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51  TS2: Burnination / Oops! You Broke It! / Re: Breeding results in huge eyebags... ALWAYS - no matter what. on: 2009 July 29, 15:39:46
I wish eye baggage was the problem I'm having with the family I'm breeding right now. Child number two looks like it had its face smashed in by a truck - poor little fugly.
52  TS2: Burnination / Oops! You Broke It! / Re: Breeding results in huge eyebags... ALWAYS - no matter what. on: 2009 July 29, 15:27:49
CC makeup can be very poorly made as well, which is something else that's being used to show off the baggage. I've run into tons of whorishly made makeup throughout my Simming years that can also cause/accentuate/mimic this sort of stretching problem, even the heavier Maxis liner does this if I recall correctly (which I didn't use in that sample picture because the lighter one is more preferable).

Basically, Kandiedkate, until you actually show us this problem with the default skins and some decently made makeup, preferably the less noticeable ones, we're (or at least I am) going to believe that your problem is with poorly made CC.

The Sims are not perfect. Anyone who's ever made any effort to customize them on a Photoshop level knows this. There is stretching around the cranium, the eyes, under the cheekbones, near the front of the ear, several parts of the body, etc. This is why several people prefer CC (that's well made to compensate for this issue) to the Default skins and makeup (as well as the poorly made CC counterparts), and whatever else people have had issues with in the game. This is probably the main reason why no one is seeing a problem with the sims or your game, because they look the way Sims have looked since the release of TS2.

In other words: there is nothing wrong with them.
53  TS2: Burnination / Oops! You Broke It! / Re: Breeding results in huge eyebags... ALWAYS - no matter what. on: 2009 July 28, 23:43:06
If, in fact, it was absolutely a CC issue (my game is alergic, whatever) would having only that one piece of makeup in my Downloads folder to prove streching truly affect anything? If so, then I'm willing to upload the package so you can show me.

There is a lack of understanding here, obviously.

So, are you saying that the bags only appear with that custom makeup and/or skin, which is why you had to use it to prove that there was stretching?

How do the Sims look without that CC makeup and skin. Please, post some pics.

EDIT because I rushed and want to avoid double-posting:

To humour your earlier request about the 4 offspring from those two Sims, I finally had some time, and here's the result.



Could you please do the same?
54  TS2: Burnination / Oops! You Broke It! / Re: Breeding results in huge eyebags... ALWAYS - no matter what. on: 2009 July 27, 18:35:44
I'm pretty damn sure it's not a CC issue since even reinstalling and running it pure doesn't fix it. You may not be able to tell by that first picture, but I can - from seeing it in game.

The picture of the four foreheads was the result of breeding two sims. This is what I posted at MTS:

"Maybe someone can try this out with me. I'll download 2 sims from the same creator. The only custom content in my game will be the custom content included with them. I'll post a pic of the first four results from breeding in CAS... and someone else could do the same? It seems reasonable to me that if somebody else has normal looking sims and mine all have crazy eyebags that then, even after all my previous tries, I have proof of a problem. Yes?

If anybody is willing to do just this for me.. please download Joshua and Teagan, breed them in CAS and post a picture of the first four results. Thank you!"

Am I the only one that makes sense to? Maybe I'm missing something. I've also tried unistalling SimPE and reinstalling a completely updated version - thinking that would matter, but nope.

All my custom skins looks perfectly normal untill their applied to a sim that I've bred in game... I don't know what else to say. Those skins are not badly made. The verticies (is that what they're called, the points on a mesh) that are supposed to be directly underneath the eye are automatically stretched to the top of the cheek each and every single friggen sim I breed in game.

Did you not say that you downloaded the breeding sims from another site? Doesn't that mean that you had to install them?

Don't you think it's a possibility that once you installed those sims that a custom skin was installed as well, vanilla game or not?

You could save a lot of time and headache if you would just remove the Download folder and reload the game to check it yourself.

EDIT (after following post): Also what Jelenedra said.
55  TS2: Burnination / Oops! You Broke It! / Re: Breeding results in huge eyebags... ALWAYS - no matter what. on: 2009 July 27, 16:27:06
Yes. Backing up the Downloads folder is as easy as moving the Downloads folder located in Documents\EA Games\The Sims2... to your desktop (the game won't read from it there).

Fire up your game and recheck your game.

If the issue is gone, your problem is a poorly made custom skin, which I'm willing to bet on.

After you've made that verification, you can hunt down the offending skin package in your Downloads folder and remove it if you wish. You can also put the folder back into the Sims 2 folder before or after you've done this so that you can continue using the rest of your CC.
56  TS2: Burnination / The Podium / Re: Can't place empty lot on flat terrain. on: 2009 July 24, 16:44:05
Occasionally. It tends to happen to me when the original lot was built with neighbourhood decorations too close (usually almost touching the lot). I only use my own lots, and this is the pattern I've noticed - other people's experiences may vary.

