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51  TS3/TSM: The Pudding / Facts & Strategery / Re: How can we de-lard fat townies? on: 2009 July 10, 10:49:17
Oddly enough, I just had the son of a very thin Sim and an average-to-slightly-muscular Sim turn out almost maxed out in fatness.  I couldn't tell until he became a teenager.  Luckily a visit to the body shape changer reward, on high power, made him look more or less normal.  Not sure whether this was an aberration or merely the "Conservation of Mass" principle in action -- I don't recall overfeeding him as a child, but perhaps I really do fail that hard.

Which brings up two questions:

1.  My understanding from the learnings collected here is that every Sim has a genetic body type, which he/she will tend to stay at.  Exercise or overeating causes temporary changes, but the only way to change a Sim's genetic body type permanently is with the body shape changer reward item.  Do I pretty much have it correct?  Or does even the reward item change only the set point, but not the genetics?  Or is this not yet known?

2.  Though this may be slightly off-topic, sending Sims back to CAS with the AwesomeMod seems to be the only way currently available to do one of the InSimenator functions in TS2, namely failproof "plastic surgery."  It soon became clear that plastic surgery didn't change a TS2 Sim's genetics -- Ben Longnose still had the genes for his, well, long nose, for instance.  Christianlov eventually developed a tool that dived into the "Characters" folder and fixed Sim genetics to match the results of plastic surgery.  Is it known whether this is also the case in TS3, for Sims sent back to CAS using the AwesomeMod?  Or do the results of such plastic surgery become genetic also?  (I don't remember this being discussed in the Rigorous Genetic Experiment thread.)

Thanks for helping me to increase my learnings.
52  TS2: Burnination / Oops! You Broke It! / Re: I broke my Uni subhood -- workaround found on: 2009 January 22, 21:14:02
Interesting, and annoying in a different way.  In my game, the teens are definitely teens -- they talk like teens, come home from school with my teens (and not my adults!), etc.  But perhaps next time I'll teleport one or two of them in with Inge's painting, make them selectable, then use InSim to age them from teens to ... teens.  Tongue  And then retownify them.  It certainly couldn't do any harm.  Maybe.  Probably.  Lips sealed

If this works, I'll report back.
53  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2009 January 21, 16:31:07
That's true, in fact I seem to recall whenever running Norman Subject (as I always rename him since I cannot abide by "Nervous") that if he was married, or even had so much as a (platonic) male housemate, that he would still do the dance when getting home from work.  Of course he is not one you want to beget progeny -- unless you give him a facelift and makeover, then correct his DNA with Christianlov's application, as I do with most Maxis Sims.  Wink

Autonomy Control (aka "The One Shiny") is a stand-alone hack, to be found in The Armory.

Now that I think about it, I'm sure I've tried Autonomy Control, and found it to conflict with some non-Awesome item that I cannot live without.  It's OK as I almost never run households with more than four Sims, and so it isn't too hard to prevent them from going to bed before I'm done with them.  Better keep an eye on them, though -- I have more than once seen a 6 or 12 sleeping in a double bed with one of the parents, which would be awful if it weren't also kind of funny.

Using two single beds for the parents, though, is brilliant and stops all the cuddling and waking up problems.  I'm so glad I thought of it.  Grin  You can even put them next to each other so that it is vaguely reminiscent of a double bed.

Finally, I thought I'd share my workaround for the snotty you-didn't-let-me-get-any-sleep speech, just in case someone has a better solution.  The problem seems to be that, since AL, Sim guests have automatically been asked to spend the night, whether or not you initiated that action.  You need to have enough energy bar left for the last Sim to go to bed, to click on the guest (or one of the guests) and select Say Goodbye To.../Everyone or Ask To Leave.../Everyone.  Choose "Everyone" if it shows up, even if there's just one guest, just to be sure.  This is for friends brought home from work or school, home business customers who will not leave, or even the lover who came over with the ACR Make Booty Call option.  It is common for this to require queuing up this command two or even three times for it to be carried out, especially if the guest is in the hot tub.  The insistence of Sims on putting themselves to bed compounds the problem I'm sure.

