More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 23, 06:22:12

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6512 Members
Latest Member: jennXjenn
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 8
26  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.3(beta) Pets/Seasons TEST ONLY on: 2007 March 03, 10:49:15
How did they travel? I think I tried it with groups and had it work, but maxis may have changed soimething. I'll have a go again at some point.
27  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.3(beta) Pets/Seasons TEST ONLY on: 2007 March 02, 16:47:48
It can be used with pets as there was no code changes between pets and seasons.

Saying that, this may not be the case in the future when more functionallity is added.
28  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.3(beta) Pets/Seasons TEST ONLY on: 2007 March 02, 16:09:09
No, it's only things that cause a lot transition. "Goto Work", "Take a spin", "Sneak out", etc, will still be available.
29  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Nudist hack v2.06 (02 March 2007) on: 2007 March 02, 08:32:12
Seasons version up

The hotfix is not my responsibility. Not having it in will not break anything.
30  TS2: Burnination / The Podium / Re: Time paradox on: 2007 March 01, 12:04:38
Test version is here->http://www.moreawesomethanyou.com/smf/index.php/topic,7462.0.html
31  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2007 March 01, 12:03:36
WARNING:    This is preliminary code for testing only.
                               Do NOT install if you are unsure.
                               This code is for PETS/Seasons/FT.
                                Use with any other code may result in BFBVFS and LOTS of pointing and laughing.


Description
This code will enable the passing of time on community lots to be spent on the home lot.

Aims
It is called a project, because it will ultimately have numerous hacks which combined will enhance the community experience.
The aim of the project is to create an environment where the time spent on community lots is incorporated into the home lot.  This will make the community experience harder and more realistic.

How it works
One or more sims go to a community lot.
Sims wander around the lot doing stuff.
Sims leave the lot to go home at date/time XXX
Home lot is loaded.
Home lot progresses normally but the sims are shown as away at a community lot. (In much the same way as 'At Work')
Date/time xxx is reached and sims return to the lot.

Notes:
1. Sims will not age on community lots but they will age when they return to the home lot. (even though they will be off-world).
2. If they stay on the community lot when they should be at work/school, they will miss the carpool/bus on the home lot and be penalised.
3. Community lots can not be saved unless they are owned business lots for that sim family.
4. Motives are set to what they left the community lot with, but are made static while off-world.
5. Only drivable cars are affected in v0.4a. (Requires NL).
    Taxis are affected in v0.5 up.
6. Sims that remain on the home lot will not be able to visit community lots, by any means, until the car returns to the lot. (This will not be the case in the future)
7. Is prevented from working on UNI lots because the time will pass TWICE. (I am looking into this)

Rules for testing
1. Make backups of the game BEFORE installing the hack.  Tokens are added to sims with this hack that will be saved in backups.
2. Ensure 'BOOLPROP TestingCheatsEnabled true' is in the userstartup.cheat file.  The code runs close to lot transitions and log files are needed.
3. Error reports will require detailed information and relevant error logs.

Basic error information
Nature of problem (Error log/Inconsistency/..)
time leaving home lot.
number of sims from home lot.
number of other lots visited.
times that each lot arrive/depart and who drives.
Nature of each lot visited. (i.e. downtown maxis)
Any other information of an unusual nature.

Involvement
Anybody can supply/create code for the project.  Links to any relevant code can be placed into the documentation or the code can be uploaded here.

Disclaimer
If your game ends up in a BFBVFS, it's not my problem.

Version history
0.6 BV updates
0.5a Cleanup of wait code.
0.5 Added support for Taxis.
0.4a Fixes motive decay for petz
32  TS2: Burnination / Oops! You Broke It! / Re: Temporary Reference Out of Range on: 2007 March 01, 04:40:49
The Romance mod needs updating

http://www.moreawesomethanyou.com/ffs/seasons/hacks/romancemod.zip
33  TS2: Burnination / The Podium / Re: Time paradox on: 2007 March 01, 03:28:00
That would be students going to Uni lots only
34  TS2: Burnination / The Podium / Re: Time paradox on: 2007 March 01, 03:22:33
I was working on a test version of this when OFB came out, but I had no interest in pets.
I may revive it for seasons.

Here is a part of the rtfm:

How it works
------------
One or more sims go to a community lot.
Sims wander around the lot doing stuff.
Sims leave the lot to go home at date/time XXX
Home lot is loaded.
Home lot progresses normally but the sims are shown as away at a community lot. (In much the same way as 'At Work')
Date/time xxx is reached and sims return to the lot.

Notes:
1. Sims will not age on community lots but they will age when they return to the home lot. (even though they will be off-world).
2. If they stay on the community lot when they should be at work/school, they will miss the carpool/bus on the home lot and be penalised.
3. Community lots can not be saved unless they are owned business lots for that sim family.
4. Motives are set to what they left the community lot with, but are made static while off-world.
5. Only drivable cars are affected by this hack at the moment. (Requires NL).
6. Sims that remain on the home lot will not be able to visit community lots, by any means, until the car returns to the lot. (This will not be the case in the future)
7. Is prevented from working on UNI lots because the time will pass TWICE. (I am looking into this)
35  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Seasons Updates on: 2007 March 01, 03:09:08
NoCommLotFoodServe should have been in the OK list (Well it is now).

