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51  TS3/TSM: The Pudding / The World Of Pudding / Re: SimFest- No Performer? on: 2012 March 17, 02:01:19
I've had this happen with the Rodeo place, possibly because the SimFest started when the venue was closed.  The park has worked fine for me so far.
52  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 March 17, 01:55:10
Would it be possible to have the ability to turn off the 'go to some other person's town' opportunities and wants?
Maybe, but you'll have to wait until I encounter it and it annoys me. Otherwise I have no idea what it looks like and therefore no idea where to dig.

I wonder if the Simport wants show up if you're not logged into EA's spai program.

My game is never logged in, and my singer gets wants to SimPort now and again.
53  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 14, 16:17:39
That wasn't the latest test version.  It may be resolved in the release version.
54  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 13, 17:32:07
[...] MTS patcher are reporting everything up to date.

Try again.
55  TS3/TSM: The Pudding / The World Of Pudding / Re: Hostile Play Environment on: 2012 March 13, 05:43:21
The culture of MATY is necessary.  Learn from it and appreciate it; it will teach you if you let it.  No one is asking you to like it here and you don't have to like it to appreciate it.
56  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patches 1.31/1.32 on: 2012 March 11, 22:15:33
I haven't had an issue with CC with the incremental patch either.  My skintones still work.

What about default replacement skintones? From what I've seen posted at MTS and on the official forums, a lot of people are claiming that the patch somehow changed the skintone ramps and that default replacement skintones no longer work because of this.

I haven't seen this, and I just lowered my settings and still didn't see any greenish tint nor broken default replacements.  I did an incremental patch to 1.31 and 1.32 for what it's worth.
57  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patches 1.31/1.32 on: 2012 March 11, 07:15:49
I haven't had an issue with CC with the incremental patch either.  My skintones still work.
58  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 09, 06:35:13
The latest test Awesome threw this FSE as I was quitting the game.  During the game, the clock had stopped at Sunday 9:04 PM but time still passed.

<FSE>
  <Error>Sims3.SimIFace.ResetException: Exception of type Sims3.SimIFace.ResetException was thrown.</Error>
</FSE>

Probably unrelated, but at times a Sim would sit in a car or taxi for a long while doing nothing when they had 'go home' in their queue.
59  TS3/TSM: The Pudding / The World Of Pudding / Re: EAxian Spyware And YOU! on: 2012 March 06, 02:22:59
You might want to remove your name from that copypasta.
60  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 26, 16:46:21
Sleep, XP Home doesn't understand the /3G switch.  Basically, you're stuck giving Sims 3 2GB of RAM and it's not liking it.  Neverglade isn't helping.  Update your OS and your RAM or use smaller worlds with fewer memory-eating actions.
61  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 25, 16:06:22
What version of XP do you have?  If it's not Home, look into the /3G switch.
62  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 13, 17:25:12
Error Trap caught this running with Twallanian story progression:

Code:
-- Script Errors --

No Proxy
 Counter: 2
 Sim-Time: Tue. at 4:25 PM
 Real-Time: 02/11/2012 19:52:13

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0013d throw      in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([1E9C6E00] )
#1: 0x00003 ret.void   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x00000 superop    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (1E9C6E00 [1] )
#3: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#4: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#5: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

It's a new two Sim day old save and I didn't notice anything odd happening at the time, so maybe just a hiccup somewhere.
63  TS3/TSM: The Pudding / The World Of Pudding / Re: Clean Slate: Wonderful Relationship Fixer or Ruins Pregnancy? on: 2012 February 11, 16:33:41
The only time I used it was when two Sims with maxed out relationship kept succeeding at becoming boy/girlfriend but immediately and (for a while) mysteriously dropping that back to romantic interest due to one having a reputation.