The alternative is just to bear with it, as it doesn't seem to affect Sim relationships.

But of course, I'd prefer a hack that just squashes this stupidity directly.  Smiley
54  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2009 January 20, 16:17:48
Oh, the cuddling and pillow talk in bed, I wasn't even going to dare to mention that annoyance, but it drives me insane!  I already have to wait too long for morning (barring some unusual circumstance like a burglary), and was resorting to keeping one of the kids awake to put to bed last in order to prevent that stupidity.  But it still wouldn't prevent one spouse from waking up the other spouse, as you said, just so they could cuddle.

I hate to admit it, but I never thought of simply having two single beds for my Sim parents.  With the ACR mod, they can woohoo on the couch; and even without that mod, there's always the hot tub.  I will look into Autonomy Control -- I assume that's part of macrotastics?  Which I am not using at the moment.

So macrotastics, plus an "I Love Lucy" bedroom with two single beds for the spouses:  I can haz.  Tongue

For the other, I will try cancelling out "At Work" the next time I run a Family Sim parent.  Did you notice they will do this nonsense even if they have no children?  They may even do this if they live alone, but I can't remember.  My only other option is to stop running Family Sims.  Knowledge Sims are pretty close, with better LTWs.  Wink  (I already have no Pleasure Sims due to not having NL installed, and don't miss them at all.  Romance Sims are about 80% the same thing, at least in my experience, except prefer woo-hooing to dates.)

Thanks for the commiseration and advice!
55  TS2: Burnination / Oops! You Broke It! / I broke my Uni subhood -- workaround found on: 2009 January 20, 05:53:59
So I tried something I never had before, which is to start over with a new (empty) custom neighborhood, and attach a new (empty) custom Uni subhood and the clean business subhood from this website.  I followed the directions to get it to generate new townies, using debug mode and the mailbox.  I made a new CAS Sim, moved him in, got him married, popped out a couple of kids, started a home business, etc. etc. -- everything seemed to be working fine.  Until just now, when I sent his oldest son to college.

I placed one of my dorms on the otherwise empty campus, then got ready to move the kid in.  I wanted to move a few of his friends to campus too, but when I tried to do so, the only available Sim for moving to college was this kid's teenage brother!  Although there were several townie teens that should have been available.  This happened whether I tried from the Uni subhood side or the main hood side.

After moving the one kid into the dorm, everything is fine -- a cook got spawned, as well as other necessary NPCs, and the dormies showed up as expected.  What I think I'll do is rush this kid through college, move him back to the main hood, delete the current Uni subhood, and make a new empty Uni subhood.  Then I will see if the main hood townie teens show up as available to send to college.  In other words, I think I made the townies (teens and otherwise) after the Uni subhood -- and this might be the problem.  Tried and failed -- see below.

But in case it isn't, is there any way to get the current Uni subhood to recognize the current townie teens as eligible to send to college?

I'm running base+Uni+OFB+MGS, if it matters.  No other SPs or EPs.  I am running a bunch of items of AwesomeWare, not including notownieregen or antiredundancy.

Thanks in advance!

UPDATE:  I got the YA graduated and back in the main hood Sim bin, then added a second custom Uni subhood.  No townie teens are showing up as eligible to send to that new subhood either.  I was really hoping to be able to do that, otherwise all my playable Sims will be either first-cousins or something more distant but still related.  Roll Eyes

UPDATE 2:  I found a tedious but acceptable workaround.  After moving in a playable YA to a residential Uni lot, I can teleport in as many townie teens as I want using Inge's painting.  After saving, I can move the whole group out to the Sim bin, then move them into a dorm.  At that point the teens will transition to YAs as expected.

That being said, I still wouldn't mind knowing what I did wrong, and if there's a less tedious solution.
56  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2009 January 20, 05:33:35
I'm so glad I'm not the only one driven crazy by that oh-so-helpful "feature."

Also, sorry about missing the two fixes for the salute.  I tried TJ's only because I have other TJ hacks, and it seems to work fine.

