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52
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 March 17, 01:55:10
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Would it be possible to have the ability to turn off the 'go to some other person's town' opportunities and wants? Maybe, but you'll have to wait until I encounter it and it annoys me. Otherwise I have no idea what it looks like and therefore no idea where to dig. I wonder if the Simport wants show up if you're not logged into EA's spai program. My game is never logged in, and my singer gets wants to SimPort now and again.
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56
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TS3/TSM: The Pudding / The World Of Pudding / Re: New Patches 1.31/1.32
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on: 2012 March 11, 22:15:33
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I haven't had an issue with CC with the incremental patch either. My skintones still work.
What about default replacement skintones? From what I've seen posted at MTS and on the official forums, a lot of people are claiming that the patch somehow changed the skintone ramps and that default replacement skintones no longer work because of this. I haven't seen this, and I just lowered my settings and still didn't see any greenish tint nor broken default replacements. I did an incremental patch to 1.31 and 1.32 for what it's worth.
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58
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 March 09, 06:35:13
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The latest test Awesome threw this FSE as I was quitting the game. During the game, the clock had stopped at Sunday 9:04 PM but time still passed.
<FSE> <Error>Sims3.SimIFace.ResetException: Exception of type Sims3.SimIFace.ResetException was thrown.</Error> </FSE>
Probably unrelated, but at times a Sim would sit in a car or taxi for a long while doing nothing when they had 'go home' in their queue.
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60
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 February 26, 16:46:21
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Sleep, XP Home doesn't understand the /3G switch. Basically, you're stuck giving Sims 3 2GB of RAM and it's not liking it. Neverglade isn't helping. Update your OS and your RAM or use smaller worlds with fewer memory-eating actions.
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62
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 February 13, 17:25:12
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Error Trap caught this running with Twallanian story progression: -- Script Errors --
No Proxy Counter: 2 Sim-Time: Tue. at 4:25 PM Real-Time: 02/11/2012 19:52:13
System.NullReferenceException: A null value was found where an object instance was required. #0: 0x0013d throw in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([1E9C6E00] ) #1: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #2: 0x00000 superop in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (1E9C6E00 [1] ) #3: 0x00004 pop in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #4: 0x0002a leave.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () It's a new two Sim day old save and I didn't notice anything odd happening at the time, so maybe just a hiccup somewhere.
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65
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 January 31, 00:17:41
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I've not tried it with enemies but Sims at stranger or aquaintance level cannot be voodoo'd. They can be assigned to the doll but then any further action cancels itself. Is everybody else experiencing this?
I have a Sim that lives with another she pretty well detests and the doll works on him. It seems pretty easy for it to get knocked out of queue though. Okay, so it works on disliked Sims but have you tried it on Sims either with a Stranger or Aquaintance relationship? Someone your Sim hasn't met before? It worked on an acquaintance, someone who had been met but not interacted with much. It bound to a stranger, but Error Trap reset my Sim when I tried to use it, so it seems that does not work.
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69
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2011 November 18, 15:56:48
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They do stop what they are doing if they are in the same room as the sim passing out or pissing themselves. If my sim is making food and another passes out, my sim will stop cooking and turn to watch. I took AwesomeMod out and the sims seem to take care of themselves better, ie actually go to the bathroom, eat, and generally not stand around and piss n pass out. I will just put it back in when I play my other fams.
If this is the asylum challenge that requires seven Sims with the Absent Minded, Insane, and Hates Outdoors traits, it may be that it is a mass induced case of Sim ADD. I tried such a challenge and they did stop what they were doing to look, but ordinarily they pay no attention.
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71
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TS3/TSM: The Pudding / Pudding Factory / Some tuning mods (edited)
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on: 2011 November 06, 05:48:24
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Here are a couple tuning mods that I thought some other people might like. Faster DIAF. After a Sim is scorched, makes it so Sims burn faster. Because when this happens: Sims need to die. All bars serve all drinks. A little different than what I did before though does the same thing. Shouldn't duplicate any drinks nor make the uber drinks available. Adds all 50 jillion drinks to all the bars so that an aspiring mixologist only needs access to one bar to learn them. ETA: There was an error in the file, redownload it.
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