoration mode thing work?

The completion window disappears when I click on "build" to place pool requested by the client. It also nukes all ticked boxes when I tell sim to continue the work.
I'm either doing it wrong, or there's some issue with it.
91  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 13:42:23
It probably does. I upgraded it and with only one or two sprays the fire is gone.

I upgraded the extinguisher once. You actually managed to upgrade it twice?
92  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 13:23:42
Speaking of abandoned cars - apparently sims decided to make a habit of leaving their owned cars on the street. I know at least some of them are not "borrowed" vehicles.

I'm wondering what kind of fail "Upgrade: Upgraded Extinguisher" is. Is it even supposed to work? Giving me some sort of super extinguisher?
93  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 09:53:19
My sim was prompted to go to the bathroom, there were 2 near him, twin bathrooms but one for women and another for men. This is a new "Ambition" feature, there a re now doors that work by gender.
He was in front of the "women" one, and the command was popping, failing and popping again, like an infinite loop when the "men" bathroom was just one step to the right.
That's an old problem. SC apparently doesn't do checks whether the toilet it directs a sim to is available for use, because it keeps trying to make them use wrong public room or even the toilet on the display in Sunset Valley museum. Same occurs with checking sinks for neurotic sims.

The entire computer will go into super-super-slow motion (sorry for the non-technical language).  Even on speed 4, one sim-minute extends to two "real" minutes (yes, if you can believe I sat through this and suffered an hour just to get the fool sim home).
I've been having this problem with WA. Is your machine old? One core processor?
94  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 13:51:21
The minute I accepted an adventure every single motives started to drop FAST and the lifetime point to go up FAST, it was like the sim itself was fast forwarding.

Seems this interaction is not working correctly, same happens with investigators.
EDIT: It's opportunities in general, I believe. Just went to give a seminar at a rabbit hole and motive drainage occurred.

I had a couple of errors messages, but nothing seems to have happened except for error messages popping up.
95  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 10:22:25
No crashes for me, however when I tried to interact with a townie, my sim's motives started going down like crazy and neither max motives nor resetsim could remedy that. vanilla+awesomemod, so it's not other mod's fault.

EDIT: spoken too soon. It just crashed.
96  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 03, 20:58:15
LOL...my TS2 start time was around an hour and a half at one point. I used to start up the game before we sat down for dinner, clear the table, select my hood, put my daughter to bed, and after all that wait just a few more minutes for it to load. Ha! I can deal with 2 minutes.

My gosh, what kind of setting did you build in there?

I never had slow downs in Sims 2, but I remember sims 1 loading for 7 minutes on a very old computer. Now it takes well over 10 minutes to load a WA location with vanilla + awesomemod on a computer I bought in 2006:S Other loads are only a bit shorter. I'm scared to think what Ambitions might make it.

(on the upside my apartment is a lot cleaner since I installed the game and I've read a couple of books while waiting for it to load or save)
97  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 03, 10:09:33
When starting a new game I no longer have the option to select an existing household on the map. I can only create new sims or move in a family. Not that I really care as I always make new sims to play, but it is just an odd thing for them to remove.

It happened in the basic game already. The option appeared when entering edit town or saving and loading the save.
98  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW Issues with Ambitions on: 2010 June 03, 09:34:28
Has anyone without Ambitions patched their game and had an error loading CAW?

Yup. But that was previous patch - not the latest. It showed me there was a patch to CAW but it kept crashing, so I didn't update it.
99  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 21, 08:34:47
Heathcliff? (or Cathy)?  We can HAZ music with that.  Pat Benatar has a song ... (must check CD collection for proper song title)!

The song is "Wuthering Heights" and the original artist is actually Kate Bush. Pat's made a cover.
100  TS3/TSM: The Pudding / The World Of Pudding / Re: types of gemstones? on: 2009 June 27, 12:55:51
If you say yes he will repo the tombstones and your ghosts will be gone, if you say no you have 3 npc ghosts who will haunt your lot till you get rid of them some other way.
I remember reading the ghostbuster is borked and causes th game to crash - no? I'm quite ok with my ghosts, one taught my sim 4 receipies so far. It's only a problem that they eat from your fridge and sleep in your bed Tongue

I found rainbow gem along the road near Crumplebottom house the other day so now I have them all Smiley
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