Now that one problem is solved and a second probably will be shortly, I'll add one more.  Has the stupid Family Sim song and dance upon returning from work been squashed yet?  You know, the one where they're saying/singing something that looks like, "I'm back!  From work!  Where I did stuff!  And earned money for it!  Come to me, all my beautiful 6s!"  Whereupon every 6 in the household drops his or her entire queue to run out and try to hug the Family Sim parent.  It is worse than the dance performed by every schoolchild upon getting an A+.  I am running hugginghack along with several other items of Awesomeware, but it doesn't seem to be doing it for this particular annoyance.

Once again, thanks-this-is-great in advance.  Wink
57  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2009 January 19, 22:58:40
After changing my configuration for the 12345th time, to base+Uni+OFB+MGS, I think I finally have a workable game with reasonably few (and avoidable) bugs.

1.  I know the Sims-shielding-eyes-from-sun-upon-walking-outside thing has been mentioned before.  It looks like saluting, and completely destroys the animations for most things that, you know, Sims actually do upon going outside.  Such as putting out the trash, turning around their home business "open/closed" sign, getting the paper -- I could go on.  (Gee, one would almost think that whoever added this silly new animation didn't even try it out in game!  But that would be impossible of course, right?  I mean, we've never seen anything like that happen before.)  Can this silly new animation be suppressed?

2.  I have noticed two "features" carried forward from AL that bother me, although I don't have AL installed right now.  (I like to run a lean game, in terms of both EPs and CC.  Makes bugs less common, and easier to eliminate when they do arise.)  One is the tendency of Sims to put themselves to bed -- and very quickly too! -- when their energy bar is at maybe 30%.  I am nowhere near done with Sims for the day at that point.  The other is when Sims who have emphatically not been asked to spend the night, leave with the snotty remark, "You asked me to spend the night, and didn't let me get any sleep!  I'm leaving!" whereas before they would just leave quietly at 3:00 a.m., or 6:00 a.m., or whenever they liked.  Can these two "features" be suppressed?  Would it perhaps help if I used alfixes, even though I don't have AL installed?  (Which hopefully doesn't suppress the changing portraitures, which I actually like as it saves me the trouble if I change Sims' outfits.)

I will leave my "thanks, this is great" in advance, to JMP and the many others more awesome than I.  Smiley
58  TS2: Burnination / The Podium / Re: "Jump rope" leaves behind stuck object on: 2009 January 19, 18:57:03
I definitely would get stuck invisible controllers when I'd allow my Sims to jump rope, which I tried my best not to do.  They could be burninated with the Stuck Object Remover of course.  I never noticed the same thing with tip jars, but I never get my Sims pianos nor allow them to do anything that involves a tip jar.  I always found all such activities as annoying as the new MGS thing where they shield their eyes upon walking outside.

Which reminds me.... (off to look for a hack to stop that, or else post about it in a more appropriate place)
59  TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You December (New) on: 2009 January 09, 06:17:21
Apparently Mitch Indie didn't get the memo that his biology assignment of "locate your kidneys" wasn't meant to be taken to any sort of extreme.

60  TS2: Burnination / Oops! You Broke It! / Re: Some Sims' job-hunting abilities broken: SOLVED on: 2009 January 05, 14:03:44
Thanks JMP -- after I put up the BRY sickle, though, there were no click or shift-click interactions (I'm guessing because they don't have a business).  But whether merely hanging the sickle did the trick, or the problem reset itself on its own, either way it's back to normal now.
61  TS2: Burnination / Oops! You Broke It! / Some Sims' job-hunting abilities broken: SOLVED on: 2009 January 04, 19:14:43
OK, this time I broke it in a very creative way if I do say so myself.

Mickey Dosser and Gunnar Roque, newly graduated from La Fiesta Tech, have moved back to Strangetown and are now housemates.  Whenever either of them looks for a job, either in the newspaper or on the computer, he can find only one job opening, and then the message comes up that no more jobs are available today.  This bug sticks around even when I load up their lot with my Downloads folder removed.