The CraftableRestockFix was fixed in OFBp2. Whether they have broken it again, remains to be seen.
36  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / CBOY_SpongebathFix v1.0 on: 2007 February 28, 19:43:22
CBOY_SpongebathFix v1.0



Stops sims from autonomously using a sink for a spongebath if the room is full of sims. Only sinks in empty rooms will be considered for sponge baths.

Compatible with: All versions including seasons

Version History
28 Feb 2007 v1.0 - Created.
37  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Seasons Updates on: 2007 February 28, 19:13:52
Simple list of what works and not:

Should work fine (No updates detected from pets)
CBOY_BetterBowling.package
CBOY_cock.package
CBOY_cock_controller.package
CBOY_cock_textures.package
CBOY_cock_user_textures.package
CBOY_ComputerMadnessFixOFB.package
CBOY_Dance_Sphere_skilling_OFB.package
CBOY_DormAssignmentFix.package
CBOY_Easel_usage_fix.package
CBOY_EatMoreTalkLess.package
CBOY_NoCommLotFoodServe.package
CBOY_OutsideBathFix.package
CBOY_portal_monitor.package
CBOY_Restaurant_Hunger_Fix.package
CBOY_RobotsBreakLess.package
CBOY_SpongebathFix.package
NoForceWatchFight.package

CBOY_nudist_naked_emitter.package1
CBOY_nudist_Social.package1

1packages should be taken out until the new nudist hack is available

Stuff that needs updating
CBOY_LessAutonomousFighting.package
CBOY_nudist.package2
CBOY_nudist_itrem.package2

2has been updated

Other packages are not supported

There are no known changes fro p0->p1
38  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / CBOY_OutsideBathFix v1.3 on: 2007 February 28, 19:07:41
CBOY_OutsideBathFix v1.3



Stops sims from autonomously using baths placed outside for pets, as long as there are baths/showers available indoors for use.
Baths placed outside on community lots will never be autonomously used.

Compatible with: (Pick the correct download)
EP4 (Pets)
EP5p0 (Seasons)

Version History
3 Mar 2007   v1.3   - Fixed FUBAR'd seasons version AGAIN
2 Mar 2007   v1.2   - Fixed FUBAR'd seasons version
1 Mar 2007 v1.1    - Seasons version
28 Feb 2007 v1.0    - Created.
39  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Easel Usage fix (Updated 16 June 2006) on: 2006 November 02, 12:26:21
I was thinking about just grabbing the OFBp2 code, but it would need checking to see if they have added any pets related stuff that would need putting in too.
40  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Easel Usage fix (Updated 16 June 2006) on: 2006 November 01, 19:02:45
This is maxis using old (pre OFBp2) code for ZOMFGPets!!!!!!

The old version works fine for pets.
41  TS2: Burnination / Oops! You Broke It! / Re: Private animations Errors on Comm lots on: 2006 September 03, 12:26:39
This problem was fixed in one of the patches. So if you have a bar that was made before the patch, it will need updating.
42  TS2: Burnination / Building Contest of Awesomeness / The Crammyboy Starter Home, all for the low price of 19,222 (Unfurnished) on: 2006 June 23, 20:04:18





All on a 3x1 lot. OFB required.

Bribe: I will update all the hacks in moreawesomethanyou.zip when the next expansion pack comes out, as long as it's not pets. I refuse to have pets. As if maxis can make that interesting, rather than annoying,  mumble mumble

PS: Blue, I am a moderator and a senator, so I expect a good score from you. Tongue
43  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Better Bowling on: 2006 June 19, 10:48:25
It just lets the bowling continue after the fun bar has been filled. I will look into more selective joining for outings and friends though.

I did see something about the end of game in the code, but I didn't pay it much attention.
44  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Restaurant hunger fix on: 2006 June 19, 02:02:26
That's basically all I have done too.  This has been sitting around for a while, but I though I would wait until the new patch was out before putting it up.
45  TS2: Burnination / The Podium / Re: Restaurant obsession post-OFB on: 2006 June 18, 22:39:04
Try this ->http://www.moreawesomethanyou.com/smf/index.php?topic=4645
46  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Restaurant hunger fix on: 2006 June 18, 22:37:38
Stops sims wanting to constantly eat in OFB restaurants



for OFBp1 and OFBp2

Install into downloads

47  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Better Bowling on: 2006 June 18, 22:36:46
Allows sims to actually bowl in a bowling ally, rather than just throwing once then wandering off.



for OFBp1 and OFBp2

Install into downloads

48  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Craftable restock Fix on: 2006 June 18, 10:51:42
Yes. I noticed that too.

I have left the fix in myself because the maxis patch seems to be only a partial fix.  More investigation is required into the rest of the code and the other fixes may be obsolete. But I see no harm in leaving it in for now.
49  TS2: Burnination / The Podium / Re: BETTING POOL: Rainbow vs. Venusy! on: 2006 June 15, 15:32:03
You *DO*, however, stand to WIN something: A free month added to your MATY subscription, a $39.95 value!

Yes, but I'm paid up until 2012.

Oh well, I'll bet July 15 9:30am
50  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Critical Fix: Juggling/Portal Fix 2 on: 2006 June 09, 23:21:10
If you can't find a BHAV called "Read - Loop Reading" in the package, then you are not going to have the problem.  Most bookcases will just be a replacement mesh, so the semi-globals will not have been included and there will not be a problem.
Pages: 1 [2] 3 4 ... 8
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 18 queries.