The only solution I've found to correct this is to remove decorations anywhere around where I want to place the new lot, even if they're ridiculously far away, and then replace them after the lot is set. Another solution I found that works is to set the lot somewhere where it will allow you, and then remove the neighbourhood decorations closest to it. I don't really know why this works, but it seems to work for me every time. My only guess is that somewhere in the game data (or lot package), the program is still holding onto the echo of previous decorations, and thinks they're still there.
57  TS2: Burnination / The Podium / Re: Can't place empty lot on flat terrain. on: 2009 July 23, 21:55:18
*GS lovingly strokes its monitor with caressing fingertips before suddenly realising, in that brief, lucid moment that often eludes it, that Georgette ponders strange things*
58  TS2: Burnination / The Podium / Re: Can't place empty lot on flat terrain. on: 2009 July 23, 21:33:49
I normally just swear at the screen, which has thus far proven to be ineffective.

That's because all it really wants is good lovin, and that's why this has never happened to me.
59  TS3/TSM: The Pudding / The World Of Pudding / Re: Gender-confused newspaper kids? Or me being ignorant? on: 2009 July 21, 03:10:23
Well, it is fitting: a-man-duh!
60  TS2: Burnination / The Podium / Re: Can I delete these on: 2009 July 20, 23:39:47
I must have been thinking about atheism anthropology and the study of evolution.

My bad.

I thought it was funny until you pointed out my error.

Now it's just funny in a different kind of light.
61  TS2: Burnination / The Podium / Re: Can I delete these on: 2009 July 20, 17:45:03
Nobody is a monkey.    Kiss

Actually, if you believe in atheism, we did evolve from monkeys. So, it's not really that far from the mark.
62  TS3/TSM: The Pudding / The World Of Pudding / Re: Gender-confused newspaper kids? Or me being ignorant? on: 2009 July 20, 16:51:15
I used to work with a guy named Tracy. He was a real dick.
63  TS2: Burnination / The Podium / Re: Apocalypse! How many are left? on: 2009 July 10, 15:51:53
I must be alone in that part. I think the collectables were a good idea, and it's not written in stone anywhere (that I know of) that one must do it in order to play the game. It's just an option.

In fact, I would have liked more in that aspect. But I'm wondering if that's also what part of the bane is for me.

TS3 strikes me as half-assed. It seems, to me, that the team tried to cram too much into the base game without giving any of it any real direction.
64  TS2: Burnination / The Podium / Re: Apocalypse! How many are left? on: 2009 July 10, 05:56:14
I'll never understand this religion. If you don't like it: don't bother with it.

Simple as that.
65  TS2: Burnination / The Podium / Re: Apocalypse! How many are left? on: 2009 July 10, 03:58:55
That's why I don't think EPs could make me like this game. I'll be surprised if things change because the direction seems fairly clear at this point.
66  TS3/TSM: The Pudding / The World Of Pudding / Re: doors and windows gone on: 2009 July 09, 22:27:22
The game automatically makes backups of the saved file. Have you attempted to restore?
67  TS3/TSM: The Pudding / The World Of Pudding / Re: doors and windows gone on: 2009 July 08, 21:56:17
I don't know if this will work. But when that happens to me in TS2, I just switch between build and buy mode a couple of times and they suddenly show up again. Sometimes I have to jump up or down a floor. But it works every time.
68  TS2: Burnination / The Podium / Re: Apocalypse! How many are left? on: 2009 July 08, 20:57:31
TS3 has been removed and shelved. Open neighbourhood and traits sounded interesting in theory, but not in practice. EPs couldn't even make this game intresting enough for me to want to reinstall it.
69  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 01, 22:59:55
There are supernatural entities in the game; they're called ghosts.
70  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 July 01, 00:13:49
FYI: when correcting or commenting on grammar, it is best to ensure that you are also correct (the rest of the time, it is not as important).
Quote
FYI: when correcting or commenting on grammar
Quote
FYI: when
Quote
: w

Ahem.

Busted?
71  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 June 30, 20:30:55
But we much all remember that the word shit was most likely introduced into todays vernacular by the lowest common denominator, who do not know jack shit about grammar, and nor would they give a shit anyway.

FYI: when When correcting or commenting on grammar, it is best to ensure that you are also correct (the rest of the time, it is not as important).

There is no need to put "and" before "nor" - it is improper usage of two conjunctions.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 June 29, 20:32:53
Mmm, giant escargo... sounds yummy.
73  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Anti-Piracy uses PACE? on: 2009 June 27, 19:49:03
I am using the disc version. The problem only seemed to arise when I ran into a hiccup x2 (patch failure, and suddenly failure to reinstall).
74  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Anti-Piracy uses PACE? on: 2009 June 27, 19:19:48
I did some asking on other fora I'm a member of, and apparently PACE is tied to some versions of the EA Downloader (core.exe). I say some versions, because I have that app installed (I have several EA Downloader-bought games including TS3) and no trace of PACE on my system.

PACE is also known as Interlok, and apparently exists for both Windows and Mac -- the main reason EA uses it for some titles.

I wonder if that helps me getting to the bottom of this.

I used to have the EADM installed at one time (not the one packaged with TS3). Perhaps that might have something to do with it. Yet, the PACE folders weren't there to begin with, and as I said, the entries are in relation to TS3. Could it be possible that it's coming from the EADM I uninstalled some time ago?
75  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Anti-Piracy uses PACE? on: 2009 June 27, 19:08:08
Thanks for looking. To help others search a little further into their systems (if they're interested), here's an update to all the directories that I found it in so far.

In the Registry:
HCKU\Software
HKLM\Wow6432Node\

On the C: Drive
C:\Program Data\
C:\Users\yourusername\AppData\Local
C:\Users\yourusername\AppData\Roaming
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