Meanwhile, down the street lives Guy Wrightley, his hot-off-the-press LFT diploma also in hand.  Like Mickey and Gunnar, Guy lives in a Maxis house that I rebuilt (due to it being as fail as any other Maxis lot) and that did not house any Sims before him.  Guy displays no such bugginess, even with all my haxx0rz in place, Awesome and otherwise.

I haven't seen this bug in other neighborhoods -- yet.  But since there's a difference between Sims that are otherwise so similar in background and situation, and it doesn't seem to be due to tight pants, I have to conclude that it is only certain Sims who are broken, or something about that lot that broke those two Sims in particular.  I have tried clearing corrupt memories and the like with the Batmanbox of Awesomeness, but it has done no good.  By way of full disclosure, I haven't played Mickey and Gunnar through an entire Sim day yet, so it's possible the error will reset itself in the morning.  But I am not particularly optimistic.

I'm getting ready to go fishing around in SimPE to find something to fix with these two particular Sims, but don't really know what to look for.  Any suggestions?

Thanks in advance!

EDIT:  Forgot to write my game configuration:  base+Uni+OFB+BV, no stuff packs.
62  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 16, 04:31:56
I just got both Inge's desk and her homework hack, and they seem to work in a regular house, and mostly work in an apartment.  (I have been putting lamps on the left side of her desks, just to play it safe.)  So far my 12s find their assigned desk just fine, whether in a house or in an apartment, but the 6s so far find it only when it's in a house.  In an apartment, they leave it outside the apartment building.  This may be related to the Family Sim parent returning home at the same time to do that annoying spiel as soon as they get out of the car:  "I'm home!  From work!  Where I earned money!  I am the greatest!  Come to me, all my beautiful 6s!"  Which seems to make all 6s drop their entire queue.  12s seem unaffected by this ridiculous act.
63  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 12, 21:25:45
I just learned that homework and Uni assignments cannot even be placed on coffee tables or end tables.  However, by chance I had a 12 who was at school when I opened a lot, who had not done his homework the previous day.  Just to see what would happen, I put his homework on the dining table.  Sure enough, when he got home, he walked right past The One Desk and put his new homework on top of the old homework.  I wouldn't be surprised if this is how the Ingelogical desk works, tricking the 6 or 12 into thinking that an old assignment of his is already on that desk.
64  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 12, 20:20:19
You forgot "uphill" and "both ways" and "with no shoes on."  Grin

I'm so glad I'm not the only one who finds this annoying!  I usually put a computer and a lamp on The One Desk anyway, so my 6s and 12s just do their homework on the floor, provided I didn't forget about it due to The One Desk or some other object blocking it from view.  I do not use macrotastics or similar.

Can anyone read the error logs I attached above?  I hope I did it right.  I can't understand them at all and had no idea error logs were so long.

I have yet to try the Ingelogical desk, but have been meaning to do so.  The YAs do seem to be a bit smarter than the 6s and 12s, as they will do assignments on dining tables -- but the flip side is that the dormies then leave their assignment books everywhere, unless you use noassignmentclutter of course.

I have never seen a 6 or 12 put the homework book on the right side of the desk, no matter which EP combination I've used (and I have tried many).  If there is a lamp or plant or something on the left side of the desk, they just put it on the floor.  Of course they will do homework if you put their book on a dining table in buy or build mode, but I have never seen them put the assignment on a dining table by themselves either.

Granted, as TS2 annoyances go, this is probably fairly minor.  But I do feel better knowing that others find it annoying too.  Smiley

EDIT:  I wonder if 6s/12s can retrieve assignments from a coffee table or end table?  I will try this next and report back.
65  TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You December (New) on: 2008 December 12, 20:05:09
I got my own just now while playing.  Couldn't resist adding the caption.



I figured Kevin Beare would be better when he got back from class.  Wrong!
I figured he'd get better by taking a shower.  Wrong again!
I had to turn on moveobjects, grab the chair, and delete it -- and only then was he fine.
66  TS2: Burnination / Oops! You Broke It! / Homework, The One Desk, and kids of all ages on: 2008 December 12, 04:27:39
I've just done a study on something extremely unimportant, and oddly feel as though I've accomplished something anyway.  We were discussing this in the "Kitchen Building" thread, where Bliss commented on a similar but not necessarily related problem.  It involves Sim children or teens and their homework assignments, and by extension I wondered if it affected Young Adults at Uni also.  This is not the problem with placing the homework on the desk, which sometimes occurs in tight quarters, but a different problem that I will try to describe succinctly.