Clean Slate killed the reputation so the new relationship state would stick.  This led me to believe reputations in Sims 3 are stupid.
64  TS3/TSM: The Pudding / Pudding Factory / Re: Morphing penis (NWS) - final(ish) version, update 11/28/11 on: 2012 February 04, 06:30:14
There are two versions.  If you have the version for Pets, the latest patch might have done something weird.  It used to do that with mine before the Pets version was made.
65  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 January 31, 00:17:41
I've not tried it with enemies but Sims at stranger or aquaintance level cannot be voodoo'd. They can be assigned to the doll but then any further action cancels itself.
Is everybody else experiencing this?

I have a Sim that lives with another she pretty well detests and the doll works on him.  It seems pretty easy for it to get knocked out of queue though.

Okay, so it works on disliked Sims but have you tried it on Sims either with a Stranger or Aquaintance relationship? Someone your Sim hasn't met before?

It worked on an acquaintance, someone who had been met but not interacted with much.  It bound to a stranger, but Error Trap reset my Sim when I tried to use it, so it seems that does not work.
66  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 January 30, 00:44:00
I've not tried it with enemies but Sims at stranger or aquaintance level cannot be voodoo'd. They can be assigned to the doll but then any further action cancels itself.
Is everybody else experiencing this?

I have a Sim that lives with another she pretty well detests and the doll works on him.  It seems pretty easy for it to get knocked out of queue though.
67  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 January 30, 00:41:23
The second could be a trait opposite to "Never Nude".  Very likely someone out there can make such a trait that would be workable with Awesome.
68  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 Pets- Whats borked thread on: 2012 January 26, 20:13:24
That is a thing of beauty.
69  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2011 November 18, 15:56:48
They do stop what they are doing if they are in the same room as the sim passing out or pissing themselves. If my sim is making food and another passes out, my sim will stop cooking and turn to watch. I took AwesomeMod out and the sims seem to take care of themselves better, ie actually go to the bathroom, eat, and generally not stand around and piss n pass out. I will just put it back in when I play my other fams.

If this is the asylum challenge that requires seven Sims with the Absent Minded, Insane, and Hates Outdoors traits, it may be that it is a mass induced case of Sim ADD.  I tried such a challenge and they did stop what they were doing to look, but ordinarily they pay no attention.
70  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 November 09, 07:26:26
If you press F10 after it loads, do the green numbers flicker in the corner?

I've not noticed any issue with it; it's in the same place I had it for Generations.
71  TS3/TSM: The Pudding / Pudding Factory / Some tuning mods (edited) on: 2011 November 06, 05:48:24
Here are a couple tuning mods that I thought some other people might like.

Faster DIAF.  After a Sim is scorched, makes it so Sims burn faster.

Because when this happens:

Sims need to die.

All bars serve all drinks.  A little different than what I did before though does the same thing.  Shouldn't duplicate any drinks nor make the uber drinks available.  Adds all 50 jillion drinks to all the bars so that an aspiring mixologist only needs access to one bar to learn them.  ETA:  There was an error in the file, redownload it.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: The infinite grounding loop, RE: Generations on: 2011 November 06, 05:04:14
Not having actually looked at the file you attached, I think 0k and has nothing means the save you included was empty for some reason, not that it was OK and had nothing wrong with it.
73  TS3/TSM: The Pudding / Pudding Factory / Re: For testing - morphing penis (NWS) script added on: 2011 November 04, 13:11:12
It is a little odd having the option come up on dogs and toms.  Haven't had a male horse to see if it's there, too, and I haven't tried to see what, if anything, the settings would do to a pet model.
74  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 October 31, 02:22:16
So you didn't notice that the post was edited after it was pointed out to correct the error?
75  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 October 31, 02:12:53
ATTN NOOBS.
If you look here: http://alpha.moreawesomethanyou.com/ts3/hax/ you can see AM and it's current timestamp. Don't go by the post dates, Pescado doesn't announce every single update he does.

This is not the only time we have noted this error. Consider this an official warning.

Signed, the Grammar Police.

Skadi used the correct its/it's. The current timestamp belongs to 'it'.

You're kidding, right?
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