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31
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Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY
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on: 2007 March 01, 12:03:36
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WARNING: This is preliminary code for testing only. Do NOT install if you are unsure. This code is for PETS/Seasons/FT. Use with any other code may result in BFBVFS and LOTS of pointing and laughing.
Description This code will enable the passing of time on community lots to be spent on the home lot.
Aims It is called a project, because it will ultimately have numerous hacks which combined will enhance the community experience. The aim of the project is to create an environment where the time spent on community lots is incorporated into the home lot. This will make the community experience harder and more realistic.
How it works One or more sims go to a community lot. Sims wander around the lot doing stuff. Sims leave the lot to go home at date/time XXX Home lot is loaded. Home lot progresses normally but the sims are shown as away at a community lot. (In much the same way as 'At Work') Date/time xxx is reached and sims return to the lot.
Notes: 1. Sims will not age on community lots but they will age when they return to the home lot. (even though they will be off-world). 2. If they stay on the community lot when they should be at work/school, they will miss the carpool/bus on the home lot and be penalised. 3. Community lots can not be saved unless they are owned business lots for that sim family. 4. Motives are set to what they left the community lot with, but are made static while off-world. 5. Only drivable cars are affected in v0.4a. (Requires NL). Taxis are affected in v0.5 up. 6. Sims that remain on the home lot will not be able to visit community lots, by any means, until the car returns to the lot. (This will not be the case in the future) 7. Is prevented from working on UNI lots because the time will pass TWICE. (I am looking into this)
Rules for testing 1. Make backups of the game BEFORE installing the hack. Tokens are added to sims with this hack that will be saved in backups. 2. Ensure 'BOOLPROP TestingCheatsEnabled true' is in the userstartup.cheat file. The code runs close to lot transitions and log files are needed. 3. Error reports will require detailed information and relevant error logs.
Basic error information Nature of problem (Error log/Inconsistency/..) time leaving home lot. number of sims from home lot. number of other lots visited. times that each lot arrive/depart and who drives. Nature of each lot visited. (i.e. downtown maxis) Any other information of an unusual nature.
Involvement Anybody can supply/create code for the project. Links to any relevant code can be placed into the documentation or the code can be uploaded here.
Disclaimer If your game ends up in a BFBVFS, it's not my problem.
Version history 0.6 BV updates 0.5a Cleanup of wait code. 0.5 Added support for Taxis. 0.4a Fixes motive decay for petz
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34
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TS2: Burnination / The Podium / Re: Time paradox
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on: 2007 March 01, 03:22:33
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I was working on a test version of this when OFB came out, but I had no interest in pets. I may revive it for seasons.
Here is a part of the rtfm:
How it works ------------ One or more sims go to a community lot. Sims wander around the lot doing stuff. Sims leave the lot to go home at date/time XXX Home lot is loaded. Home lot progresses normally but the sims are shown as away at a community lot. (In much the same way as 'At Work') Date/time xxx is reached and sims return to the lot.
Notes: 1. Sims will not age on community lots but they will age when they return to the home lot. (even though they will be off-world). 2. If they stay on the community lot when they should be at work/school, they will miss the carpool/bus on the home lot and be penalised. 3. Community lots can not be saved unless they are owned business lots for that sim family. 4. Motives are set to what they left the community lot with, but are made static while off-world. 5. Only drivable cars are affected by this hack at the moment. (Requires NL). 6. Sims that remain on the home lot will not be able to visit community lots, by any means, until the car returns to the lot. (This will not be the case in the future) 7. Is prevented from working on UNI lots because the time will pass TWICE. (I am looking into this)
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37
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Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Seasons Updates
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on: 2007 February 28, 19:13:52
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Simple list of what works and not:
Should work fine (No updates detected from pets) CBOY_BetterBowling.package CBOY_cock.package CBOY_cock_controller.package CBOY_cock_textures.package CBOY_cock_user_textures.package CBOY_ComputerMadnessFixOFB.package CBOY_Dance_Sphere_skilling_OFB.package CBOY_DormAssignmentFix.package CBOY_Easel_usage_fix.package CBOY_EatMoreTalkLess.package CBOY_NoCommLotFoodServe.package CBOY_OutsideBathFix.package CBOY_portal_monitor.package CBOY_Restaurant_Hunger_Fix.package CBOY_RobotsBreakLess.package CBOY_SpongebathFix.package NoForceWatchFight.package
CBOY_nudist_naked_emitter.package1 CBOY_nudist_Social.package1
1packages should be taken out until the new nudist hack is available
Stuff that needs updating CBOY_LessAutonomousFighting.package CBOY_nudist.package2 CBOY_nudist_itrem.package2
2has been updated
Other packages are not supported
There are no known changes fro p0->p1
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38
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Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / CBOY_OutsideBathFix v1.3
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on: 2007 February 28, 19:07:41
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CBOY_OutsideBathFix v1.3 Stops sims from autonomously using baths placed outside for pets, as long as there are baths/showers available indoors for use. Baths placed outside on community lots will never be autonomously used. Compatible with: (Pick the correct download) EP4 (Pets) EP5p0 (Seasons) Version History 3 Mar 2007 v1.3 - Fixed FUBAR'd seasons version AGAIN 2 Mar 2007 v1.2 - Fixed FUBAR'd seasons version 1 Mar 2007 v1.1 - Seasons version 28 Feb 2007 v1.0 - Created.
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