The 6 or 12 comes home from school, and approaches The One Desk with his homework.  (I am going with masculine pronouns only for the sake of clarity.)  I have noticed the following variations.
1.  If nothing whatsoever is on the desk, the 6 or 12 puts the assignment on the left side of the desk (as one is facing the desk).
2.  If something is on that side of the desk, such as a lamp, the kid will place the assignment on the floor close by.  I have never seen a Sim schoolchild put the assignment on the right side of the desk, where the chair is.

Later on, when I instruct the kid to do his homework, if he has put the assignment on the left side of the desk, he will stomp and complain that he can't pick up the assignment.  If I go into build mode and move the assignment to the right side of the desk, or the floor, or an empty slot on a dining table, no problem.  I have noticed this behavior even if there is a one-tile zone of empty space entirely around the desk and chair.

I have just discovered that Young Adults at Uni have the same problem.  I instructed one to do an assignment, cancelled the action, moved the assignment in build mode to the left side of an empty desk in the middle of a large room, put a chair in front of the right side of the desk, and told him to continue the assignment.  Same error as when I tried the same sequence with a 6 in a residential household.

Both of these times I turned debug mode on and generated error logs, which I've attached.  My suspicion is that Maxis has simply made it so that 6s/12s/YAs are too stupid to pick up the assignment from the left side of the desk (even if they have put it there themselves!), bring it somewhere convenient, and then do the assignment.  Particularly since Bliss and I presumably have very different setups and tight pants collections.  But if tight pants gets the blame, I'd love to know about it.  Failcats, Pancake Bunnies, and other such abuse will also be tolerated.

Thanks for reading!  Smiley

[attachment deleted by admin]
67  TS2: Burnination / Oops! You Broke It! / Re: Kitchen building question on: 2008 December 12, 04:02:23
Is there a space on the right side of the desk?  If the right side of the desk is next to a wall or furniture/decorative object (such as a plant), the kids can't put anything on the desk.
Very true, but the problem is that once the kid puts the homework on the left side of the desk (which in my experience they do unless there is a lamp or something there), they complain they can't get it.  This appears to be the problem Bliss was noticing also.

I just checked this with debug mode on and got error logs, so I'll post them in another thread.  I have a feeling that this is only a bug in the sense of being something Maxis overlooked.  But I will stop hijacking this thread since I think I'm in danger of being macroed.  I am certain I'm on the verge of getting the pancake/bunny one at least.  Undecided
68  TS2: Burnination / Oops! You Broke It! / Re: Kitchen building question on: 2008 December 12, 03:21:04
It seems to be the same thing happening when I click on teen/child to "do homework" that is sitting on a desk.  They can only get the homework if it is on the floor or placed on a desk/table with chair directly in front of the homework.  So my One Desk is not useful right now in many households.
My teens/children do the exact same thing, though I haven't noticed the kitchen problem -- but they are so similar that it makes me wonder if they are related.  The One Desk is useful only in that it causes 12s and 6s to place their homework on the floor nearby.  On coming home from school, the 6 or 12 will place the homework on the half of the desk where the chair isn't in front, but when instructed to do said homework, complain they can't get it.  They will not put it on the half of the desk where the chair is, even if you block the other half of the desk with a lamp or other object, but will instead put it on the floor.  I have yet to try this with Young Adults at Uni, which would require cancelling the action while they're in the middle of an assignment, picking up the assignment and putting it on one or the other half of the desk, and instructing them to continue doing the assignment.  I may try these things with a 6/12/YA and see if I can generate an error log.  Also I believe Inge has made some interesting desks/tables with assignable homework spots that may solve the problem.

I realize this is not directly related, and I apologize.  Smiley  If I get an error log with the desk thing and it doesn't appear to be due to tight pants, I'll post about it in an appropriate spot rather than in this thread.
69  TS2: Burnination / The Podium / Re: Most worthwhile expansions and stuff packs? on: 2008 December 03, 16:01:29
At the moment I own all EPs and no SPs, but am running only certain ones on my laptop.  When I get a new desktop in the relatively near future, I am thinking seriously of either being like Pirate Cat (a thing I never thought I'd do), or just running no EPs after SNS.  Unless it's true what I've heard, that the new re-releases of the older EPs, and even some copies of SNS, also have SecuROM.  In which case I have only one choice.  (Meow!)

Once I have the game working well on a new desktop, I'll probably wipe the hard drive of my laptop and reinstall the system, something I should really have been doing as part of regular computer maintenance until now anyway.  At least that'll get rid of SecuROM, if I have it (which I am not sure).

As for the original question, the bare minimum EP configuration I need is UNI + at least one EP after OFB.  I played base+UNI+FT for a long time, and base+UNI+AL for a long time after that.  I need UNI because I perform plastic surgery on almost every Maxis Sim, and the famous non-awesome mod which provides this, uses a UNI career reward.

Eventually I added NL back in, only because I missed certain items, hairstyles, and clothing.  I do not run vampires at all, nor often play dates or outings.  I put BV back in for the sauna and a few other items, and also so my Sims can dig in the backyard to find rocks and other things, and thus get a bit of extra cash if they're broke.  (I sense a failcat coming for that confession.)  Finally I added SNS back because I missed the greenhouses, the ambient light changes, and -- well, the seasons.  Which brings me up to my current configuration of base+UNI+NL+SNS+BV+AL.

I liked the secondary aspiration idea of FT, and the fact that I could get cars without having NL installed, but other than that it grew old.  I found Pets so buggy that I used it only briefly.  And OFB had some neat stuff in it, but somehow I just don't miss it all that much.

Sometimes an EP will have even one item that is so full of win that I consider that EP almost essential.  That would be true for me with AL's garbage chute.  A bottomless garbage can that never needs emptying, what's not to like?

As for the SPs, I got two of them for almost nothing with Best Buy coupons once -- KBS and TSS I think.  With TSS I got a bunch more slutty clothes for teen girls and adult women, as well as some ridiculous ones for their male counterparts, and a neat refrigerator and stove with KBS (both of which, as we all know, are broken by later EPs).  Not enough to justify the extra load times.  But then again, that's just my tastes on the matter.

EDIT:
K&B fridges should be all right provided that you applied FT patch or have AL/M&G. And K&B stove was never broken.
I stand corrected by the master of such fixes himself.  Smiley  But I'll still do without either SP, and as for fridges and stoves, I like the FT ones better anyway.
70  TS2: Burnination / Oops! You Broke It! / Re: Alien baby born with brown eyes? on: 2008 November 26, 19:27:01
On the subject of alien eyes, my memory is that Johnny Smith comes out of the package with regular green human eyes.  I put black alien contacts on all my aliens anyway, along with my blue alien skintone (the better to distinguish aliens from Plantsims, even from a distance and at a quick glance).

Related (hopefully) to all this, I've been wondering about alien genetics in general.  Genetically, is the only thing that defines a Sim as an alien the skintone?  So that if I give a Sim the alien skintone using Christianlov's painting (or changing it by hand in SimPE), this is enough to make that Sim an alien?  Or better still, if I make a Sim in CAS and give him/her that skintone, this is enough to make him/her an alien, correct?  As opposed to the other supernatural types -- vampires, werewolves, magic-users, Plantsims, zombies etc. -- which seem to have special flags in their files, and (usually) special skintones or skintone overlays as well.

So I guess what I'm asking is -- apart from the question of having Pollination Techs in their ancestry or not, would I be correct that there is no special "alien" flag in alien Sims' files?

And unrelated to this, I am loving Santaroth.  Grin
71  TS2: Burnination / The Podium / Re: Trouble reinstalling (patch) on: 2008 October 17, 14:25:26
I'm pretty sure the answer to that is "no."  My understanding is that each EP patch contains the patches for the previous EP.  So OFB should have taken care of UNI for you.  Smiley
72  TS2: Burnination / The Podium / Re: About bloody patch on: 2008 October 14, 15:48:17
The updated AL no-CD crack is available at gamecopyworld.  I downloaded it a few days ago after using the Maxis patch on my game.  I have some of the Awesomeware fixes too, and the only problems I've noticed with my setup are occasional graphics glitches of the non-BFBVFS variety, which I blame on my graphics card.
73  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 October 13, 14:34:15
This error is driving me absolutely nuts! Anyone know if there's a fix for it anywhere?

The only way to prevent this that I have found, is to be sure to choose Say Goodbye To/...Everyone before putting the last Sim to bed.  Which is awfully hard to remember to do when it was never necessary before.  The problem seems to be worse in apartments, when merely talking to an apartment neighbor seems to equate with asking-to-spend-the-night-without-actually-asking.

But yes, I am taking it too seriously.  Hopefully it doesn't cause any relationship decay at least.
74  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 19, 00:14:04
[If] ... when the sim is cured ... [is] too close to the time the game was going to do the check to see if he's healthy again, maybe it gimps up.
Entirely possible.  I'm trying to remember whether I've ever tried using Grandma's Comfort Soup to cure a sick Sim, but I think not.

Since I basically had apartments working reasonably well, I'm now trying moving more than one family into the same apartment building, expecting plenty of already-reported borkage.  So far so good, though it is awfully weird to see "my" Sims being basically like NPCs.  Have yet to test whether "my" Sim schoolchildren walk automatically to school when they are NPCs.  It has also occurred to me that it is not beyond the realm of possibility for one of "my" Sims to die while an NPC, since I don't trust Maxis at all to take better care of them than I can.

The only apartment weirdness I'm seeing is that the neighboring apartment interactions seem never, or almost never, to work.  Knock On Door results in either "Goopy doesn't feel like hanging out right now, try again later," or else Goopy and his apartment become visible, my Sim goes in and looks at Goopy (who just stands there), then leaves.  Ask Goopy To Come Out results in him walking out of the apartment, then immediately turning around and going back in.  Not very neighborly in either case.  I am actually holding out some small hope that this will go the way of Sims spontaneously combusting in the hottub in SNS, and be fixed with the Maxis AL patch.

...

I know, I know -- there's only one word to describe me holding onto a hope like that:
75  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Fail: September on: 2008 September 17, 20:41:07
OK, I decided to give it a try too as I could use some pointers on getting better at building.  This is actually my second attempt as I deleted the post with my first attempt.  Basically what I did in this iteration is gutted the entire house, expanded the second floor, and then set it all up.

Front view.  I don't have Pets installed right now, but I put the fence in out of deference to AwesomeSpec anyway.


Back view.  Deck #1 with the grill, tables, and chairs is enclosed, while the door from deck #2 to the hot tub and the swimming pool can easily be replaced with one of Inge's beach doors.  I love those things.  No more guests wandering all over my Sims' houses in their swimsuits.


First floor.  My solution to the nook with angled walls was to put the dining table there.  I know the house isn't up to AwesomeSpec as I've never cared whether guests wander all over the house, for instance -- but I'm openminded on the matter.  My own less-than-Awesome criteria include double staircases at the back of the house, as well as un-shoo-able bathrooms.  The One Desk is there too of course. 


Second floor.  The Sim family I'm testing it with consists of a husband and wife and their two sons, teen and child.  We will see how the two boys fare sharing that bedroom and ensuite bathroom, but it will probably be fine.


Living room:


Kitchen, along with dining room and outdoor grilling area:


Master bedroom:


As presented here, the lot costs $103942.  I was hoping to get below $100k but alas no dice.  I'm going to consider it finished now, but I will welcome any suggestions for the next time.  I'm running base+UNI+AL only (hence no car, driveway, or garage).  The house is 100% Maxis content, checked with Clean Installer.

And finally, click here to download.

Thanks for looking!  Smiley
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